mirror of
https://github.com/DarthAffe/RGB.NET.git
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Merge pull request #76 from DarthAffe/SDK/Asus
Updated asus-provider to use the v3-SDK
This commit is contained in:
commit
cf20bd1a0a
@ -5,9 +5,8 @@ using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Globalization;
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using System.Runtime.InteropServices;
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using AuraServiceLib;
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using RGB.NET.Core;
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using RGB.NET.Devices.Asus.Native;
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namespace RGB.NET.Devices.Asus
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{
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@ -25,29 +24,12 @@ namespace RGB.NET.Devices.Asus
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/// </summary>
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public static AsusDeviceProvider Instance => _instance ?? new AsusDeviceProvider();
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/// <summary>
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/// Gets a modifiable list of paths used to find the native SDK-dlls for x86 applications.
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/// The first match will be used.
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/// </summary>
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public static List<string> PossibleX86NativePaths { get; } = new List<string> { "x86/AURA_SDK.dll" };
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/// <summary>
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/// Gets a modifiable list of paths used to find the native SDK-dlls for x64 applications.
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/// The first match will be used.
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/// </summary>
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public static List<string> PossibleX64NativePaths { get; } = new List<string> { };
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/// <inheritdoc />
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/// <summary>
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/// Indicates if the SDK is initialized and ready to use.
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/// </summary>
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public bool IsInitialized { get; private set; }
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/// <summary>
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/// Gets the loaded architecture (x64/x86).
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/// </summary>
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public string LoadedArchitecture => _AsusSDK.LoadedArchitecture;
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/// <inheritdoc />
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/// <summary>
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/// Gets whether the application has exclusive access to the SDK or not.
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@ -68,6 +50,8 @@ namespace RGB.NET.Devices.Asus
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/// </summary>
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public DeviceUpdateTrigger UpdateTrigger { get; private set; }
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private IAuraSdk2 _sdk;
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#endregion
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#region Constructors
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@ -97,137 +81,73 @@ namespace RGB.NET.Devices.Asus
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{
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UpdateTrigger?.Stop();
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_AsusSDK.Reload();
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// ReSharper disable once SuspiciousTypeConversion.Global
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_sdk = (IAuraSdk2)new AuraSdk();
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_sdk.SwitchMode();
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IList<IRGBDevice> devices = new List<IRGBDevice>();
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#region Mainboard
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if (loadFilter.HasFlag(RGBDeviceType.Mainboard))
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foreach (IAuraSyncDevice device in _sdk.Enumerate(0))
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{
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try
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{
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//TODO DarthAffe 26.11.2017: This is not a fix! There might really be a second controller on the mainboard, but for now this should prevent the random crash for some guys.
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// DarthAffe 26.11.2017: https://rog.asus.com/forum/showthread.php?97754-Access-Violation-Wrong-EnumerateMB-Result&p=688901#post688901
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int mainboardCount = Math.Min(1, _AsusSDK.EnumerateMbController(IntPtr.Zero, 0));
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if (mainboardCount > 0)
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IAsusRGBDevice rgbDevice = null;
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switch (device.Type)
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{
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IntPtr mainboardHandles = Marshal.AllocHGlobal(mainboardCount * IntPtr.Size);
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_AsusSDK.EnumerateMbController(mainboardHandles, mainboardCount);
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case 0x00010000: //Motherboard
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rgbDevice = new AsusMainboardRGBDevice(new AsusRGBDeviceInfo(RGBDeviceType.Mainboard, device, WMIHelper.GetMainboardInfo()?.model ?? device.Name));
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break;
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for (int i = 0; i < mainboardCount; i++)
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{
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try
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{
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IntPtr handle = Marshal.ReadIntPtr(mainboardHandles, i);
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_AsusSDK.SetMbMode(handle, 1);
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AsusMainboardRGBDevice device = new AsusMainboardRGBDevice(new AsusMainboardRGBDeviceInfo(RGBDeviceType.Mainboard, handle));
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device.Initialize(UpdateTrigger);
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devices.Add(device);
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}
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catch { if (throwExceptions) throw; }
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}
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case 0x00011000: //Motherboard LED Strip
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rgbDevice = new AsusUnspecifiedRGBDevice(new AsusRGBDeviceInfo(RGBDeviceType.LedStripe, device), LedId.LedStripe1);
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break;
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case 0x00020000: //VGA
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rgbDevice = new AsusGraphicsCardRGBDevice(new AsusRGBDeviceInfo(RGBDeviceType.GraphicsCard, device));
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break;
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case 0x00040000: //Headset
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rgbDevice = new AsusHeadsetRGBDevice(new AsusRGBDeviceInfo(RGBDeviceType.Headset, device));
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break;
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case 0x00070000: //DRAM
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rgbDevice = new AsusDramRGBDevice(new AsusRGBDeviceInfo(RGBDeviceType.DRAM, device));
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break;
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case 0x00080000: //Keyboard
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case 0x00081000: //Notebook Keyboard
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case 0x00081001: //Notebook Keyboard(4 - zone type)
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rgbDevice = new AsusKeyboardRGBDevice(new AsusKeyboardRGBDeviceInfo(device, CultureInfo.CurrentCulture));
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break;
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case 0x00090000: //Mouse
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rgbDevice = new AsusMouseRGBDevice(new AsusRGBDeviceInfo(RGBDeviceType.Mouse, device));
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break;
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case 0x00000000: //All
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case 0x00012000: //All - In - One PC
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case 0x00030000: //Display
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case 0x00050000: //Microphone
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case 0x00060000: //External HDD
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case 0x00061000: //External BD Drive
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case 0x000B0000: //Chassis
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case 0x000C0000: //Projector
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rgbDevice = new AsusUnspecifiedRGBDevice(new AsusRGBDeviceInfo(RGBDeviceType.Unknown, device), LedId.Custom1);
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break;
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}
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if ((rgbDevice != null) && loadFilter.HasFlag(rgbDevice.DeviceInfo.DeviceType))
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{
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rgbDevice.Initialize(UpdateTrigger);
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devices.Add(rgbDevice);
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}
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}
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catch { if (throwExceptions) throw; }
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#endregion
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#region Graphics cards
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//TODO DarthAffe 21.10.2017: This somehow returns non-existant gpus (at least for me) which cause huge lags (if a real asus-ready gpu is connected this doesn't happen)
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if (loadFilter.HasFlag(RGBDeviceType.GraphicsCard))
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try
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catch
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{
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int graphicCardCount = _AsusSDK.EnumerateGPU(IntPtr.Zero, 0);
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if (graphicCardCount > 0)
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{
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IntPtr grapicsCardHandles = Marshal.AllocHGlobal(graphicCardCount * IntPtr.Size);
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_AsusSDK.EnumerateGPU(grapicsCardHandles, graphicCardCount);
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for (int i = 0; i < graphicCardCount; i++)
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{
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try
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{
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IntPtr handle = Marshal.ReadIntPtr(grapicsCardHandles, i);
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_AsusSDK.SetGPUMode(handle, 1);
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AsusGraphicsCardRGBDevice device = new AsusGraphicsCardRGBDevice(new AsusGraphicsCardRGBDeviceInfo(RGBDeviceType.GraphicsCard, handle));
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device.Initialize(UpdateTrigger);
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devices.Add(device);
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}
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catch { if (throwExceptions) throw; }
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}
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}
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if (throwExceptions)
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throw;
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}
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catch { if (throwExceptions) throw; }
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}
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#endregion
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#region DRAM
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//TODO DarthAffe 29.10.2017: I don't know why they are even documented, but the asus guy said they aren't in the SDK right now.
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//try
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//{
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//int dramCount = _AsusSDK.EnumerateDram(IntPtr.Zero, 0);
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//if (dramCount > 0)
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//{
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// IntPtr dramHandles = Marshal.AllocHGlobal(dramCount * IntPtr.Size);
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// _AsusSDK.EnumerateDram(dramHandles, dramCount);
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// for (int i = 0; i < dramCount; i++)
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// {
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//try
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//{
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// IntPtr handle = Marshal.ReadIntPtr(dramHandles, i);
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// _AsusSDK.SetDramMode(handle, 1);
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// AsusDramRGBDevice device = new AsusDramRGBDevice(new AsusDramRGBDeviceInfo(RGBDeviceType.DRAM, handle));
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// device.Initialize(UpdateTrigger);
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// devices.Add(device);
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// }
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//catch { if (throwExceptions) throw; }
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// }
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//}
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//}
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// catch { if (throwExceptions) throw; }
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#endregion
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#region Keyboard
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if (loadFilter.HasFlag(RGBDeviceType.Keyboard))
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try
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{
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IntPtr keyboardHandle = Marshal.AllocHGlobal(IntPtr.Size);
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if (_AsusSDK.CreateClaymoreKeyboard(keyboardHandle))
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{
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_AsusSDK.SetClaymoreKeyboardMode(keyboardHandle, 1);
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AsusKeyboardRGBDevice device = new AsusKeyboardRGBDevice(new AsusKeyboardRGBDeviceInfo(RGBDeviceType.Keyboard, keyboardHandle, GetCulture()));
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device.Initialize(UpdateTrigger);
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devices.Add(device);
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}
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}
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catch { if (throwExceptions) throw; }
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#endregion
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#region Mouse
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if (loadFilter.HasFlag(RGBDeviceType.Mouse))
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try
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{
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IntPtr mouseHandle = Marshal.AllocHGlobal(IntPtr.Size);
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if (_AsusSDK.CreateRogMouse(mouseHandle))
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{
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_AsusSDK.SetRogMouseMode(mouseHandle, 1);
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AsusMouseRGBDevice device = new AsusMouseRGBDevice(new AsusMouseRGBDeviceInfo(RGBDeviceType.Mouse, mouseHandle));
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device.Initialize(UpdateTrigger);
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devices.Add(device);
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}
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}
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catch { if (throwExceptions) throw; }
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#endregion
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UpdateTrigger?.Start();
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Devices = new ReadOnlyCollection<IRGBDevice>(devices);
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@ -239,34 +159,22 @@ namespace RGB.NET.Devices.Asus
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throw;
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return false;
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}
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return true;
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}
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/// <inheritdoc />
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public void ResetDevices()
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{
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foreach (IRGBDevice device in Devices)
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{
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AsusRGBDeviceInfo deviceInfo = (AsusRGBDeviceInfo)device.DeviceInfo;
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switch (deviceInfo.DeviceType)
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{
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case RGBDeviceType.Mainboard:
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_AsusSDK.SetMbMode(deviceInfo.Handle, 0);
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break;
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case RGBDeviceType.GraphicsCard:
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_AsusSDK.SetGPUMode(deviceInfo.Handle, 0);
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break;
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//case RGBDeviceType.DRAM:
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// _AsusSDK.SetDramMode(deviceInfo.Handle, 0);
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// break;
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}
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}
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_sdk?.ReleaseControl(0);
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_sdk?.SwitchMode();
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}
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/// <inheritdoc />
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public void Dispose()
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{ }
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{
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_sdk?.ReleaseControl(0);
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_sdk = null;
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}
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#endregion
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}
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@ -1,56 +1,44 @@
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//using RGB.NET.Core;
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//using RGB.NET.Devices.Asus.Native;
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using RGB.NET.Core;
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//namespace RGB.NET.Devices.Asus
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//{
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// /// <inheritdoc />
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// /// <summary>
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// /// Represents a Asus dram.
