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mirror of https://github.com/DarthAffe/CUE.NET.git synced 2025-12-12 16:58:29 +00:00

Refactored brushes, gradients, effects and the keyboard to uncouple them

This commit is contained in:
Darth Affe 2015-10-18 17:00:27 +02:00
parent 5fc7abc9db
commit 630090ac6f
20 changed files with 79 additions and 62 deletions

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@ -1,7 +1,7 @@
using System.Drawing;
using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Brushes
namespace CUE.NET.Brushes
{
/// <summary>
/// Represents a basic brush.

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@ -1,6 +1,6 @@
using System.Drawing;
namespace CUE.NET.Devices.Keyboard.Brushes
namespace CUE.NET.Brushes
{
/// <summary>
/// Represents a basic brush.

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@ -4,10 +4,10 @@
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
using System.Drawing;
using CUE.NET.Devices.Keyboard.Brushes.Gradient;
using CUE.NET.Gradients;
using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Brushes
namespace CUE.NET.Brushes
{
/// <summary>
/// Represents a brush drawing a linear gradient.

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@ -3,10 +3,10 @@
using System;
using System.Drawing;
using CUE.NET.Devices.Keyboard.Brushes.Gradient;
using CUE.NET.Gradients;
using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Brushes
namespace CUE.NET.Brushes
{
/// <summary>
/// Represents a brush drawing a radial gradient around a center point.

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@ -2,7 +2,7 @@
using System.Drawing;
using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Brushes
namespace CUE.NET.Brushes
{
//TODO DarthAffe 30.09.2015: Like this the brush seems kinda useless. Think about making it cool.

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@ -3,7 +3,7 @@
using System.Drawing;
namespace CUE.NET.Devices.Keyboard.Brushes
namespace CUE.NET.Brushes
{
/// <summary>
/// Represents a brush drawing only a single color.

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@ -46,20 +46,20 @@
<Compile Include="Devices\Generic\Enums\CorsairDeviceCaps.cs" />
<Compile Include="Devices\Generic\Enums\CorsairDeviceType.cs" />
<Compile Include="Devices\Generic\OnExceptionEventArgs.cs" />
<Compile Include="Devices\Keyboard\Brushes\AbstractBrush.cs" />
<Compile Include="Devices\Keyboard\Brushes\Gradient\AbstractGradient.cs" />
<Compile Include="Devices\Keyboard\Brushes\Gradient\GradientStop.cs" />
<Compile Include="Devices\Keyboard\Brushes\Gradient\IGradient.cs" />
<Compile Include="Devices\Keyboard\Brushes\Gradient\RainbowGradient.cs" />
<Compile Include="Devices\Keyboard\Brushes\IBrush.cs" />
<Compile Include="Devices\Keyboard\Brushes\LinearGradientBrush.cs" />
<Compile Include="Devices\Keyboard\Brushes\RadialGradientBrush.cs" />
<Compile Include="Devices\Keyboard\Brushes\RandomColorBrush.cs" />
<Compile Include="Devices\Keyboard\Brushes\SolidColorBrush.cs" />
<Compile Include="Devices\Keyboard\Effects\AbstractEffect.cs" />
<Compile Include="Devices\Keyboard\Effects\FlashEffect.cs" />
<Compile Include="Devices\Keyboard\Effects\IEffect.cs" />
<Compile Include="Devices\Keyboard\Effects\EffectTimeContainer.cs" />
<Compile Include="Brushes\AbstractBrush.cs" />
<Compile Include="Gradients\AbstractGradient.cs" />
<Compile Include="Gradients\GradientStop.cs" />
<Compile Include="Gradients\IGradient.cs" />
<Compile Include="Gradients\RainbowGradient.cs" />
<Compile Include="Brushes\IBrush.cs" />
<Compile Include="Brushes\LinearGradientBrush.cs" />
<Compile Include="Brushes\RadialGradientBrush.cs" />
<Compile Include="Brushes\RandomColorBrush.cs" />
<Compile Include="Brushes\SolidColorBrush.cs" />
<Compile Include="Effects\AbstractEffect.cs" />
<Compile Include="Effects\FlashEffect.cs" />
<Compile Include="Effects\IEffect.cs" />
<Compile Include="Effects\EffectTimeContainer.cs" />
<Compile Include="Devices\Keyboard\Enums\CorsairLogicalKeyboardLayout.cs" />
<Compile Include="Devices\Headset\Enums\CorsairHeadsetLedId.cs" />
<Compile Include="Devices\Keyboard\Enums\CorsairKeyboardKeyId.cs" />
@ -85,7 +85,7 @@
<Compile Include="Devices\Mouse\CorsairMouse.cs" />
<Compile Include="Devices\Keyboard\Extensions\KeyGroupExtension.cs" />
<Compile Include="Helper\ColorHelper.cs" />
<Compile Include="Devices\Keyboard\Brushes\Gradient\LinearGradient.cs" />
<Compile Include="Gradients\LinearGradient.cs" />
<Compile Include="Helper\GradientHelper.cs" />
<Compile Include="Helper\RectangleHelper.cs" />
<Compile Include="Native\_CorsairDeviceInfo.cs" />

