using System; using System.Collections; using System.Collections.Generic; using Unity.Entities; using Unity.Mathematics; using UnityEngine; public struct FixedInputEvent { private byte _wasEverSet; private uint _lastSetTick; public void Set(uint tick) { _lastSetTick = tick; _wasEverSet = 1; } public bool IsSet(uint tick) { if (_wasEverSet == 1) { return tick == _lastSetTick; } return false; } }