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mirror of https://github.com/DarthAffe/RGB.NET.git synced 2025-12-12 17:48:31 +00:00

(MAJOR) Improvied sampling performance by removing the need to copy region data to a buffer first

This commit is contained in:
Darth Affe 2023-04-23 17:19:51 +02:00
parent af3989aa73
commit 586734b44a
12 changed files with 176 additions and 169 deletions

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@ -1,5 +1,4 @@
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
namespace RGB.NET.Core;
@ -12,12 +11,6 @@ namespace RGB.NET.Core;
public abstract class PixelTexture<T> : ITexture
where T : unmanaged
{
#region Constants
private const int STACK_ALLOC_LIMIT = 1024;
#endregion
#region Properties & Fields
private readonly int _dataPerPixel;
@ -85,31 +78,12 @@ public abstract class PixelTexture<T> : ITexture
if ((width == 0) || (height == 0)) return Color.Transparent;
if ((width == 1) && (height == 1)) return GetColor(GetPixelData(x, y));
int bufferSize = width * height * _dataPerPixel;
if (bufferSize <= STACK_ALLOC_LIMIT)
{
Span<T> buffer = stackalloc T[bufferSize];
GetRegionData(x, y, width, height, buffer);
SamplerInfo<T> samplerInfo = new(x, y, width, height, _stride, _dataPerPixel, Data);
Span<T> pixelData = stackalloc T[_dataPerPixel];
Sampler.Sample(new SamplerInfo<T>(width, height, buffer), pixelData);
Span<T> pixelData = stackalloc T[_dataPerPixel];
Sampler.Sample(samplerInfo, pixelData);
return GetColor(pixelData);
}
else
{
T[] rent = ArrayPool<T>.Shared.Rent(bufferSize);
Span<T> buffer = new Span<T>(rent)[..bufferSize];
GetRegionData(x, y, width, height, buffer);
Span<T> pixelData = stackalloc T[_dataPerPixel];
Sampler.Sample(new SamplerInfo<T>(width, height, buffer), pixelData);
ArrayPool<T>.Shared.Return(rent);
return GetColor(pixelData);
}
return GetColor(pixelData);
}
}
@ -152,27 +126,7 @@ public abstract class PixelTexture<T> : ITexture
/// <param name="y">The y-location.</param>
/// <returns>The pixel-data on the specified location.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected virtual ReadOnlySpan<T> GetPixelData(int x, int y) => Data.Slice((y * _stride) + x, _dataPerPixel);
/// <summary>
/// Writes the pixel-data of the specified region to the passed buffer.
/// </summary>
/// <param name="x">The x-location of the region to get the data for.</param>
/// <param name="y">The y-location of the region to get the data for.</param>
/// <param name="width">The width of the region to get the data for.</param>
/// <param name="height">The height of the region to get the data for.</param>
/// <param name="buffer">The buffer to write the data to.</param>
protected virtual void GetRegionData(int x, int y, int width, int height, in Span<T> buffer)
{
int dataWidth = width * _dataPerPixel;
ReadOnlySpan<T> data = Data;
for (int i = 0; i < height; i++)
{
ReadOnlySpan<T> dataSlice = data.Slice((((y + i) * _stride) + x) * _dataPerPixel, dataWidth);
Span<T> destination = buffer.Slice(i * dataWidth, dataWidth);
dataSlice.CopyTo(destination);
}
}
private ReadOnlySpan<T> GetPixelData(int x, int y) => Data.Slice((y * _stride) + x, _dataPerPixel);
#endregion
}
@ -225,6 +179,7 @@ public sealed class PixelTexture : PixelTexture<Color>
#region Methods
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected override Color GetColor(in ReadOnlySpan<Color> pixel) => pixel[0];
#endregion

