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https://github.com/DarthAffe/RGB.NET.git
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Simplified textures
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@ -15,13 +15,14 @@ namespace RGB.NET.Core
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#region Properties & Fields
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private readonly int _dataPerColor;
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protected ISampler<T> Sampler { get; set; }
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protected T[] Data { get; set; }
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private readonly int _dataPerPixel;
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private readonly int _stride;
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public ISampler<T> Sampler { get; set; }
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public Size Size { get; }
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protected abstract ReadOnlySpan<T> Data { get; }
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public virtual Color this[in Point point]
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{
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get
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@ -30,7 +31,7 @@ namespace RGB.NET.Core
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int x = (int)Math.Round(Size.Width * point.X.Clamp(0, 1));
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int y = (int)Math.Round(Size.Height * point.Y.Clamp(0, 1));
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return GetColor(x, y);
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return GetColor(GetPixelData(x, y));
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}
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}
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@ -45,22 +46,30 @@ namespace RGB.NET.Core
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int width = (int)Math.Round(Size.Width * rectangle.Size.Width.Clamp(0, 1));
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int height = (int)Math.Round(Size.Height * rectangle.Size.Height.Clamp(0, 1));
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int bufferSize = width * height * _dataPerColor;
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int bufferSize = width * height * _dataPerPixel;
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if (bufferSize <= STACK_ALLOC_LIMIT)
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{
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Span<T> buffer = stackalloc T[bufferSize];
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GetRegionData(x, y, width, height, buffer);
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return Sampler.SampleColor(new SamplerInfo<T>(width, height, buffer));
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Span<T> pixelData = stackalloc T[_dataPerPixel];
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Sampler.SampleColor(new SamplerInfo<T>(width, height, buffer), pixelData);
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return GetColor(pixelData);
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}
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else
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{
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T[] rent = ArrayPool<T>.Shared.Rent(bufferSize);
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Span<T> buffer = new Span<T>(rent).Slice(0, bufferSize);
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GetRegionData(x, y, width, height, buffer);
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Color color = Sampler.SampleColor(new SamplerInfo<T>(width, height, buffer));
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Span<T> pixelData = stackalloc T[_dataPerPixel];
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Sampler.SampleColor(new SamplerInfo<T>(width, height, buffer), pixelData);
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ArrayPool<T>.Shared.Return(rent);
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return color;
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return GetColor(pixelData);
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}
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}
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}
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@ -69,10 +78,10 @@ namespace RGB.NET.Core
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#region Constructors
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public PixelTexture(int with, int height, T[] data, int dataPerColor, ISampler<T> sampler)
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public PixelTexture(int with, int height, int dataPerPixel, ISampler<T> sampler)
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{
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this.Data = data;
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this._dataPerColor = dataPerColor;
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this._stride = with;
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this._dataPerPixel = dataPerPixel;
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this.Sampler = sampler;
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Size = new Size(with, height);
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@ -82,8 +91,22 @@ namespace RGB.NET.Core
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#region Methods
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protected abstract Color GetColor(int x, int y);
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protected abstract void GetRegionData(int x, int y, int width, int height, in Span<T> buffer);
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protected abstract Color GetColor(ReadOnlySpan<T> pixel);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected virtual ReadOnlySpan<T> GetPixelData(int x, int y) => Data.Slice((y * _stride) + x, _dataPerPixel);
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protected virtual void GetRegionData(int x, int y, int width, int height, Span<T> buffer)
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{
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int dataWidth = width * _dataPerPixel;
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ReadOnlySpan<T> data = Data;
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for (int i = 0; i < height; i++)
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{
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ReadOnlySpan<T> dataSlice = data.Slice((((y + i) * _stride) + x) * _dataPerPixel, dataWidth);
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Span<T> destination = buffer.Slice(i * dataWidth, dataWidth);
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dataSlice.CopyTo(destination);
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}
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}
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#endregion
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}
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@ -92,7 +115,9 @@ namespace RGB.NET.Core
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{
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#region Properties & Fields
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private readonly int _stride;
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private readonly Color[] _data;
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protected override ReadOnlySpan<Color> Data => _data;
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#endregion
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@ -103,9 +128,9 @@ namespace RGB.NET.Core
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{ }
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public PixelTexture(int with, int height, Color[] data, ISampler<Color> sampler)
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: base(with, height, data, 1, sampler)
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: base(with, height, 1, sampler)
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{
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this._stride = with;
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this._data = data;
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if (Data.Length != (with * height)) throw new ArgumentException($"Data-Length {Data.Length} differs from the given size {with}x{height} ({with * height}).");
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}
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@ -114,19 +139,7 @@ namespace RGB.NET.Core
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#region Methods
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected override Color GetColor(int x, int y) => Data[(y * _stride) + x];
