Profile rendering - Don't leave filter quality on undefined, set to low

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Robert committed 2021-04-20 23:59:10 +02:00
1 parent f3a823644e
commit 2d02dba140
2 files changed
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@@ -195,7 +195,7 @@ namespace Artemis.Core
baseLayerEffect.Update(Timeline.Delta.TotalSeconds); baseLayerEffect.Update(Timeline.Delta.TotalSeconds);
} }
SKPaint layerPaint = new(); SKPaint layerPaint = new() {FilterQuality = SKFilterQuality.Low};
try try
{ {
SKRectI rendererBounds = SKRectI.Create(0, 0, Bounds.Width, Bounds.Height); SKRectI rendererBounds = SKRectI.Create(0, 0, Bounds.Width, Bounds.Height);
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@@ -364,7 +364,7 @@ namespace Artemis.Core
if (LayerBrush?.BrushType != LayerBrushType.Regular) if (LayerBrush?.BrushType != LayerBrushType.Regular)
return; return;
SKPaint layerPaint = new(); SKPaint layerPaint = new() {FilterQuality = SKFilterQuality.Low};
try try
{ {
canvas.Save(); canvas.Save();