mirror of
https://github.com/DarthAffe/RGB.NET.git
synced 2025-12-12 17:48:31 +00:00
Optimized Textures and Sampler
This commit is contained in:
parent
34a2acc6c4
commit
c9634f3913
@ -1,18 +1,28 @@
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using System;
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using System.Buffers;
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using System.Runtime.CompilerServices;
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namespace RGB.NET.Core
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{
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public abstract class PixelTexture<T> : ITexture
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where T : unmanaged
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{
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#region Constants
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private const int STACK_ALLOC_LIMIT = 1024;
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#endregion
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#region Properties & Fields
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protected ISampler Sampler { get; set; }
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private readonly int _dataPerColor;
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protected ISampler<T> Sampler { get; set; }
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protected T[] Data { get; set; }
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public Size Size { get; }
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public Color this[in Point point]
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public virtual Color this[in Point point]
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{
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get
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{
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@ -24,7 +34,7 @@ namespace RGB.NET.Core
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}
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}
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public Color this[in Rectangle rectangle]
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public virtual Color this[in Rectangle rectangle]
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{
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get
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{
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@ -35,7 +45,23 @@ namespace RGB.NET.Core
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int width = (int)Math.Round(Size.Width * rectangle.Size.Width.Clamp(0, 1));
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int height = (int)Math.Round(Size.Height * rectangle.Size.Height.Clamp(0, 1));
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return Sampler.SampleColor(x, y, width, height, GetColor);
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int bufferSize = width * height * _dataPerColor;
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if (bufferSize <= STACK_ALLOC_LIMIT)
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{
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Span<T> buffer = stackalloc T[bufferSize];
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GetRegionData(x, y, width, height, buffer);
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return Sampler.SampleColor(new SamplerInfo<T>(width, height, buffer));
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}
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else
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{
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T[] rent = ArrayPool<T>.Shared.Rent(bufferSize);
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Span<T> buffer = new Span<T>(rent).Slice(0, bufferSize);
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GetRegionData(x, y, width, height, buffer);
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Color color = Sampler.SampleColor(new SamplerInfo<T>(width, height, buffer));
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ArrayPool<T>.Shared.Return(rent);
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return color;
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}
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}
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}
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@ -43,9 +69,10 @@ namespace RGB.NET.Core
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#region Constructors
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public PixelTexture(int with, int height, T[] data, ISampler sampler)
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public PixelTexture(int with, int height, T[] data, int dataPerColor, ISampler<T> sampler)
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{
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this.Data = data;
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this._dataPerColor = dataPerColor;
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this.Sampler = sampler;
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Size = new Size(with, height);
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@ -55,8 +82,8 @@ namespace RGB.NET.Core
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#region Methods
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected abstract Color GetColor(int x, int y);
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protected abstract void GetRegionData(int x, int y, int width, int height, in Span<T> buffer);
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#endregion
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}
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@ -72,11 +99,11 @@ namespace RGB.NET.Core
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#region Constructors
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public PixelTexture(int with, int height, Color[] data)
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: this(with, height, data, new AverageSampler())
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: this(with, height, data, new AverageColorSampler())
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{ }
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public PixelTexture(int with, int height, Color[] data, ISampler sampler)
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: base(with, height, data, sampler)
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public PixelTexture(int with, int height, Color[] data, ISampler<Color> sampler)
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: base(with, height, data, 1, sampler)
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{
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this._stride = with;
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@ -87,8 +114,20 @@ namespace RGB.NET.Core
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#region Methods
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected override Color GetColor(int x, int y) => Data[(y * _stride) + x];
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protected override void GetRegionData(int x, int y, int width, int height, in Span<Color> buffer)
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{
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Span<Color> data = Data.AsSpan();
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for (int i = 0; i < height; i++)
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{
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Span<Color> dataSlice = data.Slice(((y + i) * _stride) + x, width);
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Span<Color> destination = buffer.Slice(i * width, width);
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dataSlice.CopyTo(destination);
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}
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}
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#endregion
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}
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}
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@ -0,0 +1,34 @@
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namespace RGB.NET.Core
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{
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public class AverageColorSampler : ISampler<Color>
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{
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#region Properties & Fields
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public bool SampleAlpha { get; set; }
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#endregion
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#region Methods
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public Color SampleColor(SamplerInfo<Color> info)
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{
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int count = info.Width * info.Height;
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if (count == 0) return Color.Transparent;
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float a = 0, r = 0, g = 0, b = 0;
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foreach (Color color in info.Data)
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{
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a += color.A;
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r += color.R;
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g += color.G;
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b += color.B;
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}
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return SampleAlpha
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? new Color(a / count, r / count, g / count, b / count)
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: new Color(r / count, g / count, b / count);
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}
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#endregion
