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48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using System;
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using RGB.NET.Core;
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using RGB.NET.Devices.Asus.Native;
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namespace RGB.NET.Devices.Asus
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{
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/// <inheritdoc />
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/// <summary>
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/// Represents a Asus mouse.
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/// </summary>
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public class AsusMouseRGBDevice : AsusRGBDevice<AsusMouseRGBDeviceInfo>
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{
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusMouseRGBDevice" /> class.
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/// </summary>
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/// <param name="info">The specific information provided by Asus for the mouse.</param>
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internal AsusMouseRGBDevice(AsusMouseRGBDeviceInfo info)
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: base(info)
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{ }
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#endregion
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#region Methods
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/// <inheritdoc />
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protected override void InitializeLayout()
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{
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//TODO DarthAffe 07.10.2017: Look for a good default layout
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int ledCount = _AsusSDK.GetRogMouseLedCount(DeviceInfo.Handle);
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for (int i = 0; i < ledCount; i++)
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InitializeLed(LedId.Mouse1 + i, new Rectangle(i * 10, 0, 10, 10));
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ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Mouses\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"), null);
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}
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/// <inheritdoc />
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protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Mouse1;
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/// <inheritdoc />
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protected override Action<IntPtr, byte[]> GetUpdateColorAction() => _AsusSDK.SetRogMouseColor;
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#endregion
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}
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}
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