Reworked capturing to fully detach the capture zone from the capturing itself and allow better handling of result-data (WIP)

This commit is contained in:
Darth Affe 2023-09-04 19:55:57 +02:00
parent 9066366ed0
commit 8ce7db15e8
16 changed files with 811 additions and 364 deletions

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@ -1,3 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=BGRA/@EntryIndexedValue">BGRA</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=DPI/@EntryIndexedValue">DPI</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=DX/@EntryIndexedValue">DX</s:String></wpf:ResourceDictionary>

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@ -1,7 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using SharpGen.Runtime;
using Vortice.Direct3D;
@ -18,7 +18,7 @@ namespace ScreenCapture.NET;
/// https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/desktop-dup-api
/// </summary>
// ReSharper disable once InconsistentNaming
public sealed class DX11ScreenCapture : IScreenCapture
public sealed class DX11ScreenCapture : AbstractScreenCapture<ColorBGRA>
{
#region Constants
@ -30,8 +30,6 @@ public sealed class DX11ScreenCapture : IScreenCapture
FeatureLevel.Level_10_0
};
private const int BPP = 4;
#endregion
#region Properties & Fields
@ -39,14 +37,10 @@ public sealed class DX11ScreenCapture : IScreenCapture
private readonly object _captureLock = new();
private readonly bool _useNewDuplicationAdapter;
private int _indexCounter = 0;
/// <inheritdoc />
public Display Display { get; }
/// <summary>
/// Gets or sets the timeout in ms used for screen-capturing. (default 1000ms)
/// This is used in <see cref="CaptureScreen"/> https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgioutputduplication-acquirenextframe
/// This is used in <see cref="PerformScreenCapture"/> https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgioutputduplication-acquirenextframe
/// </summary>
// ReSharper disable once MemberCanBePrivate.Global
public int Timeout { get; set; } = 1000;
@ -59,14 +53,7 @@ public sealed class DX11ScreenCapture : IScreenCapture
private ID3D11DeviceContext? _context;
private ID3D11Texture2D? _captureTexture;
private readonly Dictionary<CaptureZone, (ID3D11Texture2D stagingTexture, ID3D11Texture2D? scalingTexture, ID3D11ShaderResourceView? _scalingTextureView)> _captureZones = new();
#endregion
#region Events
/// <inheritdoc />
public event EventHandler<ScreenCaptureUpdatedEventArgs>? Updated;
private readonly Dictionary<CaptureZone<ColorBGRA>, ZoneTextures> _textures = new();
#endregion
@ -82,9 +69,9 @@ public sealed class DX11ScreenCapture : IScreenCapture
/// <param name="display">The <see cref="Display"/> to duplicate.</param>
/// <param name="useNewDuplicationAdapter">Indicates if the DuplicateOutput1 interface should be used instead of the older DuplicateOutput. Currently there's no real use in setting this to true.</param>
public DX11ScreenCapture(IDXGIFactory1 factory, Display display, bool useNewDuplicationAdapter = false)
: base(display)
{
this._factory = factory;
this.Display = display;
this._useNewDuplicationAdapter = useNewDuplicationAdapter;
Restart();
@ -94,8 +81,7 @@ public sealed class DX11ScreenCapture : IScreenCapture
#region Methods
/// <inheritdoc />
public bool CaptureScreen()
protected override bool PerformScreenCapture()
{
bool result = false;
lock (_captureLock)
@ -142,83 +128,68 @@ public sealed class DX11ScreenCapture : IScreenCapture
catch { Thread.Sleep(100); }
}
}
catch { /**/ }
try
{
UpdateZones();
}
catch { /**/ }
try
{
Updated?.Invoke(this, new ScreenCaptureUpdatedEventArgs(result));
}
catch { /**/ }
return result;
}
return result;
}
private void UpdateZones()
protected override void PerformCaptureZoneUpdate(CaptureZone<ColorBGRA> captureZone)
{
if (_context == null) return;
lock (_captureZones)
lock (_textures)
{
foreach ((CaptureZone captureZone, (ID3D11Texture2D stagingTexture, ID3D11Texture2D? scalingTexture, ID3D11ShaderResourceView? scalingTextureView)) in _captureZones.Where(z => z.Key.AutoUpdate || z.Key.IsUpdateRequested))
if (!_textures.TryGetValue(captureZone, out ZoneTextures? textures)) return;
if (textures.ScalingTexture != null)
{
if (scalingTexture != null)
{
_context.CopySubresourceRegion(scalingTexture, 0, 0, 0, 0, _captureTexture, 0,
new Box(captureZone.X, captureZone.Y, 0,
captureZone.X + captureZone.UnscaledWidth,
captureZone.Y + captureZone.UnscaledHeight, 1));
_context.GenerateMips(scalingTextureView);
_context.CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, scalingTexture, captureZone.DownscaleLevel);
}
else
_context.CopySubresourceRegion(stagingTexture, 0, 0, 0, 0, _captureTexture, 0,
new Box(captureZone.X, captureZone.Y, 0,
captureZone.X + captureZone.UnscaledWidth,
captureZone.Y + captureZone.UnscaledHeight, 1));
MappedSubresource mapSource = _context.Map(stagingTexture, 0, MapMode.Read, MapFlags.None);
lock (captureZone.Buffer)
{
Span<byte> source = mapSource.AsSpan(mapSource.RowPitch * captureZone.Height);
switch (Display.Rotation)
{
case Rotation.Rotation90:
CopyRotate90(source, mapSource.RowPitch, captureZone);
break;
case Rotation.Rotation180:
CopyRotate180(source, mapSource.RowPitch, captureZone);
break;
case Rotation.Rotation270:
CopyRotate270(source, mapSource.RowPitch, captureZone);
break;
default:
CopyRotate0(source, mapSource.RowPitch, captureZone);
break;
}
}
_context.Unmap(stagingTexture, 0);
captureZone.SetUpdated();
_context.CopySubresourceRegion(textures.ScalingTexture, 0, 0, 0, 0, _captureTexture, 0,
new Box(textures.X, textures.Y, 0,
textures.X + textures.UnscaledWidth,
textures.Y + textures.UnscaledHeight, 1));
_context.GenerateMips(textures.ScalingTextureView);
