SpoinkyNL
a71dc46071
Fixed layer changes getting lost on alt-tabbing away
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UI fixes
2017-03-12 22:56:56 +01:00
SpoinkyNL
e729cfb960
Reworked XAML for profile and layer editor (some layer types tbd)
2017-03-01 17:15:41 +01:00
SpoinkyNL
809e38da7e
Added window resize support to the profile editor
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Fixed UI alignments in profile editor
2017-02-25 18:25:02 +01:00
SpoinkyNL
ef19348e53
Reworked key-held keybind
2017-02-21 22:16:03 +01:00
SpoinkyNL
9d1a274b72
Field on layer null crash fix
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Throw render loop exceptions when debugging
Add shrink animation for #304
Fix a few beta crashes
Added backend logic for keydown/keyup and mouse events
2017-02-21 18:28:41 +01:00
SpoinkyNL
650e506266
Add layer copy paste across profiles with Ctrl+C/Ctrl+V for #194
2017-02-11 19:49:04 +01:00
SpoinkyNL
e8e6e084a7
Fixed LUA drawing scale on preview
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Fixed LUA conditions when not using hotkeys
Added Assetto Corsa module
2017-02-11 14:47:24 +01:00
SpoinkyNL
b53e08fdcb
Added LUA keybind module
2017-02-07 23:39:47 +01:00
SpoinkyNL
0e1c7d9e3b
Add window titles to window service
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Add window title to layer edit window
Clean up flyout settings VM
2017-02-06 15:24:42 +01:00
SpoinkyNL
992d79a43f
Implemented keybinds on layers
2017-02-06 15:01:58 +01:00
SpoinkyNL
e051918486
Started work on keybinds
2017-02-05 19:16:30 +01:00
SpoinkyNL
7373bad446
Clean up Tweening
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Fix tweening performance
Fix overlay rendering
Fix LUA drawing scale on non-keyboard events
Added 15 sec startup delay on autorun
2017-02-03 19:32:24 +01:00
SpoinkyNL
d4ca54a35a
Misc fixes
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Made labels in editor consistent
Rendering everything in one visual now, gaining a bit of perf
Upped device draw scale (was 4, then 1, now 2)
Replaced RAM usage with a quicker alternative
Split up ram into total ram, used ram, available ram
Replaced current time with a quicker alternative
Use image brush on Corsair devices <3 CUE.NET
2017-02-01 17:52:12 +01:00
SpoinkyNL
f7b61f11c0
Fixed missing user input on layer editor..
2017-01-26 13:39:40 +01:00
SpoinkyNL
59acb92498
Downgrade Squirrel
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Fix Division
Fix default audio profiles
2017-01-26 13:06:58 +01:00
SpoinkyNL
c119992df7
Fix ATS directory overwrite
2017-01-26 10:49:44 +01:00
SpoinkyNL
310bd52efc
Fixed CUE.NET implementation to actually use the Nuget package
2017-01-24 22:32:36 +01:00
SpoinkyNL
182d710d16
Updated Nuget packages
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Fixed keyboard hook
2017-01-24 18:27:51 +01:00
SpoinkyNL
e8467ddf58
Added WindowsProfile migration to GeneralProfile
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Added default profiles for OverlayProfile
2017-01-24 17:11:39 +01:00
SpoinkyNL
f090246c2b
Eurotruck fixes
2017-01-24 12:17:22 +01:00
SpoinkyNL
ab17119fbb
Fixed audio layer not picking up device change
2017-01-23 19:01:34 +01:00
SpoinkyNL
eeb5c8aa90
Fix unnecessary config writes
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Fix #286
2017-01-23 15:27:15 +01:00
SpoinkyNL
03264fcee7
Fixed Truck Simulator directory selection
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Made render scale configurable per type and set non-keyboard types to 1 instead of 4
Fixed overlay enable/disable
Added changed/increased/decreased to layer event triggers
Fixed layer condition changes in UI always applying
2017-01-23 14:45:50 +01:00
SpoinkyNL
eab261cd46
Fix ScanProcesses Access Denied
2017-01-22 00:42:39 +01:00
SpoinkyNL
07f7ae263d
Add support for multiple processes per module
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Add ATS support
2017-01-22 00:31:51 +01:00
SpoinkyNL
d7bf26a738
Don't render device types that aren't usable
2017-01-19 14:50:58 +01:00
SpoinkyNL
039593c6fe
Clean up tweening
2017-01-19 12:54:48 +01:00
SpoinkyNL
201e65b3b5
Performance improvements
2017-01-18 19:44:39 +01:00
SpoinkyNL
6f3d00c8d4
Further audio improvements, needs some trimming on CPU-usage
2017-01-17 19:25:07 +01:00
SpoinkyNL
e5f1a940de
Show all layers in editor by default
2017-01-15 17:51:48 +01:00
