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https://github.com/DarthAffe/CUE.NET.git
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Refactored effects into AbstractCueDevice
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parent
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commit
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@ -6,6 +6,7 @@ using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using CUE.NET.Devices.Generic.Enums;
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using CUE.NET.Effects;
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using CUE.NET.Native;
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namespace CUE.NET.Devices.Generic
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@ -51,6 +52,11 @@ namespace CUE.NET.Devices.Generic
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/// </summary>
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protected abstract bool HasEffect { get; }
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/// <summary>
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///
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/// </summary>
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protected LinkedList<EffectTimeContainer> Effects { get; } = new LinkedList<EffectTimeContainer>();
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private CancellationTokenSource _updateTokenSource;
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private CancellationToken _updateToken;
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private Task _updateTask;
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@ -146,11 +152,13 @@ namespace CUE.NET.Devices.Generic
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}
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/// <summary>
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/// Perform an update for all dirty keys, or all keys if flushLeds is set to true.
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/// Performs an update for all dirty keys, or all keys if flushLeds is set to true.
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/// </summary>
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/// <param name="flushLeds">Specifies whether all keys (including clean ones) should be updated.</param>
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public virtual void Update(bool flushLeds = false)
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{
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UpdateEffects();
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IList<KeyValuePair<int, CorsairLed>> ledsToUpdate = (flushLeds ? Leds : Leds.Where(x => x.Value.IsDirty)).ToList();
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foreach (CorsairLed led in Leds.Values)
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@ -159,6 +167,48 @@ namespace CUE.NET.Devices.Generic
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UpdateLeds(ledsToUpdate);
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}
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private void UpdateEffects()
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{
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List<IEffect> effectsToRemove = new List<IEffect>();
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lock (Effects)
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{
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long currentTicks = DateTime.Now.Ticks;
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foreach (EffectTimeContainer effect in Effects.OrderBy(x => x.ZIndex))
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{
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try
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{
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float deltaTime;
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if (effect.TicksAtLastUpdate < 0)
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{
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effect.TicksAtLastUpdate = currentTicks;
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deltaTime = 0f;
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}
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else
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deltaTime = (currentTicks - effect.TicksAtLastUpdate) / 10000000f;
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effect.TicksAtLastUpdate = currentTicks;
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effect.Effect.Update(deltaTime);
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ApplyEffect(effect.Effect);
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if (effect.Effect.IsDone)
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effectsToRemove.Add(effect.Effect);
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}
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// ReSharper disable once CatchAllClause
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catch (Exception ex) { ManageException(ex); }
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}
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}
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foreach (IEffect effect in effectsToRemove)
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DetachEffect(effect);
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}
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/// <summary>
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/// Applies the given effect to the device LEDs.
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/// </summary>
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/// <param name="effect">The effect to apply.</param>
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protected abstract void ApplyEffect(IEffect effect);
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private static void UpdateLeds(ICollection<KeyValuePair<int, CorsairLed>> ledsToUpdate)
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{
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ledsToUpdate = ledsToUpdate.Where(x => x.Value.Color != Color.Transparent).ToList();
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@ -186,6 +236,53 @@ namespace CUE.NET.Devices.Generic
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Marshal.FreeHGlobal(ptr);
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}
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/// <summary>
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/// Attaches the given effect.
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/// </summary>
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/// <param name="effect">The effect to attach.</param>
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/// <returns><c>true</c> if the effect could be attached; otherwise, <c>false</c>.</returns>
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public bool AttachEffect(IEffect effect)
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{
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bool retVal = false;
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lock (Effects)
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{
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if (effect != null && Effects.All(x => x.Effect != effect))
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{
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effect.OnAttach();
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Effects.AddLast(new EffectTimeContainer(effect, -1));
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retVal = true;
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}
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}
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CheckUpdateLoop();
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return retVal;
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}
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/// <summary>
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/// Detaches the given effect.
