Fixed a huge memory leak

This was caused by a huge design-fail and needs some serious rethinking/rework
This commit is contained in:
DarthAffe committed 2017-09-25 21:19:29 +02:00
1 parent b4c10aa0f4
commit dce1142bac
1 file changed
+2 -2
+2 -2
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@@ -148,8 +148,8 @@ namespace RGB.NET.Core
private Rectangle GetDeviceLedLocation(Led led, Point extraOffset = null)
{
return extraOffset != null
? new Rectangle(led.LedRectangle.Location + led.Device.Location + extraOffset, led.LedRectangle.Size)
: new Rectangle(led.LedRectangle.Location + led.Device.Location, led.LedRectangle.Size);
? new Rectangle(led.LedRectangle.Location + led.Device.Location + extraOffset, new Size(led.LedRectangle.Size.Width, led.LedRectangle.Size.Height))
: new Rectangle(led.LedRectangle.Location + led.Device.Location, new Size(led.LedRectangle.Size.Width, led.LedRectangle.Size.Height));
}
/// <summary>