Robert Beekman
7323c657df
Update FlyoutSettingsViewModel.cs
2017-01-15 17:44:00 +01:00
SpoinkyNL
0cdf8242b7
Update default profiles
2017-01-15 17:39:15 +01:00
SpoinkyNL
0e1bddfaa6
Merge branch 'development' of https://github.com/SpoinkyNL/Artemis.git
2017-01-15 17:16:07 +01:00
SpoinkyNL
e451a03996
Add audio values to general profile datamodel
2017-01-15 17:16:06 +01:00
Robert Beekman
4cc519c8e2
Merge pull request #281 from DarthAffe/development
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A little improvement to the AngularBrush
2017-01-15 13:10:56 +01:00
Robert Beekman
80cd620247
Merge pull request #280 from DarthAffe/development
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Angular Brush
2017-01-14 18:08:02 +01:00
SpoinkyNL
ce90dda807
Added default device change detection to audio layer
2017-01-14 16:49:26 +01:00
SpoinkyNL
bc2508e4ac
Profile editor tweaks and fixes
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Select profile after duplicate/add
Select default profile after delete
2017-01-14 13:08:48 +01:00
SpoinkyNL
afb6315ec6
Added ProfileEditorModel
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Refactored some namespaces
Got rid of ProfileViewModel
2017-01-14 00:27:26 +01:00
SpoinkyNL
15275c83a0
Implemented BottomToTop again
2017-01-14 00:27:26 +01:00
SpoinkyNL
de0ff1ebad
Added AudioType brush drawing and animations back in
2017-01-14 00:27:26 +01:00
SpoinkyNL
0656687b88
Audio layer progress
2017-01-14 00:27:26 +01:00
SpoinkyNL
1fa6063706
WIP on new audio layers
2017-01-14 00:27:26 +01:00
Robert Beekman
52afde89ec
Update README.md
2017-01-10 19:15:57 +01:00
SpoinkyNL
409ff8d4cd
Merge branch 'master' of https://github.com/SpoinkyNL/Artemis.git
2017-01-06 22:24:09 +01:00
SpoinkyNL
529c6c8314
Disable profile preview on main window focus loss
2017-01-06 22:24:08 +01:00
Robert Beekman
999f110961
Update pointers.json
2017-01-06 12:08:36 +01:00
SpoinkyNL
b936908274
Updated view models and views to work a lot smoother in combination with previewing
2017-01-05 23:28:08 +01:00
SpoinkyNL
9ddde37333
Profile preview rewrite
2017-01-05 16:01:34 +01:00
SpoinkyNL
fdcb3568d9
Merged branch master into master
2017-01-05 00:58:26 +01:00
SpoinkyNL
8e717da1c3
.
2017-01-05 00:58:19 +01:00
SpoinkyNL
791ae89a80
Effects to module rewrite
2017-01-05 00:58:05 +01:00
Robert Beekman
8a5c8d7105
Fixed RL pointer to work with any language
2017-01-03 10:17:23 +01:00
Robert Beekman
4fbd00b118
Trying a different RL pointer for 1.26
2017-01-02 22:41:19 +01:00
SpoinkyNL
88e5901b67
Release
2017-01-01 12:04:49 +01:00
Robert Beekman
e8d83d8c53
Merge pull request #258 from SpoinkyNL/development
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1.7.1
2017-01-01 11:58:54 +01:00
Robert Beekman
5f61ebe0f8
Merge pull request #243 from DarthAffe/development
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Fixed wrong ActiveWindow-Parameters
2017-01-01 11:58:46 +01:00
SpoinkyNL
f26e60793c
Updated default Rocket League profiles
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Added GetRelativeColor to LUA API
2017-01-01 11:53:11 +01:00
SpoinkyNL
c0918ebea6
Fixed LUA being initialized for every effect on UI open
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Fixed editing a profile of a game that is running
Updated default profiles for Overwatch
Added default profiles for Project CARS
2017-01-01 01:07:22 +01:00
Robert Beekman
bb748fa5f6
Update pointers.json
2016-12-31 18:55:43 +01:00
Robert Beekman
dd1b914578
Update pointers for Rocket League 1.26
2016-12-31 18:51:55 +01:00
Robert Beekman
89d996b537
Update README.md
2016-12-30 23:50:42 +01:00
Robert Beekman
860dcad357
Update README.md
2016-12-30 23:49:48 +01:00
Robert Beekman
66c21653dc
Update README.md
2016-12-30 23:48:51 +01:00
Robert Beekman
4b47141bfd
Update README.md
2016-12-30 23:43:09 +01:00
SpoinkyNL
a0f6677964
Fix for #251
2016-12-29 00:43:26 +01:00
SpoinkyNL
b91ad6fcdd
Added LUA timer module
2016-12-27 12:58:02 +01:00
SpoinkyNL
094b7abfc4
Merged branch master into development
2016-12-27 10:36:47 +01:00
SpoinkyNL
97281e24df
Small fixes
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No longer taking exclusive CUE access, seems to work well with latest CUE this way
Removed LUA stack trace logging, just refers to MoonSharp code anyway
Artemis disables and re-enables itself after system wake for #204
