Compare commits

...

67 Commits

Author SHA1 Message Date
056cb77772
Update README.md 2024-11-03 15:11:57 +01:00
af9f75c63e
Update release.yml 2024-07-22 23:23:41 +02:00
44a669c827
Merge pull request #37 from DarthAffe/v3
V3
2024-07-22 23:23:07 +02:00
f314a4128b Updated readme 2024-07-22 23:21:41 +02:00
e9eb490607 Bumped version to 3.0.0 2024-07-22 23:12:34 +02:00
fd228af170 Fixed small code issues 2024-07-21 22:55:38 +02:00
122327532b Change image creation in capturezone to wrap 2024-07-21 22:53:45 +02:00
d74f3a6b21 Updated all nugets 2024-07-21 22:50:31 +02:00
4a794409c4 Changed all image-based things to use HPPH 2024-07-21 22:29:33 +02:00
c30865aec6 Removed support for older .net versions 2024-07-21 15:36:20 +02:00
ae6cf5c7c2
Merge pull request #32 from iwkjosec/fix-typo
Fix typo
2024-03-26 12:49:13 +01:00
iwkjosec
a53623e136
Attemts->Attempts 2024-03-26 14:08:16 +09:00
iwkjosec
183f02da94
Cature->Capture 2024-03-26 14:05:29 +09:00
iwkjosec
47055de4f2
om->on, seperate->separate 2024-03-26 14:02:06 +09:00
f5881432fe Bumped version to 2.0.4 2024-02-19 21:38:53 +01:00
aa643f1fe3
Merge pull request #31 from DarthAffe/MemoryLeak
Fixed a memory leak after disposing the DX11ScreenCapture
2024-02-19 21:36:08 +01:00
0aea8c675b Fixed a memory leak after disposing the DX11ScreenCapture 2024-02-19 19:46:08 +01:00
762e2fefe0 Bumped version to 2.0.3 2023-12-23 23:26:45 +01:00
f2801667a6
Merge pull request #26 from DarthAffe/ImageFix
Fixed ImageRow.CopyTo
2023-12-23 23:20:52 +01:00
2447747385 Fixed ImageRow.CopyTo 2023-12-23 23:19:00 +01:00
b6132a4ee3
Merge pull request #25 from DarthAffe/Update/net8
Added .net 8 build-target
2023-11-14 22:40:58 +01:00
7dfb0e9cfd Added .net 8 build-target 2023-11-14 22:40:10 +01:00
797a2bb7c1 Removed useless switches to calculate blocksize when downscaling 2023-09-25 23:51:12 +02:00
c9ef36176d
Update release.yml 2023-09-23 19:00:32 +00:00
fb4876e2f6
Merge pull request #21 from DarthAffe/Net6Fixes
Net6 fixes
2023-09-23 20:48:00 +02:00
f4ef78fe01 Bumped version to 2.0.2 2023-09-23 19:57:04 +02:00
a89533aea7 Fixed issues with seemingly incompatible language features in .NET 6 2023-09-23 19:46:30 +02:00
5eb8b5636e
Merge pull request #18 from DarthAffe/FixesAndImprovememnts
Fixes and improvememnts
2023-09-13 00:24:25 +02:00
d5e17f7370 Bumper version to 2.0.1 2023-09-13 00:21:56 +02:00
b8b6423005 Added ToArray and CopyTo Methods to Images; Made RefImage pinnable 2023-09-13 00:13:56 +02:00
f04d270d8e Fixed doc-comment 2023-09-13 00:13:01 +02:00
9d8c45da39 Made black-var calculations public 2023-09-13 00:12:48 +02:00
7c768e08ae
Update README.md 2023-09-11 21:21:21 +00:00
9cc6cfb653
Update release.yml 2023-09-10 21:33:51 +00:00
d0fc30998a
Update release.yml 2023-09-10 21:30:16 +00:00
c2aed2b186
Merge pull request #17 from DarthAffe/DataHandlingRework
Data handling rework
2023-09-10 23:13:23 +02:00
5e6acc6055 Renamed release-workflow 2023-09-10 23:12:53 +02:00
8e79b2c029 Merge branch 'master' into DataHandlingRework 2023-09-10 23:12:37 +02:00
0675b6538a
Create dotnet-desktop.yml 2023-09-10 21:11:13 +00:00
e75601ab5a Fixed nuget-descriptions 2023-09-10 23:10:39 +02:00
610d9da25d
Merge pull request #16 from DarthAffe/DataHandlingRework
Data handling rework
2023-09-10 23:07:27 +02:00
b44703b4d0 Bumped version-number to 2.0.0 2023-09-10 22:46:21 +02:00
57462e9717 Readded black-bar removal 2023-09-10 22:44:24 +02:00
bcb92eb422 Added some missing doc-comments 2023-09-10 22:20:06 +02:00
a1a43ddcfc Changed X11 capture to only use a single fullscreen texture 2023-09-10 20:47:46 +02:00
07a175e552 Fixed comment 2023-09-10 00:40:33 +02:00
94471f08b4 Added capture-service for X11 (linux); Added some more color formats 2023-09-10 00:37:40 +02:00
2667f84c42 Added DX9 capture 2023-09-07 23:59:52 +02:00
6919cf7b60 Updated vortice; Added try/catch around factory-Dispose 2023-09-07 23:59:38 +02:00
ec57728521 Added Tests for Images; Small improvements 2023-09-06 21:49:13 +02:00
adacf41d07 Fixed messed up reference paths 2023-09-05 23:24:00 +02:00
f55fa6a701 Splitted the DX11 Screen Capture logic into a separate project 2023-09-05 22:44:06 +02:00
18e562508e Removed Id from CaptureZone 2023-09-05 22:43:49 +02:00
946dafe649 Implemented generic image 2023-09-05 21:55:42 +02:00
52d37b996e Small fixes 2023-09-05 20:32:14 +02:00
db1e37f1d9 Added Enumerator to Image 2023-09-05 20:23:35 +02:00
ba5233be6f Added ToArray to Image 2023-09-05 20:20:25 +02:00
1782c83415 Small fixes 2023-09-05 20:11:39 +02:00
9f9f153da5 Reworked result image (WIP) 2023-09-05 00:39:04 +02:00
8ce7db15e8 Reworked capturing to fully detach the capture zone from the capturing itself and allow better handling of result-data (WIP) 2023-09-04 19:55:57 +02:00
9066366ed0 Bumped version to 1.3.2 2023-08-24 23:21:29 +02:00
d5d1584cf2
Merge pull request #14 from DarthAffe/DownscaleLevelFix
Added check to downscale limit and automatically reduced it if the ca…
2023-08-24 23:16:30 +02:00
bd0d49f774 Added check to downscale limit and automatically reduced it if the captured region is not big enough to scale down that much (could cause crashed) 2023-08-24 22:27:23 +02:00
8d0a5f65be
Bumped version to 1.3.1 2023-05-14 14:05:23 +00:00
a901836364
Merge pull request #13 from DarthAffe/DisplayRotation
Fixed stride-issue introduced with rotation-copy methods
2023-05-14 16:04:09 +02:00
fd5fc11bb1 Fixed stride-issue introduced with rotation-copy methods 2023-05-14 15:56:58 +02:00
513366dfd0
Update README.md 2023-05-07 22:09:48 +00:00
32 changed files with 2415 additions and 795 deletions

29
.github/workflows/release.yml vendored Normal file
View File

@ -0,0 +1,29 @@
name: ScreenCapture.NET-Release
on:
release:
types: [published]
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Setup .NET
uses: actions/setup-dotnet@v3
with:
dotnet-version: |
8.0.x
- name: Restore dependencies
run: dotnet restore
- name: Build
run: dotnet build --no-restore --configuration Release
- name: Test
run: dotnet test --no-build --verbosity normal --configuration Release
- name: Nuget Push
run: dotnet nuget push **\*.nupkg --skip-duplicate --api-key ${{ secrets.NUGET_TOKEN }} --source https://api.nuget.org/v3/index.json
- name: Symbols Push
run: dotnet nuget push **\*.snupkg --skip-duplicate --api-key ${{ secrets.NUGET_TOKEN }} --source https://api.nuget.org/v3/index.json

113
README.md
View File

@ -1,7 +1,16 @@
# ScreenCapture.NET
Vortice based Desktop Duplication
[![GitHub release (latest by date)](https://img.shields.io/github/v/release/DarthAffe/ScreenCapture.NET?style=for-the-badge)](https://github.com/DarthAffe/ScreenCapture.NET/releases)
[![Nuget](https://img.shields.io/nuget/v/ScreenCapture.NET?style=for-the-badge)](https://www.nuget.org/packages/ScreenCapture.NET)
[![GitHub](https://img.shields.io/github/license/DarthAffe/ScreenCapture.NET?style=for-the-badge)](https://github.com/DarthAffe/ScreenCapture.NET/blob/master/LICENSE)
[![GitHub Repo stars](https://img.shields.io/github/stars/DarthAffe/ScreenCapture.NET?style=for-the-badge)](https://github.com/DarthAffe/ScreenCapture.NET/stargazers)
NuGet: https://www.nuget.org/packages/ScreenCapture.NET
## NuGet-Packages:
| Package | Description |
|---------|-------------|
| [ScreenCapture.NET](https://www.nuget.org/packages/ScreenCapture.NET)| The core-package required to use ScreenCapture.NET captures or write your own. |
| [ScreenCapture.NET.DX11](https://www.nuget.org/packages/ScreenCapture.NET.DX11) | DirectX 11 based capturing. Fast and supports the whole set of features. **This should always be used if possible!** *Note: This might not work on windows hybrid systems (check [the docs](https://learn.microsoft.com/en-us/troubleshoot/windows-client/shell-experience/error-when-dda-capable-app-is-against-gpu) and [this issue](https://github.com/DarthAffe/ScreenCapture.NET/issues/39))*|
| [ScreenCapture.NET.DX9](https://www.nuget.org/packages/ScreenCapture.NET.DX9) | DirectX 9 based capturing. Slower then DX 11 and does not support rotated screens and GPU-accelerated downscaling. Only useful if the DX11 package can't be used for some reason. |
| [ScreenCapture.NET.X11](https://www.nuget.org/packages/ScreenCapture.NET.X11) | libX11 based capturing for the X-Window-System. Currently the only way to use ScreenCapture.NET on linux. Quite slow and can easily break depending on the X-Server config. Works on my machine, but it's not really a high proprity to support at the moment. Does not support rotated screens and GPU-accelerated downscaling. |
## Usage
```csharp
@ -19,48 +28,82 @@ IScreenCapture screenCapture = screenCaptureService.GetScreenCapture(displays.Fi
// Register the regions you want to capture on the screen
// Capture the whole screen
CaptureZone fullscreen = screenCapture.RegisterCaptureZone(0, 0, screenCapture.Display.Width, screenCapture.Display.Height);
ICaptureZone fullscreen = screenCapture.RegisterCaptureZone(0, 0, screenCapture.Display.Width, screenCapture.Display.Height);
// Capture a 100x100 region at the top left and scale it down to 50x50
CaptureZone topLeft = screenCapture.RegisterCaptureZone(0, 0, 100, 100, downscaleLevel: 1);
ICaptureZone topLeft = screenCapture.RegisterCaptureZone(0, 0, 100, 100, downscaleLevel: 1);
// Capture the screen
// This should be done in a loop on a seperate thread as CaptureScreen blocks if the screen is not updated (still image).
// This should be done in a loop on a separate thread as CaptureScreen blocks if the screen is not updated (still image).
screenCapture.CaptureScreen();
// Do something with the captured image - e.g. access all pixels (same could be done with topLeft)
// Locking is not neccessary in that case as we're capturing in the same thread,
// but when using a threaded-approach (which is recommended) it prevents potential tearing of the data in the buffer.
lock (fullscreen.Buffer)
//Lock the zone to access the data. Remember to dispose the returned disposable to unlock again.
using (fullscreen.Lock())
{
// Stride is the width in bytes of a row in the buffer (width in pixel * bytes per pixel)
int stride = fullscreen.Stride;
// You have multiple options now:
// 1. Access the raw byte-data
ReadOnlySpan<byte> rawData = fullscreen.RawBuffer;
Span<byte> data = new(fullscreen.Buffer);
// 2. Use the provided abstraction to access pixels without having to care about low-level byte handling
// Get the image captured for the zone
IImage image = fullscreen.Image;
// Iterate all rows of the image
for (int y = 0; y < fullscreen.Height; y++)
{
// Select the actual data of the row
Span<byte> row = data.Slice(y * stride, stride);
// Iterate all pixels of the image
foreach (IColor color in image)
Console.WriteLine($"A: {color.A}, R: {color.R}, G: {color.G}, B: {color.B}");
// Iterate all pixels
for (int x = 0; x < row.Length; x += fullscreen.BytesPerPixel)
{
// Data is in BGRA format for the DX11ScreenCapture
byte b = row[x];
byte g = row[x + 1];
byte r = row[x + 2];
byte a = row[x + 3];
}
}
// Get the pixel at location (x = 10, y = 20)
IColor imageColorExample = image[10, 20];
// Get the first row
IImageRow row = image.Rows[0];
// Get the 10th pixel of the row
IColor rowColorExample = row[10];
// Get the first column
IImageColumn column = image.Columns[0];
// Get the 10th pixel of the column
IColor columnColorExample = column[10];
// Cuts a rectangle out of the original image (x = 100, y = 150, width = 400, height = 300)
IImage subImage = image[100, 150, 400, 300];
// All of the things above (rows, columns, sub-images) do NOT allocate new memory so they are fast and memory efficient, but for that reason don't provide raw byte access.
}
```
If you know which Capture-provider you're using it performs a bit better to not use the abstraction but a more low-level approach instead.
This is the same example as above but without using the interfaces:
```csharp
DX11ScreenCaptureService screenCaptureService = new DX11ScreenCaptureService();
IEnumerable<GraphicsCard> graphicsCards = screenCaptureService.GetGraphicsCards();
IEnumerable<Display> displays = screenCaptureService.GetDisplays(graphicsCards.First());
DX11ScreenCapture screenCapture = screenCaptureService.GetScreenCapture(displays.First());
CaptureZone<ColorBGRA> fullscreen = screenCapture.RegisterCaptureZone(0, 0, screenCapture.Display.Width, screenCapture.Display.Height);
CaptureZone<ColorBGRA> topLeft = screenCapture.RegisterCaptureZone(0, 0, 100, 100, downscaleLevel: 1);
screenCapture.CaptureScreen();
using (fullscreen.Lock())
{
IImage<ColorBGRA> image = fullscreen.Image;
// You can also get a ref image which has a slight performance benefit in some cases
// RefImage<ColorBGRA> refImage = image.AsRefImage();
foreach (ColorBGRA color in image)
Console.WriteLine($"A: {color.A}, R: {color.R}, G: {color.G}, B: {color.B}");
ColorBGRA imageColorExample = image[10, 20];
ImageRow<ColorBGRA> row = image.Rows[0];
ColorBGRA rowColorExample = row[10];
ImageColumn<ColorBGRA> column = image.Columns[0];
ColorBGRA columnColorExample = column[10];
RefImage<ColorBGRA> subImage = image[100, 150, 400, 300];
}
// Move the top left zone more towards the center
// Using the Update-method allows to move the zone without having to allocate
// new buffers and textures which yields a good performance gain if done at high framerates.
screenCapture.UpdateCaptureZone(topLeft, x: 100, y: 200);
// Note that resizing the zone is also possible but currently reinitializes the zone
// -> no performance gain compared to removing and readding the zone.
screenCapture.UpdateCaptureZone(topLeft, width: 20, height: 20);
```

