1
0
mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

881 Commits

Author SHA1 Message Date
SpoinkyNL
0ff71c9d3b Implemented keyframe easing 2020-01-12 23:49:10 +01:00
Robert
bda77b12f0 Added timeline caret keyframe snapping 2020-01-10 20:43:27 +01:00
SpoinkyNL
ecee78141d Re-enabled timeline scrolling and fixed the issues with it 2020-01-09 22:01:41 +01:00
Robert
0958c3af9f Implemented basic keyframes 2020-01-09 21:13:29 +01:00
SpoinkyNL
e8570a6dd9 Added layer properties and keyframes to persistent storage 2020-01-08 21:54:58 +01:00
Robert
d1e0267709 Started work on the keyframe engine to tie everything together! 2020-01-08 20:36:27 +01:00
Robert
139e1879c1 Added generic typing to layer properties and keyframes
Restructured the way property input VMs are created
2020-01-08 19:54:27 +01:00
SpoinkyNL
e1a4a155b6 Added a few property inputs 2020-01-07 22:47:40 +01:00
SpoinkyNL
592af6006b Updated Material Design Nuget packages
Fixed layer property tree height on different DPIs
2020-01-06 21:48:05 +01:00
Robert
a2efeb887a Added layer properties to core and hooked it up with the UI
Implemented timeline caret scrolling logic
Added special treeview style for the layer properties tree
2020-01-06 22:50:51 +01:00
SpoinkyNL
8f438abe49 Started implementing logic behind the timeline UI 2020-01-05 22:10:37 +01:00
SpoinkyNL
e67b44b741 Some WIP stuff on the timeline 2020-01-02 22:54:50 +01:00
Robert
ef205bfa47 Updated Corsair US layout 2020-01-02 20:15:45 +01:00
Robert
615f5b0b40 Added timeline scrolling
Added timeline caret
2020-01-02 19:27:16 +01:00
SpoinkyNL
884bd0f03b Added wooting layout images
Added timeline (WIP)
2020-01-01 23:12:55 +01:00
SpoinkyNL
ac0655565e Fixed editor freezing on layer updates 2019-12-20 23:33:36 +01:00
Robert
62a9c19ae1 Removed my 'optimisations' from LED samples and made it a lot faster 😓
Expanded settings
2019-12-20 13:43:19 +01:00
SpoinkyNL
b1870e9e64 Added configurable LED sample size 2019-12-19 23:18:09 +01:00
Robert
2f8671045c Signitifantly reduced build size
Updated project folder names
Show only selected layer in visualization
Added rectangle support
2019-12-18 21:54:03 +01:00
SpoinkyNL
8dc15f6894 Implemented ellipse shape application 2019-12-17 22:42:17 +01:00
Robert
94df1544c5 Need this on another PC :)) 2019-12-17 20:27:50 +01:00
SpoinkyNL
6cf9fb9158 Started work on layer visualization 2019-12-16 22:57:13 +01:00
Robert
8539f05d90 Basic implementation of a few editor tools 2019-12-16 22:46:11 +01:00
SpoinkyNL
580db3185e Added layer shapes, editor is still WIP 2019-12-15 22:52:04 +01:00
Robert
8ba43ecec1 Added Wooting One layout 2019-12-13 20:20:58 +01:00
SpoinkyNL
7e324f1b00 Merge remote-tracking branch 'origin/master' 2019-12-13 20:09:31 +01:00
SpoinkyNL
e87b34a720 Added rudimentary Wooting support 2019-12-13 19:52:51 +01:00
Robert
8849252e2b Tweaked splash window look & behaviour 2019-12-12 23:29:32 +01:00
Robert
c6064986c5 Merge branch 'bitmapbrush' 2019-12-11 19:47:57 +01:00
Robert
e5d7dbae26 Avoid debugger crashing the whole app
Cleaned up bitmap brush
2019-12-11 19:35:38 +01:00
SpoinkyNL
a2871541b9 WIP - Added a BitmapBrush to replace the GraphicsDecorator 2019-12-11 00:04:23 +01:00
Robert
fe21bc83da Redesigned sidebar
Removed dependency on Mahapps, ControlzEx and Dragablz
2019-12-10 20:24:11 +01:00
Robert
cec6fb45dc Added shared UI library and finished the ColorPicker 2019-12-09 19:25:45 +01:00
SpoinkyNL
515348241a ColorPicker WIP 2019-12-09 00:19:41 +01:00
SpoinkyNL
c99e549101 Optimized noise layer 2019-12-07 16:03:14 +01:00
SpoinkyNL
f91ea0f992 Added back layer renaming/deleting
Cleaned up VM factories
Surface editor use theme colors
2019-12-07 13:00:52 +01:00
SpoinkyNL
8795be2cde Rendering improvements 2019-12-06 23:00:30 +01:00
Robert
9e16605e6b Merge remote-tracking branch 'origin/master' 2019-12-06 17:34:12 +01:00
Robert
8f3d2f1ff5 Added dark mode 🦇 2019-12-06 17:34:06 +01:00
SpoinkyNL
1a71b99a36 Tweaked the noise layer settings 2019-12-06 08:52:31 +01:00
Robert
8430f28fa7 Implemented animated simplex noise 2019-12-05 20:19:40 +01:00
SpoinkyNL
33d0fca15e Reuse shaders/paint where possible
Added noise test
2019-12-05 08:23:00 +01:00
Robert
49cf96e12c Surface resize fixes 2019-12-04 19:58:55 +01:00
Robert
8ba2e58c5d Implemented layer element saving
Added a working setting to the brush element
2019-12-04 19:54:18 +01:00
SpoinkyNL
be03167f7e Merge branch 'skia' 2019-12-03 23:18:17 +01:00
SpoinkyNL
3a85563862 Added some test animations 2019-12-03 23:18:10 +01:00
Robert
2e96d796a8 Implemented SkiaSharp layer rendering 2019-12-03 23:43:15 +01:00
SpoinkyNL
de45bcb443 Optimised the test module for an accurate perf indication 2019-12-03 00:25:02 +01:00
SpoinkyNL
96a057df23 Implemented most of the rendering pipeline in SkiaSharp 2019-12-03 00:09:32 +01:00
Robert
b8a678c97f Skia WIP 2019-12-02 20:14:28 +01:00