_context.CopySubresourceRegion(textures.StagingTexture, 0, 0, 0, 0, textures.ScalingTexture, captureZone.DownscaleLevel);
}
else
_context.CopySubresourceRegion(textures.StagingTexture, 0, 0, 0, 0, _captureTexture, 0,
new Box(textures.X, textures.Y, 0,
textures.X + textures.UnscaledWidth,
textures.Y + textures.UnscaledHeight, 1));
MappedSubresource mapSource = _context.Map(textures.StagingTexture, 0, MapMode.Read, MapFlags.None);
using IDisposable @lock = captureZone.Image.Lock();
{
Span<byte> source = mapSource.AsSpan(mapSource.RowPitch * textures.Height);
switch (Display.Rotation)
{
case Rotation.Rotation90:
CopyRotate90(source, mapSource.RowPitch, captureZone);
break;
case Rotation.Rotation180:
CopyRotate180(source, mapSource.RowPitch, captureZone);
break;
case Rotation.Rotation270:
CopyRotate270(source, mapSource.RowPitch, captureZone);
break;
default:
CopyRotate0(source, mapSource.RowPitch, captureZone);
break;
}
}
_context.Unmap(textures.StagingTexture, 0);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CopyRotate0(in Span<byte> source, int sourceStride, in CaptureZone captureZone)
private static void CopyRotate0(in Span<byte> source, int sourceStride, in CaptureZone<ColorBGRA> captureZone)
{
int height = captureZone.Height;
int stride = captureZone.Stride;
Span<byte> target = captureZone.Buffer.AsSpan();
int height = captureZone.Image.Height;
int stride = captureZone.Image.Stride;
Span<byte> target = captureZone.Image.Raw;
for (int y = 0; y < height; y++)
{
@ -230,98 +201,78 @@ public sealed class DX11ScreenCapture : IScreenCapture
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CopyRotate90(in Span<byte> source, int sourceStride, in CaptureZone captureZone)
private static void CopyRotate90(in Span<byte> source, int sourceStride, in CaptureZone<ColorBGRA> captureZone)
{
int width = captureZone.Width;
int height = captureZone.Height;
Span<byte> target = captureZone.Buffer.AsSpan();
int width = captureZone.Image.Width;
int height = captureZone.Image.Height;
int usedBytesPerLine = height * captureZone.Image.ColorFormat.BytesPerPixel;
Span<ColorBGRA> target = captureZone.Image.Pixels;
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
{
int sourceOffset = ((y * sourceStride) + (x * BPP));
int targetOffset = ((x * height) + ((height - 1) - y)) * BPP;
target[targetOffset] = source[sourceOffset];
target[targetOffset + 1] = source[sourceOffset + 1];
target[targetOffset + 2] = source[sourceOffset + 2];
target[targetOffset + 3] = source[sourceOffset + 3];
}
for (int x = 0; x < width; x++)
{
Span<ColorBGRA> src = MemoryMarshal.Cast<byte, ColorBGRA>(source.Slice(x * sourceStride, usedBytesPerLine));
for (int y = 0; y < src.Length; y++)
target[(y * width) + (width - x - 1)] = src[y];
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CopyRotate180(in Span<byte> source, int sourceStride, in CaptureZone captureZone)
private static void CopyRotate180(in Span<byte> source, int sourceStride, in CaptureZone<ColorBGRA> captureZone)
{
int width = captureZone.Width;
int height = captureZone.Height;
int stride = captureZone.Stride;
Span<byte> target = captureZone.Buffer.AsSpan();
int width = captureZone.Image.Width;
int height = captureZone.Image.Height;
int bpp = captureZone.Image.ColorFormat.BytesPerPixel;
int usedBytesPerLine = width * bpp;
Span<ColorBGRA> target = captureZone.Image.Pixels;
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
{
Span<ColorBGRA> src = MemoryMarshal.Cast<byte, ColorBGRA>(source.Slice(y * sourceStride, usedBytesPerLine));
for (int x = 0; x < src.Length; x++)
{
int sourceOffset = ((y * sourceStride) + (x * BPP));
int targetOffset = target.Length - ((y * stride) + (x * BPP)) - 1;
target[targetOffset - 3] = source[sourceOffset];
target[targetOffset - 2] = source[sourceOffset + 1];
target[targetOffset - 1] = source[sourceOffset + 2];
target[targetOffset] = source[sourceOffset + 3];
target[((height - y - 1) * width) + (width - x - 1)] = src[x];
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void CopyRotate270(in Span<byte> source, int sourceStride, in CaptureZone captureZone)
private static void CopyRotate270(in Span<byte> source, int sourceStride, in CaptureZone<ColorBGRA> captureZone)
{
int width = captureZone.Width;
int height = captureZone.Height;
Span<byte> target = captureZone.Buffer.AsSpan();
int width = captureZone.Image.Width;
int height = captureZone.Image.Height;
int usedBytesPerLine = height * captureZone.Image.ColorFormat.BytesPerPixel;
Span<ColorBGRA> target = captureZone.Image.Pixels;
for (int y = 0; y < height; y++)
for (int x = 0; x < width; x++)
{
int sourceOffset = ((y * sourceStride) + (x * BPP));
int targetOffset = ((((width - 1) - x) * height) + y) * BPP;
target[targetOffset] = source[sourceOffset];
target[targetOffset + 1] = source[sourceOffset + 1];
target[targetOffset + 2] = source[sourceOffset + 2];
target[targetOffset + 3] = source[sourceOffset + 3];
}
for (int x = 0; x < width; x++)
{
Span<ColorBGRA> src = MemoryMarshal.Cast<byte, ColorBGRA>(source.Slice(x * sourceStride, usedBytesPerLine));
for (int y = 0; y < src.Length; y++)
target[((height - y - 1) * width) + x] = src[y];
}
}
/// <inheritdoc />
public CaptureZone RegisterCaptureZone(int x, int y, int width, int height, int downscaleLevel = 0)
public override CaptureZone<ColorBGRA> RegisterCaptureZone(int x, int y, int width, int height, int downscaleLevel = 0)
{
ValidateCaptureZoneAndThrow(x, y, width, height);
CaptureZone<ColorBGRA> captureZone = base.RegisterCaptureZone(x, y, width, height, downscaleLevel);
if (Display.Rotation is Rotation.Rotation90 or Rotation.Rotation270)
(x, y, width, height) = (y, x, height, width);
int unscaledWidth = width;
int unscaledHeight = height;