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// /// </summary>
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// public class AsusDramRGBDevice : AsusRGBDevice
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// {
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// #region Properties & Fields
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namespace RGB.NET.Devices.Asus
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{
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/// <inheritdoc />
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/// <summary>
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/// Represents a Asus dram.
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/// </summary>
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public class AsusDramRGBDevice : AsusRGBDevice<AsusRGBDeviceInfo>
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{
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#region Constructors
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// /// <summary>
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// /// Gets information about the <see cref="AsusDramRGBDevice"/>.
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// /// </summary>
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// public AsusDramRGBDeviceInfo DramDeviceInfo { get; }
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusDramRGBDevice" /> class.
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/// </summary>
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/// <param name="info">The specific information provided by Asus for the DRAM.</param>
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internal AsusDramRGBDevice(AsusRGBDeviceInfo info)
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: base(info)
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{ }
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// #endregion
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#endregion
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// #region Constructors
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#region Methods
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// /// <inheritdoc />
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// /// <summary>
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// /// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusDramRGBDevice" /> class.
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// /// </summary>
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// /// <param name="info">The specific information provided by Asus for the DRAM.</param>
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// internal AsusDramRGBDevice(AsusDramRGBDeviceInfo info)
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// : base(info)
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// {
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// this.DramDeviceInfo = info;
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// }
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/// <inheritdoc />
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protected override void InitializeLayout()
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{
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//TODO DarthAffe 07.10.2017: Look for a good default layout
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int ledCount = DeviceInfo.Device.Lights.Count;
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for (int i = 0; i < ledCount; i++)
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InitializeLed(LedId.DRAM1 + i, new Rectangle(i * 10, 0, 10, 10));
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// #endregion
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//TODO DarthAffe 21.10.2017: We don't know the model, how to save layouts and images?
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//TODO DarthAffe 07.10.2017: We don't know the model, how to save layouts and images?
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ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Drams\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"), null);
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}
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// #region Methods
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/// <inheritdoc />
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protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.DRAM1;
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// /// <inheritdoc />
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// protected override void InitializeLayout()
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// {
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// //TODO DarthAffe 21.10.2017: Look for a good default layout
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// int ledCount = _AsusSDK.GetGPULedCount(DramDeviceInfo.Handle);
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// for (int i = 0; i < ledCount; i++)
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// InitializeLed(new AsusLedId(this, AsusLedIds.DramLed1 + i, i), new Rectangle(i * 10, 0, 10, 10));
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// //TODO DarthAffe 21.10.2017: We don't know the model, how to save layouts and images?
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// ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Drams\{DramDeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"),
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// null, PathHelper.GetAbsolutePath(@"Images\Asus\Drams"));
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// }
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// /// <inheritdoc />
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// protected override void ApplyColorData() => _AsusSDK.SetDramColor(DramDeviceInfo.Handle, ColorData);
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// #endregion
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// }
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//}
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#endregion
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}
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}
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@ -1,7 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using RGB.NET.Core;
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namespace RGB.NET.Devices.Asus
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@ -59,7 +57,7 @@ namespace RGB.NET.Devices.Asus
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}
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UpdateQueue = new AsusUpdateQueue(updateTrigger);
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UpdateQueue.Initialize(GetUpdateColorAction(), DeviceInfo.Handle, LedMapping.Count);
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UpdateQueue.Initialize(DeviceInfo.Device);
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}
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/// <summary>
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@ -70,20 +68,16 @@ namespace RGB.NET.Devices.Asus
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/// <inheritdoc />
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protected override void UpdateLeds(IEnumerable<Led> ledsToUpdate) => UpdateQueue.SetData(ledsToUpdate.Where(x => x.Color.A > 0));
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/// <summary>
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/// Gets a action to update the physical device.
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/// </summary>
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/// <returns></returns>
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protected abstract Action<IntPtr, byte[]> GetUpdateColorAction();
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/// <inheritdoc cref="IDisposable.Dispose" />
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/// <inheritdoc cref="AbstractRGBDevice{TDeviceInfo}.Dispose" />
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public override void Dispose()
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/// <inheritdoc />
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public override void SyncBack()
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{
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if ((DeviceInfo is AsusRGBDeviceInfo deviceInfo) && (deviceInfo.Handle != IntPtr.Zero))
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Marshal.FreeHGlobal(deviceInfo.Handle);
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base.Dispose();
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// DarthAffe 16.06.2019: This doesn't work since the SDK only returns the colors we set.
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//foreach (Led led in LedMapping.Values)
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//{
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// int index = (int)led.CustomData;
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// IAuraRgbLight light = DeviceInfo.Device.Lights[index];
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// SetLedColorWithoutRequest(led, new Color(light.Red, light.Green, light.Blue));
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//}
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}
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#endregion
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@ -1,4 +1,5 @@
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using System;
|
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using AuraServiceLib;
|
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using RGB.NET.Core;
|
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|
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namespace RGB.NET.Devices.Asus
|
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@ -7,7 +8,7 @@ namespace RGB.NET.Devices.Asus
|
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/// <summary>
|
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/// Represents a generic information for a Corsair-<see cref="T:RGB.NET.Core.IRGBDevice" />.
|
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/// </summary>
|
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public abstract class AsusRGBDeviceInfo : IRGBDeviceInfo
|
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public class AsusRGBDeviceInfo : IRGBDeviceInfo
|
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{
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#region Properties & Fields
|
||||
|
||||
@ -30,12 +31,9 @@ namespace RGB.NET.Devices.Asus
|
||||
public RGBDeviceLighting Lighting => RGBDeviceLighting.Key;
|
||||
|
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/// <inheritdoc />
|
||||
public abstract bool SupportsSyncBack { get; }
|
||||
public bool SupportsSyncBack => false;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the index of the <see cref="AsusRGBDevice{TDeviceInfo}"/>.
|
||||
/// </summary>
|
||||
internal IntPtr Handle { get; }
|
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public IAuraSyncDevice Device { get; }
|
||||
|
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#endregion
|
||||
|
||||
@ -45,14 +43,14 @@ namespace RGB.NET.Devices.Asus
|
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/// Internal constructor of managed <see cref="AsusRGBDeviceInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="deviceType">The type of the <see cref="IRGBDevice"/>.</param>
|
||||
/// <param name="handle">The handle of the <see cref="IRGBDevice"/>.</param>
|
||||
/// <param name="device">The <see cref="IAuraSyncDevice"/> backing this RGB.NET device.</param>
|
||||
/// <param name="manufacturer">The manufacturer-name of the <see cref="IRGBDevice"/>.</param>
|
||||
/// <param name="model">The model-name of the <see cref="IRGBDevice"/>.</param>
|
||||
internal AsusRGBDeviceInfo(RGBDeviceType deviceType, IntPtr handle, string model = "Generic Asus-Device", string manufacturer = "Asus")
|
||||
internal AsusRGBDeviceInfo(RGBDeviceType deviceType, IAuraSyncDevice device, string model = null, string manufacturer = "Asus")
|
||||
{
|
||||
this.DeviceType = deviceType;
|
||||
this.Handle = handle;
|
||||
this.Model = model;
|
||||
this.Device = device;
|
||||
this.Model = model ?? device.Name;
|
||||
this.Manufacturer = manufacturer;
|
||||
|
||||
DeviceName = $"{Manufacturer} {Model}";
|
||||
|
||||
49
RGB.NET.Devices.Asus/Generic/AsusUnspecifiedRGBDevice.cs
Normal file
49
RGB.NET.Devices.Asus/Generic/AsusUnspecifiedRGBDevice.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a Asus headset.
