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stable-diffusion.cpp/docs/build.md
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# Build from scratch
## Get the Code
```shell
git clone --recursive https://github.com/leejet/stable-diffusion.cpp
cd stable-diffusion.cpp
```
If you already cloned the repository without submodules, initialize them from the repository root:
```shell
git submodule update --init --recursive
```
To update an existing checkout and its submodules:
```shell
cd stable-diffusion.cpp
git pull origin master
git submodule update --init --recursive
```
## MSVC compilation parallelism
MSVC builds limit parallel C/C++ compilation within each project by default.
For `n` logical processors, the limit is `n` when `n <= 2`, `n - 1` when
`3 <= n <= 8`, and `n - 2` when `n > 8`. The default is calculated when the
build directory is first configured with this setting. Override it with
`-DSD_MSVC_MP_COUNT=4`, or pass `-USD_MSVC_MP_COUNT` to recalculate it.
For Visual Studio builds, keep project-level parallelism at one to avoid
multiplying the per-project limit:
```shell
cmake --build build --config Release --parallel 1
```
This setting controls MSVC's `/MP` option, not CUDA compiler parallelism or a
hard CPU usage limit. Other build tools, such as Ninja, schedule compilation
jobs separately; use `cmake --build build --parallel N` to limit those jobs.
## Selecting a GGML source tree
By default, sd.cpp builds the patched GGML submodule in `ggml/`. To build with
an upstream GGML checkout instead, enable `SD_USE_UPSTREAM_GGML` and set
`SD_GGML_SOURCE_DIR`:
```shell
cmake -S . -B build-upstream -DSD_USE_UPSTREAM_GGML=ON -DSD_GGML_SOURCE_DIR=../ggml-upstream
cmake --build build-upstream --config Release
```
Upstream compatibility mode uses the selected library and matching private
headers. The patched GGML build uses public headers, including `ggml-ext.h` and
`ggml-graph.h`. Backend options such as `-DSD_CUDA=ON` apply to the selected tree
as usual.
`SD_USE_UPSTREAM_GGML` defaults to `OFF`, which enables the patched GGML
extensions. Set it to `ON` when using upstream GGML; it selects the compatibility
mode and does not download or replace the GGML source tree. Upstream mode keeps
the original FP8 safetensors handling: FP8 tensors are converted to F16 at load
time (one byte per element in the file, two in RAM and VRAM). INT8
tensorwise/convrot is disabled and its model files are rejected with an explicit
error. FP8 GGUF files, FP8 weight type requests and tensor type rules are also
rejected; no automatic conversion is performed.
Upstream GGML may lack some operators and performance optimizations provided by
the patched version. A warning is emitted during CMake configuration and when
creating an inference context. Ordinary floating-point and shared GGML
quantization types remain available, subject to backend operator support.
`SD_USE_SYSTEM_GGML=ON` instead links an installed GGML CMake package, located
with `ggml_DIR` or `CMAKE_PREFIX_PATH`. An installed patched package must include
the extension and graph APIs; its source tree is not required for private
headers. The installed library must use the same ABI settings as sd.cpp,
including `GGML_MAX_NAME`. For an upstream package, also set
`SD_USE_UPSTREAM_GGML=ON` and point `SD_GGML_SOURCE_DIR` to its matching source
tree for the compatibility layer's private headers.
## WebP and WebM Support in Examples
The example applications (`examples/cli` and `examples/server`) use `libwebp` to support WebP image I/O, and `examples/cli` can also use `libwebm` for `.webm` video output. Both are enabled by default. WebM output currently reuses `libwebp` to encode each frame as VP8 before muxing with `libwebm`.
If you do not want WebP/WebM support, you can disable them at configure time:
```shell
mkdir build && cd build
cmake .. -DSD_WEBP=OFF -DSD_WEBM=OFF
cmake --build . --config Release
```
If the submodules are not available, you can also link against system packages instead:
```shell
mkdir build && cd build
cmake .. -DSD_USE_SYSTEM_WEBP=ON -DSD_USE_SYSTEM_WEBM=ON
cmake --build . --config Release
```
## Build (CPU only)
If you don't have a GPU or CUDA installed, you can build a CPU-only version.