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@ -30,20 +30,35 @@ public sealed class AverageColorSampler : ISampler<Color>
float a = 0, r = 0, g = 0, b = 0;
if (Vector.IsHardwareAccelerated && (info.Data.Length >= Vector<float>.Count))
if (Vector.IsHardwareAccelerated && (info.Height > 1) && (info.Width >= ELEMENTS_PER_VECTOR))
{
int chunks = info.Data.Length / ELEMENTS_PER_VECTOR;
int missingElements = info.Data.Length - (chunks * ELEMENTS_PER_VECTOR);
int chunks = info.Width / ELEMENTS_PER_VECTOR;
int missingElements = info.Width - (chunks * ELEMENTS_PER_VECTOR);
Vector<float> sum = Vector<float>.Zero;
fixed (Color* colorPtr = &MemoryMarshal.GetReference(info.Data))
for (int y = 0; y < info.Height; y++)
{
Color* current = colorPtr;
for (int i = 0; i < chunks; i++)
ReadOnlySpan<Color> data = info[y];
fixed (Color* colorPtr = &MemoryMarshal.GetReference(data))
{
sum = Vector.Add(sum, *(Vector<float>*)current);
current += ELEMENTS_PER_VECTOR;
Color* current = colorPtr;
for (int i = 0; i < chunks; i++)
{
sum = Vector.Add(sum, *(Vector<float>*)current);
current += ELEMENTS_PER_VECTOR;
}
}
for (int i = 0; i < missingElements; i++)
{
Color color = data[^(i + 1)];
a += color.A;
r += color.R;
g += color.G;
b += color.B;
}
}
@ -54,26 +69,17 @@ public sealed class AverageColorSampler : ISampler<Color>
g += sum[i + 2];
b += sum[i + 3];
}
for (int i = 0; i < missingElements; i++)
{
Color color = info.Data[^(i + 1)];
a += color.A;
r += color.R;
g += color.G;
b += color.B;
}
}
else
{
foreach (Color color in info.Data)
{
a += color.A;
r += color.R;
g += color.G;
b += color.B;
}
for (int y = 0; y < info.Height; y++)
foreach (Color color in info[y])
{
a += color.A;
r += color.R;
g += color.G;
b += color.B;
}
}
pixelData[0] = new Color(a / count, r / count, g / count, b / count);

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@ -10,20 +10,29 @@ public readonly ref struct SamplerInfo<T>
{
#region Properties & Fields
private readonly ReadOnlySpan<T> _data;
private readonly int _x;
private readonly int _y;
private readonly int _stride;
private readonly int _dataPerPixel;
private readonly int _dataWidth;
/// <summary>
/// Gets the width of the region the data comes from.
/// </summary>
public int Width { get; }
public readonly int Width;
/// <summary>
/// Gets the height of region the data comes from.
/// </summary>
public int Height { get; }
public readonly int Height;
/// <summary>
/// Gets the data to sample.
/// Gets the data for the requested row.
/// </summary>
public ReadOnlySpan<T> Data { get; }
/// <param name="row">The row to get the data for.</param>
/// <returns>A readonly span containing the data of the row.</returns>
public ReadOnlySpan<T> this[int row] => _data.Slice((((_y + row) * _stride) + _x) * _dataPerPixel, _dataWidth);
#endregion
@ -35,11 +44,17 @@ public readonly ref struct SamplerInfo<T>
/// <param name="width">The width of the region the data comes from.</param>
/// <param name="height">The height of region the data comes from.</param>
/// <param name="data">The data to sample.</param>
public SamplerInfo(int width, int height, ReadOnlySpan<T> data)
public SamplerInfo(int x, int y, int width, int height, int stride, int dataPerPixel, in ReadOnlySpan<T> data)
{
this._x = x;
this._y = y;
this._data = data;
this._stride = stride;
this._dataPerPixel = dataPerPixel;
this.Width = width;
this.Height = height;
this.Data = data;
_dataWidth = width * dataPerPixel;
}
#endregion

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@ -1,4 +1,5 @@
using System;
using System.Runtime.CompilerServices;
using RGB.NET.Core;
using RGB.NET.Presets.Textures.Sampler;
@ -59,6 +60,7 @@ public sealed class BytePixelTexture : PixelTexture<byte>
#region Methods
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected override Color GetColor(in ReadOnlySpan<byte> pixel)
{
return ColorFormat switch

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@ -1,4 +1,5 @@
using System;
using System.Runtime.CompilerServices;
using RGB.NET.Core;
using RGB.NET.Presets.Textures.Sampler;
@ -59,6 +60,7 @@ public sealed class FloatPixelTexture : PixelTexture<float>
#region Methods
/// <inheritdoc />
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected override Color GetColor(in ReadOnlySpan<float> pixel)
{
return ColorFormat switch