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protected override void GetRegionData(int x, int y, int width, int height, in Span<Color> buffer)
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{
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ReadOnlySpan<Color> data = Data.AsSpan();
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for (int i = 0; i < height; i++)
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{
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ReadOnlySpan<Color> dataSlice = data.Slice(((y + i) * _stride) + x, width);
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Span<Color> destination = buffer.Slice(i * width, width);
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dataSlice.CopyTo(destination);
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}
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}
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protected override Color GetColor(ReadOnlySpan<Color> pixel) => pixel[0];
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#endregion
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}
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@ -1,19 +1,15 @@
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namespace RGB.NET.Core
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using System;
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namespace RGB.NET.Core
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{
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public class AverageColorSampler : ISampler<Color>
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{
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#region Properties & Fields
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public bool SampleAlpha { get; set; }
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#endregion
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#region Methods
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public Color SampleColor(SamplerInfo<Color> info)
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public void SampleColor(in SamplerInfo<Color> info, Span<Color> pixelData)
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{
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int count = info.Width * info.Height;
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if (count == 0) return Color.Transparent;
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if (count == 0) return;
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float a = 0, r = 0, g = 0, b = 0;
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foreach (Color color in info.Data)
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@ -24,9 +20,7 @@
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b += color.B;
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}
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return SampleAlpha
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? new Color(a / count, r / count, g / count, b / count)
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: new Color(r / count, g / count, b / count);
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pixelData[0] = new Color(a / count, r / count, g / count, b / count);
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}
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#endregion
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@ -1,7 +1,9 @@
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namespace RGB.NET.Core
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using System;
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namespace RGB.NET.Core
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{
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public interface ISampler<T>
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{
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Color SampleColor(SamplerInfo<T> info);
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void SampleColor(in SamplerInfo<T> info, Span<T> pixelData);
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}
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}
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@ -8,22 +8,11 @@ namespace RGB.NET.Presets.Textures
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{
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#region Properties & Fields
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private readonly int _stride;
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private readonly byte[] _data;
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protected override ReadOnlySpan<byte> Data => _data;
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public ColorFormat ColorFormat { get; }
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public override Color this[in Rectangle rectangle]
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{
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get
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{
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Color color = base[rectangle];
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if (ColorFormat == ColorFormat.BGR)
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return new Color(color.A, color.B, color.G, color.R);
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return color;
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}
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}
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#endregion
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#region Constructors
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@ -33,9 +22,9 @@ namespace RGB.NET.Presets.Textures
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{ }
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public BytePixelTexture(int with, int height, byte[] data, ISampler<byte> sampler, ColorFormat colorFormat = ColorFormat.RGB)
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: base(with, height, data, 3, sampler)
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: base(with, height, 3, sampler)
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{
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this._stride = with;
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this._data = data;
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this.ColorFormat = colorFormat;
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if (Data.Length != ((with * height) * 3)) throw new ArgumentException($"Data-Length {Data.Length} differs from the given size {with}x{height} * 3 bytes ({with * height * 3}).");
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@ -45,26 +34,12 @@ namespace RGB.NET.Presets.Textures
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#region Methods
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protected override Color GetColor(int x, int y)
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protected override Color GetColor(ReadOnlySpan<byte> pixel)
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{
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int offset = ((y * _stride) + x) * 3;
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if (ColorFormat == ColorFormat.BGR)
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return new Color(Data[offset + 2], Data[offset + 1], Data[offset + 1]);
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return new Color(pixel[2], pixel[1], pixel[0]);
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return new Color(Data[offset], Data[offset + 1], Data[offset + 2]);
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}
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protected override void GetRegionData(int x, int y, int width, int height, in Span<byte> buffer)
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{
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int width3 = width * 3;
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ReadOnlySpan<byte> data = Data.AsSpan();
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for (int i = 0; i < height; i++)
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{
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ReadOnlySpan<byte> dataSlice = data.Slice((((y + i) * _stride) + x) * 3, width3);
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Span<byte> destination = buffer.Slice(i * width3, width3);
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dataSlice.CopyTo(destination);
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}
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return new Color(pixel[0], pixel[1], pixel[2]);
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}
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#endregion
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@ -8,22 +8,11 @@ namespace RGB.NET.Presets.Textures
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{
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#region Properties & Fields
