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mirror of https://github.com/Artemis-RGB/Artemis synced 2026-01-02 18:53:32 +00:00

Commit Graph

  • 29a75b7ad8 Core port - Updated NuGet packages SpoinkyNL 2020-02-22 14:22:29 +01:00
  • 73f7bdbf1e Profile editor - Only save profile on drag-edit when mouse is released Robert 2020-02-19 21:33:51 +01:00
  • 05cc032271 Layer properties - Added drag-editing for number-based properties SpoinkyNL 2020-02-19 00:17:23 +01:00
  • 33756a228d Merge remote-tracking branch 'origin/master' SpoinkyNL 2020-02-18 19:15:28 +01:00
  • 7a7fffeb3d Profile editor - Improved profile loading and UI population Robert 2020-02-18 23:27:38 +01:00
  • 1d81b782da Corsair - Added VOID layout and Virtuoso PH layout SpoinkyNL 2020-02-17 20:46:27 +01:00
  • b7da732920 Added keyframe multiselect and group movement Robert 2020-02-17 20:28:13 +01:00
  • 4b1b0248f5 Layers - Allow the clip render mode to stretch if really needed SpoinkyNL 2020-02-16 01:56:45 +01:00
  • 97250e62bf Noise brush - Speed optimizations (broke it for now but no time to fix!) Robert 2020-02-14 19:57:05 +01:00
  • 9fa1ae14cb Noise brush - Hook up scale property SpoinkyNL 2020-02-14 08:47:28 +01:00
  • 014552e591 Noise brush - Fixed noise algorithm usage SpoinkyNL 2020-02-13 23:34:50 +01:00
  • 18b38658e9 Noise brush - Fixed for new render system Robert 2020-02-13 20:31:54 +01:00
  • 6f95c609b6 Project cleanup Robert 2020-02-13 19:38:43 +01:00
  • 73115898de Core - Implemented clipping modes Robert 2020-02-13 19:26:22 +01:00
  • 51a21b7a8a UI VM factories - Shortened names for readibility Robert 2020-02-12 21:18:00 +01:00
  • 4f66d09755 Profile editor - Started implementing property add/remove handling SpoinkyNL 2020-02-11 23:24:17 +01:00
  • c3b296726e SKColor keyframe engine - Avoid overflowing bytes with certain easings Robert 2020-02-11 19:49:09 +01:00
  • 9b1d28840c Refactored shape brushes to use the properties system Robert 2020-02-11 19:10:31 +01:00
  • 022e14e98d Added different rendering strategies for fill modes SpoinkyNL 2020-02-09 23:20:36 +01:00
  • 8f073a5d42 Fixed layer shape missing in some instances SpoinkyNL 2020-02-06 19:10:47 +01:00
  • dd9c701738 Show outlines for all layers Robert 2020-02-06 20:35:51 +01:00
  • 12d5fd39a0 Added shape properties Robert 2020-02-05 23:48:36 +01:00
  • 2c60a42315 Removed separate shape size SpoinkyNL 2020-02-04 22:01:02 +01:00
  • 436994129a Few anchor fixes SpoinkyNL 2020-01-31 18:32:41 +01:00
  • 960584cc3c Adjusted anchor calculations for simplified render process Robert 2020-01-31 22:15:32 +01:00
  • f2df51d40c Simplified the different properties used for layer/shape rendering SpoinkyNL 2020-01-31 00:02:01 +01:00
  • 0794966e38 Fix shape positioning on layer LED selection change Robert 2020-01-30 22:08:38 +01:00
  • 5a44e5fbe8 Refactored the edit tool Robert 2020-01-29 20:56:26 +01:00
  • 19bbef4cad Added rotating rotation cursors (think about that one for a sec!) Robert 2020-01-28 19:51:43 +01:00
  • c3a11386b4 Shape tools now take active transformations into consideration SpoinkyNL 2020-01-27 22:03:47 +01:00