View File

@ -0,0 +1,516 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using HPPH;
using SharpGen.Runtime;
using Vortice.Direct3D;
using Vortice.Direct3D11;
using Vortice.DXGI;
using Vortice.Mathematics;
using MapFlags = Vortice.Direct3D11.MapFlags;
using ResultCode = Vortice.DXGI.ResultCode;
namespace ScreenCapture.NET;
/// <summary>
/// Represents a ScreenCapture using DirectX 11 desktop duplicaton.
/// https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/desktop-dup-api
/// </summary>
// ReSharper disable once InconsistentNaming
public sealed class DX11ScreenCapture : AbstractScreenCapture<ColorBGRA>
{
#region Constants
private static readonly FeatureLevel[] FEATURE_LEVELS =
[
FeatureLevel.Level_11_1,
FeatureLevel.Level_11_0,
FeatureLevel.Level_10_1,
FeatureLevel.Level_10_0
];
#endregion
#region Properties & Fields
private readonly object _captureLock = new();
private readonly bool _useNewDuplicationAdapter;
/// <summary>
/// Gets or sets the timeout in ms used for screen-capturing. (default 1000ms)
/// This is used in <see cref="PerformScreenCapture"/> https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgioutputduplication-acquirenextframe
/// </summary>
// ReSharper disable once MemberCanBePrivate.Global
public int Timeout { get; set; } = 1000;
private readonly IDXGIFactory1 _factory;
private IDXGIOutput? _output;
private IDXGIOutputDuplication? _duplicatedOutput;
private ID3D11Device? _device;
private ID3D11DeviceContext? _context;
private ID3D11Texture2D? _captureTexture;
private readonly Dictionary<CaptureZone<ColorBGRA>, ZoneTextures> _textures = [];
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="DX11ScreenCapture"/> class.
/// </summary>
/// <remarks>
/// Note that setting useNewDuplicationAdapter to true requires to call <c>DPIAwareness.Initalize();</c> and prevents the capture from running in a WPF-thread.
/// </remarks>
/// <param name="factory">The <see cref="IDXGIFactory1"/> used to create underlying objects.</param>
/// <param name="display">The <see cref="Display"/> to duplicate.</param>
/// <param name="useNewDuplicationAdapter">Indicates if the DuplicateOutput1 interface should be used instead of the older DuplicateOutput. Currently there's no real use in setting this to true.</param>
internal DX11ScreenCapture(IDXGIFactory1 factory, Display display, bool useNewDuplicationAdapter = false)
: base(display)
{
this._factory = factory;
this._useNewDuplicationAdapter = useNewDuplicationAdapter;
Restart();
}
#endregion
#region Methods
/// <inheritdoc />
protected override bool PerformScreenCapture()
{
bool result = false;
lock (_captureLock)
{
if ((_context == null) || (_duplicatedOutput == null) || (_captureTexture == null))
{
Restart();
return false;
}
try
{
IDXGIResource? screenResource = null;
try
{
_duplicatedOutput.AcquireNextFrame(Timeout, out OutduplFrameInfo duplicateFrameInformation, out screenResource).CheckError();
if ((screenResource == null) || (duplicateFrameInformation.LastPresentTime == 0)) return false;
using ID3D11Texture2D screenTexture = screenResource.QueryInterface<ID3D11Texture2D>();
_context.CopySubresourceRegion(_captureTexture, 0, 0, 0, 0, screenTexture, 0);
}
finally
{
try
{
screenResource?.Dispose();
_duplicatedOutput?.ReleaseFrame();
}
catch { /**/ }
}
result = true;
}
catch (SharpGenException dxException)
{
if ((dxException.ResultCode == ResultCode.AccessLost)
|| (dxException.ResultCode == ResultCode.AccessDenied)
|| (dxException.ResultCode == ResultCode.InvalidCall))
{
try
{
Restart();
}
catch { Thread.Sleep(100); }
}
}
}
return result;
}
/// <inheritdoc />
protected override void PerformCaptureZoneUpdate(CaptureZone<ColorBGRA> captureZone, Span<byte> buffer)
{
if (_context == null) return;
lock (_textures)
{
if (!_textures.TryGetValue(captureZone, out ZoneTextures? textures)) return;
if (textures.ScalingTexture != null)
{
_context.CopySubresourceRegion(textures.ScalingTexture, 0, 0, 0, 0, _captureTexture, 0,
new Box(textures.X, textures.Y, 0,
textures.X + textures.UnscaledWidth,
textures.Y + textures.UnscaledHeight, 1));
_context.GenerateMips(textures.ScalingTextureView);
_context.CopySubresourceRegion(textures.StagingTexture, 0, 0, 0, 0, textures.ScalingTexture, captureZone.DownscaleLevel);
}
else
_context.CopySubresourceRegion(textures.StagingTexture, 0, 0, 0, 0, _captureTexture, 0,
new Box(textures.X, textures.Y, 0,
textures.X + textures.UnscaledWidth,
textures.Y + textures.UnscaledHeight, 1));
MappedSubresource mapSource = _context.Map(textures.StagingTexture, 0, MapMode.Read, MapFlags.None);
using IDisposable @lock = captureZone.Lock();
{
ReadOnlySpan<byte> source = mapSource.AsSpan(mapSource.RowPitch * textures.Height);
switch (Display.Rotation)
{
case Rotation.Rotation90:
CopyRotate90(source, mapSource.RowPitch, captureZone, buffer);
break;
case Rotation.Rotation180:
CopyRotate180(source, mapSource.RowPitch, captureZone, buffer);
break;
case Rotation.Rotation270:
CopyRotate270(source, mapSource.RowPitch, captureZone, buffer);
break;
default:
CopyRotate0(source, mapSource.RowPitch, captureZone, buffer);
break;
}
}
_context.Unmap(textures.StagingTexture, 0);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CopyRotate0(ReadOnlySpan<byte> source, int sourceStride, CaptureZone<ColorBGRA> captureZone, Span<byte> buffer)
{
int height = captureZone.Height;
int stride = captureZone.Stride;
Span<byte> target = buffer;
for (int y = 0; y < height; y++)
{
int sourceOffset = y * sourceStride;
int targetOffset = y * stride;
source.Slice(sourceOffset, stride).CopyTo(target.Slice(targetOffset, stride));
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CopyRotate90(ReadOnlySpan<byte> source, int sourceStride, CaptureZone<ColorBGRA> captureZone, Span<byte> buffer)
{
int width = captureZone.Width;
int height = captureZone.Height;
int usedBytesPerLine = height * captureZone.ColorFormat.BytesPerPixel;
Span<ColorBGRA> target = MemoryMarshal.Cast<byte, ColorBGRA>(buffer);
for (int x = 0; x < width; x++)
{
ReadOnlySpan<ColorBGRA> src = MemoryMarshal.Cast<byte, ColorBGRA>(source.Slice(x * sourceStride, usedBytesPerLine));
for (int y = 0; y < src.Length; y++)
target[(y * width) + (width - x - 1)] = src[y];
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CopyRotate180(ReadOnlySpan<byte> source, int sourceStride, CaptureZone<ColorBGRA> captureZone, Span<byte> buffer)
{
int width = captureZone.Width;
int height = captureZone.Height;
int bpp = captureZone.ColorFormat.BytesPerPixel;
int usedBytesPerLine = width * bpp;
Span<ColorBGRA> target = MemoryMarshal.Cast<byte, ColorBGRA>(buffer);
for (int y = 0; y < height; y++)
{
ReadOnlySpan<ColorBGRA> src = MemoryMarshal.Cast<byte, ColorBGRA>(source.Slice(y * sourceStride, usedBytesPerLine));
for (int x = 0; x < src.Length; x++)
target[((height - y - 1) * width) + (width - x - 1)] = src[x];
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CopyRotate270(ReadOnlySpan<byte> source, int sourceStride, CaptureZone<ColorBGRA> captureZone, Span<byte> buffer)
{
int width = captureZone.Width;
int height = captureZone.Height;
int usedBytesPerLine = height * captureZone.ColorFormat.BytesPerPixel;
Span<ColorBGRA> target = MemoryMarshal.Cast<byte, ColorBGRA>(buffer);
for (int x = 0; x < width; x++)
{
ReadOnlySpan<ColorBGRA> src = MemoryMarshal.Cast<byte, ColorBGRA>(source.Slice(x * sourceStride, usedBytesPerLine));
for (int y = 0; y < src.Length; y++)
target[((height - y - 1) * width) + x] = src[y];
}
}
/// <inheritdoc />
public override CaptureZone<ColorBGRA> RegisterCaptureZone(int x, int y, int width, int height, int downscaleLevel = 0)
{
CaptureZone<ColorBGRA> captureZone = base.RegisterCaptureZone(x, y, width, height, downscaleLevel);
lock (_textures)
InitializeCaptureZone(captureZone);
return captureZone;
}
/// <inheritdoc />
public override bool UnregisterCaptureZone(CaptureZone<ColorBGRA> captureZone)
{
if (!base.UnregisterCaptureZone(captureZone)) return false;
lock (_textures)
{
if (_textures.TryGetValue(captureZone, out ZoneTextures? textures))
{
textures.Dispose();
_textures.Remove(captureZone);
return true;
}
return false;
}
}
/// <inheritdoc />
public override void UpdateCaptureZone(CaptureZone<ColorBGRA> captureZone, int? x = null, int? y = null, int? width = null, int? height = null, int? downscaleLevel = null)
{
base.UpdateCaptureZone(captureZone, x, y, width, height, downscaleLevel);
//TODO DarthAffe 01.05.2022: For now just reinitialize the zone in that case, but this could be optimized to only recreate the textures needed.
if ((width != null) || (height != null) || (downscaleLevel != null))
{
lock (_textures)
{
if (_textures.TryGetValue(captureZone, out ZoneTextures? textures))
{
textures.Dispose();
InitializeCaptureZone(captureZone);
}
}
}
}
/// <inheritdoc />
protected override void ValidateCaptureZoneAndThrow(int x, int y, int width, int height, int downscaleLevel)
{
if (_device == null) throw new ApplicationException("ScreenCapture isn't initialized.");
base.ValidateCaptureZoneAndThrow(x, y, width, height, downscaleLevel);
}
private void InitializeCaptureZone(CaptureZone<ColorBGRA> captureZone)
{
int x;
int y;
int width;
int height;
int unscaledWidth;
int unscaledHeight;
if (captureZone.Display.Rotation is Rotation.Rotation90 or Rotation.Rotation270)
{
x = captureZone.Y;
y = captureZone.X;
width = captureZone.Height;
height = captureZone.Width;
unscaledWidth = captureZone.UnscaledHeight;
unscaledHeight = captureZone.UnscaledWidth;
}
else
{
x = captureZone.X;
y = captureZone.Y;
width = captureZone.Width;
height = captureZone.Height;
unscaledWidth = captureZone.UnscaledWidth;
unscaledHeight = captureZone.UnscaledHeight;
}
Texture2DDescription stagingTextureDesc = new()
{
CPUAccessFlags = CpuAccessFlags.Read,
BindFlags = BindFlags.None,
Format = Format.B8G8R8A8_UNorm,
Width = width,
Height = height,
MiscFlags = ResourceOptionFlags.None,
MipLevels = 1,
ArraySize = 1,
SampleDescription = { Count = 1, Quality = 0 },
Usage = ResourceUsage.Staging
};
ID3D11Texture2D stagingTexture = _device!.CreateTexture2D(stagingTextureDesc);
ID3D11Texture2D? scalingTexture = null;
ID3D11ShaderResourceView? scalingTextureView = null;
if (captureZone.DownscaleLevel > 0)
{
Texture2DDescription scalingTextureDesc = new()
{
CPUAccessFlags = CpuAccessFlags.None,
BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource,
Format = Format.B8G8R8A8_UNorm,
Width = unscaledWidth,
Height = unscaledHeight,
MiscFlags = ResourceOptionFlags.GenerateMips,
MipLevels = captureZone.DownscaleLevel + 1,
ArraySize = 1,
SampleDescription = { Count = 1, Quality = 0 },
Usage = ResourceUsage.Default
};
scalingTexture = _device!.CreateTexture2D(scalingTextureDesc);
scalingTextureView = _device.CreateShaderResourceView(scalingTexture);
}
_textures[captureZone] = new ZoneTextures(x, y, width, height, unscaledWidth, unscaledHeight, stagingTexture, scalingTexture, scalingTextureView);
}
/// <inheritdoc />
public override void Restart()
{
base.Restart();
lock (_captureLock)
lock (_textures)
{
try
{
foreach (ZoneTextures textures in _textures.Values)
textures.Dispose();
_textures.Clear();
DisposeDX();
using IDXGIAdapter1 adapter = _factory.GetAdapter1(Display.GraphicsCard.Index) ?? throw new ApplicationException("Couldn't create DirectX-Adapter.");
D3D11.D3D11CreateDevice(adapter, DriverType.Unknown, DeviceCreationFlags.None, FEATURE_LEVELS, out _device).CheckError();
_context = _device!.ImmediateContext;
_output = adapter.GetOutput(Display.Index) ?? throw new ApplicationException("Couldn't get DirectX-Output.");
using IDXGIOutput5 output = _output.QueryInterface<IDXGIOutput5>();
int width = Display.Width;
int height = Display.Height;
if (Display.Rotation is Rotation.Rotation90 or Rotation.Rotation270)
(width, height) = (height, width);
Texture2DDescription captureTextureDesc = new()
{
CPUAccessFlags = CpuAccessFlags.None,
BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource,
Format = Format.B8G8R8A8_UNorm,
Width = width,
Height = height,
MiscFlags = ResourceOptionFlags.None,
MipLevels = 1,
ArraySize = 1,
SampleDescription = { Count = 1, Quality = 0 },
Usage = ResourceUsage.Default
};
_captureTexture = _device.CreateTexture2D(captureTextureDesc);
foreach (CaptureZone<ColorBGRA> captureZone in CaptureZones)
InitializeCaptureZone(captureZone);
if (_useNewDuplicationAdapter)
_duplicatedOutput = output.DuplicateOutput1(_device, new[] { Format.B8G8R8A8_UNorm }); // DarthAffe 27.02.2021: This prepares for the use of 10bit color depth
else
_duplicatedOutput = output.DuplicateOutput(_device);
}
catch { DisposeDX(); }
}
}
/// <inheritdoc />
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
lock (_captureLock)
{
foreach (ZoneTextures textures in _textures.Values)
textures.Dispose();
_textures.Clear();
DisposeDX();
}
}
private void DisposeDX()
{
try
{
try { _duplicatedOutput?.Dispose(); } catch { /**/ }
try { _output?.Dispose(); } catch { /**/ }
try { _context?.Dispose(); } catch { /**/ }
try { _device?.Dispose(); } catch { /**/ }
try { _captureTexture?.Dispose(); } catch { /**/ }
_duplicatedOutput = null;
_context = null;
_captureTexture = null;
}
catch { /**/ }
}
#endregion
private sealed class ZoneTextures : IDisposable
{
#region Properties & Fields
public int X { get; }
public int Y { get; }
public int Width { get; }
public int Height { get; }
public int UnscaledWidth { get; }
public int UnscaledHeight { get; }
public ID3D11Texture2D StagingTexture { get; }
public ID3D11Texture2D? ScalingTexture { get; }
public ID3D11ShaderResourceView? ScalingTextureView { get; }
#endregion
#region Constructors
public ZoneTextures(int x, int y, int width, int height, int unscaledWidth, int unscaledHeight,
ID3D11Texture2D stagingTexture, ID3D11Texture2D? scalingTexture, ID3D11ShaderResourceView? scalingTextureView)
{
this.X = x;
this.Y = y;
this.Width = width;
this.Height = height;
this.UnscaledWidth = unscaledWidth;
this.UnscaledHeight = unscaledHeight;
this.StagingTexture = stagingTexture;
this.ScalingTexture = scalingTexture;
this.ScalingTextureView = scalingTextureView;
}
#endregion
#region Methods
public void Dispose()
{
StagingTexture.Dispose();
ScalingTexture?.Dispose();
ScalingTextureView?.Dispose();
}
#endregion
}
}

