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https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
Optimised the test module for an accurate perf indication
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96a057df23
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@ -59,7 +59,6 @@ namespace Artemis.Plugins.Modules.General
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public override void Render(double deltaTime, ArtemisSurface surface, SKCanvas canvas)
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{
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return;
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foreach (var device in surface.Devices)
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{
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using (var bitmap = new SKBitmap(new SKImageInfo((int) device.RenderRectangle.Width, (int) device.RenderRectangle.Height)))
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@ -67,21 +66,21 @@ namespace Artemis.Plugins.Modules.General
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using (var layerCanvas = new SKCanvas(bitmap))
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{
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layerCanvas.Clear();
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var shader = SKShader.CreateLinearGradient(
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new SKPoint(0, 0),
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new SKPoint(device.RenderRectangle.Width, 0),
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RainbowColors.ToArray(),
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null,
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SKShaderTileMode.Clamp);
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// use the shader
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var paint = new SKPaint
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SKShader shader = null;
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if (DeviceShaders.ContainsKey(device))
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shader = DeviceShaders[device];
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else
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{
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Shader = shader
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};
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shader = SKShader.CreateLinearGradient(
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new SKPoint(0, 0),
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new SKPoint(device.RenderRectangle.Width, 0),
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RainbowColors.ToArray(),
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null,
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SKShaderTileMode.Clamp);
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DeviceShaders.Add(device, shader);
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}
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layerCanvas.DrawRect(0, 0, device.RenderRectangle.Width, device.RenderRectangle.Height, paint);
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layerCanvas.DrawRect(0, 0, device.RenderRectangle.Width, device.RenderRectangle.Height, new SKPaint {Shader = shader});
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}
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var bitmapShader = SKShader.CreateBitmap(bitmap, SKShaderTileMode.Repeat, SKShaderTileMode.Repeat);
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