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RGB.NET/RGB.NET.Devices.Asus/Generic/AsusUpdateQueue.cs

70 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using AuraServiceLib;
using RGB.NET.Core;
namespace RGB.NET.Devices.Asus
{
/// <inheritdoc />
/// <summary>
/// Represents the update-queue performing updates for asus devices.
/// </summary>
public class AsusUpdateQueue : UpdateQueue
{
#region Properties & Fields
/// <summary>
/// The device to be updated.
/// </summary>
protected IAuraSyncDevice Device { get; private set; }
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="AsusUpdateQueue"/> class.
/// </summary>
/// <param name="updateTrigger">The update trigger used by this queue.</param>
public AsusUpdateQueue(IDeviceUpdateTrigger updateTrigger)
: base(updateTrigger)
{ }
#endregion
#region Methods
/// <summary>
/// Initializes the queue.
/// </summary>
/// <param name="device">The device to be updated.</param>
public void Initialize(IAuraSyncDevice device)
{
Device = device;
}
/// <inheritdoc />
protected override void Update(Dictionary<object, Color> dataSet)
{
try
{
foreach (KeyValuePair<object, Color> data in dataSet)
{
int index = (int)data.Key;
IAuraRgbLight light = Device.Lights[index];
(_, byte r, byte g, byte b) = data.Value.GetRGBBytes();
light.Red = r;
light.Green = g;
light.Blue = b;
}
Device.Apply();
}
catch (Exception ex)
{ /* "The server threw an exception." seems to be a thing here ... */ }
}
#endregion
}
}