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mirror of https://github.com/DarthAffe/RGB.NET.git synced 2025-12-13 01:58:30 +00:00

17 Commits

Author SHA1 Message Date
d85f1559b3 Applied some C#12 stuff 2023-12-22 20:56:56 +01:00
93cd8055a2 Simplified span-fixes in Samplers 2023-04-24 23:13:12 +02:00
586734b44a (MAJOR) Improvied sampling performance by removing the need to copy region data to a buffer first 2023-04-23 17:19:51 +02:00
2020992249 Sealed a lot of classes that are not meant to be inherited 2023-04-19 21:19:05 +02:00
ad75707645 Removed SkipLocalInit-Attributes - they're causing issues and are not worth the effort for now 2023-04-13 11:29:22 +02:00
260a820b80 Added SkipLocalsInitAttribute to Sample-Methods 2023-04-13 02:03:13 +02:00
7b591445b6 Added intrinsics to improve sampler-performance 2022-09-02 14:42:58 +02:00
30624035f1 Changed all namespaces to file-scope 2021-11-13 17:35:08 +01:00
4dbeaf802a Fixed code issues 2021-08-01 16:53:21 +02:00
59e11e5b82 Fixed code issues 2021-07-31 16:59:51 +02:00
7b0e9152fd Fixed code issues 2021-06-01 23:53:56 +02:00
105fdea2d7 Small optimizations 2021-02-25 00:30:09 +01:00
cc7abb63f0 Simplified textures 2021-02-24 13:05:15 +01:00
b857fb2c81 Changed Data-Spans in texture to be readonly 2021-02-23 23:01:04 +01:00
c9634f3913 Optimized Textures and Sampler 2021-02-23 01:38:53 +01:00
b328032df0 Changed everything to use floats instead of doubles 2021-02-22 00:46:18 +01:00
13afc29987 Reworked rendering 2021-02-21 15:49:05 +01:00