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Removed SkipLocalInit-Attributes - they're causing issues and are not worth the effort for now
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@ -76,7 +76,6 @@ public abstract class PixelTexture<T> : ITexture
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/// <param name="width">The with of the region.</param>
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/// <param name="height">The height of the region.</param>
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/// <returns>The sampled color.</returns>
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[SkipLocalsInit]
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public virtual Color this[int x, int y, int width, int height]
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{
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get
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@ -1,6 +1,5 @@
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using RGB.NET.Core;
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@ -20,7 +19,6 @@ public class AverageByteSampler : ISampler<byte>
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#region Methods
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/// <inheritdoc />
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[SkipLocalsInit]
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public unsafe void Sample(in SamplerInfo<byte> info, in Span<byte> pixelData)
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{
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int count = info.Width * info.Height;
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@ -1,6 +1,5 @@
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using RGB.NET.Core;
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@ -14,7 +13,6 @@ public class AverageFloatSampler : ISampler<float>
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#region Methods
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/// <inheritdoc />
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[SkipLocalsInit]
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public unsafe void Sample(in SamplerInfo<float> info, in Span<float> pixelData)
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{
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int count = info.Width * info.Height;
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