Add WeaponProjectileCollisonControl and refactor WeaponProjectileControl
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@ -8,6 +8,7 @@ import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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@ -17,9 +18,14 @@ import com.jme3.scene.shape.Box;
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public class Main extends SimpleApplication {
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private Spatial player;
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private Spatial projectile;
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private Spatial star;
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private Spatial star2;
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private PlayerMouseControl playerMouseControl;
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private PlayerShootControl playerShootControl;
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private WeaponProjectileControl weaponProjectileControl;
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private WeaponProjectileCollisionControl weaponProjectileCollisionControl;
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private Node starNode;
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public Main() {
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super(new StatsAppState(), new DebugKeysAppState());
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@ -32,11 +38,37 @@ public class Main extends SimpleApplication {
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@Override
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public void simpleInitApp() {
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starNode = new Node("Star Node");
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rootNode.attachChild(starNode);
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Box b = new Box(Vector3f.ZERO, 1, 1, 1);
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player = new Geometry("Player",b);
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", ColorRGBA.Blue);
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player.setMaterial(mat);
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Box b2 = new Box(Vector3f.ZERO, 1, 1, 1);
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star = new Geometry("Star",b2);
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star.move(4f, 2f, 0);
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Material mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat3.setColor("Color", ColorRGBA.Orange);
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star.setMaterial(mat3);
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starNode.attachChild(star);
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Box b3 = new Box(Vector3f.ZERO, 1, 1, 1);
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star2 = new Geometry("Star2",b3);
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star2.move(-4f, 2f, 0);
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Material mat4 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat4.setColor("Color", ColorRGBA.Green);
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star2.setMaterial(mat4);
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starNode.attachChild(star2);
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Box box = new Box(Vector3f.ZERO, 1, 1, 2);
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projectile = new Geometry("Projectile", box);
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projectile.setLocalTranslation(player.getLocalTranslation());
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Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat2.setColor("Color", ColorRGBA.Red);
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projectile.setMaterial(mat2);
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inputManager.setCursorVisible(false);
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playerMouseControl = new PlayerMouseControl(inputManager,cam);
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@ -47,7 +79,11 @@ public class Main extends SimpleApplication {
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player.addControl(playerShootControl);
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weaponProjectileControl = new WeaponProjectileControl(assetManager, rootNode, inputManager);
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player.addControl(weaponProjectileControl);
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weaponProjectileControl.setPlayer(player);
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projectile.addControl(weaponProjectileControl);
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weaponProjectileCollisionControl = new WeaponProjectileCollisionControl(starNode);
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projectile.addControl(weaponProjectileCollisionControl);
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rootNode.attachChild(player);
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}
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@ -0,0 +1,54 @@
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package mygame;
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import com.jme3.bounding.BoundingVolume;
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import com.jme3.collision.CollisionResult;
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import com.jme3.collision.CollisionResults;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.Control;
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/**
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*
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* @author Snowsun
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*/
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public class WeaponProjectileCollisionControl extends AbstractControl {
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private Node starNode;
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private BoundingVolume boundingVolume;
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private CollisionResults results;
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public WeaponProjectileCollisionControl(Node starNode) {
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this.starNode = starNode;
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results = new CollisionResults();
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}
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@Override
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public void setSpatial(Spatial spatial) {
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super.setSpatial(spatial);
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boundingVolume = spatial.getWorldBound();
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}
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@Override
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protected void controlUpdate(float tpf) {
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for (Spatial s : starNode.getChildren()) {
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s.collideWith(boundingVolume, results);
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if (results.size() > 0) {
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starNode.detachChild(s);
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System.out.println("What was hit? " + s.getName());
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}
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}
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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public Control cloneForSpatial(Spatial spatial) {
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WeaponProjectileCollisionControl control = new WeaponProjectileCollisionControl(starNode);
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spatial.addControl(control);
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return control;
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}
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}