View File

@ -12,9 +12,10 @@ public class DX11ScreenCaptureService : IScreenCaptureService
#region Properties & Fields
private readonly IDXGIFactory1 _factory;
private readonly Dictionary<Display, DX11ScreenCapture> _screenCaptures = new();
private bool _isDisposed;
#endregion
#region Constructors
@ -27,6 +28,8 @@ public class DX11ScreenCaptureService : IScreenCaptureService
DXGI.CreateDXGIFactory1(out _factory!).CheckError();
}
~DX11ScreenCaptureService() => Dispose();
#endregion
#region Methods
@ -34,6 +37,8 @@ public class DX11ScreenCaptureService : IScreenCaptureService
/// <inheritdoc />
public IEnumerable<GraphicsCard> GetGraphicsCards()
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
int i = 0;
while (_factory.EnumAdapters1(i, out IDXGIAdapter1 adapter).Success)
{
@ -46,6 +51,8 @@ public class DX11ScreenCaptureService : IScreenCaptureService
/// <inheritdoc />
public IEnumerable<Display> GetDisplays(GraphicsCard graphicsCard)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
using IDXGIAdapter1? adapter = _factory.GetAdapter1(graphicsCard.Index);
int i = 0;
@ -59,7 +66,7 @@ public class DX11ScreenCaptureService : IScreenCaptureService
}
}
private Rotation GetRotation(ModeRotation rotation) => rotation switch
private static Rotation GetRotation(ModeRotation rotation) => rotation switch
{
ModeRotation.Rotate90 => Rotation.Rotation90,
ModeRotation.Rotate180 => Rotation.Rotation180,
@ -68,8 +75,11 @@ public class DX11ScreenCaptureService : IScreenCaptureService
};
/// <inheritdoc />
public IScreenCapture GetScreenCapture(Display display)
IScreenCapture IScreenCaptureService.GetScreenCapture(Display display) => GetScreenCapture(display);
public DX11ScreenCapture GetScreenCapture(Display display)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
if (!_screenCaptures.TryGetValue(display, out DX11ScreenCapture? screenCapture))
_screenCaptures.Add(display, screenCapture = new DX11ScreenCapture(_factory, display));
return screenCapture;
@ -78,13 +88,17 @@ public class DX11ScreenCaptureService : IScreenCaptureService
/// <inheritdoc />
public void Dispose()
{
if (_isDisposed) return;
foreach (DX11ScreenCapture screenCapture in _screenCaptures.Values)
screenCapture.Dispose();
_screenCaptures.Clear();
_factory.Dispose();
try { _factory.Dispose(); } catch { /**/ }
GC.SuppressFinalize(this);
_isDisposed = true;
}
#endregion

Binary file not shown.

After

Width:  |  Height:  |  Size: 705 B

View File

@ -0,0 +1,72 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Authors>Darth Affe</Authors>
<Company>Wyrez</Company>
<Language>en-US</Language>
<NeutralLanguage>en-US</NeutralLanguage>
<Title>ScreenCapture.NET.DX11</Title>
<AssemblyName>ScreenCapture.NET.DX11</AssemblyName>
<AssemblyTitle>ScreenCapture.NET.DX11</AssemblyTitle>
<PackageId>ScreenCapture.NET.DX11</PackageId>
<RootNamespace>ScreenCapture.NET</RootNamespace>
<Description>DirectX 11 based Screen-Capturing using the Desktop Duplication API</Description>
<Summary>DirectX 11 based Screen-Capturing using the Desktop Duplication API</Summary>
<Copyright>Copyright © Darth Affe 2024</Copyright>
<PackageCopyright>Copyright © Darth Affe 2024</PackageCopyright>
<PackageIcon>icon.png</PackageIcon>
<PackageProjectUrl>https://github.com/DarthAffe/ScreenCapture.NET</PackageProjectUrl>
<PackageLicenseExpression>LGPL-2.1-only</PackageLicenseExpression>
<RepositoryType>Github</RepositoryType>
<RepositoryUrl>https://github.com/DarthAffe/ScreenCapture.NET</RepositoryUrl>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<PackageReleaseNotes>
</PackageReleaseNotes>
<Version>3.0.0</Version>
<AssemblyVersion>3.0.0</AssemblyVersion>
<FileVersion>3.0.0</FileVersion>
<OutputPath>..\bin\</OutputPath>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<IncludeSource>True</IncludeSource>
<IncludeSymbols>True</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<DefineConstants>$(DefineConstants);TRACE;DEBUG</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<NoWarn>$(NoWarn);CS1591;CS1572;CS1573</NoWarn>
<DefineConstants>$(DefineConstants);RELEASE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<None Include="Resources\icon.png">
<Pack>True</Pack>
<PackagePath></PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Vortice.Direct3D11" Version="3.5.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ScreenCapture.NET\ScreenCapture.NET.csproj" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,2 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=helper/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@ -0,0 +1,184 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using HPPH;
using SharpGen.Runtime;
using Vortice.Direct3D9;
namespace ScreenCapture.NET;
/// <summary>
/// Represents a ScreenCapture using DirectX 9.
/// https://learn.microsoft.com/en-us/windows/win32/api/d3d9/nf-d3d9-idirect3ddevice9-getfrontbufferdata
/// </summary>
// ReSharper disable once InconsistentNaming
public sealed class DX9ScreenCapture : AbstractScreenCapture<ColorBGRA>
{
#region Properties & Fields
private readonly object _captureLock = new();
private readonly IDirect3D9 _direct3D9;
private IDirect3DDevice9? _device;
private IDirect3DSurface9? _surface;
private byte[]? _buffer;
private int _stride;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="DX9ScreenCapture"/> class.
/// </summary>
/// <param name="direct3D9">The D3D9 instance used.</param>
/// <param name="display">The <see cref="Display"/> to duplicate.</param>
internal DX9ScreenCapture(IDirect3D9 direct3D9, Display display)
: base(display)
{
this._direct3D9 = direct3D9;
Restart();
}
#endregion
#region Methods
/// <inheritdoc />
protected override bool PerformScreenCapture()
{
bool result = false;
lock (_captureLock)
{
if ((_device == null) || (_surface == null) || (_buffer == null))
{
Restart();
return false;
}
try
{
_device.GetFrontBufferData(0, _surface);
LockedRectangle dr = _surface.LockRect(LockFlags.NoSystemLock | LockFlags.ReadOnly);
nint ptr = dr.DataPointer;
for (int y = 0; y < Display.Height; y++)
{
Marshal.Copy(ptr, _buffer, y * _stride, _stride);
ptr += dr.Pitch;
}
_surface.UnlockRect();
result = true;
}
catch (SharpGenException dxException)
{
if (dxException.ResultCode == Result.AccessDenied)
{
try
{
Restart();
}
catch { Thread.Sleep(100); }
}
}
}
return result;
}
/// <inheritdoc />
protected override void PerformCaptureZoneUpdate(CaptureZone<ColorBGRA> captureZone, Span<byte> buffer)
{
if (_buffer == null) return;
using IDisposable @lock = captureZone.Lock();
{
if (captureZone.DownscaleLevel == 0)
CopyZone(captureZone, buffer);
else
DownscaleZone(captureZone, buffer);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void CopyZone(CaptureZone<ColorBGRA> captureZone, Span<byte> buffer)
{
RefImage<ColorBGRA>.Wrap(_buffer, Display.Width, Display.Height, _stride)[captureZone.X, captureZone.Y, captureZone.Width, captureZone.Height]
.CopyTo(MemoryMarshal.Cast<byte, ColorBGRA>(buffer));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void DownscaleZone(CaptureZone<ColorBGRA> captureZone, Span<byte> buffer)
{
RefImage<ColorBGRA> source = RefImage<ColorBGRA>.Wrap(_buffer, Display.Width, Display.Height, _stride)[captureZone.X, captureZone.Y, captureZone.UnscaledWidth, captureZone.UnscaledHeight];
Span<ColorBGRA> target = MemoryMarshal.Cast<byte, ColorBGRA>(buffer);
int blockSize = 1 << captureZone.DownscaleLevel;
int width = captureZone.Width;
int height = captureZone.Height;
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
target[(y * width) + x] = source[x * blockSize, y * blockSize, blockSize, blockSize].Average();
}
/// <inheritdoc />
public override void Restart()
{
base.Restart();
lock (_captureLock)
{
DisposeDX();
try
{
PresentParameters presentParameters = new()
{
BackBufferWidth = Display.Width,
BackBufferHeight = Display.Height,
Windowed = true,
SwapEffect = SwapEffect.Discard
};
_device = _direct3D9.CreateDevice(Display.Index, DeviceType.Hardware, IntPtr.Zero, CreateFlags.SoftwareVertexProcessing, presentParameters);
_surface = _device.CreateOffscreenPlainSurface(Display.Width, Display.Height, Format.A8R8G8B8, Pool.Scratch);
_stride = Display.Width * ColorBGRA.ColorFormat.BytesPerPixel;
_buffer = new byte[Display.Height * _stride];
}
catch
{
DisposeDX();
}
}
}
/// <inheritdoc />
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
lock (_captureLock)
DisposeDX();
}
private void DisposeDX()
{
try
{
try { _surface?.Dispose(); } catch { /**/}
try { _device?.Dispose(); } catch { /**/}
_buffer = null;
_device = null;
_surface = null;
}
catch { /**/ }
}
#endregion
}

View File

@ -0,0 +1,97 @@
using System;
using System.Collections.Generic;
using Vortice.Direct3D9;
namespace ScreenCapture.NET;
/// <summary>
/// Represents a <see cref="IScreenCaptureService"/> using the <see cref="DX9ScreenCapture"/>.
/// </summary>
public class DX9ScreenCaptureService : IScreenCaptureService
{
#region Properties & Fields
private readonly IDirect3D9 _direct3D9;
private readonly Dictionary<Display, DX9ScreenCapture> _screenCaptures = new();
private bool _isDisposed;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="DX9ScreenCaptureService"/> class.
/// </summary>
public DX9ScreenCaptureService()
{
_direct3D9 = D3D9.Direct3DCreate9();
}
~DX9ScreenCaptureService() => Dispose();
#endregion
#region Methods
/// <inheritdoc />
public IEnumerable<GraphicsCard> GetGraphicsCards()
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
Dictionary<int, GraphicsCard> graphicsCards = new();
for (int i = 0; i < _direct3D9.AdapterCount; i++)
{
AdapterIdentifier adapterIdentifier = _direct3D9.GetAdapterIdentifier(i);
if (!graphicsCards.ContainsKey(adapterIdentifier.DeviceId))
graphicsCards.Add(adapterIdentifier.DeviceId, new GraphicsCard(i, adapterIdentifier.Description, adapterIdentifier.VendorId, adapterIdentifier.DeviceId));
}
return graphicsCards.Values;
}
/// <inheritdoc />
public IEnumerable<Display> GetDisplays(GraphicsCard graphicsCard)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
for (int i = 0; i < _direct3D9.AdapterCount; i++)
{
AdapterIdentifier adapterIdentifier = _direct3D9.GetAdapterIdentifier(i);
if (adapterIdentifier.DeviceId == graphicsCard.DeviceId)
{
DisplayMode displayMode = _direct3D9.GetAdapterDisplayMode(i);
yield return new Display(i, adapterIdentifier.DeviceName, displayMode.Width, displayMode.Height, Rotation.None, graphicsCard);
}
}
}
/// <inheritdoc />
IScreenCapture IScreenCaptureService.GetScreenCapture(Display display) => GetScreenCapture(display);
public DX9ScreenCapture GetScreenCapture(Display display)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
if (!_screenCaptures.TryGetValue(display, out DX9ScreenCapture? screenCapture))
_screenCaptures.Add(display, screenCapture = new DX9ScreenCapture(_direct3D9, display));
return screenCapture;
}
/// <inheritdoc />
public void Dispose()
{
if (_isDisposed) return;
foreach (DX9ScreenCapture screenCapture in _screenCaptures.Values)
screenCapture.Dispose();
_screenCaptures.Clear();
try { _direct3D9.Dispose(); } catch { /**/ }
GC.SuppressFinalize(this);
_isDisposed = true;
}
#endregion
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 705 B

