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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

Optimised the test module for an accurate perf indication

This commit is contained in:
SpoinkyNL 2019-12-03 00:25:02 +01:00
parent 96a057df23
commit de45bcb443

View File

@ -59,7 +59,6 @@ namespace Artemis.Plugins.Modules.General
public override void Render(double deltaTime, ArtemisSurface surface, SKCanvas canvas)
{
return;
foreach (var device in surface.Devices)
{
using (var bitmap = new SKBitmap(new SKImageInfo((int) device.RenderRectangle.Width, (int) device.RenderRectangle.Height)))
@ -67,21 +66,21 @@ namespace Artemis.Plugins.Modules.General
using (var layerCanvas = new SKCanvas(bitmap))
{
layerCanvas.Clear();
var shader = SKShader.CreateLinearGradient(
new SKPoint(0, 0),
new SKPoint(device.RenderRectangle.Width, 0),
RainbowColors.ToArray(),
null,
SKShaderTileMode.Clamp);
// use the shader
var paint = new SKPaint
SKShader shader = null;
if (DeviceShaders.ContainsKey(device))
shader = DeviceShaders[device];
else
{
Shader = shader
};
shader = SKShader.CreateLinearGradient(
new SKPoint(0, 0),
new SKPoint(device.RenderRectangle.Width, 0),
RainbowColors.ToArray(),
null,
SKShaderTileMode.Clamp);
DeviceShaders.Add(device, shader);
}
layerCanvas.DrawRect(0, 0, device.RenderRectangle.Width, device.RenderRectangle.Height, paint);
layerCanvas.DrawRect(0, 0, device.RenderRectangle.Width, device.RenderRectangle.Height, new SKPaint {Shader = shader});
}
var bitmapShader = SKShader.CreateBitmap(bitmap, SKShaderTileMode.Repeat, SKShaderTileMode.Repeat);