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}
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}
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@ -1,38 +0,0 @@
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namespace RGB.NET.Core
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{
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public class AverageSampler : ISampler
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{
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#region Properties & Fields
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public bool SampleAlpha { get; set; }
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#endregion
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#region Methods
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public Color SampleColor(int x, int y, int width, int height, GetColor getColor)
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{
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int maxX = x + width;
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int maxY = y + height;
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int count = width * height;
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if (count == 0) return Color.Transparent;
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float a = 0, r = 0, g = 0, b = 0;
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for (int yPos = y; yPos < maxY; yPos++)
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for (int xPos = x; xPos < maxX; xPos++)
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{
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Color color = getColor(x, y);
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a += color.A;
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r += color.R;
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g += color.G;
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b += color.B;
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}
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return SampleAlpha
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? new Color(a / count, r / count, g / count, b / count)
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: new Color(r / count, g / count, b / count);
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}
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#endregion
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}
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}
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@ -1,9 +1,7 @@
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namespace RGB.NET.Core
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{
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public delegate Color GetColor(int x, int y);
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public interface ISampler
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public interface ISampler<T>
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{
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Color SampleColor(int x, int y, int width, int height, GetColor getColorFunc);
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Color SampleColor(SamplerInfo<T> info);
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}
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}
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26
RGB.NET.Core/Rendering/Textures/Sampler/SamplerInfo.cs
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26
RGB.NET.Core/Rendering/Textures/Sampler/SamplerInfo.cs
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using System;
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namespace RGB.NET.Core
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{
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public readonly ref struct SamplerInfo<T>
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{
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#region Properties & Fields
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public int Width { get; }
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public int Height { get; }
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public ReadOnlySpan<T> Data { get; }
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#endregion
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#region Constructors
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public SamplerInfo(int width, int height, ReadOnlySpan<T> data)
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{
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this.Width = width;
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this.Height = height;
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this.Data = data;
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}
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#endregion
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}
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}
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@ -1,4 +1,5 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=brushes/@EntryIndexedValue">False</s:Boolean>
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=decorators/@EntryIndexedValue">False</s:Boolean>
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=groups_005Cextensions/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=groups_005Cextensions/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=textures_005Cenums/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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72
RGB.NET.Presets/Textures/BytePixelTexture.cs
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72
RGB.NET.Presets/Textures/BytePixelTexture.cs
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@ -0,0 +1,72 @@
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using System;
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using RGB.NET.Core;
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using RGB.NET.Presets.Textures.Sampler;
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namespace RGB.NET.Presets.Textures
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{
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public sealed class BytePixelTexture : PixelTexture<byte>
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{
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#region Properties & Fields
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private readonly int _stride;
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public ColorFormat ColorFormat { get; }
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public override Color this[in Rectangle rectangle]
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{
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get
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{
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Color color = base[rectangle];
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if (ColorFormat == ColorFormat.BGR)
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return new Color(color.A, color.B, color.G, color.R);
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return color;
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}
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}
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#endregion
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#region Constructors
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public BytePixelTexture(int with, int height, byte[] data, ColorFormat colorFormat = ColorFormat.RGB)
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: this(with, height, data, new AverageByteSampler(), colorFormat)
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{ }
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public BytePixelTexture(int with, int height, byte[] data, ISampler<byte> sampler, ColorFormat colorFormat = ColorFormat.RGB)
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: base(with, height, data, 3, sampler)
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{
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this._stride = with;
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this.ColorFormat = colorFormat;
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if (Data.Length != ((with * height) * 3)) throw new ArgumentException($"Data-Length {Data.Length} differs from the given size {with}x{height} * 3 bytes ({with * height * 3}).");
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}
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#endregion
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#region Methods
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protected override Color GetColor(int x, int y)
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{
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int offset = ((y * _stride) + x) * 3;
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if (ColorFormat == ColorFormat.BGR)
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return new Color(Data[offset + 2], Data[offset + 1], Data[offset + 1]);
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return new Color(Data[offset], Data[offset + 1], Data[offset + 2]);
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}
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protected override void GetRegionData(int x, int y, int width, int height, in Span<byte> buffer)
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{
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int width3 = width * 3;
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Span<byte> data = Data.AsSpan();
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for (int i = 0; i < height; i++)
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{
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Span<byte> dataSlice = data.Slice((((y + i) * _stride) + x) * 3, width3);
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Span<byte> destination = buffer.Slice(i * width3, width3);