(width, height, downscaleLevel) = CalculateScaledSize(unscaledWidth, unscaledHeight, downscaleLevel);
byte[] buffer = new byte[width * height * BPP];
CaptureZone captureZone = new(_indexCounter++, x, y, width, height, BPP, downscaleLevel, unscaledWidth, unscaledHeight, buffer);
lock (_captureZones)
lock (_textures)
InitializeCaptureZone(captureZone);
return captureZone;
}
/// <inheritdoc />
public bool UnregisterCaptureZone(CaptureZone captureZone)
public override bool UnregisterCaptureZone(CaptureZone<ColorBGRA> captureZone)
{
lock (_captureZones)
if (!base.UnregisterCaptureZone(captureZone)) return false;
lock (_textures)
{
if (_captureZones.TryGetValue(captureZone, out (ID3D11Texture2D stagingTexture, ID3D11Texture2D? scalingTexture, ID3D11ShaderResourceView? _scalingTextureView) data))
if (_textures.TryGetValue(captureZone, out ZoneTextures? textures))
{
_captureZones.Remove(captureZone);
data.stagingTexture.Dispose();
data.scalingTexture?.Dispose();
data._scalingTextureView?.Dispose();
textures.Dispose();
_textures.Remove(captureZone);
return true;
}
@ -331,88 +282,66 @@ public sealed class DX11ScreenCapture : IScreenCapture
}
/// <inheritdoc />
public void UpdateCaptureZone(CaptureZone captureZone, int? x = null, int? y = null, int? width = null, int? height = null, int? downscaleLevel = null)
public override void UpdateCaptureZone(CaptureZone<ColorBGRA> captureZone, int? x = null, int? y = null, int? width = null, int? height = null, int? downscaleLevel = null)
{
lock (_captureZones)
if (!_captureZones.ContainsKey(captureZone))
throw new ArgumentException("The capture zone is not registered to this ScreenCapture", nameof(captureZone));
int newX = x ?? captureZone.X;
int newY = y ?? captureZone.Y;
int newUnscaledWidth = width ?? captureZone.UnscaledWidth;
int newUnscaledHeight = height ?? captureZone.UnscaledHeight;
int newDownscaleLevel = downscaleLevel ?? captureZone.DownscaleLevel;
ValidateCaptureZoneAndThrow(newX, newY, newUnscaledWidth, newUnscaledHeight);
if (Display.Rotation is Rotation.Rotation90 or Rotation.Rotation270)
(newX, newY, newUnscaledWidth, newUnscaledHeight) = (newY, newX, newUnscaledHeight, newUnscaledWidth);
captureZone.X = newX;
captureZone.Y = newY;
base.UpdateCaptureZone(captureZone, x, y, width, height, downscaleLevel);
//TODO DarthAffe 01.05.2022: For now just reinitialize the zone in that case, but this could be optimized to only recreate the textures needed.
if ((width != null) || (height != null) || (downscaleLevel != null))
{
(int newWidth, int newHeight, newDownscaleLevel) = CalculateScaledSize(newUnscaledWidth, newUnscaledHeight, newDownscaleLevel);
lock (_captureZones)
lock (_textures)
{
UnregisterCaptureZone(captureZone);
captureZone.UnscaledWidth = newUnscaledWidth;
captureZone.UnscaledHeight = newUnscaledHeight;
captureZone.Width = newWidth;
captureZone.Height = newHeight;
captureZone.DownscaleLevel = newDownscaleLevel;
captureZone.Buffer = new byte[newWidth * newHeight * BPP];
InitializeCaptureZone(captureZone);
if (_textures.TryGetValue(captureZone, out ZoneTextures? textures))
{
textures.Dispose();
InitializeCaptureZone(captureZone);
}
}
}
}
private (int width, int height, int downscaleLevel) CalculateScaledSize(int width, int height, int downscaleLevel)
{
if (downscaleLevel > 0)
for (int i = 0; i < downscaleLevel; i++)
{
if ((width <= 1) && (height <= 1))
{
downscaleLevel = i;
break;
}
width /= 2;
height /= 2;
}
if (width < 1) width = 1;
if (height < 1) height = 1;
return (width, height, downscaleLevel);
}
private void ValidateCaptureZoneAndThrow(int x, int y, int width, int height)
protected override void ValidateCaptureZoneAndThrow(int x, int y, int width, int height, int downscaleLevel)
{
if (_device == null) throw new ApplicationException("ScreenCapture isn't initialized.");
if (x < 0) throw new ArgumentException("x < 0");
if (y < 0) throw new ArgumentException("y < 0");
if (width <= 0) throw new ArgumentException("with <= 0");
if (height <= 0) throw new ArgumentException("height <= 0");
if ((x + width) > Display.Width) throw new ArgumentException("x + width > Display width");
if ((y + height) > Display.Height) throw new ArgumentException("y + height > Display height");
base.ValidateCaptureZoneAndThrow(x, y, width, height, downscaleLevel);
}
private void InitializeCaptureZone(in CaptureZone captureZone)
private void InitializeCaptureZone(in CaptureZone<ColorBGRA> captureZone)
{
int x;
int y;
int width;
int height;
int unscaledWidth;
int unscaledHeight;
if (captureZone.Display.Rotation is Rotation.Rotation90 or Rotation.Rotation270)
{
x = captureZone.Y;
y = captureZone.X;
width = captureZone.Height;
height = captureZone.Width;
unscaledWidth = captureZone.UnscaledHeight;
unscaledHeight = captureZone.UnscaledWidth;
}
else
{
x = captureZone.X;
y = captureZone.Y;
width = captureZone.Width;
height = captureZone.Height;
unscaledWidth = captureZone.UnscaledWidth;
unscaledHeight = captureZone.UnscaledHeight;
}
Texture2DDescription stagingTextureDesc = new()
{
CPUAccessFlags = CpuAccessFlags.Read,
BindFlags = BindFlags.None,
Format = Format.B8G8R8A8_UNorm,
Width = captureZone.Width,
Height = captureZone.Height,
Width = width,
Height = height,
MiscFlags = ResourceOptionFlags.None,
MipLevels = 1,
ArraySize = 1,
@ -430,8 +359,8 @@ public sealed class DX11ScreenCapture : IScreenCapture
CPUAccessFlags = CpuAccessFlags.None,
BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource,
Format = Format.B8G8R8A8_UNorm,
Width = captureZone.UnscaledWidth,
Height = captureZone.UnscaledHeight,
Width = unscaledWidth,
Height = unscaledHeight,
MiscFlags = ResourceOptionFlags.GenerateMips,
MipLevels = captureZone.DownscaleLevel + 1,
ArraySize = 1,