```shell
mkdir build && cd build
cmake ..
cmake --build . --config Release
```
## Build with OpenBLAS
```shell
mkdir build && cd build
cmake .. -DGGML_OPENBLAS=ON
cmake --build . --config Release
```
## Build with CUDA
The sd.cpp SageAttention extension is included when using CUDA with patched
GGML (`SD_USE_UPSTREAM_GGML=OFF`).
See [SageAttention](sage_attention.md) for GPU requirements and `--sage-attn` usage.
This provides GPU acceleration using NVIDIA GPU. Make sure to have the CUDA toolkit installed. You can download it from your Linux distro's package manager (e.g. `apt install nvidia-cuda-toolkit`) or from here: [CUDA Toolkit](https://developer.nvidia.com/cuda-downloads). Recommended to have at least 4 GB of VRAM.
```shell
mkdir build && cd build
cmake .. -DSD_CUDA=ON
cmake --build . --config Release
```
CUDA extensions use sd.cpp's `thirdparty/cutlass` submodule by default
for eligible INT8 GEMM and CuTe attention operations. If its headers are missing,
CMake stops with an initialization hint; it does not download them automatically.
Run `git submodule update --init --recursive` from the repository root before
configuring.
To build with the existing CUDA implementations without CUTLASS, configure from
the repository root with:
```shell
cmake -S . -B build -DSD_CUDA=ON -DSD_CUDA_CUTLASS_PATH:PATH=
cmake --build build --config Release
```
Alternatively, set `SD_CUDA_CUTLASS_PATH` to another local CUTLASS source
directory (tested with 3.9.2). Existing CMake caches retain their configured path;
pass `-USD_CUDA_CUTLASS_PATH` when reconfiguring to restore the bundled default.
Existing `GGML_CUDA_CUTLASS_PATH` caches are migrated on first configuration:
the old bundled path becomes `thirdparty/cutlass`, while custom paths and an
empty disabled value are preserved. An explicitly set `SD_CUDA_CUTLASS_PATH`
takes precedence. Non-CUDA builds do not require CUTLASS.
## Build with HipBLAS
This provides GPU acceleration using AMD GPU. Make sure to have the ROCm toolkit installed.
To build for another GPU architecture than installed in your system, set `$GFX_NAME` manually to the desired architecture (replace first command). This is also necessary if your GPU is not officially supported by ROCm, for example you have to set `$GFX_NAME` manually to `gfx1030` for consumer RDNA2 cards.
Windows User Refer to [docs/hipBLAS_on_Windows.md](docs%2FhipBLAS_on_Windows.md) for a comprehensive guide.
```shell
mkdir build && cd build
if command -v rocminfo; then export GFX_NAME=$(rocminfo | awk '/ *Name: +gfx[1-9]/ {print $2; exit}'); else echo "rocminfo missing!"; fi
if [ -z "${GFX_NAME}" ]; then echo "Error: Couldn't detect GPU!"; else echo "Building for GPU: ${GFX_NAME}"; fi
cmake .. -G "Ninja" -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DSD_HIPBLAS=ON -DCMAKE_BUILD_TYPE=Release -DGPU_TARGETS=$GFX_NAME -DAMDGPU_TARGETS=$GFX_NAME -DCMAKE_BUILD_WITH_INSTALL_RPATH=ON -DCMAKE_POSITION_INDEPENDENT_CODE=ON
cmake --build . --config Release
```
## Build with MUSA
This provides GPU acceleration using Moore Threads GPUs. The configuration below follows upstream validation with MUSA SDK 5.2.0 and MTT S5000 (PH1, `mp_31`). Install that toolkit before building. Older SDKs such as 4.2 may lack the CUB headers required by the current backend.
```shell
mkdir build && cd build
cmake .. -DCMAKE_C_COMPILER=/usr/local/musa/bin/clang -DCMAKE_CXX_COMPILER=/usr/local/musa/bin/clang++ -DSD_MUSA=ON -DMUSA_ARCHITECTURES=31 -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
```
The MUSA Docker image uses the same SDK 5.2.0 development image as upstream for both build and runtime stages, and targets `mp_31` only. It includes the development tools and PyTorch from that base image, so it is larger than a minimal runtime image. Other GPU architectures require separate validation.
## Build with Metal
Using Metal makes the computation run on the GPU. Currently, there are some issues with Metal when performing operations on very large matrices, making it highly inefficient at the moment. Performance improvements are expected in the near future.