|
||||
/// </summary>
|
||||
public class AsusUnspecifiedRGBDevice : AsusRGBDevice<AsusRGBDeviceInfo>
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
private LedId _baseLedId;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusHeadsetRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The specific information provided by Asus for the headset.</param>
|
||||
internal AsusUnspecifiedRGBDevice(AsusRGBDeviceInfo info, LedId baseLedId)
|
||||
: base(info)
|
||||
{
|
||||
this._baseLedId = baseLedId;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InitializeLayout()
|
||||
{
|
||||
int ledCount = DeviceInfo.Device.Lights.Count;
|
||||
for (int i = 0; i < ledCount; i++)
|
||||
InitializeLed(_baseLedId + i, new Rectangle(i * 10, 0, 10, 10));
|
||||
|
||||
//TODO DarthAffe 19.05.2019: Add a way to define a layout for this kind of devies
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)_baseLedId;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using AuraServiceLib;
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
@ -13,13 +14,9 @@ namespace RGB.NET.Devices.Asus
|
||||
#region Properties & Fields
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the internal color-data cache.
|
||||
/// The device to be updated.
|
||||
/// </summary>
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
protected byte[] ColorData { get; private set; }
|
||||
|
||||
private Action<IntPtr, byte[]> _updateAction;
|
||||
private IntPtr _handle;
|
||||
protected IAuraSyncDevice Device { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
@ -40,29 +37,31 @@ namespace RGB.NET.Devices.Asus
|
||||
/// <summary>
|
||||
/// Initializes the queue.
|
||||
/// </summary>
|
||||
/// <param name="updateAction">The update-action called by the queue to perform updates.</param>
|
||||
/// <param name="handle">The handle of the device this queue performs updates for.</param>
|
||||
/// <param name="ledCount">The amount of leds of the device this queue performs updates for.</param>
|
||||
public void Initialize(Action<IntPtr, byte[]> updateAction, IntPtr handle, int ledCount)
|
||||
/// <param name="device">The device to be updated.</param>
|
||||
public void Initialize(IAuraSyncDevice device)
|
||||
{
|
||||
_updateAction = updateAction;
|
||||
_handle = handle;
|
||||
|
||||
ColorData = new byte[ledCount * 3];
|
||||
Device = device;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Update(Dictionary<object, Color> dataSet)
|
||||
{
|
||||
foreach (KeyValuePair<object, Color> data in dataSet)
|
||||
try
|
||||
{
|
||||
int index = ((int)data.Key) * 3;
|
||||
ColorData[index] = data.Value.GetR();
|
||||
ColorData[index + 1] = data.Value.GetB();
|
||||
ColorData[index + 2] = data.Value.GetG();
|
||||
}
|
||||
foreach (KeyValuePair<object, Color> data in dataSet)
|
||||
{
|
||||
int index = (int)data.Key;
|
||||
IAuraRgbLight light = Device.Lights[index];
|
||||
(_, byte r, byte g, byte b) = data.Value.GetRGBBytes();
|
||||
light.Red = r;
|
||||
light.Green = g;
|
||||
light.Blue = b;
|
||||
}
|
||||
|
||||
_updateAction(_handle, ColorData);
|
||||
Device.Apply();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{ /* "The server threw an exception." seems to be a thing here ... */ }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using RGB.NET.Core;
|
||||
using RGB.NET.Devices.Asus.Native;
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
@ -8,7 +6,7 @@ namespace RGB.NET.Devices.Asus
|
||||
/// <summary>
|
||||
/// Represents a Asus graphicsCard.
|
||||
/// </summary>
|
||||
public class AsusGraphicsCardRGBDevice : AsusRGBDevice<AsusGraphicsCardRGBDeviceInfo>
|
||||
public class AsusGraphicsCardRGBDevice : AsusRGBDevice<AsusRGBDeviceInfo>
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
@ -17,7 +15,7 @@ namespace RGB.NET.Devices.Asus
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusGraphicsCardRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The specific information provided by Asus for the graphics card.</param>
|
||||
internal AsusGraphicsCardRGBDevice(AsusGraphicsCardRGBDeviceInfo info)
|
||||
internal AsusGraphicsCardRGBDevice(AsusRGBDeviceInfo info)
|
||||
: base(info)
|
||||
{ }
|
||||
|
||||
@ -29,7 +27,7 @@ namespace RGB.NET.Devices.Asus
|
||||
protected override void InitializeLayout()
|
||||
{
|
||||
//TODO DarthAffe 07.10.2017: Look for a good default layout
|
||||
int ledCount = _AsusSDK.GetGPULedCount(DeviceInfo.Handle);
|
||||
int ledCount = DeviceInfo.Device.Lights.Count;
|
||||
for (int i = 0; i < ledCount; i++)
|
||||
InitializeLed(LedId.GraphicsCard1 + i, new Rectangle(i * 10, 0, 10, 10));
|
||||
|
||||
@ -40,9 +38,6 @@ namespace RGB.NET.Devices.Asus
|
||||
/// <inheritdoc />
|
||||
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.GraphicsCard1;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override Action<IntPtr, byte[]> GetUpdateColorAction() => _AsusSDK.SetGPUColor;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
43
RGB.NET.Devices.Asus/Headset/AsusHeadsetRGBDevice.cs
Normal file
43
RGB.NET.Devices.Asus/Headset/AsusHeadsetRGBDevice.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a Asus headset.
|
||||
/// </summary>
|
||||
public class AsusHeadsetRGBDevice : AsusRGBDevice<AsusRGBDeviceInfo>
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusHeadsetRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The specific information provided by Asus for the headset.</param>
|
||||
internal AsusHeadsetRGBDevice(AsusRGBDeviceInfo info)
|
||||
: base(info)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InitializeLayout()
|
||||
{
|
||||
//TODO DarthAffe 07.10.2017: Look for a good default layout
|
||||
int ledCount = DeviceInfo.Device.Lights.Count;
|
||||
for (int i = 0; i < ledCount; i++)
|
||||
InitializeLed(LedId.Headset1 + i, new Rectangle(i * 40, 0, 40, 8));
|
||||
|
||||
//TODO DarthAffe 07.10.2017: We don't know the model, how to save layouts and images?
|
||||
ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Headsets\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"), null);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Headset1;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using RGB.NET.Core;
|
||||
using RGB.NET.Devices.Asus.Native;
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
@ -29,7 +27,7 @@ namespace RGB.NET.Devices.Asus
|
||||
protected override void InitializeLayout()
|
||||
{
|
||||
//TODO DarthAffe 07.10.2017: This doesn't make sense at all ... Find someone with such a keyboard!
|
||||
int ledCount = _AsusSDK.GetClaymoreKeyboardLedCount(DeviceInfo.Handle);
|
||||
int ledCount = DeviceInfo.Device.Lights.Count;
|
||||
for (int i = 0; i < ledCount; i++)
|
||||
InitializeLed(LedId.Keyboard_Escape + i, new Rectangle(i * 19, 0, 19, 19));
|
||||
|
||||
@ -40,9 +38,6 @@ namespace RGB.NET.Devices.Asus
|
||||
/// <inheritdoc />
|
||||
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Keyboard_Escape;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override Action<IntPtr, byte[]> GetUpdateColorAction() => _AsusSDK.SetClaymoreKeyboardColor;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Globalization;
|
||||
using AuraServiceLib;
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
@ -12,9 +12,6 @@ namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool SupportsSyncBack => false;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical layout of the keyboard.
|
||||
/// </summary>
|
||||
@ -33,11 +30,10 @@ namespace RGB.NET.Devices.Asus
|
||||
/// <summary>
|
||||
/// Internal constructor of managed <see cref="T:RGB.NET.Devices.Asus.AsusKeyboardRGBDeviceInfo" />.
