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Easing
Robert Beekman edited this page 2016-12-05 11:19:15 +01:00

Since Artemis 1.5.1 layers support easing on their width, height and opacity.

Easing lets you 'smooth out' the transition from one value to another. Per example if you have 10 boost in Rocket League and pickup a large boost-pickup the bar instantly fills up all the way. With easing you can make this happen in a smooth transition.

There are four kinds of easing, each is visualized below:
easing

Besides the easing method to use, you can also setup a duration in milliseconds, the longer you setup the duration the smoother the transition will be.