@ -442,95 +371,134 @@ public sealed class DX11ScreenCapture : IScreenCapture
scalingTextureView = _device.CreateShaderResourceView(scalingTexture);
}
_captureZones[captureZone] = (stagingTexture, scalingTexture, scalingTextureView);
_textures[captureZone] = new ZoneTextures(x, y, width, height, unscaledWidth, unscaledHeight, stagingTexture, scalingTexture, scalingTextureView);
}
/// <inheritdoc />
public void Restart()
public override void Restart()
{
base.Restart();
lock (_captureLock)
{
try
lock (_textures)
{
List<CaptureZone> captureZones = _captureZones.Keys.ToList();
Dispose();
using IDXGIAdapter1 adapter = _factory.GetAdapter1(Display.GraphicsCard.Index) ?? throw new ApplicationException("Couldn't create DirectX-Adapter.");
D3D11.D3D11CreateDevice(adapter, DriverType.Unknown, DeviceCreationFlags.None, FEATURE_LEVELS, out _device).CheckError();
_context = _device!.ImmediateContext;
_output = adapter.GetOutput(Display.Index) ?? throw new ApplicationException("Couldn't get DirectX-Output.");
using IDXGIOutput5 output = _output.QueryInterface<IDXGIOutput5>();
int width = Display.Width;
int height = Display.Height;
if (Display.Rotation is Rotation.Rotation90 or Rotation.Rotation270)
(width, height) = (height, width);
Texture2DDescription captureTextureDesc = new()
try
{
CPUAccessFlags = CpuAccessFlags.None,
BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource,
Format = Format.B8G8R8A8_UNorm,
Width = width,
Height = height,
MiscFlags = ResourceOptionFlags.None,
MipLevels = 1,
ArraySize = 1,
SampleDescription = { Count = 1, Quality = 0 },
Usage = ResourceUsage.Default
};
_captureTexture = _device.CreateTexture2D(captureTextureDesc);
foreach (ZoneTextures textures in _textures.Values)
textures.Dispose();
_textures.Clear();
lock (_captureZones)
{
foreach (CaptureZone captureZone in captureZones)
DisposeDX();
using IDXGIAdapter1 adapter = _factory.GetAdapter1(Display.GraphicsCard.Index) ?? throw new ApplicationException("Couldn't create DirectX-Adapter.");
D3D11.D3D11CreateDevice(adapter, DriverType.Unknown, DeviceCreationFlags.None, FEATURE_LEVELS, out _device).CheckError();
_context = _device!.ImmediateContext;
_output = adapter.GetOutput(Display.Index) ?? throw new ApplicationException("Couldn't get DirectX-Output.");
using IDXGIOutput5 output = _output.QueryInterface<IDXGIOutput5>();
int width = Display.Width;
int height = Display.Height;
if (Display.Rotation is Rotation.Rotation90 or Rotation.Rotation270)
(width, height) = (height, width);
Texture2DDescription captureTextureDesc = new()
{
CPUAccessFlags = CpuAccessFlags.None,
BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource,
Format = Format.B8G8R8A8_UNorm,
Width = width,
Height = height,
MiscFlags = ResourceOptionFlags.None,
MipLevels = 1,
ArraySize = 1,
SampleDescription = { Count = 1, Quality = 0 },
Usage = ResourceUsage.Default
};
_captureTexture = _device.CreateTexture2D(captureTextureDesc);
foreach (CaptureZone<ColorBGRA> captureZone in CaptureZones)
InitializeCaptureZone(captureZone);
}
if (_useNewDuplicationAdapter)
_duplicatedOutput = output.DuplicateOutput1(_device, new[] { Format.B8G8R8A8_UNorm }); // DarthAffe 27.02.2021: This prepares for the use of 10bit color depth
else
_duplicatedOutput = output.DuplicateOutput(_device);
if (_useNewDuplicationAdapter)
_duplicatedOutput = output.DuplicateOutput1(_device, new[] { Format.B8G8R8A8_UNorm }); // DarthAffe 27.02.2021: This prepares for the use of 10bit color depth
else
_duplicatedOutput = output.DuplicateOutput(_device);
}
catch { DisposeDX(); }
}
catch { Dispose(false); }
}
}
/// <inheritdoc />
public void Dispose() => Dispose(true);
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
DisposeDX();
}
private void Dispose(bool removeCaptureZones)
private void DisposeDX()
{
try
{
lock (_captureLock)
{
try { _duplicatedOutput?.Dispose(); } catch { /**/ }
_duplicatedOutput = null;
try { _duplicatedOutput?.Dispose(); } catch { /**/ }
try { _output?.Dispose(); } catch { /**/ }
try { _context?.Dispose(); } catch { /**/ }
try { _device?.Dispose(); } catch { /**/ }
try { _captureTexture?.Dispose(); } catch { /**/ }
try
{
if (removeCaptureZones)
{
List<CaptureZone> captureZones = _captureZones.Keys.ToList();
foreach (CaptureZone captureZone in captureZones)
UnregisterCaptureZone(captureZone);
}
}
catch { /**/ }
try { _output?.Dispose(); } catch { /**/ }
try { _context?.Dispose(); } catch { /**/ }
try { _device?.Dispose(); } catch { /**/ }
try { _captureTexture?.Dispose(); } catch { /**/ }
_context = null;
_captureTexture = null;
}
_duplicatedOutput = null;
_context = null;
_captureTexture = null;
}
catch { /**/ }
}
#endregion
private sealed class ZoneTextures : IDisposable
{
#region Properties & Fields
public int X { get; }
public int Y { get; }
public int Width { get; }
public int Height { get; }
public int UnscaledWidth { get; }
public int UnscaledHeight { get; }
public ID3D11Texture2D StagingTexture { get; }
public ID3D11Texture2D? ScalingTexture { get; }
public ID3D11ShaderResourceView? ScalingTextureView { get; }
#endregion
#region Constructors
public ZoneTextures(int x, int y, int width, int height, int unscaledWidth, int unscaledHeight,
ID3D11Texture2D stagingTexture, ID3D11Texture2D? scalingTexture, ID3D11ShaderResourceView? scalingTextureView)
{
this.X = x;
this.Y = y;
this.Width = width;
this.Height = height;
this.UnscaledWidth = unscaledWidth;
this.UnscaledHeight = unscaledHeight;
this.StagingTexture = stagingTexture;
this.ScalingTexture = scalingTexture;
this.ScalingTextureView = scalingTextureView;
}
#endregion
#region Methods
public void Dispose()
{
StagingTexture.Dispose();
ScalingTexture?.Dispose();
ScalingTextureView?.Dispose();
}
#endregion
}
}

