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https://github.com/Artemis-RGB/Artemis
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Fixed possible memoryleak in loopmanager
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@ -144,17 +144,20 @@ namespace Artemis.Managers
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return;
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// Fill the bitmap's background with black to avoid trailing colors on some keyboards
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var fixedBmp = new Bitmap(bitmap.Width, bitmap.Height);
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using (var g = Graphics.FromImage(fixedBmp))
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// Bitmaps needs to be disposd!
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using (var fixedBmp = new Bitmap(bitmap.Width, bitmap.Height))
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{
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g.Clear(Color.Black);
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g.DrawImage(bitmap, 0, 0);
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using (var g = Graphics.FromImage(fixedBmp))
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{
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g.Clear(Color.Black);
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g.DrawImage(bitmap, 0, 0);
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}
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bitmap = fixedBmp;
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// Update the keyboard
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_deviceManager.ActiveKeyboard?.DrawBitmap(bitmap);
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}
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bitmap = fixedBmp;
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// Update the keyboard
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_deviceManager.ActiveKeyboard?.DrawBitmap(bitmap);
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}
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}
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}
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