63 lines
1.8 KiB
Java

package mygame;
import com.jme3.app.DebugKeysAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.app.StatsAppState;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.renderer.RenderManager;
import com.jme3.scene.Geometry;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
/**
* @author Snowsun
*/
public class Main extends SimpleApplication {
private Spatial player;
private PlayerMouseControl playerMouseControl;
private PlayerShootControl playerShootControl;
private WeaponProjectileControl weaponProjectileControl;
public Main() {
super(new StatsAppState(), new DebugKeysAppState());
}
public static void main(String[] args) {
Main app = new Main();
app.start();
}
@Override
public void simpleInitApp() {
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
player = new Geometry("Player",b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue);
player.setMaterial(mat);
inputManager.setCursorVisible(false);
playerMouseControl = new PlayerMouseControl(inputManager,cam);
player.addControl(playerMouseControl);
playerMouseControl.setSpeed(2);
playerShootControl = new PlayerShootControl(inputManager);
player.addControl(playerShootControl);
weaponProjectileControl = new WeaponProjectileControl(assetManager, rootNode, inputManager);
player.addControl(weaponProjectileControl);
rootNode.attachChild(player);
}
@Override
public void simpleUpdate(float tpf) {
}
@Override
public void simpleRender(RenderManager rm) {
}
}