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@ -59,7 +59,7 @@ public class DX11ScreenCaptureService : IScreenCaptureService
}
}
private Rotation GetRotation(ModeRotation rotation) => rotation switch
private static Rotation GetRotation(ModeRotation rotation) => rotation switch
{
ModeRotation.Rotate90 => Rotation.Rotation90,
ModeRotation.Rotate180 => Rotation.Rotation180,
@ -68,7 +68,8 @@ public class DX11ScreenCaptureService : IScreenCaptureService
};
/// <inheritdoc />
public IScreenCapture GetScreenCapture(Display display)
IScreenCapture IScreenCaptureService.GetScreenCapture(Display display) => GetScreenCapture(display);
public DX11ScreenCapture GetScreenCapture(Display display)
{
if (!_screenCaptures.TryGetValue(display, out DX11ScreenCapture? screenCapture))
_screenCaptures.Add(display, screenCapture = new DX11ScreenCapture(_factory, display));

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@ -0,0 +1,206 @@
using System;
using System.Collections.Generic;
using System.Linq;
namespace ScreenCapture.NET;
public abstract class AbstractScreenCapture<TColor> : IScreenCapture
where TColor : struct, IColor
{
#region Properties & Fields
private bool _isDisposed;
private int _indexCounter = 0;
protected HashSet<CaptureZone<TColor>> CaptureZones { get; } = new();
public Display Display { get; }
#endregion
#region Events
public event EventHandler<ScreenCaptureUpdatedEventArgs>? Updated;
#endregion
#region Constructors
protected AbstractScreenCapture(Display display)
{
this.Display = display;
}
~AbstractScreenCapture() => Dispose(false);
#endregion
#region Methods
public virtual bool CaptureScreen()
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
bool result;
try
{
result = PerformScreenCapture();
}
catch
{
result = false;
}
foreach (CaptureZone<TColor> captureZone in CaptureZones.Where(x => x.AutoUpdate || x.IsUpdateRequested))
{
try
{
PerformCaptureZoneUpdate(captureZone);
captureZone.SetUpdated();
}
catch { /* */ }
}
OnUpdated(result);
return result;
}
protected abstract bool PerformScreenCapture();
protected abstract void PerformCaptureZoneUpdate(CaptureZone<TColor> captureZone);
protected virtual void OnUpdated(bool result)
{
try
{
Updated?.Invoke(this, new ScreenCaptureUpdatedEventArgs(result));
}
catch { /**/ }
}
ICaptureZone IScreenCapture.RegisterCaptureZone(int x, int y, int width, int height, int downscaleLevel) => RegisterCaptureZone(x, y, width, height, downscaleLevel);
public virtual CaptureZone<TColor> RegisterCaptureZone(int x, int y, int width, int height, int downscaleLevel = 0)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
lock (CaptureZones)
{
ValidateCaptureZoneAndThrow(x, y, width, height, downscaleLevel);
int unscaledWidth = width;
int unscaledHeight = height;
(width, height, downscaleLevel) = CalculateScaledSize(unscaledWidth, unscaledHeight, downscaleLevel);
#if NET7_0_OR_GREATER
CaptureZone<TColor> captureZone = new(_indexCounter++, Display, x, y, width, height, downscaleLevel, unscaledWidth, unscaledHeight, new ScreenImage<TColor>(width, height, TColor.ColorFormat));
#else
CaptureZone<TColor> captureZone = new(_indexCounter++, Display, x, y, width, height, downscaleLevel, unscaledWidth, unscaledHeight, new ScreenImage<TColor>(width, height, IColor.GetColorFormat<TColor>()));
#endif
CaptureZones.Add(captureZone);
return captureZone;
}
}
protected virtual void ValidateCaptureZoneAndThrow(int x, int y, int width, int height, int downscaleLevel)
{
if (x < 0) throw new ArgumentException("x < 0");
if (y < 0) throw new ArgumentException("y < 0");
if (width <= 0) throw new ArgumentException("with <= 0");
if (height <= 0) throw new ArgumentException("height <= 0");
if ((x + width) > Display.Width) throw new ArgumentException("x + width > Display width");
if ((y + height) > Display.Height) throw new ArgumentException("y + height > Display height");
}
protected virtual (int width, int height, int downscaleLevel) CalculateScaledSize(int width, int height, int downscaleLevel)
{
if (downscaleLevel > 0)
for (int i = 0; i < downscaleLevel; i++)
{
if ((width <= 1) && (height <= 1))
{
downscaleLevel = i;
break;
}
width /= 2;
height /= 2;
}
if (width < 1) width = 1;
if (height < 1) height = 1;
return (width, height, downscaleLevel);
}
bool IScreenCapture.UnregisterCaptureZone(ICaptureZone captureZone) => UnregisterCaptureZone(captureZone as CaptureZone<TColor> ?? throw new ArgumentException("Invalid capture-zone."));
public virtual bool UnregisterCaptureZone(CaptureZone<TColor> captureZone)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
return CaptureZones.Remove(captureZone);
}
void IScreenCapture.UpdateCaptureZone(ICaptureZone captureZone, int? x, int? y, int? width, int? height, int? downscaleLevel)
=> UpdateCaptureZone(captureZone as CaptureZone<TColor> ?? throw new ArgumentException("Invalid capture-zone."), x, y, width, height, downscaleLevel);
public virtual void UpdateCaptureZone(CaptureZone<TColor> captureZone, int? x = null, int? y = null, int? width = null, int? height = null, int? downscaleLevel = null)
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
lock (CaptureZones)
{
if (!CaptureZones.Contains(captureZone))
throw new ArgumentException("The capture zone is not registered to this ScreenCapture", nameof(captureZone));
int newX = x ?? captureZone.X;
int newY = y ?? captureZone.Y;
int newUnscaledWidth = width ?? captureZone.UnscaledWidth;
int newUnscaledHeight = height ?? captureZone.UnscaledHeight;
int newDownscaleLevel = downscaleLevel ?? captureZone.DownscaleLevel;
ValidateCaptureZoneAndThrow(newX, newY, newUnscaledWidth, newUnscaledHeight, newDownscaleLevel);
captureZone.X = newX;
captureZone.Y = newY;
if ((width != null) || (height != null) || (downscaleLevel != null))
{
(int newWidth, int newHeight, newDownscaleLevel) = CalculateScaledSize(newUnscaledWidth, newUnscaledHeight, newDownscaleLevel);
captureZone.UnscaledWidth = newUnscaledWidth;
captureZone.UnscaledHeight = newUnscaledHeight;
captureZone.Width = newWidth;
captureZone.Height = newHeight;
captureZone.DownscaleLevel = newDownscaleLevel;
captureZone.Image.Resize(newWidth, newHeight);
}
}
}
public virtual void Restart()
{
if (_isDisposed) throw new ObjectDisposedException(GetType().FullName);
}
/// <inheritdoc />
public void Dispose()
{
if (_isDisposed) return;
try
{
Dispose(true);
}
catch { /* don't throw in dispose! */ }
GC.SuppressFinalize(this);
_isDisposed = true;
}
protected virtual void Dispose(bool disposing) { }
#endregion
}