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@ -24,41 +24,48 @@ public sealed class AverageByteSampler : ISampler<byte>
int count = info.Width * info.Height;
if (count == 0) return;
ReadOnlySpan<byte> data = info.Data;
int dataLength = pixelData.Length;
Span<uint> sums = stackalloc uint[dataLength];
if (Vector.IsHardwareAccelerated && (data.Length >= Vector<byte>.Count) && (dataLength <= Vector<byte>.Count))
int elementsPerVector = Vector<byte>.Count / dataLength;
int valuesPerVector = elementsPerVector * dataLength;
if (Vector.IsHardwareAccelerated && (info.Height > 1) && (info.Width >= valuesPerVector) && (dataLength <= Vector<byte>.Count))
{
int elementsPerVector = Vector<byte>.Count / dataLength;
int valuesPerVector = elementsPerVector * dataLength;
int chunks = data.Length / valuesPerVector;
int missingElements = data.Length - (chunks * valuesPerVector);
int chunks = info.Width / elementsPerVector;
Vector<uint> sum1 = Vector<uint>.Zero;
Vector<uint> sum2 = Vector<uint>.Zero;
Vector<uint> sum3 = Vector<uint>.Zero;
Vector<uint> sum4 = Vector<uint>.Zero;
fixed (byte* colorPtr = &MemoryMarshal.GetReference(data))
for (int y = 0; y < info.Height; y++)
{
byte* current = colorPtr;
for (int i = 0; i < chunks; i++)
ReadOnlySpan<byte> data = info[y];
fixed (byte* colorPtr = &MemoryMarshal.GetReference(data))
{
Vector<byte> bytes = *(Vector<byte>*)current;
Vector.Widen(bytes, out Vector<ushort> short1, out Vector<ushort> short2);
Vector.Widen(short1, out Vector<uint> int1, out Vector<uint> int2);
Vector.Widen(short2, out Vector<uint> int3, out Vector<uint> int4);
byte* current = colorPtr;
for (int i = 0; i < chunks; i++)
{
Vector<byte> bytes = *(Vector<byte>*)current;
Vector.Widen(bytes, out Vector<ushort> short1, out Vector<ushort> short2);
Vector.Widen(short1, out Vector<uint> int1, out Vector<uint> int2);
Vector.Widen(short2, out Vector<uint> int3, out Vector<uint> int4);
sum1 = Vector.Add(sum1, int1);
sum2 = Vector.Add(sum2, int2);
sum3 = Vector.Add(sum3, int3);
sum4 = Vector.Add(sum4, int4);
sum1 = Vector.Add(sum1, int1);
sum2 = Vector.Add(sum2, int2);
sum3 = Vector.Add(sum3, int3);
sum4 = Vector.Add(sum4, int4);
current += valuesPerVector;
current += valuesPerVector;
}
}
int missingElements = data.Length - (chunks * valuesPerVector);
int offset = chunks * valuesPerVector;
for (int i = 0; i < missingElements; i += dataLength)
for (int j = 0; j < sums.Length; j++)
sums[j] += data[offset + i + j];
}
int value = 0;
@ -102,17 +109,16 @@ public sealed class AverageByteSampler : ISampler<byte>
if (sumIndex >= dataLength)
sumIndex = 0;
}
int offset = chunks * valuesPerVector;
for (int i = 0; i < missingElements; i += dataLength)
for (int j = 0; j < sums.Length; j++)
sums[j] += data[offset + i + j];
}
else
{
for (int i = 0; i < data.Length; i += dataLength)
for (int j = 0; j < sums.Length; j++)
sums[j] += data[i + j];
for (int y = 0; y < info.Height; y++)
{
ReadOnlySpan<byte> data = info[y];
for (int i = 0; i < data.Length; i += dataLength)
for (int j = 0; j < sums.Length; j++)
sums[j] += data[i + j];
}
}
float divisor = count * byte.MaxValue;

