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07a6d8952c
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Renamed SurfaceRectangle and fixed spelling mistake
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2021-02-09 23:17:11 +01:00 |
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d44223ee6a
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Added base class for location/size-handling and refactored devices and leds to make use of it
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2021-02-09 23:11:01 +01:00 |
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d4bb0bd9fd
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Updated core to correctly use nullable reference types; first changes for new device handling
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2020-12-31 20:07:51 +01:00 |
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5bc945c4f7
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Removed static RGBSurface and DeviceSpecialParts
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2020-12-29 15:34:35 +01:00 |
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53c4b8188d
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Merged surface-partials into single file
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2020-12-29 15:13:39 +01:00 |
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04f07d76a2
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Removed SyncBack
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2020-12-25 19:45:08 +01:00 |
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ad253fbeaa
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Added locks for devices and device-providers
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2020-03-03 15:08:01 +01:00 |
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c98ffd2dbf
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Correctly implemented Dispose for update-triggers
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2020-03-03 14:29:49 +01:00 |
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fab502e0e4
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Added device-rotation
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2019-11-20 17:05:55 +01:00 |
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59d203657e
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Added ActualSize for devices
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2019-11-19 15:34:47 +01:00 |
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65abc89605
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Changed rectangle to be immutable
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2019-11-18 19:36:46 +01:00 |
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80753715cc
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Improved device-filter in GetDevices; Fixed Unknown-DeviceType
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2019-06-16 17:21:07 +02:00 |
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Sander Jochems
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11d3667021
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Check RGBDeviceType.All in RGBSurface.GetDevices
Add a check for the RGBDeviceType.All in the RGBSurface.GetDevices function
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2019-06-01 16:56:46 +02:00 |
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b471c0e192
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Added missing code documentation
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2018-04-08 11:58:10 +02:00 |
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33c8e69f93
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Changed the surface to work with update-triggers instead of fixed update-modes. Adapted device-update-triggers to match the general concept
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2018-04-07 10:46:23 +02:00 |
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3965bfb9a0
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Fixed wrong update-loop
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2018-03-25 15:49:18 +02:00 |
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87211dab69
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Changed the update-loop to be able to use the high-resolution-timer
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2018-03-17 10:50:32 +01:00 |
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009858b5e7
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Changed update-mode 'Continuous' to be the default
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2018-02-15 20:50:51 +01:00 |
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cdace494bc
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Changed device-providers to be disposable
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2018-01-29 12:41:43 +01:00 |
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6fe54bd3ec
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Fixed a relative/absolute position problem with leds
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2018-01-17 19:44:31 +01:00 |
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6f14f6f800
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Added methods to get specific types of devices from the surface
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2017-12-07 12:24:34 +01:00 |
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b700c84b8d
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Added device update modes and implemented syncback for corsair and asus
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2017-12-06 15:41:23 +01:00 |
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1865b4d83e
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Changed Point and Size to be an immutable value-types
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2017-12-05 14:25:38 +01:00 |
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b9e443b3b6
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Fixed some code issues
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2017-11-26 09:45:24 +01:00 |
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dce1142bac
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Fixed a huge memory leak
This was caused by a huge design-fail and needs some serious rethinking/rework
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2017-09-25 21:19:29 +02:00 |
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8e212190ae
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Fixed some code issues
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2017-09-05 14:02:12 +02:00 |
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2086b3729d
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Replaced effects with decorators.
Decorators should be way more flexible while beeing easy to use.
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2017-09-05 13:44:23 +02:00 |
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e814a1af29
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Fixed a potential problem with the update-thread keeping an application running even if shutdown was requested
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2017-08-05 20:46:31 +02:00 |
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8446b9a47b
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Made surface disposable
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2017-04-02 11:27:24 +02:00 |
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9617771368
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Fixed wrong exception-handling
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2017-03-26 20:22:42 +02:00 |
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3554c274b9
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Changed RGBSurface from static to singleton
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2017-01-31 18:10:27 +01:00 |
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2678d3f56d
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Added missing null-check while rendering groups
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2017-01-28 12:18:57 +01:00 |
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6edef71875
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Added IsEnabled to Brushes and Effects
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2017-01-28 10:44:00 +01:00 |
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05c0633348
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Fixed some stuff to get Corsair-Devices working
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2017-01-26 20:14:38 +01:00 |
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c8dac3905d
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Somehow finished the really basic stuff
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2017-01-25 20:33:15 +01:00 |
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