View File

@ -32,14 +32,14 @@ public interface IScreenCapture : IDisposable
/// <param name="height">The height of the region to capture (must be &gt;= 0 and this + y must be &lt;= screen-height).</param>
/// <param name="downscaleLevel">The level of downscaling applied to the image of this region before copying to local memory. The calculation is (width and height)/2^downscaleLevel.</param>
/// <returns>The new <see cref="CaptureScreen"/>.</returns>
CaptureZone RegisterCaptureZone(int x, int y, int width, int height, int downscaleLevel = 0);
ICaptureZone RegisterCaptureZone(int x, int y, int width, int height, int downscaleLevel = 0);
/// <summary>
/// Removes the given <see cref="CaptureScreen"/> from the <see cref="IScreenCapture"/>.
/// </summary>
/// <param name="captureZone">The previously registered <see cref="CaptureScreen"/>.</param>
/// <returns><c>true</c> if the <see cref="CaptureScreen"/> was successfully removed; otherwise, <c>false</c>.</returns>
bool UnregisterCaptureZone(CaptureZone captureZone);
bool UnregisterCaptureZone(ICaptureZone captureZone);
/// <summary>
/// Updates the the given <see cref="CaptureScreen"/>.
@ -53,7 +53,7 @@ public interface IScreenCapture : IDisposable
/// <param name="width">The width of the region to capture (must be &gt;= 0 and this + x must be &lt;= screen-width).</param>
/// <param name="height">The new height of the region to capture (must be &gt;= 0 and this + y must be &lt;= screen-height).</param>
/// <param name="downscaleLevel">The new level of downscaling applied to the image of this region before copying to local memory. The calculation is (width and height)/2^downscaleLevel.</param>
void UpdateCaptureZone(CaptureZone captureZone, int? x = null, int? y = null, int? width = null, int? height = null, int? downscaleLevel = null);
void UpdateCaptureZone(ICaptureZone captureZone, int? x = null, int? y = null, int? width = null, int? height = null, int? downscaleLevel = null);
/// <summary>
/// Restarts the <see cref="IScreenCapture"/>.

View File

@ -11,7 +11,7 @@ public sealed class BlackBarDetection
{
#region Properties & Fields
private readonly CaptureZone _captureZone;
private readonly ICaptureZone _captureZone;
private int? _top;
/// <summary>
@ -55,7 +55,7 @@ public sealed class BlackBarDetection
#region Constructors
internal BlackBarDetection(CaptureZone captureZone)
internal BlackBarDetection(ICaptureZone captureZone)
{
this._captureZone = captureZone;
}
@ -77,62 +77,62 @@ public sealed class BlackBarDetection
private int CalculateTop()
{
int threshold = Threshold;
int stride = _captureZone.Stride;
for (int row = 0; row < _captureZone.Height; row++)
{
Span<byte> data = new(_captureZone.Buffer, row * stride, stride);
for (int i = 0; i < data.Length; i += 4)
if ((data[i] > threshold) || (data[i + 1] > threshold) || (data[i + 2] > threshold))
return row;
}
//int threshold = Threshold;
//int stride = _captureZone.Stride;
//for (int row = 0; row < _captureZone.Height; row++)
//{
// Span<byte> data = new(_captureZone.Buffer, row * stride, stride);
// for (int i = 0; i < data.Length; i += 4)
// if ((data[i] > threshold) || (data[i + 1] > threshold) || (data[i + 2] > threshold))
// return row;
//}
return 0;
}
private int CalculateBottom()
{
int threshold = Threshold;
int stride = _captureZone.Stride;
for (int row = _captureZone.Height - 1; row >= 0; row--)
{
Span<byte> data = new(_captureZone.Buffer, row * stride, stride);
for (int i = 0; i < data.Length; i += 4)
if ((data[i] > threshold) || (data[i + 1] > threshold) || (data[i + 2] > threshold))
return (_captureZone.Height - 1) - row;
}
//int threshold = Threshold;
//int stride = _captureZone.Stride;
//for (int row = _captureZone.Height - 1; row >= 0; row--)
//{
// Span<byte> data = new(_captureZone.Buffer, row * stride, stride);
// for (int i = 0; i < data.Length; i += 4)
// if ((data[i] > threshold) || (data[i + 1] > threshold) || (data[i + 2] > threshold))
// return (_captureZone.Height - 1) - row;
//}
return 0;
}
private int CalculateLeft()
{
int threshold = Threshold;
int stride = _captureZone.Stride;
byte[] buffer = _captureZone.Buffer;
for (int column = 0; column < _captureZone.Width; column++)
for (int row = 0; row < _captureZone.Height; row++)
{
int offset = (stride * row) + (column * 4);
if ((buffer[offset] > threshold) || (buffer[offset + 1] > threshold) || (buffer[offset + 2] > threshold))
return column;
}
//int threshold = Threshold;
//int stride = _captureZone.Stride;
//byte[] buffer = _captureZone.Buffer;
//for (int column = 0; column < _captureZone.Width; column++)
// for (int row = 0; row < _captureZone.Height; row++)
// {
// int offset = (stride * row) + (column * 4);
// if ((buffer[offset] > threshold) || (buffer[offset + 1] > threshold) || (buffer[offset + 2] > threshold))
// return column;
// }
return 0;
}
private int CalculateRight()
{
int threshold = Threshold;
int stride = _captureZone.Stride;
byte[] buffer = _captureZone.Buffer;
for (int column = _captureZone.Width - 1; column >= 0; column--)
for (int row = 0; row < _captureZone.Height; row++)
{
int offset = (stride * row) + (column * 4);
if ((buffer[offset] > threshold) || (buffer[offset + 1] > threshold) || (buffer[offset + 2] > threshold))
return (_captureZone.Width - 1) - column;
}
//int threshold = Threshold;
//int stride = _captureZone.Stride;
//byte[] buffer = _captureZone.Buffer;
//for (int column = _captureZone.Width - 1; column >= 0; column--)
// for (int row = 0; row < _captureZone.Height; row++)
// {
// int offset = (stride * row) + (column * 4);
// if ((buffer[offset] > threshold) || (buffer[offset + 1] > threshold) || (buffer[offset + 2] > threshold))
// return (_captureZone.Width - 1) - column;
// }
return 0;
}