|
||||
/// </summary>
|
||||
/// <param name="deviceType">The type of the <see cref="IRGBDevice"/>.</param>
|
||||
/// <param name="handle">The handle of the <see cref="IRGBDevice"/>.</param>
|
||||
/// <param name="device">The <see cref="IAuraSyncDevice"/> backing this RGB.NET device.</param>
|
||||
/// <param name="culture">The <see cref="T:System.Globalization.CultureInfo" /> of the layout this keyboard is using.</param>
|
||||
internal AsusKeyboardRGBDeviceInfo(RGBDeviceType deviceType, IntPtr handle, CultureInfo culture)
|
||||
: base(deviceType, handle, "Claymore")
|
||||
internal AsusKeyboardRGBDeviceInfo(IAuraSyncDevice device, CultureInfo culture)
|
||||
: base(RGBDeviceType.Keyboard, device, "Claymore")
|
||||
{
|
||||
SetLayouts(culture.KeyboardLayoutId);
|
||||
}
|
||||
|
||||
@ -1,53 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Device xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
|
||||
<Name>Asus Prime X370-PRO</Name>
|
||||
<Description>Asus Prime X370-PRO Mainboard</Description>
|
||||
<Author>Darth Affe</Author>
|
||||
<Type>Mainboard</Type>
|
||||
<Lighting>Key</Lighting>
|
||||
<Vendor>Asus</Vendor>
|
||||
<Model>Prime X370-PRO</Model>
|
||||
<Width>252</Width>
|
||||
<Height>305</Height>
|
||||
<ImageBasePath>Images\Asus\Mainboards</ImageBasePath>
|
||||
<DeviceImage>PRIMEX370-PRO.png</DeviceImage>
|
||||
<Leds>
|
||||
<Led Id="Mainboard1">
|
||||
<X>0</X>
|
||||
<Y>131</Y>
|
||||
<Width>35mm</Width>
|
||||
<Height>57mm</Height>
|
||||
<Shape>M 0,0 L 0,1 L 0.325,1 L 0.325,0 Z M 0.862,0 L 0.822,0.06 L 0.904,0.11 L 0.91,0.505 L 0.86,0.532 L 0.74,0.532 L 0.6575,0.485 L 0.54,0.485 L 0.425,0.55 L 0.425,0.64 L0.44,0.66 L0.44,0.755 L 0.4,0.78 L 0.4,1 L 0.5,1 L 0.5,0.805 L 0.53,0.785 L 0.53,0.6325 L 0.515,0.6225 L 0.515,0.575 L 0.575,0.543 L 0.6225,0.543 L 0.705,0.59 L 0.9,0.59 L 1,0.525 L 1,0.08 Z</Shape>
|
||||
</Led>
|
||||
<Led Id="Mainboard2">
|
||||
<X>0</X>
|
||||
<Y>+</Y>
|
||||
<Width>17mm</Width>
|
||||
<Height>40mm</Height>
|
||||
<Shape>M 0.83,0 L 0.83,1 L1,1 L 1,0 Z M 0,0 L 0,1 L 0.6691,1 L 0.6691,0 Z</Shape>
|
||||
</Led>
|
||||
<Led Id="Mainboard3">
|
||||
<X>0</X>
|
||||
<Y>+</Y>
|
||||
<Width>44mm</Width>
|
||||
<Height>41mm</Height>
|
||||
<Shape>
|
||||
M 0,0 L 0,1 L 0.26,1 L 0.26,0 Z M 0.32,0 L 0.32,0.29 L 0.365,0.325 L 0.395,0.325 L 0.395,0.36 L 0.455,0.41 L 0.49,0.345 L 0.4675,0.32 L 0.455,0.2475 L 0.4675,0.26 L 0.395,0.2475 L 0.395,0 Z
|
||||
M 0.935,0.715 L 0.935,0.84 L 0.865,0.915 L 0.865,1 L 0.9375,1 L 0.9375,0.95 L 1,0.88 L 1,0.715 Z
|
||||
</Shape>
|
||||
</Led>
|
||||
<Led Id="Mainboard4">
|
||||
<X>0</X>
|
||||
<Y>+</Y>
|
||||
<Width>68mm</Width>
|
||||
<Height>35mm</Height>
|
||||
<Shape>M 0,0 L 0,1 L 0.94,1 L 0.94,0.95 L 0.206,0.95 Q 0.168,0.95 0.165,0.875 L 0.165,0 Z M 0.55,0.019 L 0.55,0.132 L 0.578,0.19 L 0.578,0.2078 L 0.612,0.271 L 0.612,0.6625 L 0.635,0.7125 L0.735,0.7125 L0.755,0.75 L 0.915,0.75 L 0.92,0.76 L 0.942,0.76 L 0.94,1 L 0.99,1 L 0.99,0.72 L 0.965,0.67 L 0.935,0.67 L 0.93,0.66 L 0.772,0.66 L 0.752,0.62 L 0.66,0.62 L 0.66,0.237 L 0.622,0.16 L 0.622,0.145 L 0.5975,0.095 L 0.5975,0.019 Z</Shape>
|
||||
</Led>
|
||||
<Led Id="Mainboard5">
|
||||
<X>80</X>
|
||||
<Y>132</Y>
|
||||
<Width>5mm</Width>
|
||||
<Height>13mm</Height>
|
||||
</Led>
|
||||
</Leds>
|
||||
</Device>
|
||||
@ -1,66 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<xs:schema xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xs="http://www.w3.org/2001/XMLSchema" attributeFormDefault="unqualified" elementFormDefault="qualified">
|
||||
<xsd:element name="Device">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="Name" type="xsd:string" />
|
||||
<xsd:element name="Description" type="xsd:string" />
|
||||
<xsd:element name="Author" type="xsd:string" />
|
||||
<xsd:element name="Type" type="xsd:string" />
|
||||
<xsd:element name="Lighting" type="xsd:string" />
|
||||
<xsd:element name="Vendor" type="xsd:string" />
|
||||
<xsd:element name="Model" type="xsd:string" />
|
||||
<xsd:element name="Shape" type="xsd:string" />
|
||||
<xsd:element name="Width" type="xsd:double" />
|
||||
<xsd:element name="Height" type="xsd:double" />
|
||||
<xsd:element name="ImageBasePath" type="xsd:string" />
|
||||
<xsd:element name="DeviceImage" type="xsd:string" />
|
||||
<xsd:element name="LedUnitWidth" type="xsd:double" />
|
||||
<xsd:element name="LedUnitHeight" type="xsd:double" />
|
||||
<xsd:element name="Leds">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element maxOccurs="unbounded" name="Led">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="Shape" type="xsd:string" />
|
||||
<xsd:element name="X" type="xsd:string" />
|
||||
<xsd:element name="Y" type="xsd:string" />
|
||||
<xsd:element name="Width" type="xsd:string" />
|
||||
<xsd:element name="Height" type="xsd:string" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="Id" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:sequence>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="LedImageLayouts">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element maxOccurs="unbounded" name="LedImageLayout">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="LedImages">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element maxOccurs="unbounded" name="LedImage">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="Id" type="xsd:string" use="required" />
|
||||
<xsd:attribute name="Image" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:sequence>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="Layout" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:sequence>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:sequence>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xs:schema>
|
||||
@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using RGB.NET.Core;
|
||||
using RGB.NET.Devices.Asus.Native;
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
@ -8,7 +6,7 @@ namespace RGB.NET.Devices.Asus
|
||||
/// <summary>
|
||||
/// Represents a Asus mainboard.
|
||||
/// </summary>
|
||||
public class AsusMainboardRGBDevice : AsusRGBDevice<AsusMainboardRGBDeviceInfo>
|
||||
public class AsusMainboardRGBDevice : AsusRGBDevice<AsusRGBDeviceInfo>
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
@ -17,7 +15,7 @@ namespace RGB.NET.Devices.Asus
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusMainboardRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The specific information provided by Asus for the mainboard.</param>
|
||||
internal AsusMainboardRGBDevice(AsusMainboardRGBDeviceInfo info)
|
||||
internal AsusMainboardRGBDevice(AsusRGBDeviceInfo info)
|
||||
: base(info)
|
||||
{ }
|
||||
|
||||
@ -29,7 +27,7 @@ namespace RGB.NET.Devices.Asus
|
||||
protected override void InitializeLayout()
|
||||
{
|
||||
//TODO DarthAffe 07.10.2017: Look for a good default layout
|
||||
int ledCount = _AsusSDK.GetMbLedCount(DeviceInfo.Handle);
|
||||
int ledCount = DeviceInfo.Device.Lights.Count;
|
||||
for (int i = 0; i < ledCount; i++)
|
||||
InitializeLed(LedId.Mainboard1 + i, new Rectangle(i * 40, 0, 40, 8));
|
||||
|
||||
@ -40,17 +38,6 @@ namespace RGB.NET.Devices.Asus
|
||||
/// <inheritdoc />
|
||||
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Mainboard1;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SyncBack()
|
||||
{
|
||||
byte[] colorData = _AsusSDK.GetMbColor(DeviceInfo.Handle);
|
||||
for (int i = 0; i < LedMapping.Count; i++)
|
||||
SetLedColorWithoutRequest(LedMapping[LedId.Mainboard1 + i], new Color(colorData[(i * 3)], colorData[(i * 3) + 2], colorData[(i * 3) + 1]));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override Action<IntPtr, byte[]> GetUpdateColorAction() => _AsusSDK.SetMbColor;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,6 +1,4 @@
|
||||
using System;
|
||||
using RGB.NET.Core;
|
||||
using RGB.NET.Devices.Asus.Native;
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
@ -8,7 +6,7 @@ namespace RGB.NET.Devices.Asus
|
||||
/// <summary>
|
||||
/// Represents a Asus mouse.
|
||||
/// </summary>
|
||||
public class AsusMouseRGBDevice : AsusRGBDevice<AsusMouseRGBDeviceInfo>
|
||||
public class AsusMouseRGBDevice : AsusRGBDevice<AsusRGBDeviceInfo>
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
@ -17,7 +15,7 @@ namespace RGB.NET.Devices.Asus
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusMouseRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The specific information provided by Asus for the mouse.</param>
|
||||
internal AsusMouseRGBDevice(AsusMouseRGBDeviceInfo info)
|
||||
internal AsusMouseRGBDevice(AsusRGBDeviceInfo info)
|
||||
: base(info)
|
||||
{ }
|
||||
|
||||
@ -29,7 +27,7 @@ namespace RGB.NET.Devices.Asus
|
||||
protected override void InitializeLayout()
|
||||
{
|
||||
//TODO DarthAffe 07.10.2017: Look for a good default layout
|
||||
int ledCount = _AsusSDK.GetRogMouseLedCount(DeviceInfo.Handle);
|
||||
int ledCount = DeviceInfo.Device.Lights.Count;
|
||||
for (int i = 0; i < ledCount; i++)
|
||||
InitializeLed(LedId.Mouse1 + i, new Rectangle(i * 10, 0, 10, 10));
|
||||
|
||||
@ -39,9 +37,6 @@ namespace RGB.NET.Devices.Asus
|
||||
/// <inheritdoc />
|
||||
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Mouse1;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override Action<IntPtr, byte[]> GetUpdateColorAction() => _AsusSDK.SetRogMouseColor;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@ -58,6 +58,31 @@
|
||||
<DefineConstants>$(DefineConstants);RELEASE</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<COMReference Include="AuraServiceLib.dll">
|
||||
<Guid>f1aa5209-5217-4b82-ba7e-a68198999afa</Guid>
|
||||
<VersionMajor>1</VersionMajor>
|
||||
<VersionMinor>0</VersionMinor>
|
||||
<WrapperTool>tlbimp</WrapperTool>
|
||||
<Lcid>0</Lcid>
|
||||
<Isolated>false</Isolated>
|
||||
</COMReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<_PackageFiles Include="$(OutputPath)\net45\Interop.AuraServiceLib.dll">
|
||||
<BuildAction>None</BuildAction>
|
||||
<PackagePath>lib\net45\</PackagePath>
|
||||
</_PackageFiles>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<_PackageFiles Include="$(OutputPath)\netstandard2.0\Interop.AuraServiceLib.dll">
|
||||
<BuildAction>None</BuildAction>
|
||||
<PackagePath>lib\netstandard2.0\</PackagePath>
|
||||
</_PackageFiles>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\RGB.NET.Core\RGB.NET.Core.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
@ -4,6 +4,7 @@
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=generic/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=generic_005Cupdate/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=graphicscard/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=headset/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=helper/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=keyboard/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=mainboard/@EntryIndexedValue">True</s:Boolean>
|
||||
|
||||
274
RGB.NET.Devices.Asus_Legacy/AsusDeviceProvider.cs
Normal file
274
RGB.NET.Devices.Asus_Legacy/AsusDeviceProvider.cs
Normal file
@ -0,0 +1,274 @@
|
||||
// ReSharper disable MemberCanBePrivate.Global
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Globalization;
|
||||
using System.Runtime.InteropServices;
|
||||
using RGB.NET.Core;
|
||||
using RGB.NET.Devices.Asus.Native;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a device provider responsible for Cooler Master devices.
