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CUE.NET/Devices/Generic/AbstractCueDevice.cs
Darth Affe 5a018d0743 Refactored to do everything based on LEDs.
This will adapt the devices and reduces the importance of the "special case keyboard"
2016-09-10 14:59:25 +02:00

538 lines
19 KiB
C#

// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedMethodReturnValue.Global
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using CUE.NET.Brushes;
using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Devices.Generic.EventArgs;
using CUE.NET.Devices.Keyboard.Enums;
using CUE.NET.Effects;
using CUE.NET.Groups;
using CUE.NET.Helper;
using CUE.NET.Native;
namespace CUE.NET.Devices.Generic
{
/// <summary>
/// Represents a generic CUE-device. (keyboard, mouse, headset, ...)
/// </summary>
public abstract class AbstractCueDevice : ICueDevice
{
#region Properties & Fields
private CancellationTokenSource _updateTokenSource;
private CancellationToken _updateToken;
private Task _updateTask;
private DateTime _lastUpdate = DateTime.Now;
/// <summary>
/// Gets a list of attached ledgroups.
/// </summary>
protected LinkedList<ILedGroup> LedGroups { get; } = new LinkedList<ILedGroup>();
/// <summary>
/// Gets generic information provided by CUE for the device.
/// </summary>
public IDeviceInfo DeviceInfo { get; }
private UpdateMode _updateMode = UpdateMode.Manual;
/// <summary>
/// Gets or sets the update-mode for the device.
/// </summary>
public UpdateMode UpdateMode
{
get { return _updateMode; }
set
{
_updateMode = value;
CheckUpdateLoop();
}
}
/// <summary>
/// Gets or sets the update-frequency in seconds. (Calculate by using '1f / updates per second')
/// </summary>
public float UpdateFrequency { get; set; } = 1f / 30f;
/// <summary>
/// Gets the rectangle containing all LEDs of the device.
/// </summary>
public RectangleF DeviceRectangle { get; }
/// <summary>
/// Gets a dictionary containing all LEDs of the device.
/// </summary>
protected Dictionary<CorsairLedId, CorsairLed> LedMapping { get; } = new Dictionary<CorsairLedId, CorsairLed>();
/// <summary>
/// Gets a read-only collection containing the LEDs of the device.
/// </summary>
public IEnumerable<CorsairLed> Leds => new ReadOnlyCollection<CorsairLed>(LedMapping.Values.ToList());
/// <summary>
/// Gets or sets the background brush of the keyboard.
/// </summary>
public IBrush Brush { get; set; }
/// <summary>
/// Gets or sets the z-index of the background brush of the keyboard.<br />
/// This value has absolutely no effect.
/// </summary>
public int ZIndex { get; set; } = 0;
#region Indexers
/// <summary>
/// Gets the <see cref="CorsairLed" /> with the specified ID.
/// </summary>
/// <param name="ledId">The ID of the LED to get.</param>
/// <returns>The LED with the specified ID or null if no LED is found.</returns>
public CorsairLed this[CorsairLedId ledId]
{
get
{
CorsairLed key;
return LedMapping.TryGetValue(ledId, out key) ? key : null;
}
}
/// <summary>
/// Gets the <see cref="CorsairLed" /> at the given physical location.
/// </summary>
/// <param name="location">The point to get the location from.</param>
/// <returns>The LED at the given point or null if no location is found.</returns>
public CorsairLed this[PointF location] => LedMapping.Values.FirstOrDefault(x => x.LedRectangle.Contains(location));
/// <summary>
/// Gets a list of <see cref="CorsairLed" /> inside the given rectangle.
/// </summary>
/// <param name="referenceRect">The rectangle to check.</param>
/// <param name="minOverlayPercentage">The minimal percentage overlay a location must have with the <see cref="Rectangle" /> to be taken into the list.</param>
/// <returns></returns>
public IEnumerable<CorsairLed> this[RectangleF referenceRect, float minOverlayPercentage = 0.5f] => LedMapping.Values
.Where(x => RectangleHelper.CalculateIntersectPercentage(x.LedRectangle, referenceRect) >= minOverlayPercentage);
#endregion
#endregion
#region Events
/// <summary>
/// Occurs when a catched exception is thrown inside the device.
