mirror of
https://github.com/DarthAffe/CUE.NET.git
synced 2025-12-12 16:58:29 +00:00
Refactored auto-update to be SDK-wide
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parent
16c297611e
commit
8b87270b69
@ -48,6 +48,7 @@
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<Compile Include="Brushes\ImageBrush.cs" />
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<Compile Include="Brushes\ProfileBrush.cs" />
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<Compile Include="Brushes\BrushRenderTarget.cs" />
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<Compile Include="CueSDKAutoUpdate.cs" />
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<Compile Include="Devices\Generic\Enums\CorsairAccessMode.cs" />
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<Compile Include="Devices\Generic\Enums\CorsairDeviceCaps.cs" />
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<Compile Include="Devices\Generic\Enums\CorsairDeviceType.cs" />
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20
CueSDK.cs
20
CueSDK.cs
@ -2,7 +2,9 @@
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// ReSharper disable UnusedMember.Global
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Runtime.InteropServices;
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using CUE.NET.Devices;
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using CUE.NET.Devices.Generic;
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using CUE.NET.Devices.Generic.Enums;
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using CUE.NET.Devices.Headset;
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@ -14,7 +16,7 @@ using CUE.NET.Native;
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namespace CUE.NET
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{
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public static class CueSDK
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public static partial class CueSDK
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{
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#region Properties & Fields
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@ -45,6 +47,11 @@ namespace CUE.NET
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/// </summary>
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public static CorsairError LastError => _CUESDK.CorsairGetLastError();
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/// <summary>
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/// Gets all initialized devices managed by the CUE-SDK.
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/// </summary>
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public static IEnumerable<ICueDevice> InitializedDevices { get; private set; }
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/// <summary>
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/// Gets the managed representation of a keyboard managed by the CUE-SDK.
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/// Note that currently only one connected keyboard is supported.
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@ -155,6 +162,7 @@ namespace CUE.NET
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HasExclusiveAccess = true;
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}
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IList<ICueDevice> devices = new List<ICueDevice>();
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int deviceCount = _CUESDK.CorsairGetDeviceCount();
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for (int i = 0; i < deviceCount; i++)
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{
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@ -166,16 +174,16 @@ namespace CUE.NET
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switch (info.Type)
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{
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case CorsairDeviceType.Keyboard:
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KeyboardSDK = new CorsairKeyboard(new CorsairKeyboardDeviceInfo(nativeDeviceInfo));
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devices.Add(KeyboardSDK = new CorsairKeyboard(new CorsairKeyboardDeviceInfo(nativeDeviceInfo)));
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break;
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case CorsairDeviceType.Mouse:
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MouseSDK = new CorsairMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo));
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devices.Add(MouseSDK = new CorsairMouse(new CorsairMouseDeviceInfo(nativeDeviceInfo)));
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break;
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case CorsairDeviceType.Headset:
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HeadsetSDK = new CorsairHeadset(new CorsairHeadsetDeviceInfo(nativeDeviceInfo));
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devices.Add(HeadsetSDK = new CorsairHeadset(new CorsairHeadsetDeviceInfo(nativeDeviceInfo)));
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break;
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case CorsairDeviceType.Mousemat:
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MousematSDK = new CorsairMousemat(new CorsairMousematDeviceInfo(nativeDeviceInfo));
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devices.Add(MousematSDK = new CorsairMousemat(new CorsairMousematDeviceInfo(nativeDeviceInfo)));
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break;
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// ReSharper disable once RedundantCaseLabel
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case CorsairDeviceType.Unknown:
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@ -188,6 +196,8 @@ namespace CUE.NET
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Throw(error);
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}
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InitializedDevices = new ReadOnlyCollection<ICueDevice>(devices);
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IsInitialized = true;
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}
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91
CueSDKAutoUpdate.cs
Normal file
91
CueSDKAutoUpdate.cs
Normal file
@ -0,0 +1,91 @@
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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using CUE.NET.Devices;
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using CUE.NET.Devices.Generic.Enums;
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namespace CUE.NET
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{
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public static partial class CueSDK
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{
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#region Properties & Fields
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private static CancellationTokenSource _updateTokenSource;
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private static CancellationToken _updateToken;
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private static Task _updateTask;
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/// <summary>
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/// Gets or sets the update-frequency in seconds. (Calculate by using '1f / updates per second')
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/// </summary>
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public static float UpdateFrequency { get; set; } = 1f / 30f;
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private static UpdateMode _updateMode = UpdateMode.Manual;
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/// <summary>
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/// Gets or sets the update-mode for the device.
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/// </summary>
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public static UpdateMode UpdateMode
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{
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get { return _updateMode; }
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set
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{
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_updateMode = value;
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CheckUpdateLoop();
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}
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}
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#endregion
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#region Methods
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/// <summary>
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/// Checks if automatic updates should occur and starts/stops the update-loop if needed.
