added basic state structure

This commit is contained in:
Raybz@Raybz 2013-05-16 13:24:32 +02:00
parent c3f05530da
commit 33c425c368
7 changed files with 281 additions and 0 deletions

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@ -16,7 +16,15 @@
*/
package org.wyrez.shootingstars;
import com.jme3.app.DebugKeysAppState;
import com.jme3.app.SimpleApplication;
import com.jme3.app.StatsAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.renderer.Camera;
import com.jme3.scene.Node;
import org.wyrez.persij.PersiJContainer;
import org.wyrez.shootingstars.states.State;
import org.wyrez.shootingstars.states.StateManager;
/**
*
@ -24,14 +32,37 @@ import com.jme3.app.SimpleApplication;
*/
public class ShootingStars extends SimpleApplication {
private PersiJContainer container;
private StateManager sManager;
public ShootingStars() {
super(new StatsAppState(), new DebugKeysAppState());
}
@Override
public void simpleInitApp() {
registerTypes();
sManager = container.resolve(StateManager.class);
sManager.setState(State.START);
}
@Override
public void simpleUpdate(float tpf) {
}
public StateManager getSManager() {
return sManager;
}
private void registerTypes() {
container = new PersiJContainer();
container.registerSingleton(Node.class, rootNode);
container.registerSingleton(Camera.class, cam);
container.registerSingleton(AppStateManager.class, stateManager);
container.registerType(StateManager.class, true);
}
public static void main(String[] args) {
ShootingStars app = new ShootingStars();
app.start();

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@ -0,0 +1,26 @@
/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.states;
import com.jme3.app.state.AbstractAppState;
/**
*
* @author Darth Affe
*/
public class GameState extends AbstractAppState {
}

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@ -0,0 +1,27 @@
/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.states;
import com.jme3.app.state.AbstractAppState;
/**
*
* @author Darth Affe
*/
public class LoadingState extends AbstractAppState{
}

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@ -0,0 +1,42 @@
/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.states;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
/**
*
* @author Darth Affe
*/
public class MenuState extends AbstractAppState {
public MenuState() {
}
@Override
public void stateAttached(AppStateManager stateManager) {
}
@Override
public void stateDetached(AppStateManager stateManager) {
}
@Override
public void update(float tpf) {
}
}

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@ -0,0 +1,45 @@
/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.states;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
/**
*
* @author Darth Affe
*/
public class StartState extends AbstractAppState {
private StateManager stateManager;
public StartState(StateManager stateManager) {
this.stateManager = stateManager;
}
@Override
public void stateAttached(AppStateManager stateManager) {
}
@Override
public void stateDetached(AppStateManager stateManager) {
}
@Override
public void update(float tpf) {
}
}

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@ -0,0 +1,53 @@
/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.states;
import com.jme3.app.state.AppState;
/**
*
* @author Darth Affe
*/
public enum State {
NONE(null), START(StartState.class), MENU(MenuState.class),
LOADING(LoadingState.class), GAME(GameState.class);
private static State currentState = State.NONE;
private static State previousState = State.NONE;
private final Class clazz;
private State(Class<? extends AppState> clazz) {
this.clazz = clazz;
}
public Class<? extends AppState> getClazz() {
return clazz;
}
static void setState(State currentGameState) {
previousState = State.currentState;
State.currentState = currentGameState;
}
public static State getState() {
return currentState;
}
public static State getPreviousState() {
return previousState;
}
}

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@ -0,0 +1,57 @@
/*
* Copyright (C) 2013 Darth Affe <http://wyrez.org> and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.wyrez.shootingstars.states;
import com.jme3.app.state.AppState;
import com.jme3.app.state.AppStateManager;
import org.wyrez.persij.PersiJContainer;
/**
*
* @author Darth Affe
*/
public class StateManager {
private PersiJContainer container;
private AppStateManager appStateManager;
public StateManager(PersiJContainer container, AppStateManager appStateManager) {
this.container = container;
this.appStateManager = appStateManager;
}
public void setState(State state) {
State.setState(state);
appStateManager.detach(getState(State.getPreviousState()));
appStateManager.attach(getState(State.getState()));
}
public <T extends AppState> T getTypedState(State state) {
return (T) getState(state);
}
public AppState getState(State state) {
Class clazz = state.getClazz();
if (clazz == null) {
return null;
}
if (!container.isTypeRegistered(clazz)) {
container.registerType(clazz, true);
}
return (AppState) container.resolve(clazz);
}
}