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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

Implemented SkiaSharp layer rendering

This commit is contained in:
Robert 2019-12-03 23:43:15 +01:00
parent de45bcb443
commit 2e96d796a8
6 changed files with 126 additions and 39 deletions

View File

@ -50,6 +50,7 @@ namespace Artemis.Core.Models.Profile
public ReadOnlyCollection<LayerElement> LayerElements => _layerElements.AsReadOnly();
public SKRect RenderRectangle { get; set; }
public SKRect AbsoluteRenderRectangle { get; set; }
public SKPath RenderPath { get; set; }
public override void Update(double deltaTime)
@ -60,17 +61,40 @@ namespace Artemis.Core.Models.Profile
public override void Render(double deltaTime, ArtemisSurface surface, SKCanvas canvas)
{
if (RenderRectangle == null || AbsoluteRenderRectangle == null || RenderPath == null)
return;
canvas.Save();
canvas.ClipPath(RenderPath);
foreach (var layerElement in LayerElements)
layerElement.RenderPreProcess(surface, canvas);
foreach (var layerElement in LayerElements)
layerElement.Render(surface, canvas);
using (var bitmap = new SKBitmap(new SKImageInfo((int) RenderRectangle.Width, (int) RenderRectangle.Height)))
using (var layerCanvas = new SKCanvas(bitmap))
{
layerCanvas.Clear();
foreach (var layerElement in LayerElements)
layerElement.RenderPostProcess(surface, canvas);
foreach (var layerElement in LayerElements)
layerElement.Render(surface, layerCanvas);
var baseShader = SKShader.CreateBitmap(bitmap, SKShaderTileMode.Repeat, SKShaderTileMode.Repeat);
foreach (var layerElement in LayerElements)
{
var newBaseShader = layerElement.RenderPostProcess(surface, bitmap, baseShader);
if (newBaseShader == null)
continue;
// Dispose the old base shader if the layer element provided a new one
if (!ReferenceEquals(baseShader, newBaseShader))
baseShader.Dispose();
baseShader = newBaseShader;
}
canvas.ClipPath(RenderPath);
canvas.DrawRect(RenderRectangle, new SKPaint {Shader = baseShader, FilterQuality = SKFilterQuality.Low});
baseShader.Dispose();
}
canvas.Restore();
}
@ -169,21 +193,34 @@ namespace Artemis.Core.Models.Profile
// Determine to top-left and bottom-right
var minX = Leds.Min(l => l.AbsoluteRenderRectangle.Left);
var minY = Leds.Min(l => l.AbsoluteRenderRectangle.Top);
var maxX = Leds.Max(l => l.AbsoluteRenderRectangle.Bottom);
var maxY = Leds.Max(l => l.AbsoluteRenderRectangle.Right);
var maxX = Leds.Max(l => l.AbsoluteRenderRectangle.Right);
var maxY = Leds.Max(l => l.AbsoluteRenderRectangle.Bottom);
RenderRectangle = SKRect.Create(minX, minY, maxX - minX, maxY - minY);
AbsoluteRenderRectangle = SKRect.Create(0, 0, maxX - minX, maxY - minY);
var path = new SKPath {FillType = SKPathFillType.Winding};
foreach (var artemisLed in Leds)
path.AddRect(artemisLed.AbsoluteRenderRectangle);
RenderPath = path;
OnRenderPropertiesUpdated();
}
public override string ToString()
{
return $"Layer - {nameof(Name)}: {Name}, {nameof(Order)}: {Order}";
}
#region Events
public event EventHandler RenderPropertiesUpdated;
private void OnRenderPropertiesUpdated()
{
RenderPropertiesUpdated?.Invoke(this, EventArgs.Empty);
}
#endregion
}
}

View File

@ -27,21 +27,43 @@ namespace Artemis.Core.Plugins.LayerElement
/// Called before rendering every frame, write your update logic here
/// </summary>
/// <param name="deltaTime"></param>
public abstract void Update(double deltaTime);
public virtual void Update(double deltaTime)
{
}
/// <summary>
/// Called before rendering, in the order configured on the layer
/// Allows you to perform rendering on the surface <see cref="SKCanvas" /> before any layer-clipping is applied
/// <para>Called before rendering, in the order configured on the layer</para>
/// </summary>
public abstract void RenderPreProcess(ArtemisSurface surface, SKCanvas canvas);
/// <param name="surface">The surface the layer is rendered on</param>
/// <param name="canvas">The entire surface canvas</param>
public virtual void RenderPreProcess(ArtemisSurface surface, SKCanvas canvas)
{
}
/// <summary>
/// Called during rendering, in the order configured on the layer
/// The main method of rendering anything to the layer. The provided <see cref="SKCanvas" /> is specific to the layer
/// and matches it's width and height.
/// <para>Called during rendering, in the order configured on the layer</para>
/// </summary>
public abstract void Render(ArtemisSurface surface, SKCanvas canvas);
/// <param name="surface">The surface the layer is rendered on</param>
/// <param name="canvas">The layer canvas</param>
public virtual void Render(ArtemisSurface surface, SKCanvas canvas)
{
}
/// <summary>
/// Called after rendering, in the order configured on the layer
/// Allows you to modify the <see cref="SKShader" /> used to draw the layer's <see cref="SKBitmap" /> on the
/// <see cref="SKCanvas" />.
/// <para>Called after rendering, in the order configured on the layer.</para>
/// </summary>
public abstract void RenderPostProcess(ArtemisSurface surface, SKCanvas canvas);
/// <param name="surface">The surface the layer is rendered on</param>
/// <param name="bitmap">The bitmap created from the layer canvas</param>
/// <param name="shader">The current shader used to draw the bitmap on the surface canvas</param>
/// <returns>The resulting shader used to draw the bitmap on the surface canvas</returns>
public virtual SKShader RenderPostProcess(ArtemisSurface surface, SKBitmap bitmap, SKShader shader)
{
return shader;
}
}
}