View File

@ -0,0 +1,72 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Authors>Darth Affe</Authors>
<Company>Wyrez</Company>
<Language>en-US</Language>
<NeutralLanguage>en-US</NeutralLanguage>
<Title>ScreenCapture.NET.DX9</Title>
<AssemblyName>ScreenCapture.NET.DX9</AssemblyName>
<AssemblyTitle>ScreenCapture.NET.DX9</AssemblyTitle>
<PackageId>ScreenCapture.NET.DX9</PackageId>
<RootNamespace>ScreenCapture.NET</RootNamespace>
<Description>DirectX 9 based Screen-Capturing</Description>
<Summary>DirectX 9 based Screen-Capturing. Use DX11 if possible!</Summary>
<Copyright>Copyright © Darth Affe 2024</Copyright>
<PackageCopyright>Copyright © Darth Affe 2024</PackageCopyright>
<PackageIcon>icon.png</PackageIcon>
<PackageProjectUrl>https://github.com/DarthAffe/ScreenCapture.NET</PackageProjectUrl>
<PackageLicenseExpression>LGPL-2.1-only</PackageLicenseExpression>
<RepositoryType>Github</RepositoryType>
<RepositoryUrl>https://github.com/DarthAffe/ScreenCapture.NET</RepositoryUrl>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<PackageReleaseNotes>
</PackageReleaseNotes>
<Version>3.0.0</Version>
<AssemblyVersion>3.0.0</AssemblyVersion>
<FileVersion>3.0.0</FileVersion>
<OutputPath>..\bin\</OutputPath>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<IncludeSource>True</IncludeSource>
<IncludeSymbols>True</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<DefineConstants>$(DefineConstants);TRACE;DEBUG</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<NoWarn>$(NoWarn);CS1591;CS1572;CS1573</NoWarn>
<DefineConstants>$(DefineConstants);RELEASE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<None Include="Resources\icon.png">
<Pack>True</Pack>
<PackagePath></PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Vortice.Direct3D9" Version="3.5.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ScreenCapture.NET\ScreenCapture.NET.csproj" />
</ItemGroup>
</Project>

Binary file not shown.

After

Width:  |  Height:  |  Size: 705 B

View File

@ -0,0 +1,68 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<RuntimeIdentifier>linux-x64</RuntimeIdentifier>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Authors>Darth Affe</Authors>
<Company>Wyrez</Company>
<Language>en-US</Language>
<NeutralLanguage>en-US</NeutralLanguage>
<Title>ScreenCapture.NET.X11</Title>
<AssemblyName>ScreenCapture.NET.X11</AssemblyName>
<AssemblyTitle>ScreenCapture.NET.X11</AssemblyTitle>
<PackageId>ScreenCapture.NET.X11</PackageId>
<RootNamespace>ScreenCapture.NET</RootNamespace>
<Description>libX11 based Screen-Capturing</Description>
<Summary>libX11 based Screen-Capturing</Summary>
<Copyright>Copyright © Darth Affe 2024</Copyright>
<PackageCopyright>Copyright © Darth Affe 2024</PackageCopyright>
<PackageIcon>icon.png</PackageIcon>
<PackageProjectUrl>https://github.com/DarthAffe/ScreenCapture.NET</PackageProjectUrl>
<PackageLicenseExpression>LGPL-2.1-only</PackageLicenseExpression>
<RepositoryType>Github</RepositoryType>
<RepositoryUrl>https://github.com/DarthAffe/ScreenCapture.NET</RepositoryUrl>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<PackageReleaseNotes>
</PackageReleaseNotes>
<Version>3.0.0</Version>
<AssemblyVersion>3.0.0</AssemblyVersion>
<FileVersion>3.0.0</FileVersion>
<OutputPath>..\bin\</OutputPath>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<IncludeSource>True</IncludeSource>
<IncludeSymbols>True</IncludeSymbols>
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<DefineConstants>$(DefineConstants);TRACE;DEBUG</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<NoWarn>$(NoWarn);CS1591;CS1572;CS1573</NoWarn>
<DefineConstants>$(DefineConstants);RELEASE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<None Include="Resources\icon.png">
<Pack>True</Pack>
<PackagePath></PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ScreenCapture.NET\ScreenCapture.NET.csproj" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,67 @@
using System.Runtime.InteropServices;
namespace ScreenCapture.NET;
internal static partial class X11
{
internal const nint DISPLAY_NAME = 0;
internal const long ALL_PLANES = -1;
internal const int ZPIXMAP = 2;
[LibraryImport("libX11.so.6")]
internal static partial nint XOpenDisplay(nint displayName);
[LibraryImport("libX11.so.6")]
internal static partial int XScreenCount(nint display);
[LibraryImport("libX11.so.6")]
internal static partial nint XScreenOfDisplay(nint display, int screeenNumber);
[LibraryImport("libX11.so.6")]
internal static partial int XWidthOfScreen(nint screen);
[LibraryImport("libX11.so.6")]
internal static partial int XHeightOfScreen(nint screen);
[LibraryImport("libX11.so.6")]
internal static partial nint XRootWindowOfScreen(nint screen);
[LibraryImport("libX11.so.6")]
internal static partial nint XGetImage(nint display, nint drawable, int x, int y, uint width, uint height, long planeMask, int format);
[LibraryImport("libX11.so.6")]
internal static partial nint XGetSubImage(nint display, nint drawable, int x, int y, uint width, uint height, long planeMask, int format, nint image, int destX, int dextY);
[LibraryImport("libX11.so.6")]
internal static partial void XDestroyImage(nint image);
[LibraryImport("libX11.so.6")]
internal static partial nint XDisplayString(nint display);
[LibraryImport("libX11.so.6")]
internal static partial void XCloseDisplay(nint display);
[StructLayout(LayoutKind.Sequential)]
internal unsafe struct XImage
{
// ReSharper disable MemberCanBePrivate.Global
public int width;
public int height;
public int xoffset;
public int format;
public byte* data;
public int byte_order;
public int bitmap_unit;
public int bitmap_bit_order;
public int bitmap_pad;
public int depth;
public int bytes_per_line;
public int bits_per_pixel;
public uint red_mask;
public uint green_mask;
public uint blue_mask;
public nint obdata;
// ReSharper restore MemberCanBePrivate.Global
}
}

View File

@ -0,0 +1,147 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using HPPH;
namespace ScreenCapture.NET;
/// <summary>
/// Represents a ScreenCapture using libX11.
/// https://x.org/releases/current/doc/libX11/libX11/libX11.html#XGetImage
/// </summary>
// ReSharper disable once InconsistentNaming
public sealed class X11ScreenCapture : AbstractScreenCapture<ColorBGRA>
{
#region Properties & Fields
private readonly object _captureLock = new();
private nint _display;
private nint _drawable;
private nint _imageHandle;
private X11.XImage _image;
private int _size;
private unsafe ReadOnlySpan<byte> Data => new(_image.data, _size);
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="X11ScreenCapture"/> class.
/// </summary>
/// <param name="display">The <see cref="Display"/> to duplicate.</param>
internal X11ScreenCapture(Display display)
: base(display)
{
Restart();
}
#endregion
#region Methods
/// <inheritdoc />
protected override bool PerformScreenCapture()
{
lock (_captureLock)
{
if ((_display == 0) || (_imageHandle == 0))
{
Restart();
return false;
}
X11.XGetSubImage(_display, _drawable, 0, 0, (uint)Display.Width, (uint)Display.Height, X11.ALL_PLANES, X11.ZPIXMAP, _imageHandle, 0, 0);
return true;
}
}
/// <inheritdoc />
protected override void PerformCaptureZoneUpdate(CaptureZone<ColorBGRA> captureZone, Span<byte> buffer)
{
using IDisposable @lock = captureZone.Lock();
{
if (captureZone.DownscaleLevel == 0)
CopyZone(captureZone, buffer);
else
DownscaleZone(captureZone, buffer);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void CopyZone(CaptureZone<ColorBGRA> captureZone, Span<byte> buffer)
{
RefImage<ColorBGRA>.Wrap(Data, Display.Width, Display.Height, _image.bytes_per_line)[captureZone.X, captureZone.Y, captureZone.Width, captureZone.Height]
.CopyTo(MemoryMarshal.Cast<byte, ColorBGRA>(buffer));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void DownscaleZone(CaptureZone<ColorBGRA> captureZone, Span<byte> buffer)
{
RefImage<ColorBGRA> source = RefImage<ColorBGRA>.Wrap(Data, Display.Width, Display.Height, _image.bytes_per_line)[captureZone.X, captureZone.Y, captureZone.UnscaledWidth, captureZone.UnscaledHeight];
Span<ColorBGRA> target = MemoryMarshal.Cast<byte, ColorBGRA>(buffer);
int blockSize = 1 << captureZone.DownscaleLevel;
int width = captureZone.Width;
int height = captureZone.Height;
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
target[(y * width) + x] = source[x * blockSize, y * blockSize, blockSize, blockSize].Average();
}
/// <inheritdoc />
public override void Restart()
{
base.Restart();
lock (_captureLock)
{
DisposeDisplay();
try
{
_display = X11.XOpenDisplay(X11.DISPLAY_NAME);
nint screen = X11.XScreenOfDisplay(_display, Display.Index);
_drawable = X11.XRootWindowOfScreen(screen);
_imageHandle = X11.XGetImage(_display, _drawable, 0, 0, (uint)Display.Width, (uint)Display.Height, X11.ALL_PLANES, X11.ZPIXMAP);
_image = Marshal.PtrToStructure<X11.XImage>(_imageHandle);
_size = _image.bytes_per_line * _image.height;
if (_image.bits_per_pixel != (ColorBGRA.ColorFormat.BytesPerPixel * 8)) throw new NotSupportedException("The X-Server is configured to a not supported pixel-format. Needs to be 32 bit per pixel BGR.");
}
catch
{
DisposeDisplay();
}
}
}
/// <inheritdoc />
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
lock (_captureLock)
{
try { DisposeDisplay(); }
catch { /**/ }
}
}
private void DisposeDisplay()
{
if (_imageHandle != 0)
try { X11.XDestroyImage(_imageHandle); } catch { /**/ }
_image = default;
if (_display != 0)
try { X11.XCloseDisplay(_display); } catch { /**/ }
}
#endregion
}

View File

@ -0,0 +1,104 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace ScreenCapture.NET;
/// <summary>
/// Represents a <see cref="IScreenCaptureService"/> using the <see cref="X11ScreenCapture"/>.
/// </summary>
public class X11ScreenCaptureService : IScreenCaptureService
{
#region Properties & Fields
private readonly Dictionary<Display, X11ScreenCapture> _screenCaptures = new();
private bool _isDisposed;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="X11ScreenCaptureService"/> class.
/// </summary>
public X11ScreenCaptureService()
{ }
~X11ScreenCaptureService() => Dispose();
#endregion
#region Methods
/// <inheritdoc />
public IEnumerable<GraphicsCard> GetGraphicsCards()
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
nint display = X11.XOpenDisplay(X11.DISPLAY_NAME);
try
{
string name = Marshal.PtrToStringAnsi(X11.XDisplayString(display)) ?? string.Empty;
yield return new GraphicsCard(0, name, 0, 0);
}
finally
{
X11.XCloseDisplay(display);
}
}
/// <inheritdoc />
public IEnumerable<Display> GetDisplays(GraphicsCard graphicsCard)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
nint display = X11.XOpenDisplay(X11.DISPLAY_NAME);
try
{
int screenCount = X11.XScreenCount(display);
for (int screenNumber = 0; screenNumber < screenCount; screenNumber++)
{
nint screen = X11.XScreenOfDisplay(display, screenNumber);
int screenWidth = X11.XWidthOfScreen(screen);
int screenHeight = X11.XHeightOfScreen(screen);
// DarthAffe 10.09.2023: Emulate DX-Displaynames for no real reason ¯\(°_o)/¯
yield return new Display(screenNumber, @$"\\.\DISPLAY{screenNumber + 1}", screenWidth, screenHeight, Rotation.None, graphicsCard);
}
}
finally
{
X11.XCloseDisplay(display);
}
}
/// <inheritdoc />
IScreenCapture IScreenCaptureService.GetScreenCapture(Display display) => GetScreenCapture(display);
/// <inheritdoc cref="IScreenCaptureService.GetScreenCapture"/>
public X11ScreenCapture GetScreenCapture(Display display)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
if (!_screenCaptures.TryGetValue(display, out X11ScreenCapture? screenCapture))
_screenCaptures.Add(display, screenCapture = new X11ScreenCapture(display));
return screenCapture;
}
/// <inheritdoc />
public void Dispose()
{
if (_isDisposed) return;
foreach (X11ScreenCapture screenCapture in _screenCaptures.Values)
screenCapture.Dispose();
_screenCaptures.Clear();
GC.SuppressFinalize(this);
_isDisposed = true;
}
#endregion
}

