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Profile rendering - Don't leave filter quality on undefined, set to low
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@@ -195,7 +195,7 @@ namespace Artemis.Core
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baseLayerEffect.Update(Timeline.Delta.TotalSeconds);
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}
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SKPaint layerPaint = new();
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SKPaint layerPaint = new() {FilterQuality = SKFilterQuality.Low};
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try
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{
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SKRectI rendererBounds = SKRectI.Create(0, 0, Bounds.Width, Bounds.Height);
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@@ -364,7 +364,7 @@ namespace Artemis.Core
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if (LayerBrush?.BrushType != LayerBrushType.Regular)
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return;
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SKPaint layerPaint = new();
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SKPaint layerPaint = new() {FilterQuality = SKFilterQuality.Low};
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try
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{
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canvas.Save();
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