View File

@ -7,15 +7,18 @@ namespace ScreenCapture.NET;
/// <summary>
/// Represents a duplicated region on the screen.
/// </summary>
public sealed class CaptureZone
public sealed class CaptureZone<TColor> : ICaptureZone
where TColor : struct, IColor
{
#region Properties & Fields
/// <summary>
/// Gets the unique id of this <see cref="CaptureZone"/>.
/// Gets the unique id of this <see cref="CaptureZone{T}"/>.
/// </summary>
public int Id { get; }
public Display Display { get; }
/// <summary>
/// Gets the x-location of the region on the screen.
/// </summary>
@ -51,42 +54,25 @@ public sealed class CaptureZone
/// </summary>
public int UnscaledHeight { get; internal set; }
/// <summary>
/// Gets the amount of bytes per pixel in the image (most likely 3 [RGB] or 4 [ARGB]).
/// </summary>
public int BytesPerPixel { get; }
IScreenImage ICaptureZone.Image => Image;
public ScreenImage<TColor> Image { get; }
/// <summary>
/// Gets the size in bytes of a row in the region (<see cref="Width"/> * <see cref="BytesPerPixel"/>).
/// </summary>
public int Stride => Width * BytesPerPixel;
/// <summary>
/// Gets the buffer containing the image data. Format depends on the specific capture but is most likely BGRA32.
/// </summary>
public byte[] Buffer { get; internal set; }
/// <summary>
/// Gets the config for black-bar detection.
/// </summary>
public BlackBarDetection BlackBars { get; }
/// <summary>
/// Gets or sets if the <see cref="CaptureZone"/> should be automatically updated on every captured frame.
/// Gets or sets if the <see cref="CaptureZone{T}"/> should be automatically updated on every captured frame.
/// </summary>
public bool AutoUpdate { get; set; } = true;
/// <summary>
/// Gets if an update for the <see cref="CaptureZone"/> is requested on the next captured frame.
/// Gets if an update for the <see cref="CaptureZone{T}"/> is requested on the next captured frame.
/// </summary>
public bool IsUpdateRequested { get; private set; }
#endregion
#region Events
/// <summary>
/// Occurs when the <see cref="CaptureZone"/> is updated.
/// Occurs when the <see cref="CaptureZone{T}"/> is updated.
/// </summary>
public event EventHandler? Updated;
@ -95,9 +81,9 @@ public sealed class CaptureZone
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="CaptureZone"/> class.
/// Initializes a new instance of the <see cref="CaptureZone{T}"/> class.
/// </summary>
/// <param name="id">The unique id of this <see cref="CaptureZone"/>.</param>
/// <param name="id">The unique id of this <see cref="CaptureZone{T}"/>.</param>
/// <param name="x">The x-location of the region on the screen.</param>
/// <param name="y">The y-location of the region on the screen.</param>
/// <param name="width">The width of the region on the screen.</param>
@ -107,20 +93,18 @@ public sealed class CaptureZone
/// <param name="unscaledWidth">The original width of the region.</param>
/// <param name="unscaledHeight">The original height of the region</param>
/// <param name="buffer">The buffer containing the image data.</param>
internal CaptureZone(int id, int x, int y, int width, int height, int bytesPerPixel, int downscaleLevel, int unscaledWidth, int unscaledHeight, byte[] buffer)
internal CaptureZone(int id, Display display, int x, int y, int width, int height, int downscaleLevel, int unscaledWidth, int unscaledHeight, ScreenImage<TColor> image)
{
this.Id = id;
this.Display = display;
this.X = x;
this.Y = y;
this.Width = width;
this.Height = height;
this.BytesPerPixel = bytesPerPixel;
this.UnscaledWidth = unscaledWidth;
this.UnscaledHeight = unscaledHeight;
this.DownscaleLevel = downscaleLevel;
this.Buffer = buffer;
BlackBars = new BlackBarDetection(this);
this.Image = image;
}
#endregion
@ -128,32 +112,30 @@ public sealed class CaptureZone
#region Methods
/// <summary>
/// Requests to update this <see cref="CaptureZone"/> when the next frame is captured.
/// Requests to update this <see cref="CaptureZone{T}"/> when the next frame is captured.
/// Only necessary if <see cref="AutoUpdate"/> is set to <c>false</c>.
/// </summary>
public void RequestUpdate() => IsUpdateRequested = true;
/// <summary>
/// Marks the <see cref="CaptureZone"/> as updated.
/// WARNING: This should not be called outside of an <see cref="IScreenCapture"/>!
/// Marks the <see cref="CaptureZone{T}"/> as updated.
/// </summary>
public void SetUpdated()
internal void SetUpdated()
{
IsUpdateRequested = false;
BlackBars.InvalidateCache();
Updated?.Invoke(this, EventArgs.Empty);
}
/// <summary>
/// Determines whether this <see cref="CaptureZone"/> equals the given one.
/// Determines whether this <see cref="CaptureZone{T}"/> equals the given one.
/// </summary>
/// <param name="other">The <see cref="CaptureZone"/> to compare.</param>
/// <param name="other">The <see cref="CaptureZone{T}"/> to compare.</param>
/// <returns><c>true</c> if the specified object is equal to the current object; otherwise, <c>false</c>.</returns>
public bool Equals(CaptureZone other) => Id == other.Id;
public bool Equals(CaptureZone<TColor> other) => Id == other.Id;
/// <inheritdoc />
public override bool Equals(object? obj) => obj is CaptureZone other && Equals(other);
public override bool Equals(object? obj) => obj is CaptureZone<TColor> other && Equals(other);
/// <inheritdoc />
public override int GetHashCode() => Id;

View File

@ -0,0 +1,43 @@
namespace ScreenCapture.NET;
public readonly struct ColorFormat
{
#region Instances
public static readonly ColorFormat BGRA = new(1, 4);
#endregion
#region Properties & Fields
public readonly int Id;
public readonly int BytesPerPixel;
#endregion
#region Constructors
private ColorFormat(int id, int bytesPerPixel)
{
this.Id = id;
this.BytesPerPixel = bytesPerPixel;
}
#endregion
#region Methods
public bool Equals(ColorFormat other) => Id == other.Id;
public override bool Equals(object? obj) => obj is ColorFormat other && Equals(other);
public override int GetHashCode() => Id;
#endregion
#region Operators
public static bool operator ==(ColorFormat left, ColorFormat right) => left.Equals(right);
public static bool operator !=(ColorFormat left, ColorFormat right) => !(left == right);
#endregion
}