View File

@ -1,9 +1,19 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31025.194
# Visual Studio Version 17
VisualStudioVersion = 17.6.33829.357
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScreenCapture.NET", "ScreenCapture.NET\ScreenCapture.NET.csproj", "{90596344-E012-4534-A933-3BD1B55469DC}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ScreenCapture.NET", "ScreenCapture.NET\ScreenCapture.NET.csproj", "{90596344-E012-4534-A933-3BD1B55469DC}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ScreenCapture.NET.DX11", "ScreenCapture.NET.DX11\ScreenCapture.NET.DX11.csproj", "{58A09AD8-D66F-492E-8BC7-62BDB85E57EC}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Tests", "Tests", "{CF7A1475-3A44-4870-A80F-5988DA25418B}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ScreenCapture.NET.Tests", "Tests\ScreenCapture.NET.Tests\ScreenCapture.NET.Tests.csproj", "{AA1829BB-EFA7-4BB8-8041-76374659A42B}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ScreenCapture.NET.DX9", "ScreenCapture.NET.DX9\ScreenCapture.NET.DX9.csproj", "{27EB5B17-2F83-43BA-A21F-06D93948B8BF}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ScreenCapture.NET.X11", "ScreenCapture.NET.X11\ScreenCapture.NET.X11.csproj", "{F81562C8-2035-4FB9-9547-C51F9D343BDF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -15,10 +25,29 @@ Global
{90596344-E012-4534-A933-3BD1B55469DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{90596344-E012-4534-A933-3BD1B55469DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{90596344-E012-4534-A933-3BD1B55469DC}.Release|Any CPU.Build.0 = Release|Any CPU
{58A09AD8-D66F-492E-8BC7-62BDB85E57EC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{58A09AD8-D66F-492E-8BC7-62BDB85E57EC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{58A09AD8-D66F-492E-8BC7-62BDB85E57EC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{58A09AD8-D66F-492E-8BC7-62BDB85E57EC}.Release|Any CPU.Build.0 = Release|Any CPU
{AA1829BB-EFA7-4BB8-8041-76374659A42B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AA1829BB-EFA7-4BB8-8041-76374659A42B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AA1829BB-EFA7-4BB8-8041-76374659A42B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AA1829BB-EFA7-4BB8-8041-76374659A42B}.Release|Any CPU.Build.0 = Release|Any CPU
{27EB5B17-2F83-43BA-A21F-06D93948B8BF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{27EB5B17-2F83-43BA-A21F-06D93948B8BF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{27EB5B17-2F83-43BA-A21F-06D93948B8BF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{27EB5B17-2F83-43BA-A21F-06D93948B8BF}.Release|Any CPU.Build.0 = Release|Any CPU
{F81562C8-2035-4FB9-9547-C51F9D343BDF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F81562C8-2035-4FB9-9547-C51F9D343BDF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F81562C8-2035-4FB9-9547-C51F9D343BDF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F81562C8-2035-4FB9-9547-C51F9D343BDF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{AA1829BB-EFA7-4BB8-8041-76374659A42B} = {CF7A1475-3A44-4870-A80F-5988DA25418B}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B5111031-6E65-4331-9E6E-A07165289860}
EndGlobalSection

View File

@ -1,3 +1,5 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=BGR/@EntryIndexedValue">BGR</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=BGRA/@EntryIndexedValue">BGRA</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=DPI/@EntryIndexedValue">DPI</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=DX/@EntryIndexedValue">DX</s:String></wpf:ResourceDictionary>

View File

@ -1,513 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading;
using SharpGen.Runtime;
using Vortice.Direct3D;
using Vortice.Direct3D11;
using Vortice.DXGI;
using Vortice.Mathematics;
using MapFlags = Vortice.Direct3D11.MapFlags;
using ResultCode = Vortice.DXGI.ResultCode;
namespace ScreenCapture.NET;
/// <summary>
/// Represents a ScreenCapture using DirectX 11 desktop duplicaton.
/// https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/desktop-dup-api
/// </summary>
// ReSharper disable once InconsistentNaming
public sealed class DX11ScreenCapture : IScreenCapture
{
#region Constants
private static readonly FeatureLevel[] FEATURE_LEVELS =
{
FeatureLevel.Level_11_1,
FeatureLevel.Level_11_0,
FeatureLevel.Level_10_1,
FeatureLevel.Level_10_0
};
private const int BPP = 4;
#endregion
#region Properties & Fields
private readonly object _captureLock = new();
private readonly bool _useNewDuplicationAdapter;
private int _indexCounter = 0;
/// <inheritdoc />
public Display Display { get; }
/// <summary>
/// Gets or sets the timeout in ms used for screen-capturing. (default 1000ms)
/// This is used in <see cref="CaptureScreen"/> https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgioutputduplication-acquirenextframe
/// </summary>
// ReSharper disable once MemberCanBePrivate.Global
public int Timeout { get; set; } = 1000;
private readonly IDXGIFactory1 _factory;
private IDXGIOutput? _output;
private IDXGIOutputDuplication? _duplicatedOutput;
private ID3D11Device? _device;
private ID3D11DeviceContext? _context;
private ID3D11Texture2D? _captureTexture;
private readonly Dictionary<CaptureZone, (ID3D11Texture2D stagingTexture, ID3D11Texture2D? scalingTexture, ID3D11ShaderResourceView? _scalingTextureView)> _captureZones = new();
#endregion
#region Events
/// <inheritdoc />
public event EventHandler<ScreenCaptureUpdatedEventArgs>? Updated;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="DX11ScreenCapture"/> class.
/// </summary>
/// <remarks>
/// Note that setting useNewDuplicationAdapter to true requires to call <c>DPIAwareness.Initalize();</c> and prevents the capture from running in a WPF-thread.
/// </remarks>
/// <param name="factory">The <see cref="IDXGIFactory1"/> used to create underlying objects.</param>
/// <param name="display">The <see cref="Display"/> to duplicate.</param>
/// <param name="useNewDuplicationAdapter">Indicates if the DuplicateOutput1 interface should be used instead of the older DuplicateOutput. Currently there's no real use in setting this to true.</param>
public DX11ScreenCapture(IDXGIFactory1 factory, Display display, bool useNewDuplicationAdapter = false)
{
this._factory = factory;
this.Display = display;
this._useNewDuplicationAdapter = useNewDuplicationAdapter;
Restart();
}
#endregion
#region Methods
/// <inheritdoc />
public bool CaptureScreen()
{
bool result = false;
lock (_captureLock)
{
if ((_context == null) || (_duplicatedOutput == null) || (_captureTexture == null))
{
Restart();
return false;
}
try
{
IDXGIResource? screenResource = null;
try
{
_duplicatedOutput.AcquireNextFrame(Timeout, out OutduplFrameInfo duplicateFrameInformation, out screenResource).CheckError();
if ((screenResource == null) || (duplicateFrameInformation.LastPresentTime == 0)) return false;
using ID3D11Texture2D screenTexture = screenResource.QueryInterface<ID3D11Texture2D>();
_context.CopySubresourceRegion(_captureTexture, 0, 0, 0, 0, screenTexture, 0);
}
finally
{
try
{
screenResource?.Dispose();
_duplicatedOutput?.ReleaseFrame();
}
catch { /**/ }
}
result = true;
}
catch (SharpGenException dxException)
{
if ((dxException.ResultCode == ResultCode.AccessLost)
|| (dxException.ResultCode == ResultCode.AccessDenied)
|| (dxException.ResultCode == ResultCode.InvalidCall))
{
try
{
Restart();
}
catch { Thread.Sleep(100); }
}
}
catch { /**/ }
try
{
UpdateZones();
}
catch { /**/ }
try
{
Updated?.Invoke(this, new ScreenCaptureUpdatedEventArgs(result));
}
catch { /**/ }
return result;
}
}
private void UpdateZones()
{
if (_context == null) return;
lock (_captureZones)
{
foreach ((CaptureZone captureZone, (ID3D11Texture2D stagingTexture, ID3D11Texture2D? scalingTexture, ID3D11ShaderResourceView? scalingTextureView)) in _captureZones.Where(z => z.Key.AutoUpdate || z.Key.IsUpdateRequested))
{
if (scalingTexture != null)
{
_context.CopySubresourceRegion(scalingTexture, 0, 0, 0, 0, _captureTexture, 0,
new Box(captureZone.X, captureZone.Y, 0,
captureZone.X + captureZone.UnscaledWidth,
captureZone.Y + captureZone.UnscaledHeight, 1));
_context.GenerateMips(scalingTextureView);
_context.CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, scalingTexture, captureZone.DownscaleLevel);
}
else
_context.CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, _captureTexture, 0,
new Box(captureZone.X, captureZone.Y, 0,
captureZone.X + captureZone.UnscaledWidth,
captureZone.Y + captureZone.UnscaledHeight, 1));
MappedSubresource mapSource = _context.Map(stagingTexture, 0, MapMode.Read, MapFlags.None);
lock (captureZone.Buffer)
{
Span<byte> source = mapSource.AsSpan(captureZone.Stride * captureZone.Height);
switch (Display.Rotation)
{
case Rotation.Rotation90:
CopyRotate90(source, captureZone);
break;
case Rotation.Rotation180:
CopyRotate180(source, captureZone);
break;
case Rotation.Rotation270:
CopyRotate270(source, captureZone);
break;
default:
CopyRotate0(source, captureZone);
break;
}
}
_context.Unmap(stagingTexture, 0);
captureZone.SetUpdated();
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CopyRotate0(in Span<byte> source, in CaptureZone captureZone) => source.CopyTo(captureZone.Buffer.AsSpan());
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CopyRotate90(in Span<byte> source, in CaptureZone captureZone)
{
int width = captureZone.Width;
int height = captureZone.Height;
Span<byte> destination = captureZone.Buffer.AsSpan();
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
{
int offset = ((y * width) + x) * BPP;
int destinationOffset = ((x * height) + ((height - 1) - y)) * BPP;
destination[destinationOffset] = source[offset];
destination[destinationOffset + 1] = source[offset + 1];
destination[destinationOffset + 2] = source[offset + 2];
destination[destinationOffset + 3] = source[offset + 3];
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CopyRotate180(in Span<byte> source, in CaptureZone captureZone)
{
int width = captureZone.Width;
int height = captureZone.Height;
Span<byte> destination = captureZone.Buffer.AsSpan();
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
{
int offset = ((y * width) + x) * BPP;
int destinationOffset = destination.Length - offset;
destination[destinationOffset - 4] = source[offset];
destination[destinationOffset - 3] = source[offset + 1];
destination[destinationOffset - 2] = source[offset + 2];
destination[destinationOffset - 1] = source[offset + 3];
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CopyRotate270(in Span<byte> source, in CaptureZone captureZone)
{
int width = captureZone.Width;
int height = captureZone.Height;
Span<byte> destination = captureZone.Buffer.AsSpan();
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
{
int offset = ((y * width) + x) * BPP;
int destinationOffset = ((((width - 1) - x) * height) + y) * BPP;
destination[destinationOffset] = source[offset];
destination[destinationOffset + 1] = source[offset + 1];
destination[destinationOffset + 2] = source[offset + 2];
destination[destinationOffset + 3] = source[offset + 3];
}
}
/// <inheritdoc />
public CaptureZone RegisterCaptureZone(int x, int y, int width, int height, int downscaleLevel = 0)
{
ValidateCaptureZoneAndThrow(x, y, width, height);
if (Display.Rotation is Rotation.Rotation90 or Rotation.Rotation270)
(x, y, width, height) = (y, x, height, width);
int unscaledWidth = width;
int unscaledHeight = height;
(width, height) = CalculateScaledSize(unscaledWidth, unscaledHeight, downscaleLevel);
byte[] buffer = new byte[width * height * BPP];
CaptureZone captureZone = new(_indexCounter++, x, y, width, height, BPP, downscaleLevel, unscaledWidth, unscaledHeight, buffer);
lock (_captureZones)
InitializeCaptureZone(captureZone);
return captureZone;
}
/// <inheritdoc />
public bool UnregisterCaptureZone(CaptureZone captureZone)
{
lock (_captureZones)
{
if (_captureZones.TryGetValue(captureZone, out (ID3D11Texture2D stagingTexture, ID3D11Texture2D? scalingTexture, ID3D11ShaderResourceView? _scalingTextureView) data))
{
_captureZones.Remove(captureZone);
data.stagingTexture.Dispose();
data.scalingTexture?.Dispose();
data._scalingTextureView?.Dispose();
return true;
}
return false;
}
}
/// <inheritdoc />
public void UpdateCaptureZone(CaptureZone captureZone, int? x = null, int? y = null, int? width = null, int? height = null, int? downscaleLevel = null)
{
lock (_captureZones)
if (!_captureZones.ContainsKey(captureZone))
throw new ArgumentException("The capture zone is not registered to this ScreenCapture", nameof(captureZone));
int newX = x ?? captureZone.X;
int newY = y ?? captureZone.Y;
int newUnscaledWidth = width ?? captureZone.UnscaledWidth;
int newUnscaledHeight = height ?? captureZone.UnscaledHeight;
int newDownscaleLevel = downscaleLevel ?? captureZone.DownscaleLevel;
ValidateCaptureZoneAndThrow(newX, newY, newUnscaledWidth, newUnscaledHeight);
if (Display.Rotation is Rotation.Rotation90 or Rotation.Rotation270)
(newX, newY, newUnscaledWidth, newUnscaledHeight) = (newY, newX, newUnscaledHeight, newUnscaledWidth);
captureZone.X = newX;
captureZone.Y = newY;
//TODO DarthAffe 01.05.2022: For now just reinitialize the zone in that case, but this could be optimized to only recreate the textures needed.
if ((width != null) || (height != null) || (downscaleLevel != null))
{
(int newWidth, int newHeight) = CalculateScaledSize(newUnscaledWidth, newUnscaledHeight, newDownscaleLevel);
lock (_captureZones)
{
UnregisterCaptureZone(captureZone);
captureZone.UnscaledWidth = newUnscaledWidth;
captureZone.UnscaledHeight = newUnscaledHeight;
captureZone.Width = newWidth;
captureZone.Height = newHeight;
captureZone.DownscaleLevel = newDownscaleLevel;
captureZone.Buffer = new byte[newWidth * newHeight * BPP];
InitializeCaptureZone(captureZone);
}
}
}
private (int width, int height) CalculateScaledSize(int width, int height, int downscaleLevel)
{
if (downscaleLevel > 0)
for (int i = 0; i < downscaleLevel; i++)
{
width /= 2;
height /= 2;
}
if (width < 1) width = 1;
if (height < 1) height = 1;
return (width, height);
}
private void ValidateCaptureZoneAndThrow(int x, int y, int width, int height)
{
if (_device == null) throw new ApplicationException("ScreenCapture isn't initialized.");
if (x < 0) throw new ArgumentException("x < 0");
if (y < 0) throw new ArgumentException("y < 0");
if (width <= 0) throw new ArgumentException("with <= 0");
if (height <= 0) throw new ArgumentException("height <= 0");
if ((x + width) > Display.Width) throw new ArgumentException("x + width > Display width");
if ((y + height) > Display.Height) throw new ArgumentException("y + height > Display height");
}
private void InitializeCaptureZone(in CaptureZone captureZone)
{
Texture2DDescription stagingTextureDesc = new()
{
CPUAccessFlags = CpuAccessFlags.Read,
BindFlags = BindFlags.None,
Format = Format.B8G8R8A8_UNorm,
Width = captureZone.Width,
Height = captureZone.Height,
MiscFlags = ResourceOptionFlags.None,
MipLevels = 1,
ArraySize = 1,
SampleDescription = { Count = 1, Quality = 0 },
Usage = ResourceUsage.Staging
};
ID3D11Texture2D stagingTexture = _device!.CreateTexture2D(stagingTextureDesc);
ID3D11Texture2D? scalingTexture = null;
ID3D11ShaderResourceView? scalingTextureView = null;
if (captureZone.DownscaleLevel > 0)
{
Texture2DDescription scalingTextureDesc = new()
{
CPUAccessFlags = CpuAccessFlags.None,
BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource,
Format = Format.B8G8R8A8_UNorm,
Width = captureZone.UnscaledWidth,
Height = captureZone.UnscaledHeight,
MiscFlags = ResourceOptionFlags.GenerateMips,
MipLevels = captureZone.DownscaleLevel + 1,
ArraySize = 1,
SampleDescription = { Count = 1, Quality = 0 },
Usage = ResourceUsage.Default
};
scalingTexture = _device!.CreateTexture2D(scalingTextureDesc);
scalingTextureView = _device.CreateShaderResourceView(scalingTexture);
}
_captureZones[captureZone] = (stagingTexture, scalingTexture, scalingTextureView);
}
/// <inheritdoc />
public void Restart()
{
lock (_captureLock)
{
try
{
List<CaptureZone> captureZones = _captureZones.Keys.ToList();
Dispose();
using IDXGIAdapter1 adapter = _factory.GetAdapter1(Display.GraphicsCard.Index) ?? throw new ApplicationException("Couldn't create DirectX-Adapter.");
D3D11.D3D11CreateDevice(adapter, DriverType.Unknown, DeviceCreationFlags.None, FEATURE_LEVELS, out _device).CheckError();
_context = _device!.ImmediateContext;
_output = adapter.GetOutput(Display.Index) ?? throw new ApplicationException("Couldn't get DirectX-Output.");
using IDXGIOutput5 output = _output.QueryInterface<IDXGIOutput5>();
int width = Display.Width;
int height = Display.Height;
if (Display.Rotation is Rotation.Rotation90 or Rotation.Rotation270)
(width, height) = (height, width);
Texture2DDescription captureTextureDesc = new()
{
CPUAccessFlags = CpuAccessFlags.None,
BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource,
Format = Format.B8G8R8A8_UNorm,
Width = width,
Height = height,
MiscFlags = ResourceOptionFlags.None,
MipLevels = 1,
ArraySize = 1,
SampleDescription = { Count = 1, Quality = 0 },
Usage = ResourceUsage.Default
};
_captureTexture = _device.CreateTexture2D(captureTextureDesc);
lock (_captureZones)
{
foreach (CaptureZone captureZone in captureZones)
InitializeCaptureZone(captureZone);
}
if (_useNewDuplicationAdapter)
_duplicatedOutput = output.DuplicateOutput1(_device, new[] { Format.B8G8R8A8_UNorm }); // DarthAffe 27.02.2021: This prepares for the use of 10bit color depth
else
_duplicatedOutput = output.DuplicateOutput(_device);
}
catch { Dispose(false); }
}
}
/// <inheritdoc />
public void Dispose() => Dispose(true);
private void Dispose(bool removeCaptureZones)
{
try
{
lock (_captureLock)
{
try { _duplicatedOutput?.Dispose(); } catch { /**/ }
_duplicatedOutput = null;
try
{
if (removeCaptureZones)
{
List<CaptureZone> captureZones = _captureZones.Keys.ToList();
foreach (CaptureZone captureZone in captureZones)
UnregisterCaptureZone(captureZone);
}
}
catch { /**/ }
try { _output?.Dispose(); } catch { /**/ }
try { _context?.Dispose(); } catch { /**/ }
try { _device?.Dispose(); } catch { /**/ }
try { _captureTexture?.Dispose(); } catch { /**/ }
_context = null;
_captureTexture = null;
}
}
catch { /**/ }
}
#endregion
}