  • fabb385556 Implemented profile default loading and rendering without the editor SpoinkyNL 2020-01-26 11:35:39 +01:00
  • f8fc30ace2 Added rotation SpoinkyNL 2020-01-23 23:30:01 +01:00
  • 296a4f9d8b Came up with an easy solution for rotation handles Robert 2020-01-23 20:49:22 +01:00
  • 4fc0dc12ab Fixed a crash when minimizing Robert 2020-01-23 19:52:15 +01:00
  • 780abf0fcd Fixed shape movement Robert 2020-01-23 19:42:27 +01:00
  • 7966d3243c Finished anchor movement SpoinkyNL 2020-01-22 23:22:50 +01:00
  • 20999919ab More anchor stuff, it's killing me Robert 2020-01-22 21:56:18 +01:00
  • 2fb92de0ea Cleaned up anchor movement SpoinkyNL 2020-01-22 00:10:29 +01:00
  • 8bc2801836 Found the solution to anchor movement ^^ Robert 2020-01-21 19:58:52 +01:00
  • 41fbbbd87a Some attempts at proper anchor movement.. SpoinkyNL 2020-01-20 08:53:17 +01:00
  • d79437b3fd WIP on making edit tool compatible with proper translations SpoinkyNL 2020-01-17 00:29:43 +01:00
  • 2424bfc7d0 Merge remote-tracking branch 'origin/master' SpoinkyNL 2020-01-16 20:04:21 +01:00
  • 58297aa5e4 Implemented translations properly on top of the layer shape Robert 2020-01-16 19:20:19 +01:00
  • 5069be4af4 Hooked up rotation and opacity Robert 2020-01-15 20:06:07 +01:00
  • 1a0e9a287a Fix undo/redo crash when no layer element is selected SpoinkyNL 2020-01-14 21:31:12 +01:00
  • ae330c3769 Code cleanup Robert 2020-01-14 19:18:24 +01:00
  • 0c245ba83d Added undo/redo to profile editor Robert 2020-01-14 19:03:35 +01:00
  • 7ddf816ca5 Added keyframe creation outside the timeline SpoinkyNL 2020-01-13 22:11:25 +01:00
  • a138ec916d Added edit existing shape (WIP) Robert 2020-01-13 19:38:44 +01:00
  • 0ff71c9d3b Implemented keyframe easing SpoinkyNL 2020-01-12 23:49:10 +01:00
  • bda77b12f0 Added timeline caret keyframe snapping Robert 2020-01-10 20:43:27 +01:00
  • ecee78141d Re-enabled timeline scrolling and fixed the issues with it SpoinkyNL 2020-01-09 22:01:41 +01:00
  • 0958c3af9f Implemented basic keyframes Robert 2020-01-09 21:13:29 +01:00
  • e8570a6dd9 Added layer properties and keyframes to persistent storage SpoinkyNL 2020-01-08 21:54:58 +01:00
  • d1e0267709 Started work on the keyframe engine to tie everything together! Robert 2020-01-08 20:36:27 +01:00
  • 139e1879c1 Added generic typing to layer properties and keyframes Robert 2020-01-08 19:54:27 +01:00
  • e1a4a155b6 Added a few property inputs SpoinkyNL 2020-01-07 22:47:40 +01:00
  • 592af6006b Updated Material Design Nuget packages SpoinkyNL 2020-01-06 21:48:05 +01:00
  • a2efeb887a Added layer properties to core and hooked it up with the UI Robert 2020-01-06 22:50:51 +01:00
  • 8f438abe49 Started implementing logic behind the timeline UI SpoinkyNL 2020-01-05 22:10:37 +01:00
  • e67b44b741 Some WIP stuff on the timeline SpoinkyNL 2020-01-02 22:54:50 +01:00
  • ef205bfa47 Updated Corsair US layout Robert 2020-01-02 20:15:45 +01:00
  • 615f5b0b40 Added timeline scrolling Robert 2020-01-02 19:27:16 +01:00
  • 884bd0f03b Added wooting layout images SpoinkyNL 2020-01-01 23:12:55 +01:00