/// </summary>
public event ExceptionEventHandler Exception;
/// <summary>
/// Occurs when the device starts updating.
/// </summary>
public event UpdatingEventHandler Updating;
/// <summary>
/// Occurs when the device update is done.
/// </summary>
public event UpdatedEventHandler Updated;
/// <summary>
/// Occurs when the device starts to update the leds.
/// </summary>
public event LedsUpdatingEventHandler LedsUpdating;
/// <summary>
/// Occurs when the device updated the leds.
/// </summary>
public event LedsUpdatedEventHandler LedsUpdated;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="AbstractCueDevice"/> class.
/// </summary>
/// <param name="info">The generic information provided by CUE for the device.</param>
protected AbstractCueDevice(IDeviceInfo info)
{
this.DeviceInfo = info;
// ReSharper disable once VirtualMemberCallInConstructor - I know, but I need this ...
InitializeLeds();
DeviceRectangle = RectangleHelper.CreateRectangleFromRectangles(((IEnumerable<CorsairLed>)this).Select(x => x.LedRectangle));
CheckUpdateLoop();
}
#endregion
#region Methods
protected abstract void InitializeLeds();
/// <summary>
/// Initializes the LED-Object with the specified id.
/// </summary>
/// <param name="ledId">The LED-Id to initialize.</param>
/// <param name="ledRectangle">The rectangle representing the position of the LED to initialize.</param>
/// <returns></returns>
protected CorsairLed InitializeLed(CorsairLedId ledId, RectangleF ledRectangle)
{
if (!LedMapping.ContainsKey(ledId))
{
CorsairLed led = new CorsairLed(ledId, ledRectangle);
LedMapping.Add(ledId, led);
return led;
}
return null;
}
/// <summary>
/// Checks if automatic updates should occur and starts/stops the update-loop if needed.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">Thrown if the requested update-mode is not available.</exception>
protected async void CheckUpdateLoop()
{
bool shouldRun;
switch (UpdateMode)
{
case UpdateMode.Manual:
shouldRun = false;
break;
case UpdateMode.Continuous:
shouldRun = true;
break;
default:
throw new ArgumentOutOfRangeException();
}
if (shouldRun && _updateTask == null) // Start task
{
_updateTokenSource?.Dispose();
_updateTokenSource = new CancellationTokenSource();
_updateTask = Task.Factory.StartNew(UpdateLoop, (_updateToken = _updateTokenSource.Token));
}
else if (!shouldRun && _updateTask != null) // Stop task
{
_updateTokenSource.Cancel();
await _updateTask;
_updateTask.Dispose();
_updateTask = null;
}
}
private void UpdateLoop()
{
while (!_updateToken.IsCancellationRequested)
{
long preUpdateTicks = DateTime.Now.Ticks;
Update();
int sleep = (int)((UpdateFrequency * 1000f) - ((DateTime.Now.Ticks - preUpdateTicks) / 10000f));
if (sleep > 0)
Thread.Sleep(sleep);
}
}
/// <summary>
/// Performs an update for all dirty keys, or all keys if flushLeds is set to true.
/// </summary>
/// <param name="flushLeds">Specifies whether all keys (including clean ones) should be updated.</param>
public void Update(bool flushLeds = false)
{
OnUpdating();
// Update effects
foreach (ILedGroup ledGroup in LedGroups)
ledGroup.UpdateEffects();
// Render brushes
Render(this);
foreach (ILedGroup ledGroup in LedGroups.OrderBy(x => x.ZIndex))
Render(ledGroup);
// Device-specific updates
DeviceUpdate();
// Send LEDs to SDK
ICollection<LedUpateRequest> ledsToUpdate = (flushLeds ? LedMapping : LedMapping.Where(x => x.Value.IsDirty)).Select(x => new LedUpateRequest(x.Key, x.Value.RequestedColor)).ToList();
foreach (LedUpateRequest updateRequest in ledsToUpdate)
LedMapping[updateRequest.LedId].Update();
UpdateLeds(ledsToUpdate);
OnUpdated();
}
/// <summary>
/// Performs device specific updates.