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/// </summary>
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/// <param name="effect">The effect to detached.</param>
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/// <returns><c>true</c> if the effect could be detached; otherwise, <c>false</c>.</returns>
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public bool DetachEffect(IEffect effect)
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{
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bool retVal = false;
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lock (Effects)
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{
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if (effect != null)
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{
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EffectTimeContainer val = Effects.FirstOrDefault(x => x.Effect == effect);
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if (val != null)
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{
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effect.OnDetach();
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Effects.Remove(val);
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retVal = true;
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}
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}
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}
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CheckUpdateLoop();
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return retVal;
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}
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/// <summary>
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/// Handles the needed event-calls for an exception.
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/// </summary>
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@ -4,9 +4,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Drawing;
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using System.Linq;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Headset.Enums;
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using CUE.NET.Effects;
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namespace CUE.NET.Devices.Headset
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{
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@ -69,6 +71,13 @@ namespace CUE.NET.Devices.Headset
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#region Methods
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protected override void ApplyEffect(IEffect effect)
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{
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//TODO DarthAffe 18.10.2015: How should brushes be applied to headsets?
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foreach (CorsairLed led in effect.LedList)
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led.Color = effect.EffectBrush.GetColorAtPoint(new RectangleF(0, 0, 2, 2), new PointF(1, 1));
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}
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private void InitializeLeds()
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{
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GetLed((int)CorsairHeadsetLedId.LeftLogo);
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@ -76,7 +76,6 @@ namespace CUE.NET.Devices.Keyboard
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#endregion
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private readonly LinkedList<IKeyGroup> _keyGroups = new LinkedList<IKeyGroup>();
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private readonly LinkedList<EffectTimeContainer> _effects = new LinkedList<EffectTimeContainer>();
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private Dictionary<CorsairKeyboardKeyId, CorsairKey> _keys = new Dictionary<CorsairKeyboardKeyId, CorsairKey>();
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@ -113,8 +112,8 @@ namespace CUE.NET.Devices.Keyboard
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{
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get
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{
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lock (_effects)
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return _effects.Any();
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lock (Effects)
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return Effects.Any();
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}
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}
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@ -148,7 +147,6 @@ namespace CUE.NET.Devices.Keyboard
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public override void Update(bool flushLeds = false)
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{
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UpdateKeyGroups();
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UpdateEffects();
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// Perform 'real' update
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base.Update(flushLeds);
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@ -166,42 +164,13 @@ namespace CUE.NET.Devices.Keyboard
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}
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}
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private void UpdateEffects()
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protected override void ApplyEffect(IEffect effect)
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{
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List<IEffect> effectsToRemove = new List<IEffect>();
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lock (_effects)
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{
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long currentTicks = DateTime.Now.Ticks;
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foreach (EffectTimeContainer effect in _effects.OrderBy(x => x.ZIndex))
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{
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try
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{
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float deltaTime;
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if (effect.TicksAtLastUpdate < 0)
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{
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effect.TicksAtLastUpdate = currentTicks;
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deltaTime = 0f;
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}
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else
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deltaTime = (currentTicks - effect.TicksAtLastUpdate) / 10000000f;
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if (effect == null) return;
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effect.TicksAtLastUpdate = currentTicks;
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effect.Effect.Update(deltaTime);
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//TODO DarthAffe 18.10.2015: This is really dirty and might have a really negative performance impact - find a better solution.
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IEnumerable<CorsairKey> keys = effect.Effect?.LedList?.Select(x => this.FirstOrDefault(y => y.Led == x));
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ApplyBrush((keys ?? this).ToList(), effect.Effect.EffectBrush);
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if (effect.Effect.IsDone)
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effectsToRemove.Add(effect.Effect);
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}
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// ReSharper disable once CatchAllClause
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catch (Exception ex) { ManageException(ex); }
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}
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}
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foreach (IEffect effect in effectsToRemove)
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DetachEffect(effect);
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//TODO DarthAffe 18.10.2015: This is really dirty and might have a really negative performance impact - find a better solution.
