Merge pull request #906 from Artemis-RGB/feature/small-led-render-scale

Keep small LEDs addressable at reduced render scales and reduce texture readback allocations
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RobertBeekman authored and GitHub committed 2026-10-17 21:02:23 +02:00
commit 65409c4378
2 files changed
+75 -16

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+68 -15
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@@ -2,7 +2,6 @@
using System.Collections.Generic;
using Artemis.Core.SkiaSharp;
using HPPH;
using HPPH.SkiaSharp;
using RGB.NET.Core;
using RGB.NET.Presets.Extensions;
using SkiaSharp;
@@ -25,33 +24,85 @@ public sealed class SKTexture : ITexture, IDisposable
Surface = graphicsContext == null
? SKSurface.Create(ImageInfo)
: SKSurface.Create(graphicsContext.GraphicsContext, true, ImageInfo);
_readback = new SKBitmap(new SKImageInfo(width, height, SKColorType.Bgra8888, SKAlphaType.Unpremul));
foreach (ArtemisDevice artemisDevice in devices)
{
foreach (ArtemisLed artemisLed in artemisDevice.Leds)
{
_ledRects[artemisLed.RgbLed] = SKRectI.Create(
(int)(artemisLed.AbsoluteRectangle.Left * RenderScale),
(int)(artemisLed.AbsoluteRectangle.Top * RenderScale),
(int)(artemisLed.AbsoluteRectangle.Width * RenderScale),
(int)(artemisLed.AbsoluteRectangle.Height * RenderScale)
);
}
_ledRects[artemisLed.RgbLed] = CreateSampleRect(artemisLed.RgbLed.AbsoluteBoundary, scale, width, height);
}
}
#endregion
private static SKRectI CreateSampleRect(Rectangle boundary, float scale, int width, int height)
{
(int left, int right) = ScaleSpan(boundary.Location.X, boundary.Size.Width, scale, width);
(int top, int bottom) = ScaleSpan(boundary.Location.Y, boundary.Size.Height, scale, height);
return new SKRectI(left, top, right, bottom);
}
private static (int Start, int End) ScaleSpan(float location, float size, float scale, int max)
{
float start = location * scale;
float end = (location + size) * scale;
if (end <= 0 || start >= max)
return (0, 0);
// Always sample at least one pixel
int startPixel = Math.Clamp(start.RoundToInt(), 0, max - 1);
int endPixel = Math.Clamp(end.RoundToInt(), startPixel + 1, max);
return (startPixel, endPixel);
}
internal Color GetColorAtRenderTarget(in RenderTarget renderTarget)
{
if (_image == null) return Color.Transparent;
if (!_hasPixels) return Color.Transparent;
SKRectI skRectI = _ledRects[renderTarget.Led];
if (skRectI.Width <= 0 || skRectI.Height <= 0)
return Color.Transparent;
return _image[skRectI.Left, skRectI.Top, skRectI.Width, skRectI.Height].Average().ToColor();
return AveragePixels(_readback, skRectI);
}
internal static unsafe Color AveragePixels(SKBitmap bitmap, SKRectI rectangle)
{
int left = Math.Max(0, rectangle.Left);
int top = Math.Max(0, rectangle.Top);
int right = Math.Min(bitmap.Width, rectangle.Right);
int bottom = Math.Min(bitmap.Height, rectangle.Bottom);
if (left >= right || top >= bottom)
return Color.Transparent;
byte* pixels = (byte*)bitmap.GetPixels().ToPointer();
if (pixels == null)
return Color.Transparent;
long blue = 0;
long green = 0;
long red = 0;
long alpha = 0;
int rowBytes = bitmap.RowBytes;
for (int y = top; y < bottom; y++)
{
byte* pixel = pixels + y * rowBytes + left * 4;
for (int x = left; x < right; x++, pixel += 4)
{
blue += pixel[0];
green += pixel[1];
red += pixel[2];
alpha += pixel[3];
}
}
float count = (right - left) * (bottom - top);
return new ColorBGRA(
(byte)MathF.Round(blue / count),
(byte)MathF.Round(green / count),
(byte)MathF.Round(red / count),
(byte)MathF.Round(alpha / count)).ToColor();
}
/// <inheritdoc />
@@ -63,6 +114,8 @@ public sealed class SKTexture : ITexture, IDisposable
/// <inheritdoc />
public void Dispose()
{
_hasPixels = false;
_readback.Dispose();
Surface.Dispose();
GC.SuppressFinalize(this);
}
@@ -79,15 +132,15 @@ public sealed class SKTexture : ITexture, IDisposable
internal void CopyPixelData()
{
using SKImage skImage = Surface.Snapshot();
_image = skImage.ToImage();
_hasPixels = Surface.ReadPixels(_readback.Info, _readback.GetPixels(), _readback.RowBytes, 0, 0);
}
#endregion
#region Properties & Fields
private IImage? _image;
private readonly SKBitmap _readback;
private bool _hasPixels;
private readonly Dictionary<Led, SKRectI> _ledRects = [];
/// <inheritdoc />
@@ -119,4 +172,4 @@ public sealed class SKTexture : ITexture, IDisposable
public bool IsInvalid { get; private set; }
#endregion
}
}
+7 -1
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@@ -47,6 +47,7 @@ internal class RenderService : IRenderService, IRenderer, IDisposable
_preferredGraphicsContext.SettingChanged += PreferredGraphicsContextOnSettingChanged;
Utilities.ShutdownRequested += UtilitiesOnShutdownRequested;
ApplyRenderScaleMultiplier();
_surfaceManager = new SurfaceManager(this, GraphicsContext, _targetFrameRateSetting.Value, (float) _renderScaleSetting.Value);
}
@@ -189,9 +190,14 @@ internal class RenderService : IRenderService, IRenderer, IDisposable
_surfaceManager.UpdateTargetFrameRate(_targetFrameRateSetting.Value);
}
private void RenderScaleSettingOnSettingChanged(object? sender, EventArgs e)
private void ApplyRenderScaleMultiplier()
{
RenderScale.SetRenderScaleMultiplier((int) (1 / _renderScaleSetting.Value));
}
private void RenderScaleSettingOnSettingChanged(object? sender, EventArgs e)
{
ApplyRenderScaleMultiplier();
_surfaceManager.UpdateRenderScale((float) _renderScaleSetting.Value);
}