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5633f82b3b
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Changed locks to use the new Lock-type for .net9
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2025-02-08 12:08:12 +01:00 |
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1d47894dac
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Added .net9 build target
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2025-01-03 15:45:07 +01:00 |
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1396e978db
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Fixed doc-comment mistake
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2024-07-22 00:00:28 +02:00 |
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cfbbdc6069
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Changed ImageTexture Image to be public
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2024-07-21 23:52:06 +02:00 |
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b1cf26b1e6
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Added support for HPPH-images in presets
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2024-07-21 23:46:13 +02:00 |
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3e53b51bac
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Removed support for old .NETs
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2024-07-21 23:44:59 +02:00 |
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c39849949a
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(MAJOR) Removed all in paramters as their performance impact is too hard to predict
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2024-07-21 23:10:56 +02:00 |
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f21acbd767
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Fixed potential performance issue with for-loops when Spans are passed by reference
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2024-06-22 19:48:52 +02:00 |
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d85f1559b3
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Applied some C#12 stuff
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2023-12-22 20:56:56 +01:00 |
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a0c90029eb
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Added .NET 8 build-target
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2023-11-14 22:34:13 +01:00 |
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93cd8055a2
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Simplified span-fixes in Samplers
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2023-04-24 23:13:12 +02:00 |
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586734b44a
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(MAJOR) Improvied sampling performance by removing the need to copy region data to a buffer first
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2023-04-23 17:19:51 +02:00 |
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2020992249
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Sealed a lot of classes that are not meant to be inherited
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2023-04-19 21:19:05 +02:00 |
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ad75707645
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Removed SkipLocalInit-Attributes - they're causing issues and are not worth the effort for now
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2023-04-13 11:29:22 +02:00 |
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260a820b80
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Added SkipLocalsInitAttribute to Sample-Methods
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2023-04-13 02:03:13 +02:00 |
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70ccc4d575
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Reduced some more allocations
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2023-04-13 00:49:29 +02:00 |
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02235a3f7f
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Fixed some code-issues
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2023-04-11 00:15:27 +02:00 |
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aaabbc6a8d
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(MAJOR): Removed support for .NET 5; Updated nugets; Removed the not even working distribution of the Asus-SDK from the project; Fixed a warning in the OpenRGBServerDefinition
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2023-04-11 00:06:17 +02:00 |
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8431a8cb5e
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(MAJOR) Optimized surface-updating to reduce the amount of allocations
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2023-02-11 22:36:59 +01:00 |
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89f4de41c7
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Added ReadMe to NuGet
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2023-01-06 17:26:18 +01:00 |
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46fdd29735
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Added readmes to projects
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2023-01-06 15:51:31 +01:00 |
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3f1eb5ca59
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Added .net 7 targets
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2022-11-13 15:33:52 +01:00 |
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7b591445b6
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Added intrinsics to improve sampler-performance
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2022-09-02 14:42:58 +02:00 |
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8ae65145fe
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Bumped copyright to 2022
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2022-01-05 15:13:11 +01:00 |
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b0dfbb2c74
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Fixed project files to correctly show icon and license
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2021-12-27 21:25:32 +01:00 |
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bee329ff4f
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Added .NET 5 as second build target since it still compiles fine
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2021-11-13 23:22:06 +01:00 |
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30624035f1
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Changed all namespaces to file-scope
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2021-11-13 17:35:08 +01:00 |
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07fde6e31b
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Updated to .NET 6
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2021-11-13 00:54:30 +01:00 |
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e279ea583e
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Replaced deprecated features and updated nuget packages
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2021-08-01 17:22:51 +02:00 |
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4dbeaf802a
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Fixed code issues
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2021-08-01 16:53:21 +02:00 |
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59e11e5b82
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Fixed code issues
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2021-07-31 16:59:51 +02:00 |
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7b0e9152fd
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Fixed code issues
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2021-06-01 23:53:56 +02:00 |
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f14e3c801d
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Moved all methods not directly tied to the surface in an extension and refactored led groups
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2021-03-05 21:43:12 +01:00 |
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105fdea2d7
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Small optimizations
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2021-02-25 00:30:09 +01:00 |
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cc7abb63f0
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Simplified textures
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2021-02-24 13:05:15 +01:00 |
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8ddf0bc734
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Moved LedGroupExtension to Core
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2021-02-24 13:05:06 +01:00 |
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b857fb2c81
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Changed Data-Spans in texture to be readonly
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2021-02-23 23:01:04 +01:00 |
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c9634f3913
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Optimized Textures and Sampler
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2021-02-23 01:38:53 +01:00 |
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b328032df0
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Changed everything to use floats instead of doubles
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2021-02-22 00:46:18 +01:00 |
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13afc29987
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Reworked rendering
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2021-02-21 15:49:05 +01:00 |
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