mirror of
https://github.com/DarthAffe/CUE.NET.git
synced 2025-12-12 16:58:29 +00:00
Added rectangle KeyGroup
This commit is contained in:
parent
64e0902046
commit
3e238adcc4
@ -69,6 +69,7 @@
|
||||
<Compile Include="Devices\Keyboard\Enums\CorsairPhysicalKeyboardLayout.cs" />
|
||||
<Compile Include="Devices\Keyboard\Keys\BaseKeyGroup.cs" />
|
||||
<Compile Include="Devices\Keyboard\Keys\IKeyGroup.cs" />
|
||||
<Compile Include="Devices\Keyboard\Keys\RectangleKeyGroup.cs" />
|
||||
<Compile Include="Devices\Keyboard\Keys\SimpleKeyGroup.cs" />
|
||||
<Compile Include="Devices\Mouse\Enums\CorsairMouseButtonId.cs" />
|
||||
<Compile Include="Devices\Mouse\Enums\CorsairPhysicalMouseLayout.cs" />
|
||||
@ -84,6 +85,7 @@
|
||||
<Compile Include="Devices\Keyboard\CorsairKeyboard.cs" />
|
||||
<Compile Include="Devices\Mouse\CorsairMouseDeviceInfo.cs" />
|
||||
<Compile Include="Devices\Mouse\CorsairMouse.cs" />
|
||||
<Compile Include="Helper\RectangleHelper.cs" />
|
||||
<Compile Include="Native\_CorsairDeviceInfo.cs" />
|
||||
<Compile Include="Native\_CorsairLedColor.cs" />
|
||||
<Compile Include="Native\_CorsairLedPosition.cs" />
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -9,7 +10,7 @@ using CUE.NET.Native;
|
||||
|
||||
namespace CUE.NET.Devices.Keyboard
|
||||
{
|
||||
public class CorsairKeyboard : AbstractCueDevice
|
||||
public class CorsairKeyboard : AbstractCueDevice, IEnumerable<CorsairKey>
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
@ -52,11 +53,25 @@ namespace CUE.NET.Devices.Keyboard
|
||||
_CorsairLedPosition ledPosition = Marshal.PtrToStructure<_CorsairLedPosition>(ptr);
|
||||
_keys.Add(ledPosition.ledId, new CorsairKey(ledPosition.ledId, GetLed((int)ledPosition.ledId),
|
||||
//TODO DarthAffe 19.09.2015: Is something like RectangleD needed? I don't think so ...
|
||||
new RectangleF((float)ledPosition.top, (float)ledPosition.left, (float)ledPosition.width, (float)ledPosition.height)));
|
||||
new RectangleF((float)ledPosition.left, (float)ledPosition.top, (float)ledPosition.width, (float)ledPosition.height)));
|
||||
ptr = new IntPtr(ptr.ToInt64() + structSize);
|
||||
}
|
||||
}
|
||||
|
||||
#region IEnumerable
|
||||
|
||||
public IEnumerator<CorsairKey> GetEnumerator()
|
||||
{
|
||||
return _keys.Values.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
47
Devices/Keyboard/Keys/RectangleKeyGroup.cs
Normal file
47
Devices/Keyboard/Keys/RectangleKeyGroup.cs
Normal file
@ -0,0 +1,47 @@
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using CUE.NET.Devices.Keyboard.Enums;
|
||||
using CUE.NET.Helper;
|
||||
|
||||
namespace CUE.NET.Devices.Keyboard.Keys
|
||||
{
|
||||
public class RectangleKeyGroup : BaseKeyGroup
|
||||
{
|
||||
#region Properties & Fields
|
||||
|
||||
public RectangleF RequestedRectangle { get; }
|
||||
public float MinOverlayPercentage { get; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKeyboardKeyId fromKey, CorsairKeyboardKeyId toKey, float minOverlayPercentage = 0.5f)
|
||||
: this(keyboard, keyboard[fromKey], keyboard[toKey], minOverlayPercentage)
|
||||
{ }
|
||||
|
||||
public RectangleKeyGroup(CorsairKeyboard keyboard, CorsairKey fromKey, CorsairKey toKey, float minOverlayPercentage = 0.5f)
|
||||
: this(keyboard, RectangleHelper.CreateRectangleFromRectangles(fromKey.KeyRectangle, toKey.KeyRectangle), minOverlayPercentage)
|
||||