2016-12-27 10:35:39 +01:00
SpoinkyNL
ef69c39cf5
MIssing file
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LUA refactor
LUA is made up out of modules now
Added DI to LUA
Added GetKeyPosition to keyboard module
Cleaned up event arguments (see wiki)
Made all internal classes public since Artemis isn't a library anyway
Added DI convention based bindings
2016-12-25 14:29:38 +01:00
SpoinkyNL
52d30353de
Merge branch 'development' of https://github.com/SpoinkyNL/Artemis.git
2016-12-22 17:54:55 +01:00
SpoinkyNL
2106b44f85
Using my repo as if it's dropbox heh
2016-12-22 17:54:52 +01:00
SpoinkyNL
5124bf1aff
Merged branch development into development
2016-12-22 17:53:12 +01:00
SpoinkyNL
13af6a8ed9
Implemented LightFX game model
2016-12-22 17:53:07 +01:00
SpoinkyNL
f1714c1262
WIP on LUA wrappers refactor
2016-12-22 15:41:39 +01:00
SpoinkyNL
876e1d81d7
Remove invalid filename symbols before save. This fixes #237
2016-12-22 15:22:13 +01:00
SpoinkyNL
c73c671f01
Added LightFX module
2016-12-21 14:34:40 +01:00
SpoinkyNL
3e9a86d893
Finalized LightFX C++ project
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Implemented JSON serialization
Implemented pipe transmission
Made sure both x86 and x64 compile
2016-12-21 00:45:48 +01:00
SpoinkyNL
4be324dc69
LFX progress
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Update .gitignore
2016-12-20 20:20:47 +01:00
SpoinkyNL
1d174a1aa7
Merged branch development into development
2016-12-20 00:07:37 +01:00
SpoinkyNL
0ec1bfa8cf
Implemented most LightFX functions
2016-12-20 00:07:30 +01:00
SpoinkyNL
21b7132ada
Added condition type to layers to resolve #244
2016-12-19 13:57:43 +01:00
Robert Beekman
cacca6a050
Merge pull request #241 from SpoinkyNL/development
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1.7.0.0
2016-12-18 12:14:37 +01:00
SpoinkyNL
b457c566dd
Bumped version number
2016-12-18 12:13:51 +01:00
Robert Beekman
4d69f3982b
Merge pull request #239 from DarthAffe/development
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Added new layer-contitions to check for the active window to resolve #219
2016-12-18 12:06:12 +01:00
SpoinkyNL
1bbeed4890
Added Project CARS support
2016-12-18 12:03:49 +01:00
SpoinkyNL
08f8f45026
Added button to open logs folder to settings
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Render exceptions are logged instead of thrown
Fixed layer condition crash
Logs are now archived and kept for 7 days
2016-12-16 20:30:25 +01:00
Robert Beekman
9a922bb2f3
Merge pull request #230 from SpoinkyNL/development
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1.6.1.0
2016-12-15 18:07:28 +01:00
SpoinkyNL
2a13859afd
Bumped version number
2016-12-15 18:01:23 +01:00
SpoinkyNL
c038c06ca3
Merge branch 'development' of https://github.com/SpoinkyNL/Artemis.git
2016-12-15 17:56:35 +01:00
SpoinkyNL
c7e6f43803
Added LightFX project
2016-12-15 17:56:33 +01:00
SpoinkyNL
d777c61112
Added NoneKeyboard to allow creating profiles without a keyboard for #141
2016-12-15 15:24:54 +01:00
SpoinkyNL
60b89cc88d
Devices no longer dispose the bitmap they are rendering since this is done at the end of the frame.
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Fixed Generic type not applying it's brush property, this fixes #224
Added a display of what is drawn to each device to the debug window
2016-12-15 14:21:05 +01:00
SpoinkyNL
9e7ddfc51c
Fix for #225 and the crashes in #224
2016-12-15 11:12:35 +01:00
Robert Beekman
778931f95f
Merge pull request #223 from SpoinkyNL/development
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Bumped version number
2016-12-14 10:44:46 +01:00
SpoinkyNL
9f8cbe46f0
Bumped version number
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Renamed Corsair RGB Keyboards to Corsair RGB Keyboard
Updated instructions in CUE error message
2016-12-14 09:44:25 +01:00
Robert Beekman
a9fc996bc6
Merge pull request #216 from SpoinkyNL/development
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1.6.0.0
2016-12-13 19:42:53 +01:00
SpoinkyNL
1ee6678448
Added smoothing to default Windows profile
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Added default easing values
Fixed Logitech DLL restore on startup
Bumped version number
2016-12-13 19:27:00 +01:00
SpoinkyNL
118d4b2df2
Added Skype to x86 wrapper
2016-12-13 13:54:54 +01:00
SpoinkyNL
4743ff5cd3
Removed None brush type from color selectors
2016-12-08 15:02:42 +01:00