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@ -1,4 +1,6 @@
namespace CUE.NET.Devices.Generic.Enums
using CUE.NET.Effects;
namespace CUE.NET.Devices.Generic.Enums
{
/// <summary>
/// Contains list of available update modes.
@ -12,7 +14,7 @@
/// <summary>
/// The device will perform automatic updates at the rate set in <see cref="CUE.NET.Devices.ICueDevice.UpdateFrequency" />
/// as long as an <see cref="CUE.NET.Devices.Keyboard.Effects.IEffect" /> is attached.
/// as long as an <see cref="IEffect" /> is attached.
/// </summary>
AutoOnEffect,

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@ -9,11 +9,11 @@ using System.Collections.ObjectModel;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using CUE.NET.Brushes;
using CUE.NET.Devices.Generic;
using CUE.NET.Devices.Keyboard.Brushes;
using CUE.NET.Devices.Keyboard.Effects;
using CUE.NET.Devices.Keyboard.Enums;
using CUE.NET.Devices.Keyboard.Keys;
using CUE.NET.Effects;
using CUE.NET.Helper;
using CUE.NET.Native;
@ -188,7 +188,9 @@ namespace CUE.NET.Devices.Keyboard
effect.TicksAtLastUpdate = currentTicks;
effect.Effect.Update(deltaTime);
ApplyBrush((effect.Effect.KeyList ?? this).ToList(), effect.Effect.EffectBrush);
//TODO DarthAffe 18.10.2015: This is really dirty and might have a really negative performance impact - find a better solution.
IEnumerable<CorsairKey> keys = effect.Effect?.LedList?.Select(x => this.FirstOrDefault(y => y.Led == x));
ApplyBrush((keys ?? this).ToList(), effect.Effect.EffectBrush);
if (effect.Effect.IsDone)
effectsToRemove.Add(effect.Effect);
@ -215,6 +217,11 @@ namespace CUE.NET.Devices.Keyboard
catch (Exception ex) { ManageException(ex); }
}
public IEnumerable<CorsairLed> GetLeds()
{
return this.Select(x => x.Led);
}
#endregion
/// <summary>

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@ -1,6 +1,8 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
using CUE.NET.Devices.Keyboard.Brushes;
using System.Linq;
using CUE.NET.Brushes;
using CUE.NET.Devices.Generic;
using CUE.NET.Devices.Keyboard.Extensions;
namespace CUE.NET.Devices.Keyboard.Keys
@ -49,6 +51,15 @@ namespace CUE.NET.Devices.Keyboard.Keys
this.Attach();
}
#endregion
#region Methods
public IEnumerable<CorsairLed> GetLeds()
{
return GetGroupKeys().Select(x => x.Led);
}
/// <summary>
/// Gets a list containing the keys from this group.
/// </summary>

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@ -1,5 +1,6 @@
using System.Collections.Generic;
using CUE.NET.Devices.Keyboard.Brushes;
using CUE.NET.Brushes;
using CUE.NET.Devices.Generic;
namespace CUE.NET.Devices.Keyboard.Keys
{
@ -19,5 +20,11 @@ namespace CUE.NET.Devices.Keyboard.Keys
/// Gets or sets the z-index of this keygroup to allow ordering them before drawing. (lowest first) (default: 0)
/// </summary>
int ZIndex { get; set; }
/// <summary>
/// Gets a list containing all LEDs of this group.
/// </summary>
/// <returns>The list containing all LEDs of this group.</returns>
IEnumerable<CorsairLed> GetLeds();
}
}