  • ac0655565e Fixed editor freezing on layer updates SpoinkyNL 2019-12-20 23:33:36 +01:00
  • 62a9c19ae1 Removed my 'optimisations' from LED samples and made it a lot faster 😓 Robert 2019-12-20 13:43:19 +01:00
  • b1870e9e64 Added configurable LED sample size SpoinkyNL 2019-12-19 23:18:09 +01:00
  • 2f8671045c Signitifantly reduced build size Robert 2019-12-18 21:54:03 +01:00
  • 8dc15f6894 Implemented ellipse shape application SpoinkyNL 2019-12-17 22:42:17 +01:00
  • 94df1544c5 Need this on another PC :)) Robert 2019-12-17 20:27:50 +01:00
  • 6cf9fb9158 Started work on layer visualization SpoinkyNL 2019-12-16 22:57:13 +01:00
  • 8539f05d90 Basic implementation of a few editor tools Robert 2019-12-16 22:46:11 +01:00
  • 580db3185e Added layer shapes, editor is still WIP SpoinkyNL 2019-12-15 22:52:04 +01:00
  • 8ba43ecec1 Added Wooting One layout Robert 2019-12-13 20:20:58 +01:00
  • 7e324f1b00 Merge remote-tracking branch 'origin/master' SpoinkyNL 2019-12-13 20:09:31 +01:00
  • e87b34a720 Added rudimentary Wooting support SpoinkyNL 2019-12-13 19:52:51 +01:00
  • 8849252e2b Tweaked splash window look & behaviour Robert 2019-12-12 23:29:32 +01:00
  • c6064986c5 Merge branch 'bitmapbrush' Robert 2019-12-11 19:47:57 +01:00
  • e5d7dbae26 Avoid debugger crashing the whole app Robert 2019-12-11 19:35:38 +01:00
  • a2871541b9 WIP - Added a BitmapBrush to replace the GraphicsDecorator SpoinkyNL 2019-12-11 00:04:23 +01:00
  • fe21bc83da Redesigned sidebar Robert 2019-12-10 20:24:11 +01:00
  • cec6fb45dc Added shared UI library and finished the ColorPicker Robert 2019-12-09 19:25:45 +01:00
  • 515348241a ColorPicker WIP SpoinkyNL 2019-12-09 00:19:41 +01:00
  • c99e549101 Optimized noise layer SpoinkyNL 2019-12-07 16:03:14 +01:00
  • f91ea0f992 Added back layer renaming/deleting SpoinkyNL 2019-12-07 13:00:52 +01:00
  • 8795be2cde Rendering improvements SpoinkyNL 2019-12-06 23:00:30 +01:00
  • 9e16605e6b Merge remote-tracking branch 'origin/master' Robert 2019-12-06 17:34:12 +01:00
  • 8f3d2f1ff5 Added dark mode 🦇 Robert 2019-12-06 17:34:06 +01:00
  • 1a71b99a36 Tweaked the noise layer settings SpoinkyNL 2019-12-06 08:52:31 +01:00
  • 8430f28fa7 Implemented animated simplex noise Robert 2019-12-05 20:19:40 +01:00
  • 33d0fca15e Reuse shaders/paint where possible SpoinkyNL 2019-12-05 08:23:00 +01:00
  • 49cf96e12c Surface resize fixes Robert 2019-12-04 19:58:55 +01:00
  • 8ba2e58c5d Implemented layer element saving Robert 2019-12-04 19:54:18 +01:00
  • be03167f7e Merge branch 'skia' SpoinkyNL 2019-12-03 23:18:17 +01:00
  • 3a85563862 Added some test animations SpoinkyNL 2019-12-03 23:18:10 +01:00
  • 2e96d796a8 Implemented SkiaSharp layer rendering Robert 2019-12-03 23:43:15 +01:00
  • de45bcb443 Optimised the test module for an accurate perf indication SpoinkyNL 2019-12-03 00:25:02 +01:00
  • 96a057df23 Implemented most of the rendering pipeline in SkiaSharp SpoinkyNL 2019-12-03 00:09:32 +01:00
  • b8a678c97f Skia WIP Robert 2019-12-02 20:14:28 +01:00
  • 9148323ad5 Implemented layer elements SpoinkyNL 2019-12-01 18:55:49 +01:00