1
0
mirror of https://github.com/DarthAffe/RGB.NET.git synced 2025-12-13 10:08:31 +00:00
RGB.NET/RGB.NET.Devices.Wooting/WootingDeviceProvider.cs

153 lines
5.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using RGB.NET.Core;
using RGB.NET.Devices.Wooting.Enum;
using RGB.NET.Devices.Wooting.Generic;
using RGB.NET.Devices.Wooting.Keyboard;
using RGB.NET.Devices.Wooting.Native;
namespace RGB.NET.Devices.Wooting
{
/// <inheritdoc />
/// <summary>
/// Represents a device provider responsible for Wooting devices.
/// </summary>
public class WootingDeviceProvider : IRGBDeviceProvider
{
#region Properties & Fields
private static WootingDeviceProvider _instance;
/// <summary>
/// Gets the singleton <see cref="WootingDeviceProvider"/> instance.
/// </summary>
public static WootingDeviceProvider Instance => _instance ?? new WootingDeviceProvider();
/// <summary>
/// Gets a modifiable list of paths used to find the native SDK-dlls for x86 applications.
/// The first match will be used.
/// </summary>
public static List<string> PossibleX86NativePaths { get; } = new List<string> {"x86/wooting-rgb-sdk.dll"};
/// <summary>
/// Gets a modifiable list of paths used to find the native SDK-dlls for x64 applications.
/// The first match will be used.
/// </summary>
public static List<string> PossibleX64NativePaths { get; } = new List<string> {"x64/wooting-rgb-sdk64.dll"};
/// <inheritdoc />
/// <summary>
/// Indicates if the SDK is initialized and ready to use.
/// </summary>
public bool IsInitialized { get; private set; }
/// <summary>
/// Gets the loaded architecture (x64/x86).
/// </summary>
public string LoadedArchitecture => _WootingSDK.LoadedArchitecture;
/// <inheritdoc />
/// <summary>
/// Gets whether the application has exclusive access to the SDK or not.
/// </summary>
public bool HasExclusiveAccess => false;
/// <inheritdoc />
public IEnumerable<IRGBDevice> Devices { get; private set; }
/// <summary>
/// The <see cref="DeviceUpdateTrigger"/> used to trigger the updates for cooler master devices.
/// </summary>
public DeviceUpdateTrigger UpdateTrigger { get; private set; }
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="WootingDeviceProvider"/> class.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if this constructor is called even if there is already an instance of this class.</exception>
public WootingDeviceProvider()
{
if (_instance != null)
throw new InvalidOperationException($"There can be only one instance of type {nameof(WootingDeviceProvider)}");
_instance = this;
UpdateTrigger = new DeviceUpdateTrigger();
}
#endregion
#region Methods
/// <inheritdoc />
/// <exception cref="RGBDeviceException">Thrown if the SDK failed to initialize</exception>
public bool Initialize(RGBDeviceType loadFilter = RGBDeviceType.All, bool exclusiveAccessIfPossible = false,
bool throwExceptions = false)
{
IsInitialized = false;
try
{
UpdateTrigger?.Stop();
_WootingSDK.Reload();
IList<IRGBDevice> devices = new List<IRGBDevice>();
if (_WootingSDK.KeyboardConnected())
{
IWootingRGBDevice device;
// TODO: Find an accurate way to determine physical and logical layouts
if (_WootingSDK.IsWootingTwo())
{
device = new WootingKeyboardRGBDevice(new WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes.WootingTwo,
WootingPhysicalKeyboardLayout.US,
CultureHelper.GetCurrentCulture()));
}
else if (_WootingSDK.IsWootingOne())
{
device = new WootingKeyboardRGBDevice(new WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes.WootingOne,
WootingPhysicalKeyboardLayout.US,
CultureHelper.GetCurrentCulture()));
}
else
{
throw new RGBDeviceException("No supported Wooting keyboard connected");
}
device.Initialize(UpdateTrigger);
devices.Add(device);
}
UpdateTrigger?.Start();
Devices = new ReadOnlyCollection<IRGBDevice>(devices);
IsInitialized = true;
}
catch
{
if (throwExceptions) throw;
return false;
}
return true;
}
/// <inheritdoc />
public void ResetDevices()
{ }
/// <inheritdoc />
public void Dispose()
{
try { _WootingSDK.Reset(); }
catch
{ /* Unlucky.. */
}
}
#endregion
}
}