mirror of
https://github.com/DarthAffe/CUE.NET.git
synced 2025-12-12 16:58:29 +00:00
302 lines
10 KiB
C#
302 lines
10 KiB
C#
// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMethodReturnValue.Global
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using CUE.NET.Devices.Generic.Enums;
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using CUE.NET.Effects;
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using CUE.NET.Native;
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namespace CUE.NET.Devices.Generic
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{
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/// <summary>
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/// Represents a generic CUE-device. (keyboard, mouse, headset, ...)
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/// </summary>
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public abstract class AbstractCueDevice : ICueDevice
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{
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#region Properties & Fields
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/// <summary>
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/// Gets generic information provided by CUE for the device.
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/// </summary>
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public IDeviceInfo DeviceInfo { get; }
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private UpdateMode _updateMode = UpdateMode.AutoOnEffect;
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/// <summary>
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/// Gets or sets the update-mode for the device.
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/// </summary>
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public UpdateMode UpdateMode
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{
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get { return _updateMode; }
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set
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{
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_updateMode = value;
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CheckUpdateLoop();
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}
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}
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/// <summary>
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/// Gets or sets the update-frequency in seconds. (Calculate by using '1f / updates per second')
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/// </summary>
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public float UpdateFrequency { get; set; } = 1f / 30f;
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/// <summary>
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/// Gets a dictionary containing all LEDs of the device.
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/// </summary>
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protected Dictionary<int, CorsairLed> Leds { get; } = new Dictionary<int, CorsairLed>();
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/// <summary>
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/// Indicates if the device has an active effect to deal with.
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/// </summary>
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protected abstract bool HasEffect { get; }
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/// <summary>
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///
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/// </summary>
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protected LinkedList<EffectTimeContainer> Effects { get; } = new LinkedList<EffectTimeContainer>();
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private CancellationTokenSource _updateTokenSource;
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private CancellationToken _updateToken;
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private Task _updateTask;
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#endregion
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#region Events
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/// <summary>
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/// Occurs when a catched exception is thrown inside the device.
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/// </summary>
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public event OnExceptionEventHandler OnException;
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="AbstractCueDevice"/> class.
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/// </summary>
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/// <param name="info">The generic information provided by CUE for the device.</param>
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protected AbstractCueDevice(IDeviceInfo info)
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{
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this.DeviceInfo = info;
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CheckUpdateLoop();
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}
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#endregion
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#region Methods
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/// <summary>
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/// Gets the LED-Object with the specified id.
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/// </summary>
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/// <param name="ledId">The LED-Id to look for.</param>
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/// <returns></returns>
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protected CorsairLed GetLed(int ledId)
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{
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if (!Leds.ContainsKey(ledId))
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Leds.Add(ledId, new CorsairLed());
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return Leds[ledId];
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}
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/// <summary>
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/// Checks if automatic updates should occur and starts/stops the update-loop if needed.
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/// </summary>
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/// <exception cref="ArgumentOutOfRangeException">Thrown if the requested update-mode is not available.</exception>
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protected async void CheckUpdateLoop()
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{
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bool shouldRun;
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switch (UpdateMode)
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{
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case UpdateMode.Manual:
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shouldRun = false;
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break;
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case UpdateMode.AutoOnEffect:
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shouldRun = HasEffect;
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break;
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case UpdateMode.Continuous:
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shouldRun = true;
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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if (shouldRun && _updateTask == null) // Start task
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{
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_updateTokenSource?.Dispose();
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_updateTokenSource = new CancellationTokenSource();
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_updateTask = Task.Factory.StartNew(UpdateLoop, (_updateToken = _updateTokenSource.Token));
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}
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else if (!shouldRun && _updateTask != null) // Stop task
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{
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_updateTokenSource.Cancel();
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await _updateTask;
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_updateTask.Dispose();
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_updateTask = null;
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}
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}
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private void UpdateLoop()
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{
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while (!_updateToken.IsCancellationRequested)
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{
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long preUpdateTicks = DateTime.Now.Ticks;
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Update();
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int sleep = (int)((UpdateFrequency * 1000f) - ((DateTime.Now.Ticks - preUpdateTicks) / 10000f));
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if (sleep > 0)
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Thread.Sleep(sleep);
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}
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}
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/// <summary>
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/// Performs an update for all dirty keys, or all keys if flushLeds is set to true.