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/// </summary>
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/// <exception cref="ArgumentOutOfRangeException">Thrown if the requested update-mode is not available.</exception>
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private static async void CheckUpdateLoop()
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{
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bool shouldRun;
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switch (UpdateMode)
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{
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case UpdateMode.Manual:
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shouldRun = false;
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break;
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case UpdateMode.Continuous:
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shouldRun = true;
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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if (shouldRun && _updateTask == null) // Start task
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{
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_updateTokenSource?.Dispose();
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_updateTokenSource = new CancellationTokenSource();
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_updateTask = Task.Factory.StartNew(UpdateLoop, (_updateToken = _updateTokenSource.Token));
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}
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else if (!shouldRun && _updateTask != null) // Stop task
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{
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_updateTokenSource.Cancel();
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await _updateTask;
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_updateTask.Dispose();
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_updateTask = null;
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}
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}
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private static void UpdateLoop()
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{
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while (!_updateToken.IsCancellationRequested)
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{
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long preUpdateTicks = DateTime.Now.Ticks;
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foreach (ICueDevice device in InitializedDevices)
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device.Update();
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int sleep = (int)((UpdateFrequency * 1000f) - ((DateTime.Now.Ticks - preUpdateTicks) / 10000f));
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if (sleep > 0)
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Thread.Sleep(sleep);
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}
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}
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#endregion
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}
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}
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@ -29,35 +29,13 @@ namespace CUE.NET.Devices.Generic
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{
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#region Properties & Fields
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private CancellationTokenSource _updateTokenSource;
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private CancellationToken _updateToken;
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private Task _updateTask;
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private DateTime _lastUpdate = DateTime.Now;
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private static DateTime _lastUpdate = DateTime.Now;
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/// <summary>
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/// Gets generic information provided by CUE for the device.
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/// </summary>
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public IDeviceInfo DeviceInfo { get; }
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private UpdateMode _updateMode = UpdateMode.Manual;
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/// <summary>
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/// Gets or sets the update-mode for the device.
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/// </summary>
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public UpdateMode UpdateMode
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{
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get { return _updateMode; }
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set
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{
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_updateMode = value;
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CheckUpdateLoop();
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}
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}
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/// <summary>
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/// Gets or sets the update-frequency in seconds. (Calculate by using '1f / updates per second')
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/// </summary>
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public float UpdateFrequency { get; set; } = 1f / 30f;
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/// <summary>
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/// Gets the rectangle containing all LEDs of the device.
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/// </summary>
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@ -166,9 +144,7 @@ namespace CUE.NET.Devices.Generic
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// ReSharper disable once VirtualMemberCallInConstructor - I know, but I need this ...
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InitializeLeds();
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DeviceRectangle = RectangleHelper.CreateRectangleFromRectangles(((IEnumerable<CorsairLed>)this).Select(x => x.LedRectangle));
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CheckUpdateLoop();
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DeviceRectangle = RectangleHelper.CreateRectangleFromRectangles((this).Select(x => x.LedRectangle));
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}
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#endregion
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@ -208,56 +184,6 @@ namespace CUE.NET.Devices.Generic
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#endregion
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#region Update-Loop
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/// <summary>
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/// Checks if automatic updates should occur and starts/stops the update-loop if needed.
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/// </summary>
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/// <exception cref="ArgumentOutOfRangeException">Thrown if the requested update-mode is not available.</exception>
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protected async void CheckUpdateLoop()
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{
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bool shouldRun;
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switch (UpdateMode)
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{
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case UpdateMode.Manual:
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shouldRun = false;
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break;
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case UpdateMode.Continuous:
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shouldRun = true;
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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if (shouldRun && _updateTask == null) // Start task
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{
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_updateTokenSource?.Dispose();
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_updateTokenSource = new CancellationTokenSource();
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_updateTask = Task.Factory.StartNew(UpdateLoop, (_updateToken = _updateTokenSource.Token));
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}
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else if (!shouldRun && _updateTask != null) // Stop task
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{
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_updateTokenSource.Cancel();
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await _updateTask;
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_updateTask.Dispose();
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_updateTask = null;
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}
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}
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private void UpdateLoop()
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{
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while (!_updateToken.IsCancellationRequested)
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{
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long preUpdateTicks = DateTime.Now.Ticks;
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Update();
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int sleep = (int)((UpdateFrequency * 1000f) - ((DateTime.Now.Ticks - preUpdateTicks) / 10000f));
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if (sleep > 0)
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Thread.Sleep(sleep);
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}
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}
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#endregion
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#region Update
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/// <summary>
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@ -10,6 +10,8 @@ using CUE.NET.Groups;
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namespace CUE.NET.Devices
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{
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#region EventHandler
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/// <summary>
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/// Represents the event-handler of the Exception-event.