|
||||
/// </summary>
|
||||
[Obsolete("Use this only if you need syncback-capability")]
|
||||
public class AsusDeviceProvider : IRGBDeviceProvider
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
private static AsusDeviceProvider _instance;
|
||||
/// <summary>
|
||||
/// Gets the singleton <see cref="AsusDeviceProvider"/> instance.
|
||||
/// </summary>
|
||||
public static AsusDeviceProvider Instance => _instance ?? new AsusDeviceProvider();
|
||||
|
||||
/// <summary>
|
||||
/// Gets a modifiable list of paths used to find the native SDK-dlls for x86 applications.
|
||||
/// The first match will be used.
|
||||
/// </summary>
|
||||
public static List<string> PossibleX86NativePaths { get; } = new List<string> { "x86/AURA_SDK.dll" };
|
||||
|
||||
/// <summary>
|
||||
/// Gets a modifiable list of paths used to find the native SDK-dlls for x64 applications.
|
||||
/// The first match will be used.
|
||||
/// </summary>
|
||||
public static List<string> PossibleX64NativePaths { get; } = new List<string> { };
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Indicates if the SDK is initialized and ready to use.
|
||||
/// </summary>
|
||||
public bool IsInitialized { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the loaded architecture (x64/x86).
|
||||
/// </summary>
|
||||
public string LoadedArchitecture => _AsusSDK.LoadedArchitecture;
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Gets whether the application has exclusive access to the SDK or not.
|
||||
/// </summary>
|
||||
public bool HasExclusiveAccess { get; private set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public IEnumerable<IRGBDevice> Devices { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a function to get the culture for a specific device.
|
||||
/// </summary>
|
||||
// ReSharper disable once AutoPropertyCanBeMadeGetOnly.Global
|
||||
public Func<CultureInfo> GetCulture { get; set; } = CultureHelper.GetCurrentCulture;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DeviceUpdateTrigger"/> used to trigger the updates for asus devices.
|
||||
/// </summary>
|
||||
public DeviceUpdateTrigger UpdateTrigger { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="AsusDeviceProvider"/> class.
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidOperationException">Thrown if this constructor is called even if there is already an instance of this class.</exception>
|
||||
public AsusDeviceProvider()
|
||||
{
|
||||
if (_instance != null) throw new InvalidOperationException($"There can be only one instance of type {nameof(AsusDeviceProvider)}");
|
||||
_instance = this;
|
||||
|
||||
UpdateTrigger = new DeviceUpdateTrigger();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Initialize(RGBDeviceType loadFilter = RGBDeviceType.All, bool exclusiveAccessIfPossible = false, bool throwExceptions = false)
|
||||
{
|
||||
IsInitialized = false;
|
||||
|
||||
try
|
||||
{
|
||||
UpdateTrigger?.Stop();
|
||||
|
||||
_AsusSDK.Reload();
|
||||
|
||||
IList<IRGBDevice> devices = new List<IRGBDevice>();
|
||||
|
||||
#region Mainboard
|
||||
|
||||
if (loadFilter.HasFlag(RGBDeviceType.Mainboard))
|
||||
try
|
||||
{
|
||||
//TODO DarthAffe 26.11.2017: This is not a fix! There might really be a second controller on the mainboard, but for now this should prevent the random crash for some guys.
|
||||
// DarthAffe 26.11.2017: https://rog.asus.com/forum/showthread.php?97754-Access-Violation-Wrong-EnumerateMB-Result&p=688901#post688901
|
||||
int mainboardCount = Math.Min(1, _AsusSDK.EnumerateMbController(IntPtr.Zero, 0));
|
||||
if (mainboardCount > 0)
|
||||
{
|
||||
IntPtr mainboardHandles = Marshal.AllocHGlobal(mainboardCount * IntPtr.Size);
|
||||
_AsusSDK.EnumerateMbController(mainboardHandles, mainboardCount);
|
||||
|
||||
for (int i = 0; i < mainboardCount; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
IntPtr handle = Marshal.ReadIntPtr(mainboardHandles, i);
|
||||
_AsusSDK.SetMbMode(handle, 1);
|
||||
AsusMainboardRGBDevice device = new AsusMainboardRGBDevice(new AsusMainboardRGBDeviceInfo(RGBDeviceType.Mainboard, handle));
|
||||
device.Initialize(UpdateTrigger);
|
||||
devices.Add(device);
|
||||
}
|
||||
catch { if (throwExceptions) throw; }
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { if (throwExceptions) throw; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Graphics cards
|
||||
|
||||
//TODO DarthAffe 21.10.2017: This somehow returns non-existant gpus (at least for me) which cause huge lags (if a real asus-ready gpu is connected this doesn't happen)
|
||||
|
||||
if (loadFilter.HasFlag(RGBDeviceType.GraphicsCard))
|
||||
try
|
||||
{
|
||||
int graphicCardCount = _AsusSDK.EnumerateGPU(IntPtr.Zero, 0);
|
||||
if (graphicCardCount > 0)
|
||||
{
|
||||
IntPtr grapicsCardHandles = Marshal.AllocHGlobal(graphicCardCount * IntPtr.Size);
|
||||
_AsusSDK.EnumerateGPU(grapicsCardHandles, graphicCardCount);
|
||||
|
||||
for (int i = 0; i < graphicCardCount; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
IntPtr handle = Marshal.ReadIntPtr(grapicsCardHandles, i);
|
||||
_AsusSDK.SetGPUMode(handle, 1);
|
||||
AsusGraphicsCardRGBDevice device = new AsusGraphicsCardRGBDevice(new AsusGraphicsCardRGBDeviceInfo(RGBDeviceType.GraphicsCard, handle));
|
||||
device.Initialize(UpdateTrigger);
|
||||
devices.Add(device);
|
||||
}
|
||||
catch { if (throwExceptions) throw; }
|
||||
}
|
||||
}
|
||||
}
|
||||
catch { if (throwExceptions) throw; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region DRAM
|
||||
|
||||
//TODO DarthAffe 29.10.2017: I don't know why they are even documented, but the asus guy said they aren't in the SDK right now.
|
||||
//try
|
||||
//{
|
||||
//int dramCount = _AsusSDK.EnumerateDram(IntPtr.Zero, 0);
|
||||
//if (dramCount > 0)
|
||||
//{
|
||||
// IntPtr dramHandles = Marshal.AllocHGlobal(dramCount * IntPtr.Size);
|
||||
// _AsusSDK.EnumerateDram(dramHandles, dramCount);
|
||||
|
||||
// for (int i = 0; i < dramCount; i++)
|
||||
// {
|
||||
//try
|
||||
//{
|
||||
// IntPtr handle = Marshal.ReadIntPtr(dramHandles, i);
|
||||
// _AsusSDK.SetDramMode(handle, 1);
|
||||
// AsusDramRGBDevice device = new AsusDramRGBDevice(new AsusDramRGBDeviceInfo(RGBDeviceType.DRAM, handle));
|
||||
// device.Initialize(UpdateTrigger);
|
||||
// devices.Add(device);
|
||||
// }
|
||||
//catch { if (throwExceptions) throw; }
|
||||
// }
|
||||
//}
|
||||
//}
|
||||
// catch { if (throwExceptions) throw; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Keyboard
|
||||
|
||||
if (loadFilter.HasFlag(RGBDeviceType.Keyboard))
|
||||
try
|
||||
{
|
||||
IntPtr keyboardHandle = Marshal.AllocHGlobal(IntPtr.Size);
|
||||
if (_AsusSDK.CreateClaymoreKeyboard(keyboardHandle))
|
||||
{
|
||||
_AsusSDK.SetClaymoreKeyboardMode(keyboardHandle, 1);
|
||||
AsusKeyboardRGBDevice device = new AsusKeyboardRGBDevice(new AsusKeyboardRGBDeviceInfo(RGBDeviceType.Keyboard, keyboardHandle, GetCulture()));
|
||||
device.Initialize(UpdateTrigger);
|
||||
devices.Add(device);
|
||||
}
|
||||
}
|
||||
catch { if (throwExceptions) throw; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Mouse
|
||||
|
||||
if (loadFilter.HasFlag(RGBDeviceType.Mouse))
|
||||
try
|
||||
{
|
||||
IntPtr mouseHandle = Marshal.AllocHGlobal(IntPtr.Size);
|
||||
if (_AsusSDK.CreateRogMouse(mouseHandle))
|
||||
{
|
||||
_AsusSDK.SetRogMouseMode(mouseHandle, 1);
|
||||
AsusMouseRGBDevice device = new AsusMouseRGBDevice(new AsusMouseRGBDeviceInfo(RGBDeviceType.Mouse, mouseHandle));
|
||||
device.Initialize(UpdateTrigger);
|
||||
devices.Add(device);
|
||||
}
|
||||
}
|
||||
catch { if (throwExceptions) throw; }
|
||||
|
||||
#endregion
|
||||
|
||||
UpdateTrigger?.Start();
|
||||
|
||||
Devices = new ReadOnlyCollection<IRGBDevice>(devices);
|
||||
IsInitialized = true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
if (throwExceptions)
|
||||
throw;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void ResetDevices()
|
||||
{
|
||||
foreach (IRGBDevice device in Devices)
|
||||
{
|
||||
AsusRGBDeviceInfo deviceInfo = (AsusRGBDeviceInfo)device.DeviceInfo;
|
||||
switch (deviceInfo.DeviceType)
|
||||
{
|
||||
case RGBDeviceType.Mainboard:
|
||||
_AsusSDK.SetMbMode(deviceInfo.Handle, 0);
|
||||
break;
|
||||
case RGBDeviceType.GraphicsCard:
|
||||
_AsusSDK.SetGPUMode(deviceInfo.Handle, 0);
|
||||
break;
|
||||
//case RGBDeviceType.DRAM:
|
||||
// _AsusSDK.SetDramMode(deviceInfo.Handle, 0);
|
||||
// break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void Dispose()
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
24
RGB.NET.Devices.Asus_Legacy/AsusDeviceProviderLoader.cs
Normal file
24
RGB.NET.Devices.Asus_Legacy/AsusDeviceProviderLoader.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a device provider loaded used to dynamically load asus devices into an application.
