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mirror of https://github.com/DarthAffe/RGB.NET.git synced 2025-12-12 09:38:31 +00:00

293 Commits

Author SHA1 Message Date
aae509b275 More code issues fixed 2025-02-08 12:13:14 +01:00
5633f82b3b Changed locks to use the new Lock-type for .net9 2025-02-08 12:08:12 +01:00
47770c00b8 Used new collection-initialization 2025-02-08 12:07:48 +01:00
1d47894dac Added .net9 build target 2025-01-03 15:45:07 +01:00
Shaun Tonstad
da51871e04
Update RGB.NET.Core/Update/CustomUpdateData.cs
Co-authored-by: DarthAffe <darthaffe@wyrez.org>
2024-10-29 20:19:29 -05:00
Shaun Tonstad
c34435b958 Remove CustomUpdateData heap allocation in OnUpdate hot path. Added CustomUpdateData.Empty property.
Remove CustomUpdateData heap allocation in OnUpdate hot path. Added CustomUpdateData.Empty property.
2024-10-12 13:01:53 -05:00
4c3875e561 Fixed a doc comment 2024-07-21 23:45:23 +02:00
3e53b51bac Removed support for old .NETs 2024-07-21 23:44:59 +02:00
c39849949a (MAJOR) Removed all in paramters as their performance impact is too hard to predict 2024-07-21 23:10:56 +02:00
6f0711564c Removed unnecessary in GetByteValueFromPercentage 2024-06-22 19:49:38 +02:00
f21acbd767 Fixed potential performance issue with for-loops when Spans are passed by reference 2024-06-22 19:48:52 +02:00
aeab93001f More code styling fixes 2023-12-27 15:48:20 +01:00
d85f1559b3 Applied some C#12 stuff 2023-12-22 20:56:56 +01:00
8aaf602cdd Added GameController as Core device type; Updated Corsair SDK to 4.0.84 2023-12-22 20:16:14 +01:00
a0c90029eb Added .NET 8 build-target 2023-11-14 22:34:13 +01:00
883d6cbea4 Added ToString to Scale 2023-10-31 21:51:40 +01:00
5707a247ee Removed excessive spaces 2023-08-27 21:41:41 +02:00
72da2b6bdf Added LedIds for Indicator-LEDs (like NumLock) 2023-08-27 21:40:01 +02:00
aba0888bd9 Fixed typo in Core readme 2023-08-23 00:50:28 +02:00
fdc69fdac5 Implemented recommended dispose pattern for DeviceProviders 2023-06-15 23:03:24 +02:00
83bdfea2f3
Merge pull request #321 from DarthAffe/Core/DevicesChangedEvent
Core/devices changed event
2023-06-03 21:29:56 +02:00
1532e31a33 Improved Stop of DeviceUpdateTrigger 2023-05-15 22:50:47 +02:00
b90c47076a Changed DevicesChangedEventArgs to only contain the device causing the change and an enum indicatin what happened 2023-05-15 22:45:28 +02:00
a196d2a0a4 Changed the calculation mode of the SolidColor-brush to absolute for performance reasons 2023-05-08 22:07:49 +02:00
73b7f1f24f Changed Bindable-Methods to not be virtual since there is not really a point in overriding them 2023-05-08 22:04:36 +02:00
124f76b382 Fixed comment 2023-05-08 22:03:41 +02:00
4684e29610 Changed DevicesChanged-event to provide a single device instead of a list 2023-05-08 21:47:51 +02:00
67f3625993 Changed device lists in the DevicesChanged-event to readonly 2023-05-08 21:30:52 +02:00
7e72d3199b Added DevicesChanged-event to device providers 2023-05-08 21:28:55 +02:00
acddfed2b1 Removed allocation when applying decorators 2023-05-08 20:47:47 +02:00
93cd8055a2 Simplified span-fixes in Samplers 2023-04-24 23:13:12 +02:00
a2194849b6 Changed stride and DataPerPixel in the PixelTexture to be a property for consistency 2023-04-23 18:05:24 +02:00
9f8e64fbcb Changed DataPerPixel and Stride to be protected in PixelTexture 2023-04-23 18:02:11 +02:00
586734b44a (MAJOR) Improvied sampling performance by removing the need to copy region data to a buffer first 2023-04-23 17:19:51 +02:00
2020992249 Sealed a lot of classes that are not meant to be inherited 2023-04-19 21:19:05 +02:00
d9c244a044 Small fixes 2023-04-19 20:11:30 +02:00
ad75707645 Removed SkipLocalInit-Attributes - they're causing issues and are not worth the effort for now 2023-04-13 11:29:22 +02:00
260a820b80 Added SkipLocalsInitAttribute to Sample-Methods 2023-04-13 02:03:13 +02:00
4ee55c6725 Small fixes 2023-04-13 01:24:53 +02:00
70ccc4d575 Reduced some more allocations 2023-04-13 00:49:29 +02:00
0cf4f39ccf Reduced allocations when a ListLedGroup is used 2023-04-13 00:21:20 +02:00
764fcd1b1d (MAJOR) Improved update performance of devices 2023-04-12 22:25:24 +02:00
4216dacf4f Removed unnecessary contains check in AbstractReferenceCounting 2023-04-11 00:29:01 +02:00
f6433af4b5 Merge branch 'Development' into SomeFixes 2023-04-11 00:27:06 +02:00
82050b8d5a Fixed some code issues 2023-04-11 00:26:46 +02:00
02235a3f7f Fixed some code-issues 2023-04-11 00:15:27 +02:00
aaabbc6a8d (MAJOR): Removed support for .NET 5; Updated nugets; Removed the not even working distribution of the Asus-SDK from the project; Fixed a warning in the OpenRGBServerDefinition 2023-04-11 00:06:17 +02:00
5b514ff962 Moved reference check for UpdateQueue disposal to the caller to prevent issues with Dispose-overrides 2023-04-08 14:42:56 +02:00
d054d16c10 Added reference counting to update queues to prevent premature disposes when used in multiple devices 2023-04-08 00:53:15 +02:00
4a9bbb64dc Added missing doc comment 2023-03-05 18:06:08 +01:00