mirror of
https://github.com/DarthAffe/RGB.NET.git
synced 2025-12-13 01:58:30 +00:00
134 lines
4.1 KiB
C#
134 lines
4.1 KiB
C#
using System;
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using System.Buffers;
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using System.Runtime.CompilerServices;
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namespace RGB.NET.Core
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{
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public abstract class PixelTexture<T> : ITexture
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where T : unmanaged
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{
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#region Constants
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private const int STACK_ALLOC_LIMIT = 1024;
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#endregion
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#region Properties & Fields
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private readonly int _dataPerColor;
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protected ISampler<T> Sampler { get; set; }
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protected T[] Data { get; set; }
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public Size Size { get; }
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public virtual Color this[in Point point]
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{
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get
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{
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if (Data.Length == 0) return Color.Transparent;
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int x = (int)Math.Round(Size.Width * point.X.Clamp(0, 1));
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int y = (int)Math.Round(Size.Height * point.Y.Clamp(0, 1));
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return GetColor(x, y);
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}
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}
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public virtual Color this[in Rectangle rectangle]
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{
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get
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{
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if (Data.Length == 0) return Color.Transparent;
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int x = (int)Math.Round(Size.Width * rectangle.Location.X.Clamp(0, 1));
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int y = (int)Math.Round(Size.Height * rectangle.Location.Y.Clamp(0, 1));
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int width = (int)Math.Round(Size.Width * rectangle.Size.Width.Clamp(0, 1));
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int height = (int)Math.Round(Size.Height * rectangle.Size.Height.Clamp(0, 1));
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int bufferSize = width * height * _dataPerColor;
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if (bufferSize <= STACK_ALLOC_LIMIT)
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{
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Span<T> buffer = stackalloc T[bufferSize];
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GetRegionData(x, y, width, height, buffer);
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return Sampler.SampleColor(new SamplerInfo<T>(width, height, buffer));
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}
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else
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{
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T[] rent = ArrayPool<T>.Shared.Rent(bufferSize);
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Span<T> buffer = new Span<T>(rent).Slice(0, bufferSize);
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GetRegionData(x, y, width, height, buffer);
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Color color = Sampler.SampleColor(new SamplerInfo<T>(width, height, buffer));
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ArrayPool<T>.Shared.Return(rent);
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return color;
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}
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}
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}
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#endregion
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#region Constructors
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public PixelTexture(int with, int height, T[] data, int dataPerColor, ISampler<T> sampler)
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{
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this.Data = data;
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this._dataPerColor = dataPerColor;
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this.Sampler = sampler;
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Size = new Size(with, height);
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}
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#endregion
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#region Methods
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protected abstract Color GetColor(int x, int y);
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protected abstract void GetRegionData(int x, int y, int width, int height, in Span<T> buffer);
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#endregion
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}
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public sealed class PixelTexture : PixelTexture<Color>
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{
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#region Properties & Fields
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private readonly int _stride;
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#endregion
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#region Constructors
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public PixelTexture(int with, int height, Color[] data)
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: this(with, height, data, new AverageColorSampler())
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{ }
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public PixelTexture(int with, int height, Color[] data, ISampler<Color> sampler)
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: base(with, height, data, 1, sampler)
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{
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this._stride = with;
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if (Data.Length != (with * height)) throw new ArgumentException($"Data-Length {Data.Length} differs from the given size {with}x{height} ({with * height}).");
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}
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#endregion
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#region Methods
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected override Color GetColor(int x, int y) => Data[(y * _stride) + x];
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protected override void GetRegionData(int x, int y, int width, int height, in Span<Color> buffer)
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{
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ReadOnlySpan<Color> data = Data.AsSpan();
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for (int i = 0; i < height; i++)
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{
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ReadOnlySpan<Color> dataSlice = data.Slice(((y + i) * _stride) + x, width);
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Span<Color> destination = buffer.Slice(i * width, width);
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dataSlice.CopyTo(destination);
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}
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}
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#endregion
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}
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}
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