View File

@ -0,0 +1,356 @@
using HPPH;
namespace ScreenCapture.NET;
/// <summary>
/// Helper-class for black-bar removal.
/// </summary>
public static class BlackBarDetection
{
#region IImage
/// <summary>
/// Create an image with black bars removed
/// </summary>
/// <param name="image">The image the bars are removed from.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <param name="removeTop">A bool indicating if black bars should be removed at the top of the image.</param>
/// <param name="removeBottom">A bool indicating if black bars should be removed at the bottom of the image.</param>
/// <param name="removeLeft">A bool indicating if black bars should be removed on the left side of the image.</param>
/// <param name="removeRight">A bool indicating if black bars should be removed on the right side of the image.</param>
/// <returns>The image with black bars removed.</returns>
public static IImage RemoveBlackBars(this IImage image, int threshold = 0, bool removeTop = true, bool removeBottom = true, bool removeLeft = true, bool removeRight = true)
{
int top = removeTop ? CalculateTop(image, threshold) : 0;
int bottom = removeBottom ? CalculateBottom(image, threshold) : image.Height;
int left = removeLeft ? CalculateLeft(image, threshold) : 0;
int right = removeRight ? CalculateRight(image, threshold) : image.Width;
return image[left, top, right - left, bottom - top];
}
/// <summary>
/// Calculates the first row starting from the top with at least one non black pixel.
/// </summary>
/// <param name="image">The image to check.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <returns>The row number of the first row with at least one non-black pixel.</returns>
public static int CalculateTop(IImage image, int threshold)
{
IImageRows rows = image.Rows;
for (int y = 0; y < rows.Count; y++)
{
IImageRow row = rows[y];
foreach (IColor color in row)
{
if ((color.R > threshold) || (color.G > threshold) || (color.B > threshold))
return y;
}
}
return 0;
}
/// <summary>
/// Calculates the last row starting from the top with at least one non black pixel.
/// </summary>
/// <param name="image">The image to check.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <returns>The row number of the last row with at least one non-black pixel.</returns>
public static int CalculateBottom(IImage image, int threshold)
{
IImageRows rows = image.Rows;
for (int y = rows.Count - 1; y >= 0; y--)
{
IImageRow row = rows[y];
foreach (IColor color in row)
{
if ((color.R > threshold) || (color.G > threshold) || (color.B > threshold))
return y;
}
}
return rows.Count;
}
/// <summary>
/// Calculates the first column starting from the left with at least one non black pixel.
/// </summary>
/// <param name="image">The image to check.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <returns>The column number of the first column with at least one non-black pixel.</returns>
public static int CalculateLeft(IImage image, int threshold)
{
IImageColumns columns = image.Columns;
for (int x = 0; x < columns.Count; x++)
{
IImageColumn column = columns[x];
foreach (IColor color in column)
{
if ((color.R > threshold) || (color.G > threshold) || (color.B > threshold))
return x;
}
}
return 0;
}
/// <summary>
/// Calculates the last column starting from the top with at least one non black pixel.
/// </summary>
/// <param name="image">The image to check.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <returns>The column number of the last column with at least one non-black pixel.</returns>
public static int CalculateRight(IImage image, int threshold)
{
IImageColumns columns = image.Columns;
for (int x = columns.Count - 1; x >= 0; x--)
{
IImageColumn column = columns[x];
foreach (IColor color in column)
{
if ((color.R > threshold) || (color.G > threshold) || (color.B > threshold))
return x;
}
}
return columns.Count;
}
#endregion
#region Image
/// <summary>
/// Create an image with black bars removed
/// </summary>
/// <param name="image">The image the bars are removed from.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <param name="removeTop">A bool indicating if black bars should be removed at the top of the image.</param>
/// <param name="removeBottom">A bool indicating if black bars should be removed at the bottom of the image.</param>
/// <param name="removeLeft">A bool indicating if black bars should be removed on the left side of the image.</param>
/// <param name="removeRight">A bool indicating if black bars should be removed on the right side of the image.</param>
/// <returns>The image with black bars removed.</returns>
public static RefImage<T> RemoveBlackBars<T>(this IImage<T> image, int threshold = 0, bool removeTop = true, bool removeBottom = true, bool removeLeft = true, bool removeRight = true)
where T : struct, IColor
{
int top = removeTop ? CalculateTop(image, threshold) : 0;
int bottom = removeBottom ? CalculateBottom(image, threshold) : image.Height;
int left = removeLeft ? CalculateLeft(image, threshold) : 0;
int right = removeRight ? CalculateRight(image, threshold) : image.Width;
return image[left, top, right - left, bottom - top];
}
/// <summary>
/// Calculates the first row starting from the top with at least one non black pixel.
/// </summary>
/// <param name="image">The image to check.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <returns>The row number of the first row with at least one non-black pixel.</returns>
public static int CalculateTop<T>(IImage<T> image, int threshold)
where T : struct, IColor
{
ImageRows<T> rows = image.Rows;
for (int y = 0; y < rows.Count; y++)
{
ImageRow<T> row = rows[y];
foreach (T color in row)
{
if ((color.R > threshold) || (color.G > threshold) || (color.B > threshold))
return y;
}
}
return 0;
}
/// <summary>
/// Calculates the last row starting from the top with at least one non black pixel.
/// </summary>
/// <param name="image">The image to check.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <returns>The row number of the last row with at least one non-black pixel.</returns>
public static int CalculateBottom<T>(IImage<T> image, int threshold)
where T : struct, IColor
{
ImageRows<T> rows = image.Rows;
for (int y = rows.Count - 1; y >= 0; y--)
{
ImageRow<T> row = rows[y];
foreach (T color in row)
{
if ((color.R > threshold) || (color.G > threshold) || (color.B > threshold))
return y;
}
}
return rows.Count;
}
/// <summary>
/// Calculates the first column starting from the left with at least one non black pixel.
/// </summary>
/// <param name="image">The image to check.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <returns>The column number of the first column with at least one non-black pixel.</returns>
public static int CalculateLeft<T>(IImage<T> image, int threshold)
where T : struct, IColor
{
ImageColumns<T> columns = image.Columns;
for (int x = 0; x < columns.Count; x++)
{
ImageColumn<T> column = columns[x];
foreach (T color in column)
{
if ((color.R > threshold) || (color.G > threshold) || (color.B > threshold))
return x;
}
}
return 0;
}
/// <summary>
/// Calculates the last column starting from the top with at least one non black pixel.
/// </summary>
/// <param name="image">The image to check.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <returns>The column number of the last column with at least one non-black pixel.</returns>
public static int CalculateRight<T>(IImage<T> image, int threshold)
where T : struct, IColor
{
ImageColumns<T> columns = image.Columns;
for (int x = columns.Count - 1; x >= 0; x--)
{
ImageColumn<T> column = columns[x];
foreach (T color in column)
{
if ((color.R > threshold) || (color.G > threshold) || (color.B > threshold))
return x;
}
}
return columns.Count;
}
#endregion
#region RefImage
/// <summary>
/// Create an image with black bars removed
/// </summary>
/// <param name="image">The image the bars are removed from.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <param name="removeTop">A bool indicating if black bars should be removed at the top of the image.</param>
/// <param name="removeBottom">A bool indicating if black bars should be removed at the bottom of the image.</param>
/// <param name="removeLeft">A bool indicating if black bars should be removed on the left side of the image.</param>
/// <param name="removeRight">A bool indicating if black bars should be removed on the right side of the image.</param>
/// <returns>The image with black bars removed.</returns>
public static RefImage<TColor> RemoveBlackBars<TColor>(this RefImage<TColor> image, int threshold = 0, bool removeTop = true, bool removeBottom = true, bool removeLeft = true, bool removeRight = true)
where TColor : struct, IColor
{
int top = removeTop ? CalculateTop(image, threshold) : 0;
int bottom = removeBottom ? CalculateBottom(image, threshold) : image.Height - 1;
int left = removeLeft ? CalculateLeft(image, threshold) : 0;
int right = removeRight ? CalculateRight(image, threshold) : image.Width - 1;
return image[left, top, (right - left) + 1, (bottom - top) + 1];
}
/// <summary>
/// Calculates the first row starting from the top with at least one non black pixel.
/// </summary>
/// <param name="image">The image to check.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <returns>The row number of the first row with at least one non-black pixel.</returns>
public static int CalculateTop<TColor>(this RefImage<TColor> image, int threshold)
where TColor : struct, IColor
{
ImageRows<TColor> rows = image.Rows;
for (int y = 0; y < rows.Count; y++)
{
ImageRow<TColor> row = rows[y];
foreach (TColor color in row)
{
if ((color.R > threshold) || (color.G > threshold) || (color.B > threshold))
return y;
}
}
return 0;
}
/// <summary>
/// Calculates the last row starting from the top with at least one non black pixel.
/// </summary>
/// <param name="image">The image to check.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <returns>The row number of the last row with at least one non-black pixel.</returns>
public static int CalculateBottom<TColor>(this RefImage<TColor> image, int threshold)
where TColor : struct, IColor
{
ImageRows<TColor> rows = image.Rows;
for (int y = rows.Count - 1; y >= 0; y--)
{
ImageRow<TColor> row = rows[y];
foreach (TColor color in row)
{
if ((color.R > threshold) || (color.G > threshold) || (color.B > threshold))
return y;
}
}
return rows.Count;
}
/// <summary>
/// Calculates the first column starting from the left with at least one non black pixel.
/// </summary>
/// <param name="image">The image to check.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <returns>The column number of the first column with at least one non-black pixel.</returns>
public static int CalculateLeft<TColor>(this RefImage<TColor> image, int threshold)
where TColor : struct, IColor
{
ImageColumns<TColor> columns = image.Columns;
for (int x = 0; x < columns.Count; x++)
{
ImageColumn<TColor> column = columns[x];
foreach (TColor color in column)
{
if ((color.R > threshold) || (color.G > threshold) || (color.B > threshold))
return x;
}
}
return 0;
}
/// <summary>
/// Calculates the last column starting from the top with at least one non black pixel.
/// </summary>
/// <param name="image">The image to check.</param>
/// <param name="threshold">The threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.)</param>
/// <returns>The column number of the last column with at least one non-black pixel.</returns>
public static int CalculateRight<TColor>(this RefImage<TColor> image, int threshold)
where TColor : struct, IColor
{
ImageColumns<TColor> columns = image.Columns;
for (int x = columns.Count - 1; x >= 0; x--)
{
ImageColumn<TColor> column = columns[x];
foreach (TColor color in column)
{
if ((color.R > threshold) || (color.G > threshold) || (color.B > threshold))
return x;
}
}
return columns.Count;
}
#endregion
}

