package mygame; import com.jme3.app.DebugKeysAppState; import com.jme3.app.SimpleApplication; import com.jme3.app.StatsAppState; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Geometry; import com.jme3.scene.Spatial; import com.jme3.scene.shape.Box; /** * @author Snowsun */ public class Main extends SimpleApplication { private Spatial player; private PlayerMouseControl playerMouseControl; private PlayerShootControl playerShootControl; private WeaponProjectileControl weaponProjectileControl; public Main() { super(new StatsAppState(), new DebugKeysAppState()); } public static void main(String[] args) { Main app = new Main(); app.start(); } @Override public void simpleInitApp() { Box b = new Box(Vector3f.ZERO, 1, 1, 1); player = new Geometry("Player",b); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", ColorRGBA.Blue); player.setMaterial(mat); inputManager.setCursorVisible(false); playerMouseControl = new PlayerMouseControl(inputManager,cam); player.addControl(playerMouseControl); playerMouseControl.setSpeed(2); playerShootControl = new PlayerShootControl(inputManager); player.addControl(playerShootControl); weaponProjectileControl = new WeaponProjectileControl(assetManager, rootNode, inputManager); player.addControl(weaponProjectileControl); rootNode.attachChild(player); } @Override public void simpleUpdate(float tpf) { } @Override public void simpleRender(RenderManager rm) { } }