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/// </summary>
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@ -45,26 +47,20 @@ namespace CUE.NET.Devices
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/// <param name="args">The arguments provided by the event.</param>
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public delegate void LedsUpdatedEventHandler(object sender, LedsUpdatedEventArgs args);
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#endregion
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/// <summary>
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/// Represents a generic cue device.
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/// </summary>
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public interface ICueDevice : ILedGroup, IEnumerable<CorsairLed>
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{
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#region Properties
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/// <summary>
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/// Gets generic information provided by CUE for the device.
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/// </summary>
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IDeviceInfo DeviceInfo { get; }
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/// <summary>
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/// Gets or sets the update-mode for the device.
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/// </summary>
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UpdateMode UpdateMode { get; set; }
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/// <summary>
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/// Gets or sets the update-frequency in seconds. (Calculate by using '1f / updates per second')
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/// </summary>
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float UpdateFrequency { get; set; }
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/// <summary>
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/// Gets the rectangle containing all LEDs of the device.
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/// </summary>
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@ -75,6 +71,10 @@ namespace CUE.NET.Devices
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/// </summary>
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IEnumerable<CorsairLed> Leds { get; }
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#endregion
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#region Indexer
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/// <summary>
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/// Gets the <see cref="CorsairLed" /> with the specified ID.
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/// </summary>
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@ -97,6 +97,10 @@ namespace CUE.NET.Devices
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/// <returns></returns>
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IEnumerable<CorsairLed> this[RectangleF referenceRect, float minOverlayPercentage = 0.5f] { get; }
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#endregion
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#region Events
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// ReSharper disable EventNeverSubscribedTo.Global
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/// <summary>
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@ -126,12 +130,21 @@ namespace CUE.NET.Devices
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// ReSharper restore EventNeverSubscribedTo.Global
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#endregion
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#region Methods
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/// <summary>
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/// Perform an update for all dirty keys, or all keys if flushLeds is set to true.
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/// </summary>
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/// <param name="flushLeds">Specifies whether all keys (including clean ones) should be updated.</param>
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void Update(bool flushLeds = false);
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/// <summary>
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/// Attaches the given ledgroup.
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/// </summary>
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/// <param name="ledGroup">The ledgroup to attach.</param>
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/// <returns><c>true</c> if the ledgroup could be attached; otherwise, <c>false</c>.</returns>
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bool AttachLedGroup(ILedGroup ledGroup);
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/// <summary>
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@ -140,5 +153,7 @@ namespace CUE.NET.Devices
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/// <param name="ledGroup">The ledgroup to detached.</param>
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/// <returns><c>true</c> if the ledgroup could be detached; otherwise, <c>false</c>.</returns>
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bool DetachLedGroup(ILedGroup ledGroup);
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#endregion
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}
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}
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@ -62,7 +62,7 @@ namespace Example_AudioAnalyzer_full
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public void Run()
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{
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_keyboard.UpdateMode = UpdateMode.Continuous;
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CueSDK.UpdateMode = UpdateMode.Continuous;
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// Add a black background. We want this to be semi-transparent to add some sort of fade-effect - this will smooth everything out a bit
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// Note that this isn't a 'real effect' since it's update-rate dependent. A real effect would do always the same thing not mather how fast the keyboard updates.
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_keyboard.Brush = new SolidColorBrush(Color.FromArgb(96, 0, 0, 0));
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@ -36,9 +36,13 @@ namespace SimpleDevTest
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CueSDK.Initialize();
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Console.WriteLine("Initialized with " + CueSDK.LoadedArchitecture + "-SDK");
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CueSDK.UpdateMode = UpdateMode.Continuous;
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IBrush rainbowBrush = new LinearGradientBrush(new RainbowGradient());
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rainbowBrush.AddEffect(new FlashEffect());
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AddTestBrush(CueSDK.KeyboardSDK, rainbowBrush);
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AddTestBrush(CueSDK.KeyboardSDK, rainbowBrush);
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AddTestBrush(CueSDK.KeyboardSDK, rainbowBrush);
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AddTestBrush(CueSDK.MouseSDK, rainbowBrush);
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AddTestBrush(CueSDK.HeadsetSDK, rainbowBrush);
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@ -378,7 +382,6 @@ namespace SimpleDevTest
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{
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if (device == null) return;
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device.UpdateMode = UpdateMode.Continuous;
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device.Brush = (SolidColorBrush)Color.Black;
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ILedGroup leds = new ListLedGroup(device, device);
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leds.Brush = brush;
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