View File

@ -0,0 +1,248 @@
using System;
using System.Collections.Generic;
using System.Linq;
using HPPH;
namespace ScreenCapture.NET;
/// <inheritdoc />
public abstract class AbstractScreenCapture<TColor> : IScreenCapture
where TColor : struct, IColor
{
#region Properties & Fields
private bool _isDisposed;
/// <summary>
/// Gets a list of <see cref="CaptureZone{TColol}"/> registered on this ScreenCapture.
/// </summary>
protected HashSet<CaptureZone<TColor>> CaptureZones { get; } = new();
/// <inheritdoc />
public Display Display { get; }
#endregion
#region Events
/// <inheritdoc />
public event EventHandler<ScreenCaptureUpdatedEventArgs>? Updated;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="AbstractScreenCapture{T}"/> class.
/// </summary>
/// <param name="display">The <see cref="Display"/> to duplicate.</param>
protected AbstractScreenCapture(Display display)
{
this.Display = display;
}
~AbstractScreenCapture() => Dispose(false);
#endregion
#region Methods
/// <inheritdoc />
public virtual bool CaptureScreen()
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
bool result;
try
{
result = PerformScreenCapture();
}
catch
{
result = false;
}
lock (CaptureZones)
foreach (CaptureZone<TColor> captureZone in CaptureZones.Where(x => x.AutoUpdate || x.IsUpdateRequested))
{
try
{
PerformCaptureZoneUpdate(captureZone, captureZone.InternalBuffer);
captureZone.SetUpdated();
}
catch { /* */ }
}
OnUpdated(result);
return result;
}
/// <summary>
/// Performs the actual screen capture.
/// </summary>
/// <returns><c>true</c> if the screen was captured sucessfully; otherwise, <c>false</c>.</returns>
protected abstract bool PerformScreenCapture();
/// <summary>
/// Performs an update of the given capture zone.
/// </summary>
/// <param name="captureZone">The capture zone to update.</param>
/// <param name="buffer">The buffer containing the current pixel-data of the capture zone.</param>
protected abstract void PerformCaptureZoneUpdate(CaptureZone<TColor> captureZone, Span<byte> buffer);
/// <summary>
/// Raises the <see cref="Updated"/>-event.
/// </summary>
/// <param name="result">A bool indicating whether the update was successful or not.</param>
protected virtual void OnUpdated(bool result)
{
try
{
Updated?.Invoke(this, new ScreenCaptureUpdatedEventArgs(result));
}
catch { /**/ }
}
/// <inheritdoc />
ICaptureZone IScreenCapture.RegisterCaptureZone(int x, int y, int width, int height, int downscaleLevel) => RegisterCaptureZone(x, y, width, height, downscaleLevel);
/// <inheritdoc cref="IScreenCapture.RegisterCaptureZone" />
public virtual CaptureZone<TColor> RegisterCaptureZone(int x, int y, int width, int height, int downscaleLevel = 0)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
lock (CaptureZones)
{
ValidateCaptureZoneAndThrow(x, y, width, height, downscaleLevel);
int unscaledWidth = width;
int unscaledHeight = height;
(width, height, downscaleLevel) = CalculateScaledSize(unscaledWidth, unscaledHeight, downscaleLevel);
CaptureZone<TColor> captureZone = new(Display, x, y, width, height, downscaleLevel, unscaledWidth, unscaledHeight);
CaptureZones.Add(captureZone);
return captureZone;
}
}
/// <summary>
/// Validates the given values of a capture zone.
/// </summary>
/// <param name="x">The X-location of the zone.</param>
/// <param name="y">The Y-location of the zone.</param>
/// <param name="width">The width of the zone.</param>
/// <param name="height">The height of the zone.</param>
/// <param name="downscaleLevel">The downscale-level of the zone.</param>
/// <exception cref="ArgumentException">Throws if some of the provided data is not valid.</exception>
protected virtual void ValidateCaptureZoneAndThrow(int x, int y, int width, int height, int downscaleLevel)
{
if (x < 0) throw new ArgumentException("x < 0");
if (y < 0) throw new ArgumentException("y < 0");
if (width <= 0) throw new ArgumentException("with <= 0");
if (height <= 0) throw new ArgumentException("height <= 0");
if ((x + width) > Display.Width) throw new ArgumentException("x + width > Display width");
if ((y + height) > Display.Height) throw new ArgumentException("y + height > Display height");
}
/// <summary>
/// Calculates the actual size when downscaling is used.
/// </summary>
/// <param name="width">The original width.</param>
/// <param name="height">The original height.</param>
/// <param name="downscaleLevel">The level of downscaling to be used.</param>
/// <returns>A tuple containing the scaled width, the scaled height and the downscale-level used. (This can be smaller then the one provided if the image is not big enough to scale down that often.)</returns>
protected virtual (int width, int height, int downscaleLevel) CalculateScaledSize(int width, int height, int downscaleLevel)
{
if (downscaleLevel > 0)
for (int i = 0; i < downscaleLevel; i++)
{
if ((width <= 1) && (height <= 1))
{
downscaleLevel = i;
break;
}
width /= 2;
height /= 2;
}
if (width < 1) width = 1;
if (height < 1) height = 1;
return (width, height, downscaleLevel);
}
/// <inheritdoc />
bool IScreenCapture.UnregisterCaptureZone(ICaptureZone captureZone) => UnregisterCaptureZone(captureZone as CaptureZone<TColor> ?? throw new ArgumentException("Invalid capture-zone."));
/// <inheritdoc cref="IScreenCapture.UnregisterCaptureZone" />
public virtual bool UnregisterCaptureZone(CaptureZone<TColor> captureZone)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
return CaptureZones.Remove(captureZone);
}
/// <inheritdoc />
void IScreenCapture.UpdateCaptureZone(ICaptureZone captureZone, int? x, int? y, int? width, int? height, int? downscaleLevel)
=> UpdateCaptureZone(captureZone as CaptureZone<TColor> ?? throw new ArgumentException("Invalid capture-zone."), x, y, width, height, downscaleLevel);
/// <inheritdoc cref="IScreenCapture.UpdateCaptureZone" />
public virtual void UpdateCaptureZone(CaptureZone<TColor> captureZone, int? x = null, int? y = null, int? width = null, int? height = null, int? downscaleLevel = null)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
lock (CaptureZones)
{
if (!CaptureZones.Contains(captureZone))
throw new ArgumentException("The capture zone is not registered to this ScreenCapture", nameof(captureZone));
int newX = x ?? captureZone.X;
int newY = y ?? captureZone.Y;
int newUnscaledWidth = width ?? captureZone.UnscaledWidth;
int newUnscaledHeight = height ?? captureZone.UnscaledHeight;
int newDownscaleLevel = downscaleLevel ?? captureZone.DownscaleLevel;
ValidateCaptureZoneAndThrow(newX, newY, newUnscaledWidth, newUnscaledHeight, newDownscaleLevel);
captureZone.X = newX;
captureZone.Y = newY;
if ((width != null) || (height != null) || (downscaleLevel != null))
{
(int newWidth, int newHeight, newDownscaleLevel) = CalculateScaledSize(newUnscaledWidth, newUnscaledHeight, newDownscaleLevel);
captureZone.Resize(newWidth, newHeight, newDownscaleLevel, newUnscaledWidth, newUnscaledHeight);
}
}
}
/// <inheritdoc />
public virtual void Restart()
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
}
/// <inheritdoc />
public void Dispose()
{
if (_isDisposed) return;
try
{
Dispose(true);
}
catch { /* don't throw in dispose! */ }
GC.SuppressFinalize(this);
_isDisposed = true;
}
/// <inheritdoc cref="IDisposable.Dispose" />
protected virtual void Dispose(bool disposing) { }
#endregion
}

View File

@ -18,7 +18,7 @@ public interface IScreenCapture : IDisposable
event EventHandler<ScreenCaptureUpdatedEventArgs>? Updated;
/// <summary>
/// Attemts to capture the current frame showed on the <see cref="Display"/>.
/// Attempts to capture the current frame showed on the <see cref="Display"/>.
/// </summary>
/// <returns><c>true</c> if the current frame was captures successfully; otherwise, <c>false</c>.</returns>
bool CaptureScreen();
@ -32,14 +32,14 @@ public interface IScreenCapture : IDisposable
/// <param name="height">The height of the region to capture (must be &gt;= 0 and this + y must be &lt;= screen-height).</param>
/// <param name="downscaleLevel">The level of downscaling applied to the image of this region before copying to local memory. The calculation is (width and height)/2^downscaleLevel.</param>
/// <returns>The new <see cref="CaptureScreen"/>.</returns>
CaptureZone RegisterCaptureZone(int x, int y, int width, int height, int downscaleLevel = 0);
ICaptureZone RegisterCaptureZone(int x, int y, int width, int height, int downscaleLevel = 0);
/// <summary>
/// Removes the given <see cref="CaptureScreen"/> from the <see cref="IScreenCapture"/>.
/// </summary>
/// <param name="captureZone">The previously registered <see cref="CaptureScreen"/>.</param>
/// <returns><c>true</c> if the <see cref="CaptureScreen"/> was successfully removed; otherwise, <c>false</c>.</returns>
bool UnregisterCaptureZone(CaptureZone captureZone);
bool UnregisterCaptureZone(ICaptureZone captureZone);
/// <summary>
/// Updates the the given <see cref="CaptureScreen"/>.
@ -53,10 +53,10 @@ public interface IScreenCapture : IDisposable
/// <param name="width">The width of the region to capture (must be &gt;= 0 and this + x must be &lt;= screen-width).</param>
/// <param name="height">The new height of the region to capture (must be &gt;= 0 and this + y must be &lt;= screen-height).</param>
/// <param name="downscaleLevel">The new level of downscaling applied to the image of this region before copying to local memory. The calculation is (width and height)/2^downscaleLevel.</param>
void UpdateCaptureZone(CaptureZone captureZone, int? x = null, int? y = null, int? width = null, int? height = null, int? downscaleLevel = null);
void UpdateCaptureZone(ICaptureZone captureZone, int? x = null, int? y = null, int? width = null, int? height = null, int? downscaleLevel = null);
/// <summary>
/// Restarts the <see cref="IScreenCapture"/>.
/// </summary>
void Restart();
}
}

View File

@ -1,141 +0,0 @@
// ReSharper disable MemberCanBePrivate.Global
using System;
namespace ScreenCapture.NET;
/// <summary>
/// Represents the configuration for the detection and removal of black bars around the screen image.
/// </summary>
public sealed class BlackBarDetection
{
#region Properties & Fields
private readonly CaptureZone _captureZone;
private int? _top;
/// <summary>
/// Gets the size of the detected black bar at the top of the image.
/// </summary>
public int Top => _top ??= CalculateTop();
private int? _bottom;
/// <summary>
/// Gets the size of the detected black bar at the bottom of the image.
/// </summary>
public int Bottom => _bottom ??= CalculateBottom();
private int? _left;
/// <summary>
/// Gets the size of the detected black bar at the left of the image.
/// </summary>
public int Left => _left ??= CalculateLeft();
private int? _right;
/// <summary>
/// Gets the size of the detected black bar at the right of the image.
/// </summary>
public int Right => _right ??= CalculateRight();
private int _theshold = 0;
/// <summary>
/// Gets or sets the threshold of "blackness" used to detect black bars. (e. g. Threshold 5 will consider a pixel of color [5,5,5] as black.) (default 0)
/// </summary>
public int Threshold
{
get => _theshold;
set
{
_theshold = value;
InvalidateCache();
}
}
#endregion
#region Constructors
internal BlackBarDetection(CaptureZone captureZone)
{
this._captureZone = captureZone;
}
#endregion
#region Methods
/// <summary>
/// Invalidates the cached values and recalculates <see cref="Top"/>, <see cref="Bottom"/>, <see cref="Left"/> and <see cref="Right"/>.
/// </summary>
public void InvalidateCache()
{
_top = null;
_bottom = null;
_left = null;
_right = null;
}
private int CalculateTop()
{
int threshold = Threshold;
int stride = _captureZone.Stride;
for (int row = 0; row < _captureZone.Height; row++)
{
Span<byte> data = new(_captureZone.Buffer, row * stride, stride);
for (int i = 0; i < data.Length; i += 4)
if ((data[i] > threshold) || (data[i + 1] > threshold) || (data[i + 2] > threshold))
return row;
}
return 0;
}
private int CalculateBottom()
{
int threshold = Threshold;
int stride = _captureZone.Stride;
for (int row = _captureZone.Height - 1; row >= 0; row--)
{
Span<byte> data = new(_captureZone.Buffer, row * stride, stride);
for (int i = 0; i < data.Length; i += 4)
if ((data[i] > threshold) || (data[i + 1] > threshold) || (data[i + 2] > threshold))
return (_captureZone.Height - 1) - row;
}
return 0;
}
private int CalculateLeft()
{
int threshold = Threshold;
int stride = _captureZone.Stride;
byte[] buffer = _captureZone.Buffer;
for (int column = 0; column < _captureZone.Width; column++)
for (int row = 0; row < _captureZone.Height; row++)
{
int offset = (stride * row) + (column * 4);
if ((buffer[offset] > threshold) || (buffer[offset + 1] > threshold) || (buffer[offset + 2] > threshold))
return column;
}
return 0;
}
private int CalculateRight()
{
int threshold = Threshold;
int stride = _captureZone.Stride;
byte[] buffer = _captureZone.Buffer;
for (int column = _captureZone.Width - 1; column >= 0; column--)
for (int row = 0; row < _captureZone.Height; row++)
{
int offset = (stride * row) + (column * 4);
if ((buffer[offset] > threshold) || (buffer[offset + 1] > threshold) || (buffer[offset + 2] > threshold))
return (_captureZone.Width - 1) - column;
}
return 0;
}
#endregion
}

