104 lines
3.4 KiB
Java
104 lines
3.4 KiB
Java
package mygame;
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import com.jme3.asset.AssetManager;
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import com.jme3.input.InputManager;
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import com.jme3.input.KeyInput;
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import com.jme3.input.MouseInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.MouseButtonTrigger;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.Control;
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/**
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*
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* @author Snowsun
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*/
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public class WeaponProjectileControl extends AbstractControl implements ActionListener{
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private AssetManager assetManager;
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private Node rootNode;
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private Vector3f location;
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private InputManager inputManager;
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private Spatial player;
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public WeaponProjectileControl(AssetManager assetManager, Node rootNode, InputManager inputManager) {
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this.assetManager = assetManager;
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this.rootNode = rootNode;
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this.inputManager = inputManager;
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initMappings();
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}
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@Override
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public void setSpatial(Spatial spatial) {
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super.setSpatial(spatial);
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}
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@Override
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protected void controlUpdate(float tpf) {
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if(player.getControl(PlayerShootControl.class).getIsShooting()) {
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shoot();
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} else {
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rootNode.detachChild(spatial);
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}
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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public Control cloneForSpatial(Spatial spatial) {
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WeaponProjectileControl control = new WeaponProjectileControl(assetManager, rootNode, inputManager);
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spatial.addControl(control);
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return control;
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}
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public void onAction(String name, boolean isPressed, float tpf) {
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if (name.equals("PLAYER_Mouse_Left_Click") && isPressed) {
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rootNode.attachChild(spatial);
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} else if (name.equals("PLAYER_Mouse_Left_Click") && !isPressed) {
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rootNode.detachChild(spatial);
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}
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}
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public void setPlayer(Spatial player) {
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this.player = player;
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location = player.getLocalTranslation();
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}
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public Spatial getPlayer() {
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return this.player;
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}
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private void initMappings() {
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inputManager.addMapping("PLAYER_Mouse_Left_Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT),
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new KeyTrigger(KeyInput.KEY_DOWN));
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inputManager.addListener(this, new String[]{"PLAYER_Mouse_Left_Click"});
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}
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/*
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* Fires a projectile
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*/
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private void shoot() {
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spatial.setLocalTranslation(location.add(0, 0, -4));
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Vector3f vectorDifference = new Vector3f(player.getLocalTranslation().subtract(player.getWorldTranslation()));
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spatial.setLocalTranslation(vectorDifference.addLocal(player.getLocalTranslation()));
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Quaternion worldDiff = new Quaternion(player.getLocalRotation().subtract(player.getWorldRotation()));
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spatial.setLocalRotation(worldDiff.addLocal(player.getLocalRotation()));
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spatial.move(player.getLocalRotation().getRotationColumn(2).mult(-3.5f));
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// spatial.move(player.getLocalRotation().getRotationColumn(1).mult(0f));
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// spatial.move(player.getLocalRotation().getRotationColumn(0).mult(0));
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// spatial.rotate(0f, FastMath.PI, 0);
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}
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}
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