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@ -18,45 +18,51 @@ public sealed class AverageFloatSampler : ISampler<float>
int count = info.Width * info.Height;
if (count == 0) return;
ReadOnlySpan<float> data = info.Data;
int dataLength = pixelData.Length;
Span<float> sums = stackalloc float[dataLength];
if (Vector.IsHardwareAccelerated && (data.Length >= Vector<float>.Count) && (dataLength <= Vector<float>.Count))
{
int elementsPerVector = Vector<float>.Count / dataLength;
int valuesPerVector = elementsPerVector * dataLength;
int chunks = data.Length / valuesPerVector;
int missingElements = data.Length - (chunks * valuesPerVector);
int elementsPerVector = Vector<float>.Count / dataLength;
int valuesPerVector = elementsPerVector * dataLength;
if (Vector.IsHardwareAccelerated && (info.Height > 1) && (info.Width >= valuesPerVector) && (dataLength <= Vector<float>.Count))
{
int chunks = info.Width / elementsPerVector;
Vector<float> sum = Vector<float>.Zero;
fixed (float* colorPtr = &MemoryMarshal.GetReference(data))
for (int y = 0; y < info.Height; y++)
{
float* current = colorPtr;
for (int i = 0; i < chunks; i++)
ReadOnlySpan<float> data = info[y];
fixed (float* colorPtr = &MemoryMarshal.GetReference(data))
{
sum = Vector.Add(sum, *(Vector<float>*)current);
current += valuesPerVector;
float* current = colorPtr;
for (int i = 0; i < chunks; i++)
{
sum = Vector.Add(sum, *(Vector<float>*)current);
current += valuesPerVector;
}
}
int missingElements = data.Length - (chunks * valuesPerVector);
int offset = chunks * valuesPerVector;
for (int i = 0; i < missingElements; i += dataLength)
for (int j = 0; j < sums.Length; j++)
sums[j] += data[offset + i + j];
}
for (int i = 0; i < valuesPerVector; i += dataLength)
for (int j = 0; j < sums.Length; j++)
sums[j] += sum[i + j];
int offset = chunks * valuesPerVector;
for (int i = 0; i < missingElements; i += dataLength)
for (int j = 0; j < sums.Length; j++)
sums[j] += data[offset + i + j];
}
else
{
for (int i = 0; i < data.Length; i += dataLength)
for (int j = 0; j < sums.Length; j++)
sums[j] += data[i + j];
for (int y = 0; y < info.Height; y++)
{
ReadOnlySpan<float> data = info[y];
for (int i = 0; i < data.Length; i += dataLength)
for (int j = 0; j < sums.Length; j++)
sums[j] += data[i + j];
}
}
for (int i = 0; i < pixelData.Length; i++)

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@ -1,4 +1,6 @@
using System;
// ReSharper disable InconsistentNaming
using System;
namespace RGB.NET.Core.Tests.Helper;
@ -342,13 +344,4 @@ public static class SimplexNoise
float v = h < 4 ? y : (h == 12) || (h == 14) ? x : z; // Fix repeats at h = 12 to 15
return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v);
}
private static float Grad(int hash, float x, float y, float z, float t)
{
int h = hash & 31; // Convert low 5 bits of hash code into 32 simple
float u = h < 24 ? x : y; // gradient directions, and compute dot product.
float v = h < 16 ? y : z;
float w = h < 8 ? z : t;
return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w);
}
}