/// </summary>
protected virtual void DeviceUpdate()
{ }
/// <summary>
/// Attaches the given ledgroup.
/// </summary>
/// <param name="ledGroup">The ledgroup to attach.</param>
/// <returns><c>true</c> if the ledgroup could be attached; otherwise, <c>false</c>.</returns>
public bool AttachLedGroup(ILedGroup ledGroup)
{
lock (LedGroups)
{
if (ledGroup == null || LedGroups.Contains(ledGroup)) return false;
LedGroups.AddLast(ledGroup);
return true;
}
}
/// <summary>
/// Detaches the given ledgroup.
/// </summary>
/// <param name="ledGroup">The ledgroup to detached.</param>
/// <returns><c>true</c> if the ledgroup could be detached; otherwise, <c>false</c>.</returns>
public bool DetachLedGroup(ILedGroup ledGroup)
{
lock (LedGroups)
{
if (ledGroup == null) return false;
LinkedListNode<ILedGroup> node = LedGroups.Find(ledGroup);
if (node == null) return false;
LedGroups.Remove(node);
return true;
}
}
/// <summary>
/// Renders a ledgroup.
/// </summary>
/// <param name="ledGroup">The led group to render.</param>
// ReSharper disable once MemberCanBeMadeStatic.Local - idc
protected virtual void Render(ILedGroup ledGroup)
{
IList<CorsairLed> leds = ledGroup.GetLeds().ToList();
IBrush brush = ledGroup.Brush;
try
{
switch (brush.BrushCalculationMode)
{
case BrushCalculationMode.Relative:
RectangleF brushRectangle = RectangleHelper.CreateRectangleFromRectangles(leds.Select(x => x.LedRectangle));
float offsetX = -brushRectangle.X;
float offsetY = -brushRectangle.Y;
brushRectangle.X = 0;
brushRectangle.Y = 0;
brush.PerformRender(brushRectangle, leds.Select(x => new BrushRenderTarget(x.Id, x.LedRectangle.GetCenter(offsetX, offsetY))));
break;
case BrushCalculationMode.Absolute:
brush.PerformRender(DeviceRectangle, leds.Select(x => new BrushRenderTarget(x.Id, x.LedRectangle.GetCenter())));
break;
default:
throw new ArgumentException();
}
brush.UpdateEffects();
brush.PerformFinalize();
foreach (KeyValuePair<BrushRenderTarget, Color> renders in brush.RenderedTargets)
this[renders.Key.LedId].Color = renders.Value;
}
// ReSharper disable once CatchAllClause
catch (Exception ex) { OnException(ex); }
}
private void UpdateLeds(ICollection<LedUpateRequest> updateRequests)
{
updateRequests = updateRequests.Where(x => x.Color != Color.Transparent).ToList();
OnLedsUpdating(updateRequests);
if (updateRequests.Any()) // CUE seems to crash if 'CorsairSetLedsColors' is called with a zero length array
{
int structSize = Marshal.SizeOf(typeof(_CorsairLedColor));
IntPtr ptr = Marshal.AllocHGlobal(structSize * updateRequests.Count);
IntPtr addPtr = new IntPtr(ptr.ToInt64());
foreach (LedUpateRequest ledUpdateRequest in updateRequests)
{
_CorsairLedColor color = new _CorsairLedColor
{
ledId = (int)ledUpdateRequest.LedId,
r = ledUpdateRequest.Color.R,
g = ledUpdateRequest.Color.G,
b = ledUpdateRequest.Color.B
};
Marshal.StructureToPtr(color, addPtr, false);
addPtr = new IntPtr(addPtr.ToInt64() + structSize);
}
_CUESDK.CorsairSetLedsColors(updateRequests.Count, ptr);
Marshal.FreeHGlobal(ptr);
}
OnLedsUpdated(updateRequests);
}
/// <summary>
/// Resets all loaded LEDs back to default.