|
||||
/// </summary>
|
||||
public class AsusDeviceProviderLoader : IRGBDeviceProviderLoader
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool RequiresInitialization => false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <inheritdoc />
|
||||
public IRGBDeviceProvider GetDeviceProvider() => AsusDeviceProvider.Instance;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
56
RGB.NET.Devices.Asus_Legacy/Dram/AsusDramRGBDevice.cs
Normal file
56
RGB.NET.Devices.Asus_Legacy/Dram/AsusDramRGBDevice.cs
Normal file
@ -0,0 +1,56 @@
|
||||
//using RGB.NET.Core;
|
||||
//using RGB.NET.Devices.Asus.Native;
|
||||
|
||||
//namespace RGB.NET.Devices.Asus
|
||||
//{
|
||||
// /// <inheritdoc />
|
||||
// /// <summary>
|
||||
// /// Represents a Asus dram.
|
||||
// /// </summary>
|
||||
// public class AsusDramRGBDevice : AsusRGBDevice
|
||||
// {
|
||||
// #region Properties & Fields
|
||||
|
||||
// /// <summary>
|
||||
// /// Gets information about the <see cref="AsusDramRGBDevice"/>.
|
||||
// /// </summary>
|
||||
// public AsusDramRGBDeviceInfo DramDeviceInfo { get; }
|
||||
|
||||
// #endregion
|
||||
|
||||
// #region Constructors
|
||||
|
||||
// /// <inheritdoc />
|
||||
// /// <summary>
|
||||
// /// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusDramRGBDevice" /> class.
|
||||
// /// </summary>
|
||||
// /// <param name="info">The specific information provided by Asus for the DRAM.</param>
|
||||
// internal AsusDramRGBDevice(AsusDramRGBDeviceInfo info)
|
||||
// : base(info)
|
||||
// {
|
||||
// this.DramDeviceInfo = info;
|
||||
// }
|
||||
|
||||
// #endregion
|
||||
|
||||
// #region Methods
|
||||
|
||||
// /// <inheritdoc />
|
||||
// protected override void InitializeLayout()
|
||||
// {
|
||||
// //TODO DarthAffe 21.10.2017: Look for a good default layout
|
||||
// int ledCount = _AsusSDK.GetGPULedCount(DramDeviceInfo.Handle);
|
||||
// for (int i = 0; i < ledCount; i++)
|
||||
// InitializeLed(new AsusLedId(this, AsusLedIds.DramLed1 + i, i), new Rectangle(i * 10, 0, 10, 10));
|
||||
|
||||
// //TODO DarthAffe 21.10.2017: We don't know the model, how to save layouts and images?
|
||||
// ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Drams\{DramDeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"),
|
||||
// null, PathHelper.GetAbsolutePath(@"Images\Asus\Drams"));
|
||||
// }
|
||||
|
||||
// /// <inheritdoc />
|
||||
// protected override void ApplyColorData() => _AsusSDK.SetDramColor(DramDeviceInfo.Handle, ColorData);
|
||||
|
||||
// #endregion
|
||||
// }
|
||||
//}
|
||||
@ -0,0 +1,15 @@
|
||||
// ReSharper disable InconsistentNaming
|
||||
// ReSharper disable UnusedMember.Global
|
||||
|
||||
#pragma warning disable 1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains list of available logical layouts for asus keyboards.
|
||||
/// </summary>
|
||||
public enum AsusLogicalKeyboardLayout
|
||||
{
|
||||
TODO
|
||||
};
|
||||
}
|
||||
@ -0,0 +1,15 @@
|
||||
// ReSharper disable UnusedMember.Global
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
#pragma warning disable 1591 // Missing XML comment for publicly visible type or member
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains list of available physical layouts for asus keyboards.
|
||||
/// </summary>
|
||||
public enum AsusPhysicalKeyboardLayout
|
||||
{
|
||||
TODO
|
||||
}
|
||||
}
|
||||
91
RGB.NET.Devices.Asus_Legacy/Generic/AsusRGBDevice.cs
Normal file
91
RGB.NET.Devices.Asus_Legacy/Generic/AsusRGBDevice.cs
Normal file
@ -0,0 +1,91 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <inheritdoc cref="AbstractRGBDevice{TDeviceInfo}" />
|
||||
/// <inheritdoc cref="IAsusRGBDevice" />
|
||||
/// <summary>
|
||||
/// Represents a generic Asus-device. (keyboard, mouse, headset, mousepad).
|
||||
/// </summary>
|
||||
public abstract class AsusRGBDevice<TDeviceInfo> : AbstractRGBDevice<TDeviceInfo>, IAsusRGBDevice
|
||||
where TDeviceInfo : AsusRGBDeviceInfo
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Gets information about the <see cref="T:RGB.NET.Devices.Asus.AsusRGBDevice" />.
|
||||
/// </summary>
|
||||
public override TDeviceInfo DeviceInfo { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the update queue performing updates for this device.
|
||||
/// </summary>
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
protected AsusUpdateQueue UpdateQueue { get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="AsusRGBDevice{TDeviceInfo}"/> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The generic information provided by Asus for the device.</param>
|
||||
protected AsusRGBDevice(TDeviceInfo info)
|
||||
{
|
||||
this.DeviceInfo = info;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the device.
|
||||
/// </summary>
|
||||
public void Initialize(IDeviceUpdateTrigger updateTrigger)
|
||||
{
|
||||
InitializeLayout();
|
||||
|
||||
if (Size == Size.Invalid)
|
||||
{
|
||||
Rectangle ledRectangle = new Rectangle(this.Select(x => x.LedRectangle));
|
||||
Size = ledRectangle.Size + new Size(ledRectangle.Location.X, ledRectangle.Location.Y);
|
||||
}
|
||||
|
||||
UpdateQueue = new AsusUpdateQueue(updateTrigger);
|
||||
UpdateQueue.Initialize(GetUpdateColorAction(), DeviceInfo.Handle, LedMapping.Count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the <see cref="Led"/> and <see cref="Size"/> of the device.
|
||||
/// </summary>
|
||||
protected abstract void InitializeLayout();
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void UpdateLeds(IEnumerable<Led> ledsToUpdate) => UpdateQueue.SetData(ledsToUpdate.Where(x => x.Color.A > 0));
|
||||
|
||||
/// <summary>
|
||||
/// Gets a action to update the physical device.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract Action<IntPtr, byte[]> GetUpdateColorAction();
|
||||
|
||||
/// <inheritdoc cref="IDisposable.Dispose" />
|
||||
/// <inheritdoc cref="AbstractRGBDevice{TDeviceInfo}.Dispose" />
|
||||
public override void Dispose()
|
||||
{
|
||||
if ((DeviceInfo is AsusRGBDeviceInfo deviceInfo) && (deviceInfo.Handle != IntPtr.Zero))
|
||||
Marshal.FreeHGlobal(deviceInfo.Handle);
|
||||
|
||||
base.Dispose();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
63
RGB.NET.Devices.Asus_Legacy/Generic/AsusRGBDeviceInfo.cs
Normal file
63
RGB.NET.Devices.Asus_Legacy/Generic/AsusRGBDeviceInfo.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a generic information for a Corsair-<see cref="T:RGB.NET.Core.IRGBDevice" />.
|
||||
/// </summary>
|
||||
public abstract class AsusRGBDeviceInfo : IRGBDeviceInfo
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc />
|
||||
public RGBDeviceType DeviceType { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public string DeviceName { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public string Manufacturer { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public string Model { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public Uri Image { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public RGBDeviceLighting Lighting => RGBDeviceLighting.Key;
|
||||
|
||||
/// <inheritdoc />
|
||||
public abstract bool SupportsSyncBack { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the index of the <see cref="AsusRGBDevice{TDeviceInfo}"/>.