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@ -15,11 +15,11 @@ public class AverageColorSamplerTest
data.Fill(new Core.Color(1f, 1f, 1f, 1f));
Core.Color[] result = new Core.Color[1];
SamplerInfo<Core.Color> info = new(2, 3, data[..6]);
SamplerInfo<Core.Color> info = new(0, 0, 2, 3, 16, 1, data);
new AverageColorSampler().Sample(info, result);
Assert.AreEqual(new Core.Color(1f, 1f, 1f, 1f), result[0]);
info = new SamplerInfo<Core.Color>(16, 16, data);
info = new SamplerInfo<Core.Color>(0, 0, 16, 16, 16, 1, data);
new AverageColorSampler().Sample(info, result);
Assert.AreEqual(new Core.Color(1f, 1f, 1f, 1f), result[0]);
}
@ -31,11 +31,11 @@ public class AverageColorSamplerTest
data.Fill(new Core.Color(1f, 0f, 0f, 0f));
Core.Color[] result = new Core.Color[1];
SamplerInfo<Core.Color> info = new(2, 3, data[..6]);
SamplerInfo<Core.Color> info = new(0, 0, 2, 3, 16, 1, data);
new AverageColorSampler().Sample(info, result);
Assert.AreEqual(new Core.Color(1f, 0f, 0f, 0f), result[0]);
info = new SamplerInfo<Core.Color>(16, 16, data);
info = new SamplerInfo<Core.Color>(0, 0, 16, 16, 16, 1, data);
new AverageColorSampler().Sample(info, result);
Assert.AreEqual(new Core.Color(1f, 0f, 0f, 0f), result[0]);
}
@ -48,11 +48,11 @@ public class AverageColorSamplerTest
data[i] = (i % 2) == 0 ? new Core.Color(1f, 0f, 0f, 0f) : new Core.Color(1f, 1f, 1f, 1f);
Core.Color[] result = new Core.Color[1];
SamplerInfo<Core.Color> info = new(2, 3, data[..6]);
SamplerInfo<Core.Color> info = new(0, 0, 2, 3, 16, 1, data);
new AverageColorSampler().Sample(info, result);
Assert.AreEqual(new Core.Color(1f, 0.5f, 0.5f, 0.5f), result[0]);
info = new SamplerInfo<Core.Color>(16, 16, data);
info = new SamplerInfo<Core.Color>(0, 0, 16, 16, 16, 1, data);
new AverageColorSampler().Sample(info, result);
Assert.AreEqual(new Core.Color(1f, 0.5f, 0.5f, 0.5f), result[0]);
}
@ -72,11 +72,11 @@ public class AverageColorSamplerTest
};
Core.Color[] result = new Core.Color[1];
SamplerInfo<Core.Color> info = new(2, 3, data[..6]);
SamplerInfo<Core.Color> info = new(0, 0, 2, 3, 2, 1, data[..6]);
new AverageColorSampler().Sample(info, result);
Assert.AreEqual(new Core.Color(0.5833333f, 0.5f, 0.291666657f, 0.25f), result[0]);
info = new SamplerInfo<Core.Color>(16, 16, data);
info = new SamplerInfo<Core.Color>(0, 0, 16, 16, 16, 1, data);
new AverageColorSampler().Sample(info, result);
Assert.AreEqual(new Core.Color(0.5019531f, 0.40234375f, 0.3486328f, 0.298828125f), result[0]);
}

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@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using RGB.NET.Core.Tests.Helper;
@ -42,7 +41,6 @@ public class PixelTextureTest
Core.Color[] data = new Core.Color[SIZE * SIZE];
SimplexNoise.Seed = 1872;
Random random = new(1872);
for (int y = 0; y < SIZE; y++)
for (int x = 0; x < SIZE; x++)
data[(y * SIZE) + x] = HSVColor.Create(SimplexNoise.CalcPixel2D(x, y, 1f / SIZE) * 360, 1, 1);

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@ -27,11 +27,15 @@ public class AverageByteSamplerTest
data[index++] = colorData[i].GetB();
}
SamplerInfo<byte> info = new(2, 3, data[..(6 * 4)]);
SamplerInfo<byte> info = new(0, 0, 2, 3, 16, 4, data);
new AverageByteSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 1f, 1f, 1f), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<byte>(16, 16, data);
info = new SamplerInfo<byte>(0, 0, 13, 13, 16, 4, data);
new AverageByteSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 1f, 1f, 1f), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<byte>(0, 0, 16, 16, 16, 4, data);
new AverageByteSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 1f, 1f, 1f), new Color(result[0], result[1], result[2], result[3]));
}
@ -53,11 +57,15 @@ public class AverageByteSamplerTest
data[index++] = colorData[i].GetB();
}
SamplerInfo<byte> info = new(2, 3, data[..(6 * 4)]);
SamplerInfo<byte> info = new(0, 0, 2, 3, 16, 4, data);
new AverageByteSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 0f, 0f, 0f), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<byte>(16, 16, data);
info = new SamplerInfo<byte>(0, 0, 13, 13, 16, 4, data);
new AverageByteSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 0f, 0f, 0f), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<byte>(0, 0, 16, 16, 16, 4, data);
new AverageByteSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 0f, 0f, 0f), new Color(result[0], result[1], result[2], result[3]));
}
@ -80,11 +88,15 @@ public class AverageByteSamplerTest
data[index++] = colorData[i].GetB();
}
SamplerInfo<byte> info = new(2, 3, data[..(6 * 4)]);
SamplerInfo<byte> info = new(0, 0, 2, 3, 16, 4, data);
new AverageByteSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 0.5f, 0.5f, 0.5f), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<byte>(16, 16, data);
info = new SamplerInfo<byte>(0, 0, 13, 13, 16, 4, data);
new AverageByteSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, (6f / 13f).GetByteValueFromPercentage(), (6f / 13f).GetByteValueFromPercentage(), (6f / 13f).GetByteValueFromPercentage()), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<byte>(0, 0, 16, 16, 16, 4, data);
new AverageByteSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 0.5f, 0.5f, 0.5f), new Color(result[0], result[1], result[2], result[3]));
}
@ -114,11 +126,11 @@ public class AverageByteSamplerTest
data[index++] = colorData[i].GetB();
}
SamplerInfo<byte> info = new(2, 3, data[..(6 * 4)]);
SamplerInfo<byte> info = new(0, 0, 2, 3, 2, 4, data[..(6 * 4)]);
new AverageByteSampler().Sample(info, result);
Assert.AreEqual(new Color(149, 128, 74, 64), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<byte>(16, 16, data);
info = new SamplerInfo<byte>(0, 0, 16, 16, 16, 4, data);
new AverageByteSampler().Sample(info, result);
Assert.AreEqual(new Color(128, 103, 89, 76), new Color(result[0], result[1], result[2], result[3]));
}