/// </summary>
internal void ResetLeds()
{
foreach (CorsairLed led in LedMapping.Values)
led.Reset();
}
/// <summary>
/// Gets a list containing all LEDs of this group.
/// </summary>
/// <returns>The list containing all LEDs of this group.</returns>
public IEnumerable<CorsairLed> GetLeds()
{
return Leds;
}
#region Effects
/// <summary>
/// NOT IMPLEMENTED: Effects can't be applied directly to the device. Add it to the Brush or create a keygroup instead.
/// </summary>
public void UpdateEffects()
{
throw new NotSupportedException("Effects can't be applied directly to the device. Add it to the Brush or create a keygroup instead.");
}
/// <summary>
/// NOT IMPLEMENTED: Effects can't be applied directly to the device. Add it to the Brush or create a keygroup instead.
/// </summary>
/// <param name="effect">The effect to add.</param>
public void AddEffect(IEffect<ILedGroup> effect)
{
throw new NotSupportedException("Effects can't be applied directly to the device. Add it to the Brush or create a keygroup instead.");
}
/// <summary>
/// NOT IMPLEMENTED: Effects can't be applied directly to the device. Add it to the Brush or create a keygroup instead.
/// </summary>
/// <param name="effect">The effect to remove.</param>
public void RemoveEffect(IEffect<ILedGroup> effect)
{
throw new NotSupportedException("Effects can't be applied directly to the device. Add it to the Brush or create a keygroup instead.");
}
#endregion
#region EventCaller
/// <summary>
/// Handles the needed event-calls for an exception.
/// </summary>
/// <param name="ex">The exception previously thrown.</param>
protected virtual void OnException(Exception ex)
{
try
{
Exception?.Invoke(this, new ExceptionEventArgs(ex));
}
catch
{
// Well ... that's not my fault
}
}
/// <summary>
/// Handles the needed event-calls before updating.
/// </summary>
protected virtual void OnUpdating()
{
try
{
long lastUpdateTicks = _lastUpdate.Ticks;
_lastUpdate = DateTime.Now;
Updating?.Invoke(this, new UpdatingEventArgs((float)((DateTime.Now.Ticks - lastUpdateTicks) / 10000000f)));
}
catch
{
// Well ... that's not my fault
}
}
/// <summary>
/// Handles the needed event-calls after an update.
/// </summary>
protected virtual void OnUpdated()
{
try
{
Updated?.Invoke(this, new UpdatedEventArgs());
}
catch
{
// Well ... that's not my fault
}
}
/// <summary>
/// Handles the needed event-calls before the leds are updated.
/// </summary>
protected virtual void OnLedsUpdating(ICollection<LedUpateRequest> updatingLeds)
{
try
{
LedsUpdating?.Invoke(this, new LedsUpdatingEventArgs(updatingLeds));
}
catch
{
// Well ... that's not my fault
}
}
/// <summary>
/// Handles the needed event-calls after the leds are updated.
/// </summary>
protected virtual void OnLedsUpdated(IEnumerable<LedUpateRequest> updatedLeds)
{
try
{
LedsUpdated?.Invoke(this, new LedsUpdatedEventArgs(updatedLeds));
}
catch
{
// Well ... that's not my fault
}
}
#endregion
#region IEnumerable
/// <summary>
/// Returns an enumerator that iterates over all LEDs of the device.
/// </summary>
/// <returns>An enumerator for all LEDs of the device.</returns>
public IEnumerator<CorsairLed> GetEnumerator()
{
return LedMapping.Values.GetEnumerator();
}
/// <summary>
/// Returns an enumerator that iterates over all LEDs of the device.
/// </summary>
/// <returns>An enumerator for all LEDs of the device.</returns>
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
#endregion
}
}