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mirror of https://github.com/DarthAffe/RGB.NET.git synced 2025-12-13 10:08:31 +00:00

22 Commits

Author SHA1 Message Date
8431a8cb5e (MAJOR) Optimized surface-updating to reduce the amount of allocations 2023-02-11 22:36:59 +01:00
89f4de41c7 Added ReadMe to NuGet 2023-01-06 17:26:18 +01:00
46fdd29735 Added readmes to projects 2023-01-06 15:51:31 +01:00
3f1eb5ca59 Added .net 7 targets 2022-11-13 15:33:52 +01:00
7b591445b6 Added intrinsics to improve sampler-performance 2022-09-02 14:42:58 +02:00
8ae65145fe Bumped copyright to 2022 2022-01-05 15:13:11 +01:00
b0dfbb2c74 Fixed project files to correctly show icon and license 2021-12-27 21:25:32 +01:00
bee329ff4f Added .NET 5 as second build target since it still compiles fine 2021-11-13 23:22:06 +01:00
30624035f1 Changed all namespaces to file-scope 2021-11-13 17:35:08 +01:00
07fde6e31b Updated to .NET 6 2021-11-13 00:54:30 +01:00
e279ea583e Replaced deprecated features and updated nuget packages 2021-08-01 17:22:51 +02:00
4dbeaf802a Fixed code issues 2021-08-01 16:53:21 +02:00
59e11e5b82 Fixed code issues 2021-07-31 16:59:51 +02:00
7b0e9152fd Fixed code issues 2021-06-01 23:53:56 +02:00
f14e3c801d Moved all methods not directly tied to the surface in an extension and refactored led groups 2021-03-05 21:43:12 +01:00
105fdea2d7 Small optimizations 2021-02-25 00:30:09 +01:00
cc7abb63f0 Simplified textures 2021-02-24 13:05:15 +01:00
8ddf0bc734 Moved LedGroupExtension to Core 2021-02-24 13:05:06 +01:00
b857fb2c81 Changed Data-Spans in texture to be readonly 2021-02-23 23:01:04 +01:00
c9634f3913 Optimized Textures and Sampler 2021-02-23 01:38:53 +01:00
b328032df0 Changed everything to use floats instead of doubles 2021-02-22 00:46:18 +01:00
13afc29987 Reworked rendering 2021-02-21 15:49:05 +01:00