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private readonly int _stride;
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private readonly float[] _data;
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protected override ReadOnlySpan<float> Data => _data;
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public ColorFormat ColorFormat { get; }
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public override Color this[in Rectangle rectangle]
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{
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get
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{
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Color color = base[rectangle];
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if (ColorFormat == ColorFormat.BGR)
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return new Color(color.A, color.B, color.G, color.R);
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return color;
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}
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}
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#endregion
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#region Constructors
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@ -33,9 +22,9 @@ namespace RGB.NET.Presets.Textures
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{ }
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public FloatPixelTexture(int with, int height, float[] data, ISampler<float> sampler, ColorFormat colorFormat = ColorFormat.RGB)
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: base(with, height, data, 3, sampler)
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: base(with, height, 3, sampler)
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{
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this._stride = with;
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this._data = data;
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this.ColorFormat = colorFormat;
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if (Data.Length != ((with * height) * 3)) throw new ArgumentException($"Data-Length {Data.Length} differs from the given size {with}x{height} * 3 bytes ({with * height * 3}).");
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@ -45,26 +34,12 @@ namespace RGB.NET.Presets.Textures
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#region Methods
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protected override Color GetColor(int x, int y)
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protected override Color GetColor(ReadOnlySpan<float> pixel)
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{
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int offset = ((y * _stride) + x) * 3;
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if (ColorFormat == ColorFormat.BGR)
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return new Color(Data[offset + 2], Data[offset + 1], Data[offset + 1]);
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return new Color(pixel[2], pixel[1], pixel[0]);
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return new Color(Data[offset], Data[offset + 1], Data[offset + 2]);
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}
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protected override void GetRegionData(int x, int y, int width, int height, in Span<float> buffer)
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{
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int width3 = width * 3;
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ReadOnlySpan<float> data = Data.AsSpan();
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for (int i = 0; i < height; i++)
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{
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ReadOnlySpan<float> dataSlice = data.Slice((((y + i) * _stride) + x) * 3, width3);
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Span<float> destination = buffer.Slice(i * width3, width3);
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dataSlice.CopyTo(destination);
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}
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return new Color(pixel[0], pixel[1], pixel[2]);
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}
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#endregion
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@ -7,23 +7,21 @@ namespace RGB.NET.Presets.Textures.Sampler
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{
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#region Methods
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public Color SampleColor(SamplerInfo<byte> info)
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public void SampleColor(in SamplerInfo<byte> info, Span<byte> pixelData)
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{
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int count = info.Width * info.Height;
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if (count == 0) return Color.Transparent;
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if (count == 0) return;
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ReadOnlySpan<byte> data = info.Data;
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uint r = 0, g = 0, b = 0;
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for (int i = 0; i < data.Length; i += 3)
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{
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r += data[i];
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g += data[i + 1];
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b += data[i + 2];
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}
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int dataLength = pixelData.Length;
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Span<uint> sums = stackalloc uint[dataLength];
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for (int i = 0; i < data.Length; i += dataLength)
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for (int j = 0; j < sums.Length; j++)
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sums[j] += data[i + j];
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float divisor = count * byte.MaxValue;
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return new Color(r / divisor, g / divisor, b / divisor);
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for (int i = 0; i < pixelData.Length; i++)
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pixelData[i] = (byte)MathF.Round(sums[i] / (float)count);
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}
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#endregion
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@ -7,22 +7,21 @@ namespace RGB.NET.Presets.Textures.Sampler
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{
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#region Methods
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public Color SampleColor(SamplerInfo<float> info)
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public void SampleColor(in SamplerInfo<float> info, Span<float> pixelData)
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{
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int count = info.Width * info.Height;
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if (count == 0) return Color.Transparent;
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if (count == 0) return;
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ReadOnlySpan<float> data = info.Data;
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float r = 0, g = 0, b = 0;
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for (int i = 0; i < data.Length; i += 3)
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{
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r += data[i];
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g += data[i + 1];
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b += data[i + 2];
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}
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int dataLength = pixelData.Length;
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Span<float> sums = stackalloc float[dataLength];
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for (int i = 0; i < data.Length; i += dataLength)
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for (int j = 0; j < sums.Length; j++)
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sums[j] += data[i + j];
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return new Color(r / count, g / count, b / count);
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for (int i = 0; i < pixelData.Length; i++)
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pixelData[i] = sums[i] / count;
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}
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#endregion
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