```shell
mkdir build && cd build
cmake .. -DSD_METAL=ON
cmake --build . --config Release
```
## Build with Vulkan
Install Vulkan SDK from https://www.lunarg.com/vulkan-sdk/.
On Ubuntu, install the Vulkan development packages and SPIR-V headers:
```shell
sudo apt-get install build-essential libvulkan-dev glslc spirv-headers
```
```shell
mkdir build && cd build
cmake .. -DSD_VULKAN=ON
cmake --build . --config Release
```
## Build with OpenCL (for Adreno GPU)
Currently, it supports only Adreno GPUs and is primarily optimized for Q4_0 type
To build for Windows ARM please refers to [Windows 11 Arm64](https://github.com/ggml-org/llama.cpp/blob/master/docs/backend/OPENCL.md#windows-11-arm64)
Building for Android:
Android NDK:
Download and install the Android NDK from the [official Android developer site](https://developer.android.com/ndk/downloads).
Setup OpenCL Dependencies for NDK:
You need to provide OpenCL headers and the ICD loader library to your NDK sysroot.
* OpenCL Headers:
```bash
# In a temporary working directory
git clone https://github.com/KhronosGroup/OpenCL-Headers
cd OpenCL-Headers
# Replace <YOUR_NDK_PATH> with your actual NDK installation path
# e.g., cp -r CL /path/to/android-ndk-r26c/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include
sudo cp -r CL <YOUR_NDK_PATH>/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include
cd ..
```
* OpenCL ICD Loader:
```shell
# In the same temporary working directory
git clone https://github.com/KhronosGroup/OpenCL-ICD-Loader
cd OpenCL-ICD-Loader
mkdir build_ndk && cd build_ndk
# Replace <YOUR_NDK_PATH> in the CMAKE_TOOLCHAIN_FILE and OPENCL_ICD_LOADER_HEADERS_DIR
cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_TOOLCHAIN_FILE=<YOUR_NDK_PATH>/build/cmake/android.toolchain.cmake \
-DOPENCL_ICD_LOADER_HEADERS_DIR=<YOUR_NDK_PATH>/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include \
-DANDROID_ABI=arm64-v8a \
-DANDROID_PLATFORM=24 \
-DANDROID_STL=c++_shared
ninja
# Replace <YOUR_NDK_PATH>
# e.g., cp libOpenCL.so /path/to/android-ndk-r26c/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android
sudo cp libOpenCL.so <YOUR_NDK_PATH>/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android
cd ../..
```
Build `stable-diffusion.cpp` for Android with OpenCL:
```shell
mkdir build-android && cd build-android
# Replace <YOUR_NDK_PATH> with your actual NDK installation path
# e.g., -DCMAKE_TOOLCHAIN_FILE=/path/to/android-ndk-r26c/build/cmake/android.toolchain.cmake
cmake .. -G Ninja \
-DCMAKE_TOOLCHAIN_FILE=<YOUR_NDK_PATH>/build/cmake/android.toolchain.cmake \
-DANDROID_ABI=arm64-v8a \
-DANDROID_PLATFORM=android-28 \
-DGGML_OPENMP=OFF \
-DSD_OPENCL=ON
ninja
```
*(Note: Don't forget to include `LD_LIBRARY_PATH=/vendor/lib64` in your command line before running the binary)*
## Build with SYCL
Using SYCL makes the computation run on the Intel GPU. Please make sure you have installed the related driver and [Intel® oneAPI Base toolkit](https://www.intel.com/content/www/us/en/developer/tools/oneapi/base-toolkit.html) before start. More details and steps can refer to [llama.cpp SYCL backend](https://github.com/ggml-org/llama.cpp/blob/master/docs/backend/SYCL.md#linux).
```shell
# Export relevant ENV variables
source /opt/intel/oneapi/setvars.sh
# Option 1: Use FP32 (recommended for better performance in most cases)
cmake .. -DSD_SYCL=ON -DCMAKE_C_COMPILER=icx -DCMAKE_CXX_COMPILER=icpx
# Option 2: Use FP16
cmake .. -DSD_SYCL=ON -DCMAKE_C_COMPILER=icx -DCMAKE_CXX_COMPILER=icpx -DGGML_SYCL_F16=ON
cmake --build . --config Release
```