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4a8f6c5928
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Correctly implemented equality operators for CorsairColors
This fixes #52
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2016-10-06 20:07:02 +02:00 |
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c611675355
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Fixed wrong device-rectangle initialize
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2016-09-11 19:39:15 +02:00 |
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69a9a122d0
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Added missing 'char' indexer for keyboards
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2016-09-11 19:36:57 +02:00 |
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072f0c24ed
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Fixed use before initialize
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2016-09-11 12:47:47 +02:00 |
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1eba5c66be
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Code cleanup
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2016-09-11 10:55:14 +02:00 |
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381ec55349
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Added own color-type to have more control over and easier manipulation of collors
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2016-09-11 10:40:01 +02:00 |
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8b87270b69
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Refactored auto-update to be SDK-wide
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2016-09-11 08:39:18 +02:00 |
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8390c7da68
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Code cleanup
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2016-09-10 18:06:07 +02:00 |
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f8c537aaff
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Improved LedId enums (now constants)
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2016-09-10 17:44:35 +02:00 |
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223c0e8886
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Removed CorsairKey since it wasn't of any use anyway
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2016-09-10 17:34:32 +02:00 |
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5a018d0743
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Refactored to do everything based on LEDs.
This will adapt the devices and reduces the importance of the "special case keyboard"
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2016-09-10 14:59:25 +02:00 |
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bfe51add66
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Refactored the positionen to be stored in the LED
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2016-09-10 10:40:44 +02:00 |
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4b5263221a
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Removed accidentally added PositionedLed, added full list of LedIds
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2016-09-10 10:23:30 +02:00 |
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8ab40180b3
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Merged PR #49
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2016-09-10 10:14:43 +02:00 |
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d9a3678b81
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Fixed a few typos
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2016-09-10 10:11:14 +02:00 |
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SpoinkyNL
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6c1a3d6744
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Updated CUE SDK to 2.4.67
Implemented SDK change: ledsCount added to DeviceInfo
Implemented SDK change: CorsairGetLedPositionsByDeviceIndex method added
Added mousemat support
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2016-09-09 10:25:32 +02:00 |
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4e47275c7e
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Removed todos
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2016-08-21 20:14:28 +02:00 |
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0fc32243c8
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Added missing comments
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2016-08-21 20:06:02 +02:00 |
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8d32c73b6d
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Refactored brushes to perform a multi-pass rendering.
This allows effects to change the calculated values.
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2016-08-21 18:14:31 +02:00 |
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ba80ef9848
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First attempt to rewrite Effects
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2016-08-21 13:11:07 +02:00 |
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d453cdc9bc
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Added deltaTime-parameter to UpdatingEventArgs
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2016-06-03 22:02:35 +02:00 |
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a783e52c41
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Moved brush calculation mode to the brush
This makes obviously more sense ...
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2016-03-27 17:57:13 +02:00 |
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286a6ea284
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Suppressed some code issues
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2016-03-26 20:43:34 +01:00 |
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dbdc1c22e8
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Fixed update mechanism
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2016-03-26 20:37:10 +01:00 |
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603c4f72fe
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Added missing files from the last commit
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2016-03-26 19:48:43 +01:00 |
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6f2e77b797
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Added events in the update-process
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2016-03-26 19:48:14 +01:00 |
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a0a0132ca0
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Renamed brush-update-method
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2016-03-26 18:28:20 +01:00 |
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93d94fdc5a
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Added a selection for BrushCalculationModes (relative/absolute)
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2016-03-25 23:17:38 +01:00 |
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88ac78f19a
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Renamed Exception-Event
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2016-03-25 18:57:14 +01:00 |
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2cbf4b9894
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Added caching to rectangle-keygroup
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2016-03-25 18:15:59 +01:00 |
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a61e433f12
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Added overloads to use all 'param'-Methods with IEnumerables
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2016-03-25 18:13:49 +01:00 |
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d3103dd646
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Fixed a calculation bug while calculating the parameters for the brush calculation
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2016-03-16 21:11:10 +01:00 |
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a64d27c5ae
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Implemented a reinitialize-functionality
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2016-02-20 10:05:33 +01:00 |
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089cada426
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Refactoring
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2016-02-07 10:06:07 +01:00 |
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cc213e6d73
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Changed build-traget to .NET 4.5. This resolves #28
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2015-10-28 18:14:28 +01:00 |
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3f2c9f18aa
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Merge pull request #27 from DarthAffe/Development
Merge refactoring to resolve #26
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2015-10-18 17:14:10 +02:00 |
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e49945004f
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Refactored effects into AbstractCueDevice
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2015-10-18 17:12:53 +02:00 |
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630090ac6f
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Refactored brushes, gradients, effects and the keyboard to uncouple them
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2015-10-18 17:00:27 +02:00 |
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d3405cb2cb
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Merge pull request #25 from DarthAffe/Development
Merge xml-comments to resolve #18
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2015-10-18 11:45:37 +02:00 |
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5fc7abc9db
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Added even more xml-comments
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2015-10-18 11:41:42 +02:00 |
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6de1087c1f
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Added tons of xml-comments.
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2015-10-17 16:57:50 +02:00 |
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a2a0300882
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Fixed wrong encodings for SDK-strings.
This should resolve #24
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2015-10-16 17:42:33 +02:00 |
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57ad0f30e2
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Added support for mouse and headset devices. This *should* work out of the box but needs to be tested.
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2015-10-15 21:31:45 +02:00 |
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0f402a6ecd
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Added some xml-comments
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2015-10-14 20:32:01 +02:00 |
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9c57e3257f
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Added ZIndex to groups and effects
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2015-10-14 19:51:55 +02:00 |
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2590c4ad2a
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Added pokemon exception handling around effect- and brush-updates to prevent issues with wrong implementations.
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2015-10-10 12:29:35 +02:00 |
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920821deee
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Refactored before merge
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2015-10-09 21:36:12 +02:00 |
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b977edf1da
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Added FlashEffect
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2015-10-09 21:24:53 +02:00 |
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536668eda9
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Removed debug output
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2015-10-03 15:13:12 +02:00 |
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ddbfe5f74c
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Added effect engine
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2015-10-03 15:10:51 +02:00 |
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