2025-01-30 17:20:27 +01:00

28 lines
501 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Entities;
using Unity.Mathematics;
using UnityEngine;
public struct FixedInputEvent
{
private byte _wasEverSet;
private uint _lastSetTick;
public void Set(uint tick)
{
_lastSetTick = tick;
_wasEverSet = 1;
}
public bool IsSet(uint tick)
{
if (_wasEverSet == 1)
{
return tick == _lastSetTick;
}
return false;
}
}