RobertBeekman
e1357f1bf0
Core - Keep small LEDs addressable at reduced render scales
...
Sample each LED from its unsnapped absolute boundary instead of the
render-grid-aligned AbsoluteRectangle, ensuring at least one pixel and
clamping to the texture. Also apply the saved render scale at startup.
2026-10-17 20:38:30 +02:00
DarthAffe
db84f1dc75
Major upgrade of RGB.NET to v3
2024-07-22 23:26:53 +02:00
DarthAffe
8cb551ebc2
Added aggresive inline to GetColor in SKTexture
2023-04-23 18:33:01 +02:00
DarthAffe
1b23607d92
Meta: Updated RGB.NET to 2.0.0-prerelease.53 and adapted the SKTexture to the changes
2023-04-23 18:30:34 +02:00
Robert
f6090dc296
Code style - Use file scoped namespaces
...
Code style - Ran code cleanup
2022-08-21 11:36:15 +02:00
Robert
55cfa65bb5
Core - Reworking color sampling to always use the same rect as used in rendering
2021-09-10 22:59:14 +02:00
Robert
aace06b6cc
Core - Added better way to flush LEDs
...
UI - Fixed a freeze when opening the device properties window of a device
Core - Updated RGB.NET sampler call for API changes
2021-08-13 22:04:26 +02:00
Robert
eb7c89d4ad
Rendering - Sovled inconsistencies between software and Vulkan rendering
...
LED sampling - Improved LED sampling on <100% scale
2021-03-25 19:59:28 +01:00
Robert
97668ee932
Rendering - Improved sampling performance
...
Plugins - Added update/render time measuring
Settings - Added a way to enable 60/144 FPS 🕵🏻♂️
2021-03-22 21:12:58 +01:00
Robert
f888fb5697
Core - Added the ability to change graphics context at runtime
...
Settings - Added setting for switching between software-based and Vulkan-based rendering
2021-03-22 19:29:53 +01:00
Robert
a02431bb82
Core - Reworked rendering pipeline to work with different contexts
...
Core - Added GPU-based Vulkan rendering context
2021-03-21 22:40:23 +01:00
Robert
456af693b0
Rendering - Moved bitmap management logic & prevent access violations
2021-03-16 20:18:53 +01:00
Robert
4b914718e6
Further RGB.NET updates
2021-03-06 00:07:40 +01:00
Robert
1ea2e2bee7
Devices - Ported color correction code to RGB.NET
2021-02-25 19:58:40 +01:00
DarthAffe
2e859bc84c
Small RGB.NET update
2021-02-25 00:42:25 +01:00
DarthAffe
62497fa188
Updated to use a simpler texture
2021-02-24 13:05:50 +01:00
DarthAffe
e58c0f20bb
Updated to work with the new RGB.NET rendering
2021-02-24 00:45:31 +01:00