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102 lines
3.4 KiB
C#
102 lines
3.4 KiB
C#
using RGB.NET.Brushes;
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using RGB.NET.Brushes.Gradients;
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using RGB.NET.Core;
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namespace RGB.NET.Effects
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{
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/// <summary>
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/// Represents an effect which allows to move an <see cref="IGradient"/> by modifying his offset.
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/// </summary>
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public class MoveGradientEffect : AbstractBrushEffect<IGradientBrush>
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{
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#region Properties & Fields
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// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
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// ReSharper disable MemberCanBePrivate.Global
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/// <summary>
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/// Gets or sets the direction the <see cref="IGradient"/> is moved.
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/// True leads to an offset-increment (normaly moving to the right), false to an offset-decrement (normaly moving to the left).
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/// </summary>
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public bool Direction { get; set; }
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/// <summary>
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/// Gets or sets the speed of the movement in units per second.
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/// The meaning of units differs for the different <see cref="IGradient"/> , but 360 units will always be one complete cycle:
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/// <see cref="LinearGradient"/>: 360 unit = 1 offset.
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/// <see cref="RainbowGradient"/>: 1 unit = 1 degree.
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/// </summary>
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public double Speed { get; set; }
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// ReSharper restore MemberCanBePrivate.Global
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// ReSharper restore AutoPropertyCanBeMadeGetOnly.Global
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#endregion
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#region Constructors
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/// <summary>
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///
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/// </summary>
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/// <param name="speed"></param>
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/// <param name="direction"></param>
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public MoveGradientEffect(double speed = 180.0, bool direction = true)
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{
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this.Speed = speed;
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this.Direction = direction;
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}
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#endregion
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#region Methods
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/// <inheritdoc />
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public override void Update(double deltaTime)
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{
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double movement = Speed * deltaTime;
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if (!Direction)
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movement = -movement;
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// ReSharper disable once CanBeReplacedWithTryCastAndCheckForNull
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if (Brush.Gradient is LinearGradient)
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{
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LinearGradient linearGradient = (LinearGradient)Brush.Gradient;
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movement /= 360.0;
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foreach (GradientStop gradientStop in linearGradient.GradientStops)
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{
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gradientStop.Offset = gradientStop.Offset + movement;
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if (gradientStop.Offset > 1)
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gradientStop.Offset -= 1;
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else if (gradientStop.Offset < 0)
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gradientStop.Offset += 1;
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}
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}
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else if (Brush.Gradient is RainbowGradient)
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{
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RainbowGradient rainbowGradient = (RainbowGradient)Brush.Gradient;
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// RainbowGradient is calculated inverse but the movement should be the same for all.
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movement *= -1;
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rainbowGradient.StartHue += movement;
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rainbowGradient.EndHue += movement;
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if ((rainbowGradient.StartHue > 360) && (rainbowGradient.EndHue > 360))
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{
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rainbowGradient.StartHue -= 360;
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rainbowGradient.EndHue -= 360;
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}
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else if ((rainbowGradient.StartHue < -360) && (rainbowGradient.EndHue < -360))
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{
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rainbowGradient.StartHue += 360;
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rainbowGradient.EndHue += 360;
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}
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}
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}
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#endregion
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}
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}
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