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/// </summary>
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/// <param name="flushLeds">Specifies whether all keys (including clean ones) should be updated.</param>
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public virtual void Update(bool flushLeds = false)
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{
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UpdateEffects();
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IList<KeyValuePair<int, CorsairLed>> ledsToUpdate = (flushLeds ? Leds : Leds.Where(x => x.Value.IsDirty)).ToList();
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foreach (CorsairLed led in Leds.Values)
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led.Update();
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UpdateLeds(ledsToUpdate);
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}
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private void UpdateEffects()
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{
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List<IEffect> effectsToRemove = new List<IEffect>();
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lock (Effects)
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{
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long currentTicks = DateTime.Now.Ticks;
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foreach (EffectTimeContainer effect in Effects.OrderBy(x => x.ZIndex))
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{
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try
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{
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float deltaTime;
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if (effect.TicksAtLastUpdate < 0)
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{
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effect.TicksAtLastUpdate = currentTicks;
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deltaTime = 0f;
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}
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else
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deltaTime = (currentTicks - effect.TicksAtLastUpdate) / 10000000f;
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effect.TicksAtLastUpdate = currentTicks;
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effect.Effect.Update(deltaTime);
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ApplyEffect(effect.Effect);
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if (effect.Effect.IsDone)
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effectsToRemove.Add(effect.Effect);
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}
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// ReSharper disable once CatchAllClause
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catch (Exception ex) { ManageException(ex); }
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}
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}
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foreach (IEffect effect in effectsToRemove)
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DetachEffect(effect);
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}
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/// <summary>
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/// Applies the given effect to the device LEDs.
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/// </summary>
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/// <param name="effect">The effect to apply.</param>
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protected abstract void ApplyEffect(IEffect effect);
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private static void UpdateLeds(ICollection<KeyValuePair<int, CorsairLed>> ledsToUpdate)
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{
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ledsToUpdate = ledsToUpdate.Where(x => x.Value.Color != Color.Transparent).ToList();
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if (!ledsToUpdate.Any())
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return; // CUE seems to crash if 'CorsairSetLedsColors' is called with a zero length array
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int structSize = Marshal.SizeOf(typeof(_CorsairLedColor));
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IntPtr ptr = Marshal.AllocHGlobal(structSize * ledsToUpdate.Count);
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IntPtr addPtr = new IntPtr(ptr.ToInt64());
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foreach (KeyValuePair<int, CorsairLed> led in ledsToUpdate)
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{
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_CorsairLedColor color = new _CorsairLedColor
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{
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ledId = led.Key,
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r = led.Value.Color.R,
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g = led.Value.Color.G,
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b = led.Value.Color.B
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};
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Marshal.StructureToPtr(color, addPtr, false);
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addPtr = new IntPtr(addPtr.ToInt64() + structSize);
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}
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_CUESDK.CorsairSetLedsColors(ledsToUpdate.Count, ptr);
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Marshal.FreeHGlobal(ptr);
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}
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/// <summary>
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/// Attaches the given effect.
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/// </summary>
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/// <param name="effect">The effect to attach.</param>
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/// <returns><c>true</c> if the effect could be attached; otherwise, <c>false</c>.</returns>
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public bool AttachEffect(IEffect effect)
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{
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bool retVal = false;
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lock (Effects)
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{
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if (effect != null && Effects.All(x => x.Effect != effect))
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{
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effect.OnAttach();
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Effects.AddLast(new EffectTimeContainer(effect, -1));
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retVal = true;
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}
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}
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CheckUpdateLoop();
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return retVal;
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}
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/// <summary>
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/// Detaches the given effect.
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/// </summary>
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/// <param name="effect">The effect to detached.</param>
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/// <returns><c>true</c> if the effect could be detached; otherwise, <c>false</c>.</returns>
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public bool DetachEffect(IEffect effect)
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{
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bool retVal = false;
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lock (Effects)
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{
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if (effect != null)
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{
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EffectTimeContainer val = Effects.FirstOrDefault(x => x.Effect == effect);
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if (val != null)
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{
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effect.OnDetach();
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Effects.Remove(val);
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retVal = true;
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}
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}
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}
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CheckUpdateLoop();
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return retVal;
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}
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/// <summary>
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/// Handles the needed event-calls for an exception.
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/// </summary>
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/// <param name="ex"></param>
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/// <exception cref="Exception">A delegate callback throws an exception.</exception>
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protected void ManageException(Exception ex)
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{
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OnException?.Invoke(this, new OnExceptionEventArgs(ex));
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}
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#endregion
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}
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}
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