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@ -52,6 +52,7 @@
</Reference>
<Reference Include="SkiaSharp, Version=1.68.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\SkiaSharp.1.68.1\lib\net45\SkiaSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Stylet, Version=1.3.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Stylet.1.3.0\lib\net45\Stylet.dll</HintPath>

View File

@ -1,4 +1,5 @@
using Artemis.Core.Models.Profile;
using System.Collections.Generic;
using Artemis.Core.Models.Profile;
using Artemis.Core.Models.Surface;
using Artemis.Core.Plugins.LayerElement;
using SkiaSharp;
@ -7,9 +8,39 @@ namespace Artemis.Plugins.LayerElements.Brush
{
public class BrushLayerElement : LayerElement
{
private SKShader _shader;
private List<SKColor> _testColors;
public BrushLayerElement(Layer layer, BrushLayerElementSettings settings, LayerElementDescriptor descriptor) : base(layer, settings, descriptor)
{
Settings = settings ?? new BrushLayerElementSettings();
_testColors = new List<SKColor>();
for (var i = 0; i < 9; i++)
{
if (i != 8)
_testColors.Add(SKColor.FromHsv(i * 32, 100, 100));
else
_testColors.Add(SKColor.FromHsv(0, 100, 100));
}
CreateShader();
Layer.RenderPropertiesUpdated += (sender, args) => CreateShader();
}
private void CreateShader()
{
var shader = SKShader.CreateLinearGradient(
new SKPoint(0, 0),
new SKPoint(Layer.AbsoluteRenderRectangle.Width, 0),
_testColors.ToArray(),
null,
SKShaderTileMode.Clamp);
var oldShader = _shader;
_shader = shader;
oldShader?.Dispose();
}
public new BrushLayerElementSettings Settings { get; }
@ -19,21 +50,12 @@ namespace Artemis.Plugins.LayerElements.Brush
return new BrushLayerElementViewModel(this);
}
public override void Update(double deltaTime)
{
}
public override void RenderPreProcess(ArtemisSurface surface, SKCanvas canvas)
{
}
public override void Render(ArtemisSurface surface, SKCanvas canvas)
{
canvas.DrawRect(Layer.RenderRectangle, new SKPaint {Color = new SKColor(255, 255, 255, 255)});
}
public override void RenderPostProcess(ArtemisSurface surface, SKCanvas canvas)
{
using (var paint = new SKPaint { Shader = _shader, FilterQuality = SKFilterQuality.Low })
{
canvas.DrawRect(Layer.AbsoluteRenderRectangle, paint);
}
}
}
}

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@ -46,6 +46,7 @@
</Reference>
<Reference Include="SkiaSharp, Version=1.68.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\SkiaSharp.1.68.1\lib\net45\SkiaSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Stylet, Version=1.3.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Stylet.1.3.0\lib\net45\Stylet.dll</HintPath>

View File

@ -59,6 +59,9 @@ namespace Artemis.Plugins.Modules.General
public override void Render(double deltaTime, ArtemisSurface surface, SKCanvas canvas)
{
base.Render(deltaTime, surface, canvas);
return;
foreach (var device in surface.Devices)
{
using (var bitmap = new SKBitmap(new SKImageInfo((int) device.RenderRectangle.Width, (int) device.RenderRectangle.Height)))
@ -66,7 +69,7 @@ namespace Artemis.Plugins.Modules.General
using (var layerCanvas = new SKCanvas(bitmap))
{
layerCanvas.Clear();
SKShader shader = null;
SKShader shader;
if (DeviceShaders.ContainsKey(device))
shader = DeviceShaders[device];
else
@ -80,18 +83,19 @@ namespace Artemis.Plugins.Modules.General
DeviceShaders.Add(device, shader);
}
layerCanvas.DrawRect(0, 0, device.RenderRectangle.Width, device.RenderRectangle.Height, new SKPaint {Shader = shader});
using (var paint = new SKPaint {Shader = shader, FilterQuality = SKFilterQuality.Low})
{
layerCanvas.DrawRect(0, 0, device.RenderRectangle.Width, device.RenderRectangle.Height, paint);
}
}
var bitmapShader = SKShader.CreateBitmap(bitmap, SKShaderTileMode.Repeat, SKShaderTileMode.Repeat);
canvas.Save();
canvas.ClipRect(device.RenderRectangle);
var scaledRect = SKRect.Create(device.RenderRectangle.Left, device.RenderRectangle.Top, device.RenderRectangle.Width * 2, device.RenderRectangle.Height * 2);
canvas.Translate(device.RenderRectangle.Width / 100 * MovePercentage * -1, 0);
canvas.DrawRect(scaledRect, new SKPaint {Shader = bitmapShader});
canvas.Restore();
using (var bitmapShader = SKShader.CreateBitmap(bitmap, SKShaderTileMode.Repeat, SKShaderTileMode.Repeat))
using (var translated = SKShader.CreateLocalMatrix(bitmapShader, SKMatrix.MakeTranslation(device.RenderRectangle.Width / 100 * MovePercentage * -1, 0)))
using (var translatedPaint = new SKPaint {Shader = translated, FilterQuality = SKFilterQuality.Low})
{
// Here we can let each module modify the shader as needed
canvas.DrawRect(device.RenderRectangle, translatedPaint);
}
}
}
}