|
||||
/// </summary>
|
||||
internal IntPtr Handle { get; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Internal constructor of managed <see cref="AsusRGBDeviceInfo"/>.
|
||||
/// </summary>
|
||||
/// <param name="deviceType">The type of the <see cref="IRGBDevice"/>.</param>
|
||||
/// <param name="handle">The handle of the <see cref="IRGBDevice"/>.</param>
|
||||
/// <param name="manufacturer">The manufacturer-name of the <see cref="IRGBDevice"/>.</param>
|
||||
/// <param name="model">The model-name of the <see cref="IRGBDevice"/>.</param>
|
||||
internal AsusRGBDeviceInfo(RGBDeviceType deviceType, IntPtr handle, string model = "Generic Asus-Device", string manufacturer = "Asus")
|
||||
{
|
||||
this.DeviceType = deviceType;
|
||||
this.Handle = handle;
|
||||
this.Model = model;
|
||||
this.Manufacturer = manufacturer;
|
||||
|
||||
DeviceName = $"{Manufacturer} {Model}";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
70
RGB.NET.Devices.Asus_Legacy/Generic/AsusUpdateQueue.cs
Normal file
70
RGB.NET.Devices.Asus_Legacy/Generic/AsusUpdateQueue.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents the update-queue performing updates for asus devices.
|
||||
/// </summary>
|
||||
public class AsusUpdateQueue : UpdateQueue
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the internal color-data cache.
|
||||
/// </summary>
|
||||
// ReSharper disable once MemberCanBePrivate.Global
|
||||
protected byte[] ColorData { get; private set; }
|
||||
|
||||
private Action<IntPtr, byte[]> _updateAction;
|
||||
private IntPtr _handle;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="AsusUpdateQueue"/> class.
|
||||
/// </summary>
|
||||
/// <param name="updateTrigger">The update trigger used by this queue.</param>
|
||||
public AsusUpdateQueue(IDeviceUpdateTrigger updateTrigger)
|
||||
: base(updateTrigger)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the queue.
|
||||
/// </summary>
|
||||
/// <param name="updateAction">The update-action called by the queue to perform updates.</param>
|
||||
/// <param name="handle">The handle of the device this queue performs updates for.</param>
|
||||
/// <param name="ledCount">The amount of leds of the device this queue performs updates for.</param>
|
||||
public void Initialize(Action<IntPtr, byte[]> updateAction, IntPtr handle, int ledCount)
|
||||
{
|
||||
_updateAction = updateAction;
|
||||
_handle = handle;
|
||||
|
||||
ColorData = new byte[ledCount * 3];
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Update(Dictionary<object, Color> dataSet)
|
||||
{
|
||||
foreach (KeyValuePair<object, Color> data in dataSet)
|
||||
{
|
||||
int index = ((int)data.Key) * 3;
|
||||
ColorData[index] = data.Value.GetR();
|
||||
ColorData[index + 1] = data.Value.GetB();
|
||||
ColorData[index + 2] = data.Value.GetG();
|
||||
}
|
||||
|
||||
_updateAction(_handle, ColorData);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
12
RGB.NET.Devices.Asus_Legacy/Generic/IAsusRGBDevice.cs
Normal file
12
RGB.NET.Devices.Asus_Legacy/Generic/IAsusRGBDevice.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a asus RGB-device.
|
||||
/// </summary>
|
||||
internal interface IAsusRGBDevice : IRGBDevice
|
||||
{
|
||||
void Initialize(IDeviceUpdateTrigger updateTrigger);
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using RGB.NET.Core;
|
||||
using RGB.NET.Devices.Asus.Native;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a Asus graphicsCard.
|
||||
/// </summary>
|
||||
public class AsusGraphicsCardRGBDevice : AsusRGBDevice<AsusGraphicsCardRGBDeviceInfo>
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusGraphicsCardRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The specific information provided by Asus for the graphics card.</param>
|
||||
internal AsusGraphicsCardRGBDevice(AsusGraphicsCardRGBDeviceInfo info)
|
||||
: base(info)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InitializeLayout()
|
||||
{
|
||||
//TODO DarthAffe 07.10.2017: Look for a good default layout
|
||||
int ledCount = _AsusSDK.GetGPULedCount(DeviceInfo.Handle);
|
||||
for (int i = 0; i < ledCount; i++)
|
||||
InitializeLed(LedId.GraphicsCard1 + i, new Rectangle(i * 10, 0, 10, 10));
|
||||
|
||||
//TODO DarthAffe 07.10.2017: We don't know the model, how to save layouts and images?
|
||||
ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\GraphicsCards\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"), null);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.GraphicsCard1;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override Action<IntPtr, byte[]> GetUpdateColorAction() => _AsusSDK.SetGPUColor;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
63
RGB.NET.Devices.Asus_Legacy/Helper/WMIHelper.cs
Normal file
63
RGB.NET.Devices.Asus_Legacy/Helper/WMIHelper.cs
Normal file
@ -0,0 +1,63 @@
|
||||
#if NETFULL
|
||||
using System.Management;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
internal static class WMIHelper
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
private static ManagementObjectSearcher _mainboardSearcher = new ManagementObjectSearcher(@"root\CIMV2", "SELECT Manufacturer,Product FROM Win32_BaseBoard");
|
||||
private static ManagementObjectSearcher _graphicsCardSearcher = new ManagementObjectSearcher(@"root\CIMV2", "SELECT Name FROM Win32_VideoController");
|
||||
|
||||
private static (string manufacturer, string model)? _mainboardInfo;
|
||||
private static string _graphicsCardInfo;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
internal static (string manufacturer, string model)? GetMainboardInfo()
|
||||
{
|
||||
if (!_mainboardInfo.HasValue)
|
||||
foreach (ManagementBaseObject managementBaseObject in _mainboardSearcher.Get())
|
||||
{
|
||||
_mainboardInfo = (managementBaseObject["Manufacturer"]?.ToString(), managementBaseObject["Product"]?.ToString());
|
||||
break;
|
||||
}
|
||||
|
||||
return _mainboardInfo;
|
||||
}
|
||||
|
||||
internal static string GetGraphicsCardsInfo()
|
||||
{
|
||||
if (_graphicsCardInfo == null)
|
||||
foreach (ManagementBaseObject managementBaseObject in _graphicsCardSearcher.Get())
|
||||
{
|
||||
_graphicsCardInfo = managementBaseObject["Name"]?.ToString();
|
||||
break;
|
||||
}
|
||||
|
||||
return _graphicsCardInfo;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#else
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
internal static class WMIHelper
|
||||
{
|
||||
#region Methods
|
||||
|
||||
internal static (string manufacturer, string model)? GetMainboardInfo() => null;
|
||||
|
||||
internal static string GetGraphicsCardsInfo() => null;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using RGB.NET.Core;
|
||||
using RGB.NET.Devices.Asus.Native;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a Asus keyboard.
|
||||
/// </summary>
|
||||
public class AsusKeyboardRGBDevice : AsusRGBDevice<AsusKeyboardRGBDeviceInfo>
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusKeyboardRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The specific information provided by Asus for the keyboard.</param>
|
||||
internal AsusKeyboardRGBDevice(AsusKeyboardRGBDeviceInfo info)
|
||||
: base(info)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InitializeLayout()
|
||||
{
|
||||
//TODO DarthAffe 07.10.2017: This doesn't make sense at all ... Find someone with such a keyboard!
|
||||
int ledCount = _AsusSDK.GetClaymoreKeyboardLedCount(DeviceInfo.Handle);
|
||||
for (int i = 0; i < ledCount; i++)
|
||||
InitializeLed(LedId.Keyboard_Escape + i, new Rectangle(i * 19, 0, 19, 19));
|
||||
|
||||
string model = DeviceInfo.Model.Replace(" ", string.Empty).ToUpper();
|
||||
ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Keyboards\{model}\{DeviceInfo.PhysicalLayout.ToString().ToUpper()}.xml"), DeviceInfo.LogicalLayout.ToString());
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Keyboard_Escape;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override Action<IntPtr, byte[]> GetUpdateColorAction() => _AsusSDK.SetClaymoreKeyboardColor;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using RGB.NET.Core;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a generic information for a <see cref="T:RGB.NET.Devices.Asus.AsusKeyboardRGBDevice" />.
|
||||
/// </summary>
|
||||
public class AsusKeyboardRGBDeviceInfo : AsusRGBDeviceInfo
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool SupportsSyncBack => false;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical layout of the keyboard.
|
||||
/// </summary>
|
||||
public AsusPhysicalKeyboardLayout PhysicalLayout { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the logical layout of the keyboard.
|
||||
/// </summary>
|
||||
public AsusLogicalKeyboardLayout LogicalLayout { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Internal constructor of managed <see cref="T:RGB.NET.Devices.Asus.AsusKeyboardRGBDeviceInfo" />.
|
||||
/// </summary>
|
||||
/// <param name="deviceType">The type of the <see cref="IRGBDevice"/>.</param>
|
||||
/// <param name="handle">The handle of the <see cref="IRGBDevice"/>.</param>
|
||||
/// <param name="culture">The <see cref="T:System.Globalization.CultureInfo" /> of the layout this keyboard is using.</param>
|
||||
internal AsusKeyboardRGBDeviceInfo(RGBDeviceType deviceType, IntPtr handle, CultureInfo culture)
|
||||
: base(deviceType, handle, "Claymore")
|
||||
{
|
||||
SetLayouts(culture.KeyboardLayoutId);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
private void SetLayouts(int keyboardLayoutId)
|
||||
{
|
||||
switch (keyboardLayoutId)
|
||||
{
|
||||
//TODO DarthAffe 07.10.2017: Implement
|
||||
default:
|
||||
PhysicalLayout = AsusPhysicalKeyboardLayout.TODO;
|
||||
LogicalLayout = AsusLogicalKeyboardLayout.TODO;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using RGB.NET.Core;
|
||||
using RGB.NET.Devices.Asus.Native;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a Asus mainboard.