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@ -7,19 +7,15 @@ import com.jme3.input.MouseInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.MouseButtonTrigger;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.Control;
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import com.jme3.scene.shape.Box;
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/**
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*
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@ -27,11 +23,11 @@ import com.jme3.scene.shape.Box;
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*/
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public class WeaponProjectileControl extends AbstractControl implements ActionListener{
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private Spatial projectile;
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private AssetManager assetManager;
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private Node rootNode;
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private Vector3f location;
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private InputManager inputManager;
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private Spatial player;
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public WeaponProjectileControl(AssetManager assetManager, Node rootNode, InputManager inputManager) {
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this.assetManager = assetManager;
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@ -43,16 +39,14 @@ public class WeaponProjectileControl extends AbstractControl implements ActionLi
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@Override
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public void setSpatial(Spatial spatial) {
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super.setSpatial(spatial);
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location = spatial.getLocalTranslation();
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initProjectile();
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}
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@Override
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protected void controlUpdate(float tpf) {
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if(spatial.getControl(PlayerShootControl.class).getIsShooting()) {
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if(player.getControl(PlayerShootControl.class).getIsShooting()) {
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shoot();
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} else {
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rootNode.detachChild(projectile);
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rootNode.detachChild(spatial);
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}
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}
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@ -68,42 +62,42 @@ public class WeaponProjectileControl extends AbstractControl implements ActionLi
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public void onAction(String name, boolean isPressed, float tpf) {
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if (name.equals("PLAYER_Mouse_Left_Click") && isPressed) {
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rootNode.attachChild(projectile);
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rootNode.attachChild(spatial);
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} else if (name.equals("PLAYER_Mouse_Left_Click") && !isPressed) {
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rootNode.detachChild(projectile);
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rootNode.detachChild(spatial);
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}
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}
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public void setPlayer(Spatial player) {
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this.player = player;
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location = player.getLocalTranslation();
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}
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public Spatial getPlayer() {
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return this.player;
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}
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private void initMappings() {
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inputManager.addMapping("PLAYER_Mouse_Left_Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT),
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new KeyTrigger(KeyInput.KEY_DOWN));
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inputManager.addListener(this, new String[]{"PLAYER_Mouse_Left_Click"});
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}
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private void initProjectile() {
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Box box = new Box(Vector3f.ZERO, 1, 1, 2);
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projectile = new Geometry("Projectile", box);
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projectile.setLocalTranslation(spatial.getLocalTranslation());
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", ColorRGBA.Red);
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projectile.setMaterial(mat);
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}
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/*
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* Fires a projectile
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*/
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private void shoot() {
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projectile.setLocalTranslation(location.add(0, 0, -4));
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spatial.setLocalTranslation(location.add(0, 0, -4));
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Vector3f vectorDifference = new Vector3f(spatial.getLocalTranslation().subtract(spatial.getWorldTranslation()));
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projectile.setLocalTranslation(vectorDifference.addLocal(spatial.getLocalTranslation()));
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Vector3f vectorDifference = new Vector3f(player.getLocalTranslation().subtract(player.getWorldTranslation()));
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spatial.setLocalTranslation(vectorDifference.addLocal(player.getLocalTranslation()));
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Quaternion worldDiff = new Quaternion(spatial.getLocalRotation().subtract(spatial.getWorldRotation()));
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projectile.setLocalRotation(worldDiff.addLocal(spatial.getLocalRotation()));
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Quaternion worldDiff = new Quaternion(player.getLocalRotation().subtract(player.getWorldRotation()));
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spatial.setLocalRotation(worldDiff.addLocal(player.getLocalRotation()));
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projectile.move(spatial.getLocalRotation().getRotationColumn(2).mult(-3f));
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projectile.move(spatial.getLocalRotation().getRotationColumn(1).mult(0f));
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projectile.move(spatial.getLocalRotation().getRotationColumn(0).mult(0));
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projectile.rotate(0f, FastMath.PI, 0);
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spatial.move(player.getLocalRotation().getRotationColumn(2).mult(-3.5f));
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// spatial.move(player.getLocalRotation().getRotationColumn(1).mult(0f));
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// spatial.move(player.getLocalRotation().getRotationColumn(0).mult(0));
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// spatial.rotate(0f, FastMath.PI, 0);
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}
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}
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