Implement PlayerShootControl, PlayerMouseControl and WeaponProjectileControl
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package mygame;
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import com.jme3.app.DebugKeysAppState;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.StatsAppState;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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/**
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* @author Snowsun
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*/
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public class Main extends SimpleApplication {
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private Spatial player;
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private PlayerMouseControl playerMouseControl;
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private PlayerShootControl playerShootControl;
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private WeaponProjectileControl weaponProjectileControl;
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public Main() {
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super(new StatsAppState(), new DebugKeysAppState());
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}
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public static void main(String[] args) {
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Main app = new Main();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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Box b = new Box(Vector3f.ZERO, 1, 1, 1);
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player = new Geometry("Player",b);
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", ColorRGBA.Blue);
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player.setMaterial(mat);
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inputManager.setCursorVisible(false);
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playerMouseControl = new PlayerMouseControl(inputManager,cam);
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player.addControl(playerMouseControl);
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playerMouseControl.setSpeed(2);
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playerShootControl = new PlayerShootControl(inputManager);
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player.addControl(playerShootControl);
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weaponProjectileControl = new WeaponProjectileControl(assetManager, rootNode, inputManager);
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player.addControl(weaponProjectileControl);
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rootNode.attachChild(player);
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}
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@Override
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public void simpleUpdate(float tpf) {
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}
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@Override
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public void simpleRender(RenderManager rm) {
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}
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}
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package mygame;
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import com.jme3.input.InputManager;
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import com.jme3.input.KeyInput;
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import com.jme3.input.MouseInput;
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import com.jme3.input.controls.AnalogListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.MouseAxisTrigger;
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import com.jme3.math.Matrix3f;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.Control;
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/**
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*
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* @author Snowsun
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*/
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public class PlayerMouseControl extends AbstractControl implements AnalogListener {
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private float speed;
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private InputManager inputManager;
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private Camera cam;
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private Vector3f initialUpVec;
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public PlayerMouseControl(InputManager inputManager, Camera cam) {
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this.inputManager = inputManager;
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this.cam = cam;
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initMappings();
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}
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@Override
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public void setSpatial(Spatial spatial) {
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super.setSpatial(spatial);
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initialUpVec = spatial.getLocalRotation().getRotationColumn(1).clone();
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}
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@Override
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protected void controlUpdate(float tpf) {
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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public Control cloneForSpatial(Spatial spatial) {
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PlayerMouseControl control = new PlayerMouseControl(inputManager,cam);
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spatial.addControl(control);
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return control;
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}
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public void setSpeed(float speed) {
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this.speed = speed;
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}
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public float getSpeed() {
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return speed;
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}
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public void onAnalog(String name, float value, float tpf) {
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if (name.equals("PLAYER_Left")) {
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rotateCamera(value, initialUpVec);
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} else if (name.equals("PLAYER_Right")) {
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rotateCamera(-value, initialUpVec);
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} else if (name.equals("PLAYER_Up")) {
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rotateCamera(-value, spatial.getLocalRotation().getRotationColumn(0));
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} else if (name.equals("PLAYER_Down")) {
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rotateCamera(value, spatial.getLocalRotation().getRotationColumn(0));
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}
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}
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private void initMappings() {
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inputManager.addMapping("PLAYER_Left", new MouseAxisTrigger(MouseInput.AXIS_X, true),
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new KeyTrigger(KeyInput.KEY_LEFT));
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inputManager.addMapping("PLAYER_Right", new MouseAxisTrigger(MouseInput.AXIS_X, false),
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new KeyTrigger(KeyInput.KEY_RIGHT));
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inputManager.addMapping("PLAYER_Up", new MouseAxisTrigger(MouseInput.AXIS_Y, false),
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new KeyTrigger(KeyInput.KEY_UP));
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inputManager.addMapping("PLAYER_Down", new MouseAxisTrigger(MouseInput.AXIS_Y, true),
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new KeyTrigger(KeyInput.KEY_DOWN));
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inputManager.addListener(this, new String[]{"PLAYER_Left","PLAYER_Right","PLAYER_Up","PLAYER_Down"});
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}
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private void rotateCamera(float value, Vector3f axis) {
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Matrix3f mat = new Matrix3f();
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mat.fromAngleNormalAxis(speed * value, axis);
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Vector3f up = spatial.getLocalRotation().getRotationColumn(1);
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Vector3f left = spatial.getLocalRotation().getRotationColumn(0);
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Vector3f dir = spatial.getLocalRotation().getRotationColumn(2);
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mat.mult(up, up);
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mat.mult(left, left);
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mat.mult(dir, dir);
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Quaternion q = new Quaternion();
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q.fromAxes(left, up, dir);
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q.normalizeLocal();
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float[] angles = q.toAngles(null);
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if (angles[0] < -1.4f) {
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angles[0] = -1.4f;
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spatial.setLocalRotation(new Quaternion(angles));
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} else if (angles[0] > 1.4f) {
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angles[0] = 1.4f;
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spatial.setLocalRotation(new Quaternion(angles));
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} else {
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spatial.setLocalRotation(q);
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}
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}
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}
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package mygame;
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import com.jme3.input.InputManager;
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import com.jme3.input.KeyInput;
