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mirror of https://github.com/DarthAffe/CUE.NET.git synced 2025-12-12 16:58:29 +00:00

28 Commits

Author SHA1 Message Date
925e02f146 Fixed some code-issues 2017-01-05 16:37:00 +01:00
deb043b6b2 Added key-rectangle to BrushRenderTarget 2016-11-06 17:38:01 +01:00
c611675355 Fixed wrong device-rectangle initialize 2016-09-11 19:39:15 +02:00
072f0c24ed Fixed use before initialize 2016-09-11 12:47:47 +02:00
1eba5c66be Code cleanup 2016-09-11 10:55:14 +02:00
381ec55349 Added own color-type to have more control over and easier manipulation of collors 2016-09-11 10:40:01 +02:00
8b87270b69 Refactored auto-update to be SDK-wide 2016-09-11 08:39:18 +02:00
8390c7da68 Code cleanup 2016-09-10 18:06:07 +02:00
5a018d0743 Refactored to do everything based on LEDs.
This will adapt the devices and reduces the importance of the "special case keyboard"
2016-09-10 14:59:25 +02:00
bfe51add66 Refactored the positionen to be stored in the LED 2016-09-10 10:40:44 +02:00
8d32c73b6d Refactored brushes to perform a multi-pass rendering.
This allows effects to change the calculated values.
2016-08-21 18:14:31 +02:00
ba80ef9848 First attempt to rewrite Effects 2016-08-21 13:11:07 +02:00
d453cdc9bc Added deltaTime-parameter to UpdatingEventArgs 2016-06-03 22:02:35 +02:00
dbdc1c22e8 Fixed update mechanism 2016-03-26 20:37:10 +01:00
603c4f72fe Added missing files from the last commit 2016-03-26 19:48:43 +01:00
88ac78f19a Renamed Exception-Event 2016-03-25 18:57:14 +01:00
a64d27c5ae Implemented a reinitialize-functionality 2016-02-20 10:05:33 +01:00
089cada426 Refactoring 2016-02-07 10:06:07 +01:00
e49945004f Refactored effects into AbstractCueDevice 2015-10-18 17:12:53 +02:00
5fc7abc9db Added even more xml-comments 2015-10-18 11:41:42 +02:00
6de1087c1f Added tons of xml-comments. 2015-10-17 16:57:50 +02:00
57ad0f30e2 Added support for mouse and headset devices. This *should* work out of the box but needs to be tested. 2015-10-15 21:31:45 +02:00
0f402a6ecd Added some xml-comments 2015-10-14 20:32:01 +02:00
2590c4ad2a Added pokemon exception handling around effect- and brush-updates to prevent issues with wrong implementations. 2015-10-10 12:29:35 +02:00
ddbfe5f74c Added effect engine 2015-10-03 15:10:51 +02:00
4e1a1d11bd Improved the led update mechanism 2015-09-20 12:16:24 +02:00
0167828a19 Introduced "KeyGroups" 2015-09-19 17:54:38 +02:00
fc66ac0ceb Reorganized project into a (hopefully) better structure 2015-09-19 16:24:14 +02:00