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IEnumerable<CorsairKey> keys = effect.LedList?.Select(x => this.FirstOrDefault(y => y.Led == x));
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ApplyBrush((keys ?? this).ToList(), effect.EffectBrush);
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}
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// ReSharper disable once MemberCanBeMadeStatic.Local - idc
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@ -259,53 +228,6 @@ namespace CUE.NET.Devices.Keyboard
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}
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}
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/// <summary>
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/// Attaches the given effect.
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/// </summary>
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/// <param name="effect">The effect to attach.</param>
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/// <returns><c>true</c> if the effect could be attached; otherwise, <c>false</c>.</returns>
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public bool AttachEffect(IEffect effect)
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{
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bool retVal = false;
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lock (_effects)
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{
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if (effect != null && _effects.All(x => x.Effect != effect))
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{
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effect.OnAttach();
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_effects.AddLast(new EffectTimeContainer(effect, -1));
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retVal = true;
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}
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}
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CheckUpdateLoop();
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return retVal;
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}
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/// <summary>
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/// Detaches the given effect.
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/// </summary>
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/// <param name="effect">The effect to detached.</param>
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/// <returns><c>true</c> if the effect could be detached; otherwise, <c>false</c>.</returns>
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public bool DetachEffect(IEffect effect)
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{
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bool retVal = false;
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lock (_effects)
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{
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if (effect != null)
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{
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EffectTimeContainer val = _effects.FirstOrDefault(x => x.Effect == effect);
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if (val != null)
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{
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effect.OnDetach();
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_effects.Remove(val);
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retVal = true;
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}
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}
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}
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CheckUpdateLoop();
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return retVal;
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}
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private void InitializeKeys()
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{
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_CorsairLedPositions nativeLedPositions = (_CorsairLedPositions)Marshal.PtrToStructure(_CUESDK.CorsairGetLedPositions(), typeof(_CorsairLedPositions));
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@ -2,12 +2,15 @@
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// ReSharper disable UnusedAutoPropertyAccessor.Global
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// ReSharper disable UnusedMember.Global
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Drawing;
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using System.Linq;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Mouse.Enums;
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using CUE.NET.Effects;
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using CUE.NET.Exceptions;
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namespace CUE.NET.Devices.Mouse
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@ -72,6 +75,13 @@ namespace CUE.NET.Devices.Mouse
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#region Methods
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protected override void ApplyEffect(IEffect effect)
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{
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//TODO DarthAffe 18.10.2015: How should brushes be applied to mice?
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foreach (CorsairLed led in effect.LedList)
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led.Color = effect.EffectBrush.GetColorAtPoint(new RectangleF(0, 0, 2, 2), new PointF(1, 1));
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}
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private void InitializeLeds()
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{
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switch (MouseDeviceInfo.PhysicalLayout)
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@ -6,24 +6,24 @@ namespace CUE.NET.Effects
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/// <summary>
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/// Represents a wrapped effect with additional time information.
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/// </summary>
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internal class EffectTimeContainer
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public class EffectTimeContainer
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{
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#region Properties & Fields
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/// <summary>
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/// Gets or sets the wrapped effect.
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/// </summary>
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internal IEffect Effect { get; set; }
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public IEffect Effect { get; set; }
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/// <summary>
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/// Gets or sets the tick-count from the last time the effect was updated.
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/// </summary>
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internal long TicksAtLastUpdate { get; set; }
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public long TicksAtLastUpdate { get; set; }
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/// <summary>
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/// Gets the z-index of the effect.
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/// </summary>
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internal int ZIndex => Effect?.ZIndex ?? 0;
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public int ZIndex => Effect?.ZIndex ?? 0;
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#endregion
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@ -34,7 +34,7 @@ namespace CUE.NET.Effects
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/// </summary>
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/// <param name="effect">The wrapped effect.</param>
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/// <param name="ticksAtLastUpdate">The tick-count from the last time the effect was updated.</param>
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internal EffectTimeContainer(IEffect effect, long ticksAtLastUpdate)
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public EffectTimeContainer(IEffect effect, long ticksAtLastUpdate)
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{
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this.Effect = effect;
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this.TicksAtLastUpdate = ticksAtLastUpdate;
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