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@ -0,0 +1,39 @@
// ReSharper disable ConvertToAutoProperty
using System.Runtime.InteropServices;
namespace ScreenCapture.NET;
[StructLayout(LayoutKind.Sequential)]
public readonly struct ColorBGRA : IColor
{
#region Properties & Fields
#if NET7_0_OR_GREATER
public static ColorFormat ColorFormat => ColorFormat.BGRA;
#endif
private readonly byte _b;
private readonly byte _g;
private readonly byte _r;
private readonly byte _a;
public byte B => _b;
public byte G => _g;
public byte R => _r;
public byte A => _a;
#endregion
#region Constructors
public ColorBGRA(byte b, byte g, byte r, byte a)
{
this._b = b;
this._g = g;
this._r = r;
this._a = a;
}
#endregion
}

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@ -0,0 +1,22 @@
namespace ScreenCapture.NET;
public interface IColor
{
byte R { get; }
byte G { get; }
byte B { get; }
byte A { get; }
#if NET7_0_OR_GREATER
public static abstract ColorFormat ColorFormat { get; }
#else
public static ColorFormat GetColorFormat<TColor>()
where TColor : IColor
{
System.Type colorType = typeof(TColor);
if (colorType == typeof(ColorBGRA)) return ColorFormat.BGRA;
throw new System.ArgumentException($"Not ColorFormat registered for '{typeof(TColor).Name}'");
}
#endif
}

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@ -0,0 +1,60 @@
using System;
namespace ScreenCapture.NET;
public interface ICaptureZone
{
/// <summary>
/// Gets the unique id of this <see cref="ICaptureZone"/>.
/// </summary>
int Id { get; }
Display Display { get; }
/// <summary>
/// Gets the x-location of the region on the screen.
/// </summary>
int X { get; }
/// <summary>
/// Gets the y-location of the region on the screen.
/// </summary>
int Y { get; }
/// <summary>
/// Gets the width of the captured region.
/// </summary>
int Width { get; }
/// <summary>
/// Gets the height of the captured region.
/// </summary>
int Height { get; }
/// <summary>
/// Gets the level of downscaling applied to the image of this region before copying to local memory. The calculation is (width and height)/2^downscaleLevel.
/// </summary>
int DownscaleLevel { get; }
/// <summary>
/// Gets the original width of the region (this equals <see cref="Width"/> if <see cref="DownscaleLevel"/> is 0).
/// </summary>
int UnscaledWidth { get; }
/// <summary>
/// Gets the original height of the region (this equals <see cref="Height"/> if <see cref="DownscaleLevel"/> is 0).
/// </summary>
int UnscaledHeight { get; }
IScreenImage Image { get; }
/// <summary>
/// Gets or sets if the <see cref="ICaptureZone"/> should be automatically updated on every captured frame.
/// </summary>
bool AutoUpdate { get; set; }
/// <summary>
/// Gets if an update for the <see cref="ICaptureZone"/> is requested on the next captured frame.
/// </summary>
bool IsUpdateRequested { get; }
/// <summary>
/// Occurs when the <see cref="ICaptureZone"/> is updated.
/// </summary>
event EventHandler? Updated;
/// <summary>
/// Requests to update this <see cref="ICaptureZone"/> when the next frame is captured.
/// Only necessary if <see cref="AutoUpdate"/> is set to <c>false</c>.
/// </summary>
void RequestUpdate();
}

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@ -0,0 +1,16 @@
using System;
namespace ScreenCapture.NET;
public interface IScreenImage
{
Span<byte> Raw { get; }
int Width { get; }
int Height { get; }
int Stride { get; }
ColorFormat ColorFormat { get; }
IDisposable Lock();
IColor this[int x, int y] { get; }
}

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@ -0,0 +1,102 @@
using System;
using System.Runtime.InteropServices;
using System.Threading;
namespace ScreenCapture.NET;
public sealed class ScreenImage<TColor> : IScreenImage
where TColor : struct, IColor
{
#region Properties & Fields
private readonly object _lock = new();
private byte[] _buffer;
public Span<byte> Raw => _buffer;
public Span<TColor> Pixels => MemoryMarshal.Cast<byte, TColor>(_buffer);
public int Width { get; private set; }
public int Height { get; private set; }
public int Stride => Width * ColorFormat.BytesPerPixel;
public ColorFormat ColorFormat { get; }
#endregion
#region Indexer
IColor IScreenImage.this[int x, int y] => this[x, y];
public TColor this[int x, int y] => Pixels[(y * Width) + x];
#endregion
#region Constructors
internal ScreenImage(int width, int height, ColorFormat colorFormat)
{
this.Width = width;
this.Height = height;
this.ColorFormat = colorFormat;
_buffer = new byte[width * height * colorFormat.BytesPerPixel];
}
#endregion
#region Methods
internal void Resize(int width, int height)
{
Width = width;
Height = height;
_buffer = new byte[width * height * ColorFormat.BytesPerPixel];
}
public IDisposable Lock()
{
Monitor.Enter(_lock);
return new UnlockDisposable(_lock);
}
#endregion
private class UnlockDisposable : IDisposable
{
#region Properties & Fields
private bool _disposed = false;
private readonly object _lock;
#endregion
#region Constructors
public UnlockDisposable(object @lock) => this._lock = @lock;
#endregion
#region Methods
public void Dispose()
{
if (_disposed) throw new ObjectDisposedException("The lock is already released");
Monitor.Exit(_lock);
_disposed = true;
}
#endregion
}
public readonly ref struct ScreemImageRow
{
private readonly Span<TColor> _pixels;
public IColor this[int x] => _pixels[x];
public ScreemImageRow(Span<TColor> pixels)
{
this._pixels = pixels;
}
}
}

View File

@ -41,6 +41,10 @@
<SymbolPackageFormat>snupkg</SymbolPackageFormat>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)'=='net6.0'">
<EnablePreviewFeatures>true</EnablePreviewFeatures>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<DefineConstants>$(DefineConstants);TRACE;DEBUG</DefineConstants>
<DebugSymbols>true</DebugSymbols>

View File

@ -1,5 +1,8 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=communitytoolkit_002Ehighperformance/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=directx/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=events/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=generic/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=helper/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=model/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=model/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=model_005Ccolors/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>