View File

@ -1,93 +1,107 @@
// ReSharper disable MemberCanBePrivate.Global
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using HPPH;
namespace ScreenCapture.NET;
/// <summary>
/// Represents a duplicated region on the screen.
/// </summary>
public sealed class CaptureZone
public sealed class CaptureZone<TColor> : ICaptureZone
where TColor : struct, IColor
{
#region Properties & Fields
/// <summary>
/// Gets the unique id of this <see cref="CaptureZone"/>.
/// </summary>
public int Id { get; }
private readonly object _lock = new();
/// <summary>
/// Gets the x-location of the region on the screen.
/// </summary>
/// <inheritdoc />
public Display Display { get; }
/// <inheritdoc />
public IColorFormat ColorFormat
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => TColor.ColorFormat;
}
/// <inheritdoc />
public int X { get; internal set; }
/// <summary>
/// Gets the y-location of the region on the screen.
/// </summary>
/// <inheritdoc />
public int Y { get; internal set; }
/// <summary>
/// Gets the width of the captured region.
/// </summary>
public int Width { get; internal set; }
/// <inheritdoc />
public int Width { get; private set; }
/// <inheritdoc />
public int Height { get; private set; }
/// <inheritdoc />
public int Stride
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => Width * ColorFormat.BytesPerPixel;
}
/// <inheritdoc />
public int DownscaleLevel { get; private set; }
/// <inheritdoc />
public int UnscaledWidth { get; private set; }
/// <inheritdoc />
public int UnscaledHeight { get; private set; }
internal byte[] InternalBuffer { get; set; }
/// <inheritdoc />
public ReadOnlySpan<byte> RawBuffer
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => InternalBuffer;
}
/// <summary>
/// Gets the height of the captured region.
/// Gets the pixel-data of this zone.
/// </summary>
public int Height { get; internal set; }
public ReadOnlySpan<TColor> Pixels
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => MemoryMarshal.Cast<byte, TColor>(RawBuffer);
}
/// <summary>
/// Gets the level of downscaling applied to the image of this region before copying to local memory. The calculation is (width and height)/2^downscaleLevel.
/// Gets a <see cref="IImage{TColor}"/>.
/// </summary>
public int DownscaleLevel { get; internal set; }
public IImage<TColor> Image => Image<TColor>.Wrap(InternalBuffer, Width, Height, Stride);
/// <inheritdoc />
IImage ICaptureZone.Image => Image;
/// <summary>
/// Gets the original width of the region (this equals <see cref="Width"/> if <see cref="DownscaleLevel"/> is 0).
/// Gets a <see cref="RefImage{TColor}"/>.
/// </summary>
public int UnscaledWidth { get; internal set; }
public RefImage<TColor> RefImage
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => RefImage<TColor>.Wrap(RawBuffer, Width, Height, Stride);
}
/// <summary>
/// Gets the original height of the region (this equals <see cref="Height"/> if <see cref="DownscaleLevel"/> is 0).
/// </summary>
public int UnscaledHeight { get; internal set; }
/// <summary>
/// Gets the amount of bytes per pixel in the image (most likely 3 [RGB] or 4 [ARGB]).
/// </summary>
public int BytesPerPixel { get; }
/// <summary>
/// Gets the size in bytes of a row in the region (<see cref="Width"/> * <see cref="BytesPerPixel"/>).
/// </summary>
public int Stride => Width * BytesPerPixel;
/// <summary>
/// Gets the buffer containing the image data. Format depends on the specific capture but is most likely BGRA32.
/// </summary>
public byte[] Buffer { get; internal set; }
/// <summary>
/// Gets the config for black-bar detection.
/// </summary>
public BlackBarDetection BlackBars { get; }
/// <summary>
/// Gets or sets if the <see cref="CaptureZone"/> should be automatically updated on every captured frame.
/// </summary>
/// <inheritdoc />
public bool AutoUpdate { get; set; } = true;
/// <summary>
/// Gets if an update for the <see cref="CaptureZone"/> is requested on the next captured frame.
/// </summary>
/// <inheritdoc />
public bool IsUpdateRequested { get; private set; }
#endregion
#region Events
/// <summary>
/// Occurs when the <see cref="CaptureZone"/> is updated.
/// </summary>
/// <inheritdoc />
public event EventHandler? Updated;
#endregion
@ -95,9 +109,9 @@ public sealed class CaptureZone
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="CaptureZone"/> class.
/// Initializes a new instance of the <see cref="CaptureZone{T}"/> class.
/// </summary>
/// <param name="id">The unique id of this <see cref="CaptureZone"/>.</param>
/// <param name="id">The unique id of this <see cref="CaptureZone{T}"/>.</param>
/// <param name="x">The x-location of the region on the screen.</param>
/// <param name="y">The y-location of the region on the screen.</param>
/// <param name="width">The width of the region on the screen.</param>
@ -107,56 +121,97 @@ public sealed class CaptureZone
/// <param name="unscaledWidth">The original width of the region.</param>
/// <param name="unscaledHeight">The original height of the region</param>
/// <param name="buffer">The buffer containing the image data.</param>
internal CaptureZone(int id, int x, int y, int width, int height, int bytesPerPixel, int downscaleLevel, int unscaledWidth, int unscaledHeight, byte[] buffer)
internal CaptureZone(Display display, int x, int y, int width, int height, int downscaleLevel, int unscaledWidth, int unscaledHeight)
{
this.Id = id;
this.Display = display;
this.X = x;
this.Y = y;
this.Width = width;
this.Height = height;
this.BytesPerPixel = bytesPerPixel;
this.DownscaleLevel = downscaleLevel;
this.UnscaledWidth = unscaledWidth;
this.UnscaledHeight = unscaledHeight;
this.DownscaleLevel = downscaleLevel;
this.Buffer = buffer;
BlackBars = new BlackBarDetection(this);
InternalBuffer = new byte[Stride * Height];
}
#endregion
#region Methods
/// <summary>
/// Requests to update this <see cref="CaptureZone"/> when the next frame is captured.
/// Only necessary if <see cref="AutoUpdate"/> is set to <c>false</c>.
/// </summary>
/// <inheritdoc />
public RefImage<T> GetRefImage<T>()
where T : struct, IColor
{
if (typeof(T) != typeof(TColor)) throw new ArgumentException("The requested Color-Format does not match the data.", nameof(T));
return RefImage<T>.Wrap(RawBuffer, Width, Height, Stride);
}
/// <inheritdoc />
public IDisposable Lock()
{
Monitor.Enter(_lock);
return new UnlockDisposable(_lock);
}
/// <inheritdoc />
public void RequestUpdate() => IsUpdateRequested = true;
/// <summary>
/// Marks the <see cref="CaptureZone"/> as updated.
/// WARNING: This should not be called outside of an <see cref="IScreenCapture"/>!
/// Marks the <see cref="CaptureZone{T}"/> as updated.
/// </summary>
public void SetUpdated()
internal void SetUpdated()
{
IsUpdateRequested = false;
BlackBars.InvalidateCache();
Updated?.Invoke(this, EventArgs.Empty);
}
/// <summary>
/// Determines whether this <see cref="CaptureZone"/> equals the given one.
/// </summary>
/// <param name="other">The <see cref="CaptureZone"/> to compare.</param>
/// <returns><c>true</c> if the specified object is equal to the current object; otherwise, <c>false</c>.</returns>
public bool Equals(CaptureZone other) => Id == other.Id;
internal void Resize(int width, int height, int downscaleLevel, int unscaledWidth, int unscaledHeight)
{
Width = width;
Height = height;
DownscaleLevel = downscaleLevel;
UnscaledWidth = unscaledWidth;
UnscaledHeight = unscaledHeight;
/// <inheritdoc />
public override bool Equals(object? obj) => obj is CaptureZone other && Equals(other);
/// <inheritdoc />
public override int GetHashCode() => Id;
int newBufferSize = Stride * Height;
if (newBufferSize != InternalBuffer.Length)
InternalBuffer = new byte[newBufferSize];
}
#endregion
private class UnlockDisposable : IDisposable
{
#region Properties & Fields
private bool _disposed = false;
private readonly object _lock;
#endregion
#region Constructors
// ReSharper disable once ConvertToPrimaryConstructor
public UnlockDisposable(object @lock) => this._lock = @lock;
~UnlockDisposable() => Dispose();
#endregion
#region Methods
/// <inheritdoc />
public void Dispose()
{
ObjectDisposedException.ThrowIf(_disposed, this);
Monitor.Exit(_lock);
_disposed = true;
GC.SuppressFinalize(this);
}
#endregion
}
}

View File

@ -0,0 +1,104 @@
using System;
using HPPH;
namespace ScreenCapture.NET;
/// <summary>
/// Represents a zone on the screen to be captured.
/// </summary>
public interface ICaptureZone
{
/// <summary>
/// Gets the display this zone is on.
/// </summary>
Display Display { get; }
/// <summary>
/// Gets the color-format used in the buffer of this zone.
/// </summary>
IColorFormat ColorFormat { get; }
/// <summary>
/// Gets the x-location of the region on the screen.
/// </summary>
int X { get; }
/// <summary>
/// Gets the y-location of the region on the screen.
/// </summary>
int Y { get; }
/// <summary>
/// Gets the width of the captured region.
/// </summary>
int Width { get; }
/// <summary>
/// Gets the height of the captured region.
/// </summary>
int Height { get; }
/// <summary>
/// Gets the stride of the buffer.
/// </summary>
int Stride { get; }
/// <summary>
/// Gets the level of downscaling applied to the image of this region before copying to local memory. The calculation is (width and height)/2^downscaleLevel.
/// </summary>
int DownscaleLevel { get; }
/// <summary>
/// Gets the original width of the region (this equals <see cref="Width"/> if <see cref="DownscaleLevel"/> is 0).
/// </summary>
int UnscaledWidth { get; }
/// <summary>
/// Gets the original height of the region (this equals <see cref="Height"/> if <see cref="DownscaleLevel"/> is 0).
/// </summary>
int UnscaledHeight { get; }
/// <summary>
/// Gets the raw buffer of this zone.
/// </summary>
ReadOnlySpan<byte> RawBuffer { get; }
/// <summary>
/// Gets the <see cref="IImage"/> represented by the buffer of this zone.
/// </summary>
IImage Image { get; }
/// <summary>
/// Gets or sets if the <see cref="ICaptureZone"/> should be automatically updated on every captured frame.
/// </summary>
bool AutoUpdate { get; set; }
/// <summary>
/// Gets if an update for the <see cref="ICaptureZone"/> is requested on the next captured frame.
/// </summary>
bool IsUpdateRequested { get; }
/// <summary>
/// Occurs when the <see cref="ICaptureZone"/> is updated.
/// </summary>
event EventHandler? Updated;
/// <summary>
/// Locks the image for use. Unlock by disposing the returned disposable.
/// </summary>
/// <returns>The disposable used to unlock the image.</returns>
IDisposable Lock();
/// <summary>
/// Requests to update this <see cref="ICaptureZone"/> when the next frame is captured.
/// Only necessary if <see cref="AutoUpdate"/> is set to <c>false</c>.
/// </summary>
void RequestUpdate();
/// <summary>
/// Gets a <see cref="RefImage{TColor}"/>. Basically the same as <see cref="Image"/> but with better performance if the color-layout is known.
/// </summary>
/// <typeparam name="TColor">The color used by the buffer of this zone.</typeparam>
/// <returns>The <see cref="RefImage{TColor}"/> representing this zone.</returns>
RefImage<TColor> GetRefImage<TColor>() where TColor : struct, IColor;
}

View File

@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net7.0;net6.0</TargetFrameworks>
<TargetFrameworks>net8.0</TargetFrameworks>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@ -14,10 +14,10 @@
<AssemblyTitle>ScreenCapture.NET</AssemblyTitle>
<PackageId>ScreenCapture.NET</PackageId>
<RootNamespace>ScreenCapture.NET</RootNamespace>
<Description>Vortice based Screen-Capturing</Description>
<Summary>Vortice based Screen-Capturing using Desktop Duplication</Summary>
<Copyright>Copyright © Darth Affe 2023</Copyright>
<PackageCopyright>Copyright © Darth Affe 2023</PackageCopyright>
<Description>Core functionality for Screen-Capturing</Description>
<Summary>Base package for ScreenCapture.NET projects</Summary>
<Copyright>Copyright © Darth Affe 2024</Copyright>
<PackageCopyright>Copyright © Darth Affe 2024</PackageCopyright>
<PackageIcon>icon.png</PackageIcon>
<PackageProjectUrl>https://github.com/DarthAffe/ScreenCapture.NET</PackageProjectUrl>
<PackageLicenseExpression>LGPL-2.1-only</PackageLicenseExpression>
@ -26,13 +26,11 @@
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<PackageReleaseNotes>
- Added support for for rotated screens
- Updated Vortice
</PackageReleaseNotes>
<Version>1.3.0</Version>
<AssemblyVersion>1.3.0</AssemblyVersion>
<FileVersion>1.3.0</FileVersion>
<Version>3.0.0</Version>
<AssemblyVersion>3.0.0</AssemblyVersion>
<FileVersion>3.0.0</FileVersion>
<OutputPath>..\bin\</OutputPath>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
@ -63,7 +61,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Vortice.Direct3D11" Version="2.4.2" />
<PackageReference Include="HPPH" Version="1.0.0" />
</ItemGroup>
</Project>

View File

@ -1,5 +1,9 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=communitytoolkit_002Ehighperformance/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=directx/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=events/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=extensions/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=generic/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=helper/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=model/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=model/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=model_005Ccolors/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

View File

@ -0,0 +1,25 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0</TargetFrameworks>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
<IsTestProject>true</IsTestProject>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.10.0" />
<PackageReference Include="MSTest.TestAdapter" Version="3.5.0" />
<PackageReference Include="MSTest.TestFramework" Version="3.5.0" />
<PackageReference Include="coverlet.collector" Version="6.0.2">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\ScreenCapture.NET\ScreenCapture.NET.csproj" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,38 @@
using System;
using System.Runtime.InteropServices;
using HPPH;
namespace ScreenCapture.NET.Tests;
internal class TestScreenCapture : AbstractScreenCapture<ColorARGB>
{
#region Constructors
public TestScreenCapture(Rotation rotation = Rotation.None)
: base(new Display(0, "Test", 1920, 1080, rotation, new GraphicsCard(0, "Test", 0, 0)))
{ }
#endregion
#region Methods
protected override bool PerformScreenCapture() => true;
protected override void PerformCaptureZoneUpdate(CaptureZone<ColorARGB> captureZone, Span<byte> buffer)
{
Span<ColorARGB> pixels = MemoryMarshal.Cast<byte, ColorARGB>(buffer);
for (int y = 0; y < captureZone.Height; y++)
for (int x = 0; x < captureZone.Width; x++)
pixels[(y * captureZone.Width) + x] = GetColorFromLocation(x, y);
}
public static ColorARGB GetColorFromLocation(int x, int y)
{
byte[] xBytes = BitConverter.GetBytes((short)x);
byte[] yBytes = BitConverter.GetBytes((short)y);
return new ColorARGB(xBytes[0], xBytes[1], yBytes[0], yBytes[1]);
}
#endregion
}