{ }
|
||||
|
||||
public RectangleKeyGroup(CorsairKeyboard keyboard, PointF fromPoint, PointF toPoint, float minOverlayPercentage = 0.5f)
|
||||
: this(keyboard, RectangleHelper.CreateRectangleFromPoints(fromPoint, toPoint), minOverlayPercentage)
|
||||
{ }
|
||||
|
||||
public RectangleKeyGroup(CorsairKeyboard keyboard, RectangleF requestedRectangle, float minOverlayPercentage = 0.5f)
|
||||
: base(keyboard)
|
||||
{
|
||||
this.RequestedRectangle = requestedRectangle;
|
||||
this.MinOverlayPercentage = minOverlayPercentage;
|
||||
|
||||
foreach (CorsairKey key in Keyboard.Where(x => RectangleHelper.CalculateIntersectPercentage(x.KeyRectangle, requestedRectangle) >= minOverlayPercentage))
|
||||
Keys.Add(key);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@ -21,6 +21,9 @@ namespace SimpleDevTest
|
||||
if (keyboard == null)
|
||||
throw new WrapperException("No keyboard found");
|
||||
|
||||
RectangleKeyGroup centerGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.Keypad7, CorsairKeyboardKeyId.Keypad3);
|
||||
centerGroup.SetColor(Color.Purple);
|
||||
|
||||
keyboard[CorsairKeyboardKeyId.R].Led.Color = Color.Red;
|
||||
keyboard[CorsairKeyboardKeyId.G].Led.Color = Color.Green;
|
||||
keyboard[CorsairKeyboardKeyId.B].Led.Color = Color.Blue;
|
||||
@ -28,7 +31,10 @@ namespace SimpleDevTest
|
||||
SimpleKeyGroup whiteGroup = new SimpleKeyGroup(keyboard, CorsairKeyboardKeyId.W, CorsairKeyboardKeyId.H, CorsairKeyboardKeyId.I, CorsairKeyboardKeyId.T, CorsairKeyboardKeyId.E);
|
||||
whiteGroup.SetColor(Color.White);
|
||||
|
||||
keyboard.UpdateLeds();
|
||||
RectangleKeyGroup numberGroup = new RectangleKeyGroup(keyboard, CorsairKeyboardKeyId.D1, CorsairKeyboardKeyId.D0);
|
||||
numberGroup.SetColor(Color.Yellow);
|
||||
|
||||
keyboard.UpdateLeds(true);
|
||||
|
||||
Console.WriteLine(CueSDK.LastError);
|
||||
}
|
||||
|
||||
36
Helper/RectangleHelper.cs
Normal file
36
Helper/RectangleHelper.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
namespace CUE.NET.Helper
|
||||
{
|
||||
public static class RectangleHelper
|
||||
{
|
||||
public static RectangleF CreateRectangleFromPoints(PointF point1, PointF point2)
|
||||
{
|
||||
float posX = Math.Min(point1.X, point2.X);
|
||||
float posY = Math.Min(point1.Y, point2.Y);
|
||||
float width = Math.Max(point1.X, point2.X) - posX;
|
||||
float height = Math.Max(point1.Y, point2.Y) - posY;
|
||||
|
||||
return new RectangleF(posX, posY, width, height);
|
||||
}
|
||||
|
||||
public static RectangleF CreateRectangleFromRectangles(RectangleF point1, RectangleF point2)
|
||||
{
|
||||
float posX = Math.Min(point1.X, point2.X);
|
||||
float posY = Math.Min(point1.Y, point2.Y);
|
||||
float width = Math.Max(point1.X + point1.Width, point2.X + point2.Width) - posX;
|
||||
float height = Math.Max(point1.Y + point1.Height, point2.Y + point2.Height) - posY;
|
||||
|
||||
return new RectangleF(posX, posY, width, height);
|
||||
}
|
||||
|
||||
public static float CalculateIntersectPercentage(RectangleF rect, RectangleF referenceRect)
|
||||
{
|
||||
if (rect.IsEmpty || referenceRect.IsEmpty) return 0;
|
||||
|
||||
referenceRect.Intersect(rect); // replace referenceRect with intersect
|
||||
return referenceRect.IsEmpty ? 0 : (referenceRect.Width * referenceRect.Height) / (rect.Width * rect.Height);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user