mirror of
https://github.com/Artemis-RGB/Artemis
synced 2026-11-09 18:36:27 +00:00
Sample each LED from its unsnapped absolute boundary instead of the render-grid-aligned AbsoluteRectangle, ensuring at least one pixel and clamping to the texture. Also apply the saved render scale at startup.
135 lines
3.8 KiB
C#
135 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Artemis.Core.SkiaSharp;
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using HPPH;
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using HPPH.SkiaSharp;
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using RGB.NET.Core;
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using RGB.NET.Presets.Extensions;
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using SkiaSharp;
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namespace Artemis.Core;
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/// <summary>
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/// Represents a SkiaSharp-based RGB.NET PixelTexture
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/// </summary>
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public sealed class SKTexture : ITexture, IDisposable
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{
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#region Constructors
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internal SKTexture(IManagedGraphicsContext? graphicsContext, int width, int height, float scale, IReadOnlyCollection<ArtemisDevice> devices)
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{
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RenderScale = scale;
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Size = new Size(width, height);
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ImageInfo = new SKImageInfo(width, height);
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Surface = graphicsContext == null
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? SKSurface.Create(ImageInfo)
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: SKSurface.Create(graphicsContext.GraphicsContext, true, ImageInfo);
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foreach (ArtemisDevice artemisDevice in devices)
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{
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foreach (ArtemisLed artemisLed in artemisDevice.Leds)
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_ledRects[artemisLed.RgbLed] = CreateSampleRect(artemisLed.RgbLed.AbsoluteBoundary, scale, width, height);
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}
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}
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#endregion
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private static SKRectI CreateSampleRect(Rectangle boundary, float scale, int width, int height)
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{
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(int left, int right) = ScaleSpan(boundary.Location.X, boundary.Size.Width, scale, width);
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(int top, int bottom) = ScaleSpan(boundary.Location.Y, boundary.Size.Height, scale, height);
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return new SKRectI(left, top, right, bottom);
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}
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private static (int Start, int End) ScaleSpan(float location, float size, float scale, int max)
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{
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float start = location * scale;
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float end = (location + size) * scale;
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if (end <= 0 || start >= max)
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return (0, 0);
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// Always sample at least one pixel
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int startPixel = Math.Clamp(start.RoundToInt(), 0, max - 1);
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int endPixel = Math.Clamp(end.RoundToInt(), startPixel + 1, max);
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return (startPixel, endPixel);
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}
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internal Color GetColorAtRenderTarget(in RenderTarget renderTarget)
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{
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if (_image == null) return Color.Transparent;
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SKRectI skRectI = _ledRects[renderTarget.Led];
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if (skRectI.Width <= 0 || skRectI.Height <= 0)
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return Color.Transparent;
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return _image[skRectI.Left, skRectI.Top, skRectI.Width, skRectI.Height].Average().ToColor();
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}
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/// <inheritdoc />
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~SKTexture()
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{
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Dispose();
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}
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/// <inheritdoc />
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public void Dispose()
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{
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Surface.Dispose();
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GC.SuppressFinalize(this);
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}
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#region Methods
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/// <summary>
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/// Invalidates the texture
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/// </summary>
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public void Invalidate()
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{
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IsInvalid = true;
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}
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internal void CopyPixelData()
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{
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using SKImage skImage = Surface.Snapshot();
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_image = skImage.ToImage();
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}
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#endregion
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#region Properties & Fields
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private IImage? _image;
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private readonly Dictionary<Led, SKRectI> _ledRects = [];
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/// <inheritdoc />
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public Size Size { get; }
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/// <inheritdoc />
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public Color this[Point point] => Color.Transparent;
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/// <inheritdoc />
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public Color this[Rectangle rectangle] => Color.Transparent;
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/// <summary>
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/// Gets the SKBitmap backing this texture
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/// </summary>
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public SKSurface Surface { get; }
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/// <summary>
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/// Gets the image info used to create the <see cref="Surface" />
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/// </summary>
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public SKImageInfo ImageInfo { get; }
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/// <summary>
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/// Gets the render scale of the texture
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/// </summary>
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public float RenderScale { get; }
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/// <summary>
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/// Gets a boolean indicating whether <see cref="Invalidate" /> has been called on this texture, indicating it should
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/// be replaced
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/// </summary>
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public bool IsInvalid { get; private set; }
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#endregion
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} |