* Expanded Trace logging for Overwatch and RL, updated The Witcher 3 mod for 1.22
* Events WIP
* Moved some views around, added event views
* Implemented events
* Some improvements to Overwatch parsing.. some.
* Improved Overwatch parsing to work well with events
* Fixed ultimate ready false positive during ultimate usage
* Added debug window which currently shows Razer SDK keyboard output
* Expanded Overwatch data model (todo: sticky values to avoid false-positives)
* Added sticky values to Overwatch datamodel, should resolve most flickering/false positives
* Layer refactor WIP
* Moved layer types, animations, conditions and events to interfaces. (WIP)
* Code cleanup, moved all profile related models to their own folder/namespace
* Finished most of the profile refactoring
* More profile refactoring, app compiles again
* Switched from XML to JSON for profiles (refactor broke existing profiles anyway)
* Made animation event expiration generic and fixed all serialization issues I've come across so far
* Cleaned up settings, rigged basic LayerEditorView(Model) to refactored models
* Rigged most layer type viewmodels back up to the new models
* Fixed most view(models).
Added animations to mice and headset.
Replaced serialization-based cloning with NClone
Fixed some rendering issues that came up with refactoring
* Added Current Time to WindowsProfile
* Cloning fixes
Replaced glitchy cloning package with a simple serialization clone (that package looked so good :c)
Removed serialization cloning from render process
* Expanded Trace logging for Overwatch and RL, updated The Witcher 3 mod for 1.22
* Events WIP
* Moved some views around, added event views
* Implemented events
* Some improvements to Overwatch parsing.. some.
* Improved Overwatch parsing to work well with events
* Fixed ultimate ready false positive during ultimate usage
* Added debug window which currently shows Razer SDK keyboard output
* Expanded Overwatch data model (todo: sticky values to avoid false-positives)
* Added sticky values to Overwatch datamodel, should resolve most flickering/false positives
* Layer refactor WIP
* Moved layer types, animations, conditions and events to interfaces. (WIP)
* Code cleanup, moved all profile related models to their own folder/namespace
* Finished most of the profile refactoring
* More profile refactoring, app compiles again
* Switched from XML to JSON for profiles (refactor broke existing profiles anyway)
* Made animation event expiration generic and fixed all serialization issues I've come across so far
* Cleaned up settings, rigged basic LayerEditorView(Model) to refactored models
* Rigged most layer type viewmodels back up to the new models
* Fixed most view(models).
Added animations to mice and headset.
Replaced serialization-based cloning with NClone
Fixed some rendering issues that came up with refactoring
* Added Current Time to WindowsProfile
* Cloning fixes
Replaced glitchy cloning package with a simple serialization clone (that package looked so good :c)
Removed serialization cloning from render process