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dataSlice.CopyTo(destination);
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}
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}
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#endregion
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}
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}
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8
RGB.NET.Presets/Textures/Enums/ColorFormat.cs
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8
RGB.NET.Presets/Textures/Enums/ColorFormat.cs
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namespace RGB.NET.Presets.Textures
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{
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public enum ColorFormat
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{
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RGB,
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BGR
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}
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}
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72
RGB.NET.Presets/Textures/FloatPixelTexture.cs
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72
RGB.NET.Presets/Textures/FloatPixelTexture.cs
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@ -0,0 +1,72 @@
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using System;
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using RGB.NET.Core;
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using RGB.NET.Presets.Textures.Sampler;
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namespace RGB.NET.Presets.Textures
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{
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public sealed class FloatPixelTexture : PixelTexture<float>
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{
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#region Properties & Fields
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private readonly int _stride;
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public ColorFormat ColorFormat { get; }
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public override Color this[in Rectangle rectangle]
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{
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get
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{
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Color color = base[rectangle];
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if (ColorFormat == ColorFormat.BGR)
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return new Color(color.A, color.B, color.G, color.R);
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return color;
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}
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}
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#endregion
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#region Constructors
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public FloatPixelTexture(int with, int height, float[] data, ColorFormat colorFormat = ColorFormat.RGB)
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: this(with, height, data, new AverageFloatSampler(), colorFormat)
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{ }
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public FloatPixelTexture(int with, int height, float[] data, ISampler<float> sampler, ColorFormat colorFormat = ColorFormat.RGB)
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: base(with, height, data, 3, sampler)
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{
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this._stride = with;
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this.ColorFormat = colorFormat;
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if (Data.Length != ((with * height) * 3)) throw new ArgumentException($"Data-Length {Data.Length} differs from the given size {with}x{height} * 3 bytes ({with * height * 3}).");
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}
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#endregion
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#region Methods
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protected override Color GetColor(int x, int y)
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{
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int offset = ((y * _stride) + x) * 3;
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if (ColorFormat == ColorFormat.BGR)
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return new Color(Data[offset + 2], Data[offset + 1], Data[offset + 1]);
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return new Color(Data[offset], Data[offset + 1], Data[offset + 2]);
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}
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protected override void GetRegionData(int x, int y, int width, int height, in Span<float> buffer)
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{
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int width3 = width * 3;
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Span<float> data = Data.AsSpan();
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for (int i = 0; i < height; i++)
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{
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Span<float> dataSlice = data.Slice((((y + i) * _stride) + x) * 3, width3);
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Span<float> destination = buffer.Slice(i * width3, width3);
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dataSlice.CopyTo(destination);
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}
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}
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#endregion
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}
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}
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31
RGB.NET.Presets/Textures/Sampler/AverageByteSampler.cs
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31
RGB.NET.Presets/Textures/Sampler/AverageByteSampler.cs
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using System;
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using RGB.NET.Core;
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namespace RGB.NET.Presets.Textures.Sampler
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{
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public class AverageByteSampler : ISampler<byte>
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{
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#region Methods
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public Color SampleColor(SamplerInfo<byte> info)
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{
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int count = info.Width * info.Height;
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if (count == 0) return Color.Transparent;
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ReadOnlySpan<byte> data = info.Data;
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uint r = 0, g = 0, b = 0;
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for (int i = 0; i < data.Length; i += 3)
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{
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r += data[i];
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g += data[i + 1];
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b += data[i + 2];
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}
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float divisor = count * byte.MaxValue;
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return new Color(r / divisor, g / divisor, b / divisor);
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}
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#endregion
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}
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}
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30
RGB.NET.Presets/Textures/Sampler/AverageFloatSampler.cs
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30
RGB.NET.Presets/Textures/Sampler/AverageFloatSampler.cs
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using System;
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using RGB.NET.Core;
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namespace RGB.NET.Presets.Textures.Sampler
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{
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public class AverageFloatSampler : ISampler<float>
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{
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#region Methods
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public Color SampleColor(SamplerInfo<float> info)
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{
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int count = info.Width * info.Height;
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if (count == 0) return Color.Transparent;
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ReadOnlySpan<float> data = info.Data;
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float r = 0, g = 0, b = 0;
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for (int i = 0; i < data.Length; i += 3)
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{
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r += data[i];
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g += data[i + 1];
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b += data[i + 2];
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}
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return new Color(r / count, g / count, b / count);
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}
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#endregion
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}
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}
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