Added error-checking to the result of AcquireNextFrame in DX11 capture

Fixes #7
This commit is contained in:
Darth Affe 2023-03-25 02:31:43 +01:00
parent ffc52e8f1d
commit 6a43f84fe5

View File

@ -111,7 +111,7 @@ public sealed class DX11ScreenCapture : IScreenCapture
IDXGIResource? screenResource = null;
try
{
_duplicatedOutput.AcquireNextFrame(Timeout, out OutduplFrameInfo duplicateFrameInformation, out screenResource);
_duplicatedOutput.AcquireNextFrame(Timeout, out OutduplFrameInfo duplicateFrameInformation, out screenResource).CheckError();
if ((screenResource == null) || (duplicateFrameInformation.LastPresentTime == 0)) return false;
using ID3D11Texture2D screenTexture = screenResource.QueryInterface<ID3D11Texture2D>();