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import com.jme3.input.MouseInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.MouseButtonTrigger;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.Control;
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/**
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*
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* @author Snowsun
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*/
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public class PlayerShootControl extends AbstractControl implements ActionListener {
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private InputManager inputManager;
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private final float maxTimeToOverheat = 3f;
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private float timeToOverheat = maxTimeToOverheat;
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private boolean isShooting = false;
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public PlayerShootControl(InputManager inputmanager) {
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this.inputManager = inputmanager;
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initMappings();
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}
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@Override
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protected void controlUpdate(float tpf) {
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if (isShooting) {
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timeToOverheat -= tpf;
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if (timeToOverheat <= 0) {
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isShooting = false;
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}
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}
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}
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@Override
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public void setSpatial(Spatial spatial) {
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super.setSpatial(spatial);
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}
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public boolean getIsShooting() {
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return this.isShooting;
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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public Control cloneForSpatial(Spatial spatial) {
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PlayerShootControl control = new PlayerShootControl(inputManager);
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spatial.addControl(control);
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return control;
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}
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public void onAction(String name, boolean isPressed, float tpf) {
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if (name.equals("PLAYER_Mouse_Left_Click") && isPressed) {
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isShooting = true;
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} else if (name.equals("PLAYER_Mouse_Left_Click") && !isPressed) {
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isShooting = false;
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timeToOverheat = maxTimeToOverheat;
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}
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}
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private void initMappings() {
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inputManager.addMapping("PLAYER_Mouse_Left_Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT),
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new KeyTrigger(KeyInput.KEY_DOWN));
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inputManager.addListener(this, new String[]{"PLAYER_Mouse_Left_Click"});
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}
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}
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package mygame;
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import com.jme3.asset.AssetManager;
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import com.jme3.input.InputManager;
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import com.jme3.input.KeyInput;
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import com.jme3.input.MouseInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.MouseButtonTrigger;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.Control;
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import com.jme3.scene.shape.Box;
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/**
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*
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* @author Snowsun
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*/
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public class WeaponProjectileControl extends AbstractControl implements ActionListener{
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private Spatial projectile;
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private AssetManager assetManager;
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private Node rootNode;
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private Vector3f location;
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private InputManager inputManager;
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public WeaponProjectileControl(AssetManager assetManager, Node rootNode, InputManager inputManager) {
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this.assetManager = assetManager;
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this.rootNode = rootNode;
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this.inputManager = inputManager;
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initMappings();
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}
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@Override
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public void setSpatial(Spatial spatial) {
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super.setSpatial(spatial);
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location = spatial.getLocalTranslation();
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initProjectile();
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}
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@Override
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protected void controlUpdate(float tpf) {
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if(spatial.getControl(PlayerShootControl.class).getIsShooting()) {
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shoot();
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} else {
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rootNode.detachChild(projectile);
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}
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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public Control cloneForSpatial(Spatial spatial) {
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WeaponProjectileControl control = new WeaponProjectileControl(assetManager, rootNode, inputManager);
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spatial.addControl(control);
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return control;
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}
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public void onAction(String name, boolean isPressed, float tpf) {
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if (name.equals("PLAYER_Mouse_Left_Click") && isPressed) {
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rootNode.attachChild(projectile);
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} else if (name.equals("PLAYER_Mouse_Left_Click") && !isPressed) {
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rootNode.detachChild(projectile);
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}
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}
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private void initMappings() {
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inputManager.addMapping("PLAYER_Mouse_Left_Click", new MouseButtonTrigger(MouseInput.BUTTON_LEFT),
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new KeyTrigger(KeyInput.KEY_DOWN));
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inputManager.addListener(this, new String[]{"PLAYER_Mouse_Left_Click"});
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}
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private void initProjectile() {
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Box box = new Box(Vector3f.ZERO, 1, 1, 2);
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projectile = new Geometry("Projectile", box);
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projectile.setLocalTranslation(spatial.getLocalTranslation());
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", ColorRGBA.Red);
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projectile.setMaterial(mat);
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}
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/*
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* Fires a projectile
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*/
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private void shoot() {
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projectile.setLocalTranslation(location.add(0, 0, -4));
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Vector3f vectorDifference = new Vector3f(spatial.getLocalTranslation().subtract(spatial.getWorldTranslation()));
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projectile.setLocalTranslation(vectorDifference.addLocal(spatial.getLocalTranslation()));
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Quaternion worldDiff = new Quaternion(spatial.getLocalRotation().subtract(spatial.getWorldRotation()));
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projectile.setLocalRotation(worldDiff.addLocal(spatial.getLocalRotation()));
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projectile.move(spatial.getLocalRotation().getRotationColumn(2).mult(-3f));
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projectile.move(spatial.getLocalRotation().getRotationColumn(1).mult(0f));
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projectile.move(spatial.getLocalRotation().getRotationColumn(0).mult(0));
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projectile.rotate(0f, FastMath.PI, 0);
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}
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}
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