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@ -1,11 +1,10 @@
// ReSharper disable MemberCanBePrivate.Global
using System.Collections.Generic;
using System.Linq;
using CUE.NET.Devices.Keyboard.Brushes;
using CUE.NET.Devices.Keyboard.Keys;
using CUE.NET.Brushes;
using CUE.NET.Devices.Generic;
namespace CUE.NET.Devices.Keyboard.Effects
namespace CUE.NET.Effects
{
/// <summary>
/// Represents a basic effect.
@ -15,9 +14,9 @@ namespace CUE.NET.Devices.Keyboard.Effects
#region Properties & Fields
/// <summary>
/// Gets or sets the list of keys to which the effect applies.
/// Gets or sets the list of LEDSs to which the effect applies.
/// </summary>
public IEnumerable<CorsairKey> KeyList { get; protected set; }
public IEnumerable<CorsairLed> LedList { get; set; }
/// <summary>
/// Gets the brush which is drawn by the effect.
@ -38,15 +37,6 @@ namespace CUE.NET.Devices.Keyboard.Effects
#region Methods
/// <summary>
/// Sets the list of keys to which the effect applies.
/// </summary>
/// <param name="keyGroup"></param>
public void SetTarget(IKeyGroup keyGroup)
{
KeyList = keyGroup.Keys.ToList();
}
/// <summary>
/// Updates the effect.
/// </summary>
@ -54,13 +44,13 @@ namespace CUE.NET.Devices.Keyboard.Effects
public abstract void Update(float deltaTime);
/// <summary>
/// Hook which is called when the effect is attached to a keyboard.
/// Hook which is called when the effect is attached to a device.
/// </summary>
public virtual void OnAttach()
{ }
/// <summary>
/// Hook which is called when the effect is detached from a keyboard.
/// Hook which is called when the effect is detached from a device.
/// </summary>
public virtual void OnDetach()
{ }

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@ -1,7 +1,7 @@
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
namespace CUE.NET.Devices.Keyboard.Effects
namespace CUE.NET.Effects
{
/// <summary>
/// Represents a wrapped effect with additional time information.

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@ -3,9 +3,9 @@
using System;
using System.Drawing;
using CUE.NET.Devices.Keyboard.Brushes;
using CUE.NET.Brushes;
namespace CUE.NET.Devices.Keyboard.Effects
namespace CUE.NET.Effects
{
/// <summary>
/// Represents an effect which allows to flash an brush by modifying his opacity.

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@ -1,8 +1,8 @@
using System.Collections.Generic;
using CUE.NET.Devices.Keyboard.Brushes;
using CUE.NET.Devices.Keyboard.Keys;
using CUE.NET.Brushes;
using CUE.NET.Devices.Generic;
namespace CUE.NET.Devices.Keyboard.Effects
namespace CUE.NET.Effects
{
/// <summary>
/// Represents a basic effect.
@ -12,9 +12,9 @@ namespace CUE.NET.Devices.Keyboard.Effects
#region Properties & Fields
/// <summary>
/// Gets or sets the list of keys to which the effect applies.
/// Gets or sets the list of LEDs to which the effect applies.
/// </summary>
IEnumerable<CorsairKey> KeyList { get; }
IEnumerable<CorsairLed> LedList { get; set; }
/// <summary>
/// Gets the brush which is drawn by the effect.
@ -42,12 +42,12 @@ namespace CUE.NET.Devices.Keyboard.Effects
void Update(float deltaTime);
/// <summary>
/// Hook which is called when the effect is attached to a keyboard.
/// Hook which is called when the effect is attached to a device.
/// </summary>
void OnAttach();
/// <summary>
/// Hook which is called when the effect is detached from a keyboard.
/// Hook which is called when the effect is detached from a device.
/// </summary>
void OnDetach();

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@ -4,7 +4,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
namespace CUE.NET.Gradients
{
/// <summary>
/// Represents a basic gradient.

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@ -3,7 +3,7 @@
using System.Drawing;
namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
namespace CUE.NET.Gradients
{
/// <summary>
/// Represents a stop on a gradient.

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@ -1,6 +1,6 @@
using System.Drawing;
namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
namespace CUE.NET.Gradients
{
/// <summary>
/// Represents a basic gradient.

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@ -1,7 +1,7 @@
using System.Drawing;
using System.Linq;
namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
namespace CUE.NET.Gradients
{
/// <summary>
/// Represents a linear interpolated gradient with n stops.

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@ -3,7 +3,7 @@
using System.Drawing;
using CUE.NET.Helper;
namespace CUE.NET.Devices.Keyboard.Brushes.Gradient
namespace CUE.NET.Gradients
{
/// <summary>
/// Represents a rainbow gradient which circles through all color colors of the HUE-color-space.<br />