using System; using System.Buffers; using System.Runtime.CompilerServices; namespace RGB.NET.Core { public abstract class PixelTexture : ITexture where T : unmanaged { #region Constants private const int STACK_ALLOC_LIMIT = 1024; #endregion #region Properties & Fields private readonly int _dataPerColor; protected ISampler Sampler { get; set; } protected T[] Data { get; set; } public Size Size { get; } public virtual Color this[in Point point] { get { if (Data.Length == 0) return Color.Transparent; int x = (int)Math.Round(Size.Width * point.X.Clamp(0, 1)); int y = (int)Math.Round(Size.Height * point.Y.Clamp(0, 1)); return GetColor(x, y); } } public virtual Color this[in Rectangle rectangle] { get { if (Data.Length == 0) return Color.Transparent; int x = (int)Math.Round(Size.Width * rectangle.Location.X.Clamp(0, 1)); int y = (int)Math.Round(Size.Height * rectangle.Location.Y.Clamp(0, 1)); int width = (int)Math.Round(Size.Width * rectangle.Size.Width.Clamp(0, 1)); int height = (int)Math.Round(Size.Height * rectangle.Size.Height.Clamp(0, 1)); int bufferSize = width * height * _dataPerColor; if (bufferSize <= STACK_ALLOC_LIMIT) { Span buffer = stackalloc T[bufferSize]; GetRegionData(x, y, width, height, buffer); return Sampler.SampleColor(new SamplerInfo(width, height, buffer)); } else { T[] rent = ArrayPool.Shared.Rent(bufferSize); Span buffer = new Span(rent).Slice(0, bufferSize); GetRegionData(x, y, width, height, buffer); Color color = Sampler.SampleColor(new SamplerInfo(width, height, buffer)); ArrayPool.Shared.Return(rent); return color; } } } #endregion #region Constructors public PixelTexture(int with, int height, T[] data, int dataPerColor, ISampler sampler) { this.Data = data; this._dataPerColor = dataPerColor; this.Sampler = sampler; Size = new Size(with, height); } #endregion #region Methods protected abstract Color GetColor(int x, int y); protected abstract void GetRegionData(int x, int y, int width, int height, in Span buffer); #endregion } public sealed class PixelTexture : PixelTexture { #region Properties & Fields private readonly int _stride; #endregion #region Constructors public PixelTexture(int with, int height, Color[] data) : this(with, height, data, new AverageColorSampler()) { } public PixelTexture(int with, int height, Color[] data, ISampler sampler) : base(with, height, data, 1, sampler) { this._stride = with; if (Data.Length != (with * height)) throw new ArgumentException($"Data-Length {Data.Length} differs from the given size {with}x{height} ({with * height})."); } #endregion #region Methods [MethodImpl(MethodImplOptions.AggressiveInlining)] protected override Color GetColor(int x, int y) => Data[(y * _stride) + x]; protected override void GetRegionData(int x, int y, int width, int height, in Span buffer) { ReadOnlySpan data = Data.AsSpan(); for (int i = 0; i < height; i++) { ReadOnlySpan dataSlice = data.Slice(((y + i) * _stride) + x, width); Span destination = buffer.Slice(i * width, width); dataSlice.CopyTo(destination); } } #endregion } }