|
||||
/// </summary>
|
||||
public class AsusMainboardRGBDevice : AsusRGBDevice<AsusMainboardRGBDeviceInfo>
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusMainboardRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The specific information provided by Asus for the mainboard.</param>
|
||||
internal AsusMainboardRGBDevice(AsusMainboardRGBDeviceInfo info)
|
||||
: base(info)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InitializeLayout()
|
||||
{
|
||||
//TODO DarthAffe 07.10.2017: Look for a good default layout
|
||||
int ledCount = _AsusSDK.GetMbLedCount(DeviceInfo.Handle);
|
||||
for (int i = 0; i < ledCount; i++)
|
||||
InitializeLed(LedId.Mainboard1 + i, new Rectangle(i * 40, 0, 40, 8));
|
||||
|
||||
//TODO DarthAffe 07.10.2017: We don't know the model, how to save layouts and images?
|
||||
ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Mainboards\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"), null);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Mainboard1;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void SyncBack()
|
||||
{
|
||||
byte[] colorData = _AsusSDK.GetMbColor(DeviceInfo.Handle);
|
||||
for (int i = 0; i < LedMapping.Count; i++)
|
||||
SetLedColorWithoutRequest(LedMapping[LedId.Mainboard1 + i], new Color(colorData[(i * 3)], colorData[(i * 3) + 2], colorData[(i * 3) + 1]));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override Action<IntPtr, byte[]> GetUpdateColorAction() => _AsusSDK.SetMbColor;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
47
RGB.NET.Devices.Asus_Legacy/Mouse/AsusMouseRGBDevice.cs
Normal file
47
RGB.NET.Devices.Asus_Legacy/Mouse/AsusMouseRGBDevice.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using RGB.NET.Core;
|
||||
using RGB.NET.Devices.Asus.Native;
|
||||
|
||||
namespace RGB.NET.Devices.Asus
|
||||
{
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Represents a Asus mouse.
|
||||
/// </summary>
|
||||
public class AsusMouseRGBDevice : AsusRGBDevice<AsusMouseRGBDeviceInfo>
|
||||
{
|
||||
#region Constructors
|
||||
|
||||
/// <inheritdoc />
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusMouseRGBDevice" /> class.
|
||||
/// </summary>
|
||||
/// <param name="info">The specific information provided by Asus for the mouse.</param>
|
||||
internal AsusMouseRGBDevice(AsusMouseRGBDeviceInfo info)
|
||||
: base(info)
|
||||
{ }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void InitializeLayout()
|
||||
{
|
||||
//TODO DarthAffe 07.10.2017: Look for a good default layout
|
||||
int ledCount = _AsusSDK.GetRogMouseLedCount(DeviceInfo.Handle);
|
||||
for (int i = 0; i < ledCount; i++)
|
||||
InitializeLed(LedId.Mouse1 + i, new Rectangle(i * 10, 0, 10, 10));
|
||||
|
||||
ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Mouses\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"), null);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Mouse1;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override Action<IntPtr, byte[]> GetUpdateColorAction() => _AsusSDK.SetRogMouseColor;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,69 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFrameworks>netstandard2.0;net45</TargetFrameworks>
|
||||
<RuntimeIdentifiers>win7-x86;win7-x64</RuntimeIdentifiers>
|
||||
|
||||
<Authors>Darth Affe</Authors>
|
||||
<Company>Wyrez</Company>
|
||||
<Language>en-US</Language>
|
||||
<NeutralLanguage>en-US</NeutralLanguage>
|
||||
<Title>RGB.NET.Devices.Asus</Title>
|
||||
<AssemblyName>RGB.NET.Devices.Asus_Legacy</AssemblyName>
|
||||
<AssemblyTitle>RGB.NET.Devices.Asus</AssemblyTitle>
|
||||
<PackageId>RGB.NET.Devices.Asus_Legacy</PackageId>
|
||||
<RootNamespace>RGB.NET.Devices.Asus</RootNamespace>
|
||||
<Description>Asus-Device-Implementations of RGB.NET based on the v2-SDK</Description>
|
||||
<Summary>Asus-Device-Implementations of RGB.NET, a C# (.NET) library for accessing various RGB-peripherals</Summary>
|
||||
<Copyright>Copyright © Wyrez 2017</Copyright>
|
||||
<PackageCopyright>Copyright © Wyrez 2017</PackageCopyright>
|
||||
<PackageIconUrl>http://lib.arge.be/icon.png</PackageIconUrl>
|
||||
<PackageProjectUrl>https://github.com/DarthAffe/RGB.NET</PackageProjectUrl>
|
||||
<PackageLicenseUrl>https://raw.githubusercontent.com/DarthAffe/RGB.NET/master/LICENSE</PackageLicenseUrl>
|
||||
<RepositoryType>Github</RepositoryType>
|
||||
<RepositoryUrl>https://github.com/DarthAffe/RGB.NET</RepositoryUrl>
|
||||
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
|
||||
|
||||
<PackageReleaseNotes></PackageReleaseNotes>
|
||||
|
||||
<Version>0.0.1</Version>
|
||||
<AssemblyVersion>0.0.1</AssemblyVersion>
|
||||
<FileVersion>0.0.1</FileVersion>
|
||||
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
|
||||
<IncludeSource>True</IncludeSource>
|
||||
<IncludeSymbols>True</IncludeSymbols>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(TargetFramework)' == 'netstandard2.0'">
|
||||
<DefineConstants>NETCORE;NETSTANDARD;NETSTANDARD2_0</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(TargetFramework)' == 'net45'">
|
||||
<DefineConstants>NET45;NETFULL</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<DefineConstants>$(DefineConstants);TRACE;DEBUG</DefineConstants>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<NoWarn>$(NoWarn);CS1591;CS1572;CS1573</NoWarn>
|
||||
<DefineConstants>$(DefineConstants);RELEASE</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\RGB.NET.Core\RGB.NET.Core.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework)' == 'net45'">
|
||||
<PackageReference Include="System.ValueTuple" Version="4.4.0" />
|
||||
<PackageReference Include="System.Management" Version="4.0.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@ -0,0 +1,10 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=dram/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=enum/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=generic/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=generic_005Cupdate/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=graphicscard/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=keyboard/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=mainboard/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=mouse/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=helper/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
11
RGB.NET.sln
11
RGB.NET.sln
@ -9,7 +9,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Presets", "Presets", "{EBC3
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RGB.NET.Core", "RGB.NET.Core\RGB.NET.Core.csproj", "{F3ED5768-7251-4347-8D8F-2866313DA658}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RGB.NET.Devices.Asus", "RGB.NET.Devices.Asus\RGB.NET.Devices.Asus.csproj", "{105FD573-D165-49D1-B8EC-937570616F29}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RGB.NET.Devices.Asus_Legacy", "RGB.NET.Devices.Asus_Legacy\RGB.NET.Devices.Asus_Legacy.csproj", "{105FD573-D165-49D1-B8EC-937570616F29}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RGB.NET.Devices.CoolerMaster", "RGB.NET.Devices.CoolerMaster\RGB.NET.Devices.CoolerMaster.csproj", "{E8F927F5-E7CF-464A-B9AE-824C2B29A7D1}"
|
||||
EndProject
|
||||
@ -43,7 +43,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RGB.NET.Devices.SteelSeries
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tests", "Tests", "{92D7C263-D4C9-4D26-93E2-93C1F9C2CD16}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "RGB.NET.Core.Tests", "Tests\RGB.NET.Core.Tests\RGB.NET.Core.Tests.csproj", "{A3FD5AD7-040A-47CA-A278-53493A25FF8A}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RGB.NET.Core.Tests", "Tests\RGB.NET.Core.Tests\RGB.NET.Core.Tests.csproj", "{A3FD5AD7-040A-47CA-A278-53493A25FF8A}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RGB.NET.Devices.Asus", "RGB.NET.Devices.Asus\RGB.NET.Devices.Asus.csproj", "{E0732B34-3F96-4DD9-AFD5-0E34B833AD6D}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@ -123,6 +125,10 @@ Global
|
||||
{A3FD5AD7-040A-47CA-A278-53493A25FF8A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A3FD5AD7-040A-47CA-A278-53493A25FF8A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A3FD5AD7-040A-47CA-A278-53493A25FF8A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E0732B34-3F96-4DD9-AFD5-0E34B833AD6D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E0732B34-3F96-4DD9-AFD5-0E34B833AD6D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E0732B34-3F96-4DD9-AFD5-0E34B833AD6D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E0732B34-3F96-4DD9-AFD5-0E34B833AD6D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@ -145,6 +151,7 @@ Global
|
||||
{0AD382DA-E999-4F74-9658-8D402EE9BF3F} = {D13032C6-432E-4F43-8A32-071133C22B16}
|
||||
{FFDE4387-60F2-47B6-9704-3A57D02B8C64} = {D13032C6-432E-4F43-8A32-071133C22B16}
|
||||
{A3FD5AD7-040A-47CA-A278-53493A25FF8A} = {92D7C263-D4C9-4D26-93E2-93C1F9C2CD16}
|
||||
{E0732B34-3F96-4DD9-AFD5-0E34B833AD6D} = {D13032C6-432E-4F43-8A32-071133C22B16}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {7F222AD4-1F9E-4AAB-9D69-D62372D4C1BA}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user