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@ -27,11 +27,15 @@ public class AverageFloatSamplerTest
data[index++] = colorData[i].B;
}
SamplerInfo<float> info = new(2, 3, data[..(6 * 4)]);
SamplerInfo<float> info = new(0, 0, 2, 3, 16, 4, data);
new AverageFloatSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 1f, 1f, 1f), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<float>(16, 16, data);
info = new SamplerInfo<float>(0, 0, 13, 13, 16, 4, data);
new AverageFloatSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 1f, 1f, 1f), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<float>(0, 0, 16, 16, 16, 4, data);
new AverageFloatSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 1f, 1f, 1f), new Color(result[0], result[1], result[2], result[3]));
}
@ -53,11 +57,15 @@ public class AverageFloatSamplerTest
data[index++] = colorData[i].B;
}
SamplerInfo<float> info = new(2, 3, data[..(6 * 4)]);
SamplerInfo<float> info = new(0, 0, 2, 3, 16, 4, data);
new AverageFloatSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 0f, 0f, 0f), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<float>(16, 16, data);
info = new SamplerInfo<float>(0, 0, 13, 13, 16, 4, data);
new AverageFloatSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 0f, 0f, 0f), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<float>(0, 0, 16, 16, 16, 4, data);
new AverageFloatSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 0f, 0f, 0f), new Color(result[0], result[1], result[2], result[3]));
}
@ -80,11 +88,15 @@ public class AverageFloatSamplerTest
data[index++] = colorData[i].B;
}
SamplerInfo<float> info = new(2, 3, data[..(6 * 4)]);
SamplerInfo<float> info = new(0, 0, 2, 3, 16, 4, data);
new AverageFloatSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 0.5f, 0.5f, 0.5f), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<float>(16, 16, data);
info = new SamplerInfo<float>(0, 0, 13, 13, 16, 4, data);
new AverageFloatSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 6f / 13f, 6f / 13f, 6f / 13f), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<float>(0, 0, 16, 16, 16, 4, data);
new AverageFloatSampler().Sample(info, result);
Assert.AreEqual(new Color(1f, 0.5f, 0.5f, 0.5f), new Color(result[0], result[1], result[2], result[3]));
}
@ -114,11 +126,11 @@ public class AverageFloatSamplerTest
data[index++] = colorData[i].B;
}
SamplerInfo<float> info = new(2, 3, data[..(6 * 4)]);
SamplerInfo<float> info = new(0, 0, 2, 3, 2, 4, data[..(6 * 4)]);
new AverageFloatSampler().Sample(info, result);
Assert.AreEqual(new Color(0.5833333f, 0.5f, 0.291666657f, 0.25f), new Color(result[0], result[1], result[2], result[3]));
info = new SamplerInfo<float>(16, 16, data);
info = new SamplerInfo<float>(0, 0, 16, 16, 16, 4, data);
new AverageFloatSampler().Sample(info, result);
Assert.AreEqual(new Color(0.5019531f, 0.40234375f, 0.3486328f, 0.298828125f), new Color(result[0], result[1], result[2], result[3]));
}